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Fix bug & compiler warning with repeating midtextures
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6b5472e735
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2 changed files with 3 additions and 3 deletions
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@ -1592,10 +1592,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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protected virtual int ChangeOffsetX(int amount)
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{
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int prevX = Sidedef.OffsetX;
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Sidedef.OffsetX -= amount;
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if (Texture != null && Texture.IsImageLoaded)
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{
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int repeatmidtexoffset = General.Map.SRB2 && Sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (Sidedef.OffsetX / 4096) * 4096 : 0;
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int repeatmidtexoffset = General.Map.SRB2 && Sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (prevX / 4096) * 4096 : 0;
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Sidedef.OffsetX %= Texture.Width;
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Sidedef.OffsetX += repeatmidtexoffset;
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}
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@ -38,7 +38,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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#region ================== Variables
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// TODO: Resolve this while retaining correct behavior
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private bool repeatmidtex;
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private Plane topclipplane;
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private Plane bottomclipplane;
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@ -152,7 +151,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Determine if we should repeat the middle texture
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bool srb2repeat = General.Map.SRB2 && Sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag);
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bool doomrepeat = !General.Map.SRB2 && Sidedef.IsFlagSet("wrapmidtex") || Sidedef.Line.IsFlagSet("wrapmidtex");
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bool repeatmidtex = srb2repeat || doomrepeat;
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repeatmidtex = srb2repeat || doomrepeat;
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//A little redundant, but having a separate boolean value for each case makes the code a little more readable
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bool srb2repeatfixed = srb2repeat && Sidedef.OffsetX >= 4096;
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