Added, Automap mode: added "Show hidden lines" top menu button.

Added, Automap mode: added "Show secrets" top menu button.
Added, Automap mode: added "Color preset" top menu drop-down.
This commit is contained in:
MaxED 2016-06-18 00:10:35 +00:00 committed by spherallic
parent 7243994446
commit 97dcfb0275
12 changed files with 529 additions and 9 deletions

View file

@ -747,6 +747,7 @@
<Compile Include="Config\FlagTranslation.cs" />
<Compile Include="Config\ModelAndLightRenderModes.cs" />
<Compile Include="Config\PasteOptions.cs" />
<Compile Include="Config\SectorEffectData.cs" />
<Compile Include="Config\ThingsFlagsCompare.cs" />
<Compile Include="Controls\ActionSpecialHelpButton.cs">
<SubType>UserControl</SubType>

View file

@ -1113,10 +1113,10 @@ namespace CodeImp.DoomBuilder.Config
}
//mxd
public static HashSet<int> GetGeneralizedSectorEffectBits(int effect) { return GetGeneralizedSectorEffectBits(effect, General.Map.Config.GenEffectOptions); }
public static HashSet<int> GetGeneralizedSectorEffectBits(int effect, List<GeneralizedOption> options)
public SectorEffectData GetSectorEffectData(int effect) { return GetSectorEffectData(effect, General.Map.Config.GenEffectOptions); }
public SectorEffectData GetSectorEffectData(int effect, List<GeneralizedOption> options)
{
HashSet<int> result = new HashSet<int>();
SectorEffectData result = new SectorEffectData();
if(effect > 0)
{
int cureffect = effect;
@ -1128,12 +1128,12 @@ namespace CodeImp.DoomBuilder.Config
if(bit.Index > 0 && (cureffect & bit.Index) == bit.Index)
{
cureffect -= bit.Index;
result.Add(bit.Index);
result.GeneralizedBits.Add(bit.Index);
}
}
}
if(cureffect > 0) result.Add(cureffect);
if(cureffect > 0) result.Effect = cureffect;
}
return result;

View file

@ -0,0 +1,15 @@
using System.Collections.Generic;
namespace CodeImp.DoomBuilder.Config
{
public class SectorEffectData
{
public int Effect;
public HashSet<int> GeneralizedBits;
public SectorEffectData()
{
GeneralizedBits = new HashSet<int>();
}
}
}

View file

@ -690,7 +690,8 @@ namespace CodeImp.DoomBuilder
// Problem! Can't save the map like this!
General.ShowErrorMessage("Unable to save the map: there are too many unique sidedefs!" + Environment.NewLine + Environment.NewLine
+ "Sidedefs before compresion: " + initialsidescount + Environment.NewLine
+ "Sidedefs after compresion: " + outputset.Sidedefs.Count, MessageBoxButtons.OK);
+ "Sidedefs after compresion: " + outputset.Sidedefs.Count
+ " (" + (outputset.Sidedefs.Count - io.MaxSidedefs) + " sidedefs above the limit)", MessageBoxButtons.OK);
General.MainWindow.DisplayStatus(oldstatus);
return false;
}

View file

@ -0,0 +1,120 @@
namespace CodeImp.DoomBuilder.AutomapMode
{
partial class MenusForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
this.showhiddenlines = new System.Windows.Forms.ToolStripButton();
this.showsecretsectors = new System.Windows.Forms.ToolStripButton();
this.colorpresetseparator = new System.Windows.Forms.ToolStripSeparator();
this.colorpresetlabel = new System.Windows.Forms.ToolStripLabel();
this.colorpreset = new System.Windows.Forms.ToolStripComboBox();
this.toolStrip1.SuspendLayout();
this.SuspendLayout();
//
// toolStrip1
//
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.showhiddenlines,
this.showsecretsectors,
this.colorpresetseparator,
this.colorpresetlabel,
this.colorpreset});
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
this.toolStrip1.Name = "toolStrip1";
this.toolStrip1.Size = new System.Drawing.Size(731, 25);
this.toolStrip1.TabIndex = 0;
this.toolStrip1.Text = "toolStrip1";
//
// showhiddenlines
//
this.showhiddenlines.CheckOnClick = true;
this.showhiddenlines.Image = global::CodeImp.DoomBuilder.AutomapMode.Properties.Resources.ShowHiddenLines;
this.showhiddenlines.ImageTransparentColor = System.Drawing.Color.Magenta;
this.showhiddenlines.Margin = new System.Windows.Forms.Padding(0, 1, 2, 2);
this.showhiddenlines.Name = "showhiddenlines";
this.showhiddenlines.Size = new System.Drawing.Size(123, 22);
this.showhiddenlines.Text = "Show hidden lines";
this.showhiddenlines.CheckedChanged += new System.EventHandler(this.showhiddenlines_CheckedChanged);
//
// showsecretsectors
//
this.showsecretsectors.CheckOnClick = true;
this.showsecretsectors.Image = global::CodeImp.DoomBuilder.AutomapMode.Properties.Resources.ShowSecrets;
this.showsecretsectors.Name = "showsecretsectors";
this.showsecretsectors.Size = new System.Drawing.Size(95, 22);
this.showsecretsectors.Text = "Show secrets";
this.showsecretsectors.CheckedChanged += new System.EventHandler(this.showsecretsectors_CheckedChanged);
//
// colorpresetseparator
//
this.colorpresetseparator.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.colorpresetseparator.Name = "colorpresetseparator";
this.colorpresetseparator.Size = new System.Drawing.Size(6, 25);
//
// colorpresetlabel
//
this.colorpresetlabel.Name = "colorpresetlabel";
this.colorpresetlabel.Size = new System.Drawing.Size(74, 22);
this.colorpresetlabel.Text = "Color preset:";
//
// colorpreset
//
this.colorpreset.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.colorpreset.Items.AddRange(new object[] {
"Doom",
"Hexen",
"Strife"});
this.colorpreset.Name = "colorpreset";
this.colorpreset.Size = new System.Drawing.Size(121, 25);
this.colorpreset.SelectedIndexChanged += new System.EventHandler(this.colorpreset_SelectedIndexChanged);
//
// MenusForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.toolStrip1);
this.Name = "MenusForm";
this.Size = new System.Drawing.Size(731, 65);
this.toolStrip1.ResumeLayout(false);
this.toolStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ToolStrip toolStrip1;
private System.Windows.Forms.ToolStripButton showhiddenlines;
private System.Windows.Forms.ToolStripButton showsecretsectors;
private System.Windows.Forms.ToolStripSeparator colorpresetseparator;
private System.Windows.Forms.ToolStripLabel colorpresetlabel;
private System.Windows.Forms.ToolStripComboBox colorpreset;
}
}

