spherallic
09b2402fea
Clean up SRB2 effect rendering code a bit
2023-05-14 13:51:38 +02:00
spherallic
6576ed7408
Avoid blockmap use when moving mouse in some classic modes
2023-05-11 17:34:39 +02:00
spherallic
56b2423887
Prevent image export if no valid path exists/is given
2023-05-10 21:31:04 +02:00
spherallic
79dfafc691
Correct sector references when manually flipping sidedefs
2023-05-09 20:45:25 +02:00
spherallic
ef557fce7f
Add Tab to the list of special controls
2023-05-09 16:00:35 +02:00
biwa
6c55197264
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
2023-05-09 02:17:14 +02:00
biwa
0043160e30
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2023-05-09 02:10:39 +02:00
ZZYZX
c6a2288c22
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
2023-05-09 02:10:10 +02:00
ZZYZX
7cb80cf9f2
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
2023-05-09 02:09:04 +02:00
ZZYZX
9054d07b9f
Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
2023-05-09 02:08:34 +02:00
ZZYZX
6bd76dee4e
Fixed: consequential duplicate maps weren't handled properly
2023-05-09 02:08:08 +02:00
ZZYZX
ab4b59c981
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
2023-05-09 02:07:35 +02:00
ZZYZX
4d97f41a4b
Internal: reverted mysterious MaxED edit in map saving functions
2023-05-09 02:06:33 +02:00
ZZYZX
0cc6cf2e64
Internal: removed now unneeded CopyAllLumpsExceptMap
2023-05-09 01:59:59 +02:00
ZZYZX
ec90554cf4
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
2023-05-09 01:59:38 +02:00
spherallic
055d2cb33f
Remove some unused namespaces
2023-05-09 01:55:58 +02:00
spherallic
c97c025d7b
Update associations when incrementing/decrementing tags
2023-05-09 00:51:11 +02:00
spherallic
3d398cc899
Move GZBuilder/GZDoom
2023-05-09 00:46:39 +02:00
spherallic
736c8b2482
Move GZBuilder/Controls
2023-05-09 00:41:27 +02:00
spherallic
a9ca5ae625
Clear out GZBuilder directory a bit
2023-05-09 00:02:14 +02:00
spherallic
bd87668555
Actually add move selection by 8 mp actions
2023-05-08 15:45:49 +02:00
spherallic
0514086933
Increment angle by 5 instead of 8 in curve linedefs mode
2023-05-08 15:02:03 +02:00
spherallic
987f998ba4
Allow holding down "move selection" actions & add 8 mp versions
2023-05-08 14:50:43 +02:00
spherallic
aac2a46e78
Correct some player height checks for SRB2
2023-05-08 13:35:44 +02:00
Derek MacDonald
8a27615178
Cursor position playtest: stop always marking map changed ( #605 )
2023-05-08 13:28:28 +02:00
biwa
e13c836344
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
2023-05-08 13:27:53 +02:00
biwa
199108ba64
Improved solution for issue #573 to not destroy the undo history when no player start is present
2023-05-08 13:26:42 +02:00
biwa
a8c28e3f68
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
2023-05-08 13:25:10 +02:00
biwa
3554508ffb
- Only allow Edit Selection Mode to be cancelled once
...
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2023-05-08 13:24:55 +02:00
biwa
4f4a0bdf58
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2023-05-08 13:24:14 +02:00
biwa
f59fbed358
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
...
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2023-05-08 13:21:15 +02:00
biwa
54fe5ae165
Fixed a bug that could cause a crash when going over the maximum linedef limit
2023-05-08 13:06:38 +02:00
biwa
b7d92fb704
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
2023-05-08 13:05:11 +02:00
biwa
4b0dce43ed
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2023-05-08 12:46:17 +02:00
biwa
7d180e5cae
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
2023-05-08 12:34:41 +02:00
spherallic
bf7cc42166
Get SplitLinesByVertices up-to-date
2023-05-08 12:30:32 +02:00
spherallic
2f407b585c
Unfreeze arrays when stitching geometry fails
2023-05-07 23:23:33 +02:00
biwa
28aa7e4481
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
...
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2023-05-07 22:41:05 +02:00
biwa
efd19296bd
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2023-05-07 22:38:33 +02:00
spherallic
6327ac9e51
Fix "Back" option never being checked when loading default stair builder preset
2023-05-07 20:42:58 +02:00
spherallic
13b2156b08
Fix VS auto-merging issue with stair sector builder
2023-05-07 16:10:52 +02:00
biwa
9f7b511224
Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847
2023-05-07 16:05:47 +02:00
biwa
4c40441e01
Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
2023-05-07 16:05:28 +02:00
biwa
d66169f2cb
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
2023-05-07 15:58:38 +02:00
spherallic
c3d4363b94
Fix error that prevented dragging a single unselected map element
2023-05-07 15:57:04 +02:00
biwa
53ca8efc6a
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
2023-05-07 14:53:28 +02:00
biwa
f3cb854bbd
Things Mode: increased rendering speed
2023-05-07 14:52:45 +02:00
biwa
d138f29cda
Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
...
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
- dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2023-05-07 14:48:13 +02:00
biwa
e91114ce5e
Sectors Mode: fixed an potential crash when joining/merging sectors
2023-05-07 14:26:38 +02:00
biwa
710cb59719
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2023-05-07 14:24:39 +02:00