spherallic
6576ed7408
Avoid blockmap use when moving mouse in some classic modes
2023-05-11 17:34:39 +02:00
spherallic
56b2423887
Prevent image export if no valid path exists/is given
2023-05-10 21:31:04 +02:00
spherallic
79dfafc691
Correct sector references when manually flipping sidedefs
2023-05-09 20:45:25 +02:00
spherallic
055d2cb33f
Remove some unused namespaces
2023-05-09 01:55:58 +02:00
spherallic
c97c025d7b
Update associations when incrementing/decrementing tags
2023-05-09 00:51:11 +02:00
spherallic
736c8b2482
Move GZBuilder/Controls
2023-05-09 00:41:27 +02:00
spherallic
a9ca5ae625
Clear out GZBuilder directory a bit
2023-05-09 00:02:14 +02:00
spherallic
bd87668555
Actually add move selection by 8 mp actions
2023-05-08 15:45:49 +02:00
spherallic
0514086933
Increment angle by 5 instead of 8 in curve linedefs mode
2023-05-08 15:02:03 +02:00
spherallic
987f998ba4
Allow holding down "move selection" actions & add 8 mp versions
2023-05-08 14:50:43 +02:00
biwa
54fe5ae165
Fixed a bug that could cause a crash when going over the maximum linedef limit
2023-05-08 13:06:38 +02:00
biwa
4b0dce43ed
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2023-05-08 12:46:17 +02:00
biwa
7d180e5cae
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
2023-05-08 12:34:41 +02:00
biwa
28aa7e4481
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
...
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2023-05-07 22:41:05 +02:00
biwa
efd19296bd
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2023-05-07 22:38:33 +02:00
spherallic
6327ac9e51
Fix "Back" option never being checked when loading default stair builder preset
2023-05-07 20:42:58 +02:00
spherallic
13b2156b08
Fix VS auto-merging issue with stair sector builder
2023-05-07 16:10:52 +02:00
biwa
9f7b511224
Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847
2023-05-07 16:05:47 +02:00
biwa
4c40441e01
Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
2023-05-07 16:05:28 +02:00
biwa
d66169f2cb
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
2023-05-07 15:58:38 +02:00
spherallic
c3d4363b94
Fix error that prevented dragging a single unselected map element
2023-05-07 15:57:04 +02:00
biwa
53ca8efc6a
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
2023-05-07 14:53:28 +02:00
biwa
f3cb854bbd
Things Mode: increased rendering speed
2023-05-07 14:52:45 +02:00
biwa
d138f29cda
Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
...
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
- dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2023-05-07 14:48:13 +02:00
biwa
e91114ce5e
Sectors Mode: fixed an potential crash when joining/merging sectors
2023-05-07 14:26:38 +02:00
biwa
710cb59719
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2023-05-07 14:24:39 +02:00
biwa
60a010efd1
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
2023-05-07 14:21:41 +02:00
spherallic
76e68f6c9a
Fix error with Select Floors/Ceilings action
2023-05-04 14:54:21 +02:00
spherallic
78e6f5b114
Finally fix repeating midtexture selection in Visual Mode
2023-05-03 01:28:05 +02:00
Magnus Norddahl
1435208163
Remove more dictionaries from the render loop
2023-05-03 00:10:37 +02:00
spherallic
e44debce82
Skip lines with certain actions and tags when checking unknown textures
2023-05-03 00:06:27 +02:00
spherallic
5c13cbb011
Implement polyobject previews, clean up zoom tube & NiGHTS rendering
2023-05-01 20:08:25 +02:00
spherallic
65604bab03
Slightly walk back a copy slope "fix" to prevent DSZ2 from freezing the editor
2023-05-01 18:30:22 +02:00
spherallic
38795d4c14
Support SRB2 flat alignment when exporting images
2023-04-27 21:49:12 +02:00
spherallic
ba24552c32
Update version number to 3.0, add "light" installer
2023-04-27 19:04:02 +02:00
spherallic
338b8b45b9
Fix bug & compiler warning with repeating midtextures
2023-04-27 14:33:29 +02:00
biwa
0da0ff6b41
Fixed some compiler warnings
2023-04-27 14:13:43 +02:00
MaxED
079614419a
Silenced some compiler warnings...
2023-04-27 14:10:24 +02:00
spherallic
f371032ecd
Name corrections in a few places
2023-04-27 14:05:09 +02:00
biwa
7a0fe26b30
Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded
2023-04-27 03:56:46 +02:00
biwa
fecb6aad8f
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
2023-04-27 03:55:57 +02:00
biwa
b17f738f13
Fixed a crash when highlighting undefined things
2023-04-27 03:54:12 +02:00
spherallic
84a48ea22a
Tidy up improved associations
2023-04-27 03:52:29 +02:00
spherallic
e18a1cbc83
Improved associations
2023-04-27 03:52:23 +02:00
Xabis
d642d7c00a
* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
...
* Added interpolation and patrol point specials to the persistent event line processing
2023-04-27 03:52:11 +02:00
spherallic
94887efa9a
Add action for deselecting things, tweak other new actions
2023-04-27 02:23:27 +02:00
biwa
9191c30126
Fixed a crash when undoing/redoing while in Things Mode
2023-04-27 00:01:48 +02:00
Magnus Norddahl
b0b1693a62
Rewrite VisualBlockMap to use a quad tree
2023-04-26 17:54:34 +02:00
spherallic
582f457d76
Tweak image export settings
2023-04-26 17:33:52 +02:00
spherallic
fc748c18c9
Rename SRB2Type back to Type
2023-04-26 17:17:28 +02:00