mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
Clear out GZBuilder directory a bit
This commit is contained in:
parent
bd87668555
commit
a9ca5ae625
28 changed files with 25 additions and 255 deletions
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@ -184,10 +184,10 @@
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<Compile Include="GZBuilder\Controls\PairedFloatControl.Designer.cs">
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<DependentUpon>PairedFloatControl.cs</DependentUpon>
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</Compile>
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<Compile Include="GZBuilder\Windows\ThingStatisticsForm.cs">
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<Compile Include="Windows\ThingStatisticsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GZBuilder\Windows\ThingStatisticsForm.Designer.cs">
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<Compile Include="Windows\ThingStatisticsForm.Designer.cs">
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<DependentUpon>ThingStatisticsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="IO\SRB2MapSetIO.cs" />
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@ -579,7 +579,7 @@
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<EmbeddedResource Include="GZBuilder\Controls\PairedFloatControl.resx">
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<DependentUpon>PairedFloatControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GZBuilder\Windows\ThingStatisticsForm.resx">
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<EmbeddedResource Include="Windows\ThingStatisticsForm.resx">
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<DependentUpon>ThingStatisticsForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Windows\AboutForm.resx">
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@ -927,13 +927,11 @@
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<Compile Include="GZBuilder\Data\ScriptItem.cs" />
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<Compile Include="GZBuilder\Data\SharpCompressHelper.cs" />
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<Compile Include="GZBuilder\Data\SkyboxInfo.cs" />
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<Compile Include="GZBuilder\Rendering\SizelessVisualThingCage.cs" />
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<Compile Include="GZBuilder\Rendering\ThingBoundingBox.cs" />
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<Compile Include="GZBuilder\Data\ThingCopyData.cs" />
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<Compile Include="Map\MergeGeometryMode.cs" />
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<Compile Include="Map\SectorBuilder.cs" />
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<Compile Include="GZBuilder\Rendering\VisualVertexHandle.cs" />
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<Compile Include="GZBuilder\Geometry\Line3D.cs" />
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<Compile Include="Rendering\VisualVertexHandle.cs" />
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<Compile Include="Geometry\Line3D.cs" />
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<Compile Include="GZBuilder\GZDoom\DecorateParserSE.cs" />
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<Compile Include="GZBuilder\GZDoom\GldefsParser.cs" />
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<Compile Include="GZBuilder\GZDoom\MapinfoParser.cs" />
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@ -945,16 +943,16 @@
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<Compile Include="GZBuilder\md3\GZModel.cs" />
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<Compile Include="GZBuilder\md3\ModelReader.cs" />
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<Compile Include="GZBuilder\GZDoom\AcsParserSE.cs" />
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<Compile Include="GZBuilder\Windows\ExceptionDialog.cs">
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<Compile Include="Windows\ExceptionDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GZBuilder\Windows\ExceptionDialog.designer.cs">
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<Compile Include="Windows\ExceptionDialog.designer.cs">
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<DependentUpon>ExceptionDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="GZBuilder\Windows\TagStatisticsForm.cs">
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<Compile Include="Windows\TagStatisticsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GZBuilder\Windows\TagStatisticsForm.Designer.cs">
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<Compile Include="Windows\TagStatisticsForm.Designer.cs">
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<DependentUpon>TagStatisticsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="IO\ClipboardStreamReader.cs" />
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@ -1126,10 +1124,10 @@
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<EmbeddedResource Include="GZBuilder\Controls\TagSelector.resx">
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<DependentUpon>TagSelector.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GZBuilder\Windows\ExceptionDialog.resx">
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<EmbeddedResource Include="Windows\ExceptionDialog.resx">
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<DependentUpon>ExceptionDialog.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GZBuilder\Windows\TagStatisticsForm.resx">
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<EmbeddedResource Include="Windows\TagStatisticsForm.resx">
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<DependentUpon>TagStatisticsForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Crosshair.png" />
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@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.VisualModes;
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@ -1,93 +0,0 @@
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/*#region ================== Namespaces
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using System;
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using SlimDX.Direct3D9;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Rendering
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{
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internal sealed class SizelessVisualThingCage : IDisposable, ID3DResource
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{
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#region ================== Constants
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private const float RADIUS = 1.0f;
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#endregion
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#region ================== Variables
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private VertexBuffer shape;
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private bool isdisposed;
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#endregion
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#region ================== Properties
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public VertexBuffer Shape { get { return shape; } }
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#endregion
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#region ================== Constructor / Disposer
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public SizelessVisualThingCage()
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{
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// Create geometry
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ReloadResource();
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// Register as resource
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General.Map.Graphics.RegisterResource(this);
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}
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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if(shape != null) shape.Dispose();
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shape = null;
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// Unregister resource
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General.Map.Graphics.UnregisterResource(this);
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This is called resets when the device is reset
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// (when resized or display adapter was changed)
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public void ReloadResource()
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{
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WorldVertex v0 = new WorldVertex(-RADIUS, -RADIUS, 0f);
