Update flavor text some more

This commit is contained in:
spherallic 2023-04-25 00:53:30 +02:00
parent 672e5ba6f6
commit 337d868c2f
2 changed files with 4 additions and 5 deletions

View file

@ -96,7 +96,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
"rigid", "solid", "stern", "sober", "unfazed",
"stoic", "neutral", "unbreakable", "immovable", "indifferent",
"aloof", "firm", "nonchalant", "unconcerned", "restrained"
"aloof", "firm", "nonchalant", "unconcerned", "orderly"
};
string word = adjectives[new Random().Next(adjectives.Length - 1)];
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";

View file

@ -404,10 +404,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Make an analysis and show info
string[] adjectives =
{
"gloomy", "sad", "unhappy", "lonely", "troubled",
"depressed", "heartsick", "glum", "pessimistic", "bitter",
"downcast", "somber", "disturbed", "pained", "upset",
"estranged", "desolate", "miserable", "dejected", "moody"
"rigid", "solid", "stern", "sober", "unfazed",
"stoic", "neutral", "unbreakable", "immovable", "indifferent",
"aloof", "firm", "nonchalant", "unconcerned", "orderly"
};
string word = adjectives[new Random().Next(adjectives.Length - 1)];
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'i') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";