View file

@ -0,0 +1,54 @@
using System;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.AutomapMode
{
public partial class MenusForm : UserControl
{
public event EventHandler OnShowHiddenLinesChanged;
public event EventHandler OnShowSecretSectorsChanged;
internal event EventHandler OnColorPresetChanged;
public bool ShowHiddenLines { get { return showhiddenlines.Checked; } set { showhiddenlines.Checked = value; } }
public bool ShowSecretSectors { get { return showsecretsectors.Checked; } set { showsecretsectors.Checked = value; } }
internal AutomapMode.ColorPreset ColorPreset { get { return (AutomapMode.ColorPreset)colorpreset.SelectedIndex; } set { colorpreset.SelectedIndex = (int)value; } }
public MenusForm()
{
InitializeComponent();
}
public void Register()
{
General.Interface.AddButton(showhiddenlines);
General.Interface.AddButton(showsecretsectors);
General.Interface.AddButton(colorpresetseparator);
General.Interface.AddButton(colorpresetlabel);
General.Interface.AddButton(colorpreset);
}
public void Unregister()
{
General.Interface.RemoveButton(colorpreset);
General.Interface.RemoveButton(colorpresetlabel);
General.Interface.RemoveButton(colorpresetseparator);
General.Interface.RemoveButton(showsecretsectors);
General.Interface.RemoveButton(showhiddenlines);
}
private void showhiddenlines_CheckedChanged(object sender, EventArgs e)
{
if(OnShowHiddenLinesChanged != null) OnShowHiddenLinesChanged(showhiddenlines.Checked, EventArgs.Empty);
}
private void showsecretsectors_CheckedChanged(object sender, EventArgs e)
{
if(OnShowSecretSectorsChanged != null) OnShowSecretSectorsChanged(showsecretsectors.Checked, EventArgs.Empty);
}
private void colorpreset_SelectedIndexChanged(object sender, EventArgs e)
{
if(OnColorPresetChanged != null) OnColorPresetChanged(colorpreset.SelectedIndex, EventArgs.Empty);
}
}
}

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="toolStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View file

@ -0,0 +1,77 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.5485
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeImp.DoomBuilder.AutomapMode.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.AutomapMode.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap ShowHiddenLines {
get {
object obj = ResourceManager.GetObject("ShowHiddenLines", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap ShowSecrets {
get {
object obj = ResourceManager.GetObject("ShowSecrets", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View file

@ -0,0 +1,127 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ShowHiddenLines" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ShowHiddenLines.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ShowSecrets" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ShowSecrets.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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@ -812,11 +812,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(!General.Map.Config.GeneralizedEffects || source.Effect == 0 || target.Effect == 0) return false;
// Get effect bits...
HashSet<int> sourcebits = GameConfiguration.GetGeneralizedSectorEffectBits(source.Effect);
HashSet<int> targetbits = GameConfiguration.GetGeneralizedSectorEffectBits(target.Effect);
SectorEffectData sourcedata = General.Map.Config.GetSectorEffectData(source.Effect);
SectorEffectData targetdata = General.Map.Config.GetSectorEffectData(target.Effect);
// No bits match when at least one effect is not generalized, or when bits don't overlap
if(sourcebits.Count == 0 || targetbits.Count == 0 || !sourcebits.Overlaps(targetbits)) return false;
if(sourcedata.Effect != targetdata.Effect
|| sourcedata.GeneralizedBits.Count != targetdata.GeneralizedBits.Count
|| !sourcedata.GeneralizedBits.Overlaps(targetdata.GeneralizedBits)) return false;
}
if(!General.Map.UDMF) return true;