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WorldVertex v1 = new WorldVertex(RADIUS, RADIUS, 0f);
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WorldVertex v2 = new WorldVertex(RADIUS, -RADIUS, 0f);
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WorldVertex v3 = new WorldVertex(-RADIUS, RADIUS, 0f);
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WorldVertex v4 = new WorldVertex(0f, 0f, RADIUS);
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WorldVertex v5 = new WorldVertex(0f, 0f, -RADIUS);
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WorldVertex[] vs = new[] { v0, v1, v2, v3, v4, v5 };
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shape = new VertexBuffer(General.Map.Graphics.Device, WorldVertex.Stride * vs.Length, Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
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shape.Lock(0, WorldVertex.Stride * vs.Length, LockFlags.None).WriteRange(vs);
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shape.Unlock();
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}
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// This is called before a device is reset
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// (when resized or display adapter was changed)
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public void UnloadResource()
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{
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// Trash geometry buffer
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if(shape != null) shape.Dispose();
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shape = null;
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}
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#endregion
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}
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}*/
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@ -1,124 +0,0 @@
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/*#region ================== Namespaces
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using System;
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using SlimDX.Direct3D9;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Rendering
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{
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sealed class ThingBoundingBox : IDisposable, ID3DResource
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{
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#region ================== Variables
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private VertexBuffer cage;
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private VertexBuffer arrow;
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private bool isdisposed;
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#endregion
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#region ================== Properties
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public VertexBuffer Cage { get { return cage; } }
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public VertexBuffer Arrow { get { return arrow; } }
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#endregion
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#region ================== Constructor / Disposer
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public ThingBoundingBox()
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{
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// Create geometry
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ReloadResource();
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// Register as resource
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General.Map.Graphics.RegisterResource(this);
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}
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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if(arrow != null) arrow.Dispose();
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if(cage != null) cage.Dispose();
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// Unregister resource
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General.Map.Graphics.UnregisterResource(this);
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This is called resets when the device is reset
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// (when resized or display adapter was changed)
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public void ReloadResource()
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{
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WorldVertex v0 = new WorldVertex(-1.0f, -1.0f, 0.0f);
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WorldVertex v1 = new WorldVertex(-1.0f, 1.0f, 0.0f);
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WorldVertex v2 = new WorldVertex(1.0f, 1.0f, 0.0f);
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WorldVertex v3 = new WorldVertex(1.0f, -1.0f, 0.0f);
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WorldVertex v4 = new WorldVertex(-1.0f, -1.0f, 1.0f);
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WorldVertex v5 = new WorldVertex(-1.0f, 1.0f, 1.0f);
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WorldVertex v6 = new WorldVertex(1.0f, 1.0f, 1.0f);
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WorldVertex v7 = new WorldVertex(1.0f, -1.0f, 1.0f);
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//cage
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WorldVertex[] cageVerts = new WorldVertex[] { v0, v1,
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v1, v2,
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v2, v3,
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v3, v0,
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v4, v5,
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v5, v6,
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v6, v7,
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v7, v4,
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v0, v4,
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v1, v5,
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v2, v6,
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v3, v7 };
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cage = new VertexBuffer(General.Map.Graphics.Device, WorldVertex.Stride * cageVerts.Length, Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
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cage.Lock(0, WorldVertex.Stride * cageVerts.Length, LockFlags.None).WriteRange(cageVerts);
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cage.Unlock();
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//arrow
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WorldVertex a0 = new WorldVertex(); //start
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WorldVertex a1 = new WorldVertex( 0.0f, -1.5f, 0.0f); //end
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WorldVertex a2 = new WorldVertex( 0.2f, -1.1f, 0.2f);
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WorldVertex a3 = new WorldVertex(-0.2f, -1.1f, 0.2f);
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WorldVertex a4 = new WorldVertex( 0.2f, -1.1f, -0.2f);
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WorldVertex a5 = new WorldVertex(-0.2f, -1.1f, -0.2f);
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WorldVertex[] arrowVerts = new WorldVertex[] {a0, a1,
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a1, a2,
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a1, a3,
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a1, a4,
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a1, a5};
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arrow = new VertexBuffer(General.Map.Graphics.Device, WorldVertex.Stride * arrowVerts.Length, Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
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arrow.Lock(0, WorldVertex.Stride * arrowVerts.Length, LockFlags.None).WriteRange(arrowVerts);
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arrow.Unlock();
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}
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// This is called before a device is reset
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// (when resized or display adapter was changed)
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public void UnloadResource()
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{
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// Trash geometry buffers
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if(cage != null) cage.Dispose();
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if(arrow != null) arrow.Dispose();
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cage = null;
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arrow = null;
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}
