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Skip lines with certain actions and tags when checking unknown textures
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parent
8747bb5be9
commit
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2 changed files with 15 additions and 4 deletions
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@ -440,7 +440,10 @@ namespace CodeImp.DoomBuilder.Map
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if (General.Map.SRB2)
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{
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if (Other.sector.CeilTexture == General.Map.Config.SkyFlatName) return false;
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if (this.Line.Tag > 0 && ((this.Line.Action >= 100 && this.Line.Action < 700) || (this.Line.Action >= 1 && this.Line.Action <= 96)))
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return false;
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if (Other.sector.CeilTexture == General.Map.Config.SkyFlatName)
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return false;
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}
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// Texture is required when ceiling of other side is lower
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@ -457,7 +460,12 @@ namespace CodeImp.DoomBuilder.Map
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{
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// Texture is required when the line is singlesided and not a horizon line
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if (General.Map.SRB2)
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{
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if (this.Line.Tag > 0 && ((this.Line.Action >= 100 && this.Line.Action < 700) || (this.Line.Action >= 1 && this.Line.Action <= 96)))
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return false;
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return (Other == null && !(this.Line.IsHorizonLine));
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}
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else
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return (Other == null);
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}
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@ -510,7 +518,10 @@ namespace CodeImp.DoomBuilder.Map
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if (General.Map.SRB2)
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{
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if (Other.sector.FloorTexture == General.Map.Config.SkyFlatName) return false;
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if (this.Line.Tag > 0 && ((this.Line.Action >= 100 && this.Line.Action < 700) || (this.Line.Action >= 1 && this.Line.Action <= 96)))
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return false;
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if (Other.sector.FloorTexture == General.Map.Config.SkyFlatName)
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return false;
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}
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// Texture is required when floor of other side is higher
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@ -23,7 +23,7 @@ using System.Threading;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check unknown textures", false, 60)]
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[ErrorChecker("Check unknown textures", true, 60)]
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public class CheckUnknownTextures : ErrorChecker
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{
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#region ================== Constants
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@ -61,7 +61,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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// Check middle texture
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if(sd.LongMiddleTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongMiddleTexture))
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if(sd.MiddleRequired() && sd.LongMiddleTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongMiddleTexture))
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{
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SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Middle));
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}
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