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#endregion
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}
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}*/
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@ -2073,7 +2073,7 @@ namespace CodeImp.DoomBuilder
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{
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try
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{
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GZBuilder.Windows.ExceptionDialog dlg = new GZBuilder.Windows.ExceptionDialog(e);
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Windows.ExceptionDialog dlg = new Windows.ExceptionDialog(e);
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dlg.Setup();
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if(dlg.ShowDialog() == DialogResult.Cancel) Application.Exit();
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}
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@ -2118,7 +2118,7 @@ namespace CodeImp.DoomBuilder
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+ exc.Message + "\n\nInitial exception:\n" + exceptionmsg, "Fatal Non-UI Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
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}
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GZBuilder.Windows.ExceptionDialog dlg = new GZBuilder.Windows.ExceptionDialog(e);
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Windows.ExceptionDialog dlg = new Windows.ExceptionDialog(e);
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dlg.Setup();
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dlg.ShowDialog();
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}
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@ -2,7 +2,7 @@
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.GZBuilder.Geometry
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namespace CodeImp.DoomBuilder.Geometry
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{
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public class Line3D
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{
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@ -23,7 +23,7 @@ using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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@ -21,7 +21,6 @@ using System.Drawing;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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#endregion
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@ -17,9 +17,8 @@
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#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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@ -26,7 +26,6 @@ using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
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using CodeImp.DoomBuilder.GZBuilder.Geometry; //mxd
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using CodeImp.DoomBuilder.Config; //mxd
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using static System.Windows.Forms.VisualStyles.VisualStyleElement;
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@ -23,9 +23,8 @@ using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.MD3;
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using CodeImp.DoomBuilder.GZBuilder.Rendering;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using SlimDX;
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|
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@ -7,7 +7,7 @@ using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Rendering
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namespace CodeImp.DoomBuilder.Rendering
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{
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internal sealed class VisualVertexHandle : IDisposable, ID3DResource
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{
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@ -8,7 +8,7 @@ using System.Threading;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Windows
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class ExceptionDialog : Form
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{
|
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@ -1,4 +1,4 @@
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namespace CodeImp.DoomBuilder.GZBuilder.Windows
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namespace CodeImp.DoomBuilder.Windows
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{
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partial class ExceptionDialog
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{
|
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@ -35,7 +35,7 @@ using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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||||
using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Windows;
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||||
using CodeImp.DoomBuilder.Windows;
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||||
using CodeImp.DoomBuilder.IO;
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||||
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Plugins;
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||||
|
|
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@ -1,4 +1,4 @@
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namespace CodeImp.DoomBuilder.GZBuilder.Windows
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||||
namespace CodeImp.DoomBuilder.Windows
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||||
{
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partial class TagStatisticsForm
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{
|
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@ -12,7 +12,7 @@ using CodeImp.DoomBuilder.Windows;
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||||
#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Windows
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||||
namespace CodeImp.DoomBuilder.Windows
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||||
{
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||||
public partial class TagStatisticsForm : DelayedForm
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{
|
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@ -1,4 +1,4 @@
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namespace CodeImp.DoomBuilder.GZBuilder.Windows
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namespace CodeImp.DoomBuilder.Windows
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{
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partial class ThingStatisticsForm
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{
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@ -9,7 +9,7 @@ using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.GZBuilder.Windows
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namespace CodeImp.DoomBuilder.Windows
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||||
{
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public partial class ThingStatisticsForm : DelayedForm
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{
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@ -23,7 +23,6 @@ using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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||||
using CodeImp.DoomBuilder.Editing;
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||||
using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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|
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@ -27,7 +27,6 @@ using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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||||
using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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@ -26,7 +26,6 @@ using CodeImp.DoomBuilder.BuilderModes.Interface;
|
|||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using CodeImp.DoomBuilder.Rendering;
|
||||
using CodeImp.DoomBuilder.Types;
|
||||
|
|
|
@ -26,7 +26,6 @@ using CodeImp.DoomBuilder.Config;
|
|||
using CodeImp.DoomBuilder.Editing;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Data;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using CodeImp.DoomBuilder.Rendering;
|
||||
using CodeImp.DoomBuilder.Types;
|
||||
|
|
|
@ -26,7 +26,6 @@ using CodeImp.DoomBuilder.Map;
|
|||
using CodeImp.DoomBuilder.Rendering;
|
||||
using CodeImp.DoomBuilder.Types;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Geometry;
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@ using CodeImp.DoomBuilder.Controls;
|
|||
using CodeImp.DoomBuilder.Data;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using CodeImp.DoomBuilder.Plugins;
|
||||
using CodeImp.DoomBuilder.Rendering;
|
||||
|
|
Loading…
Reference in a new issue