Move GZBuilder/GZDoom

This commit is contained in:
spherallic 2023-05-09 00:46:39 +02:00
parent 736c8b2482
commit 3d398cc899
13 changed files with 20 additions and 21 deletions

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@ -932,17 +932,17 @@
<Compile Include="Map\SectorBuilder.cs" />
<Compile Include="Rendering\VisualVertexHandle.cs" />
<Compile Include="Geometry\Line3D.cs" />
<Compile Include="GZBuilder\GZDoom\DecorateParserSE.cs" />
<Compile Include="GZBuilder\GZDoom\GldefsParser.cs" />
<Compile Include="GZBuilder\GZDoom\MapinfoParser.cs" />
<Compile Include="GZBuilder\GZDoom\ModeldefParser.cs" />
<Compile Include="GZBuilder\GZDoom\ModeldefParserSE.cs" />
<Compile Include="GZBuilder\GZDoom\ModeldefStructure.cs" />
<Compile Include="GZBuilder\GZDoom\ScriptTypeParserSE.cs" />
<Compile Include="ZDoom\DecorateParserSE.cs" />
<Compile Include="ZDoom\GldefsParser.cs" />
<Compile Include="ZDoom\MapinfoParser.cs" />
<Compile Include="ZDoom\ModeldefParser.cs" />
<Compile Include="ZDoom\ModeldefParserSE.cs" />
<Compile Include="ZDoom\ModeldefStructure.cs" />
<Compile Include="ZDoom\ScriptTypeParserSE.cs" />
<Compile Include="GZBuilder\GZGeneral.cs" />
<Compile Include="GZBuilder\md3\GZModel.cs" />
<Compile Include="GZBuilder\md3\ModelReader.cs" />
<Compile Include="GZBuilder\GZDoom\AcsParserSE.cs" />
<Compile Include="ZDoom\AcsParserSE.cs" />
<Compile Include="Windows\ExceptionDialog.cs">
<SubType>Form</SubType>
</Compile>

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@ -25,7 +25,7 @@ using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.GZBuilder.GZDoom;
using CodeImp.DoomBuilder.ZDoom;
using ScintillaNET;
#endregion

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@ -22,7 +22,7 @@ using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.GZBuilder.GZDoom;
using CodeImp.DoomBuilder.ZDoom;
#endregion

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@ -28,7 +28,7 @@ using System.Threading;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.GZBuilder.GZDoom;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.MD3;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.IO;
@ -36,7 +36,6 @@ using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.SRB2;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.ZDoom;
using SlimDX;
using SlimDX.Direct3D9;
using Matrix = SlimDX.Matrix;

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@ -29,7 +29,7 @@ using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
using CodeImp.DoomBuilder.GZBuilder.GZDoom; //mxd
using CodeImp.DoomBuilder.ZDoom; //mxd
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;

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@ -6,7 +6,7 @@ using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
//mxd. ACS parser used to create ScriptItems for use in script editor's navigator
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class AcsParserSE : ZDTextParser
{

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@ -5,7 +5,7 @@ using CodeImp.DoomBuilder.GZBuilder.Data;
//mxd. Decorate parser used to create ScriptItems for use in script editor's navigator
//Should be able to parse actor definitions even from invalid DECORATE and should never fail parsing
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class DecorateParserSE : ZDTextParser
{

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@ -12,7 +12,7 @@ using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class GldefsParser : ZDTextParser
{

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@ -11,7 +11,7 @@ using CodeImp.DoomBuilder.GZBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class MapinfoParser : ZDTextParser
{

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@ -4,7 +4,7 @@ using System.IO;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal class ModeldefParser : ZDTextParser
{

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@ -9,7 +9,7 @@ using CodeImp.DoomBuilder.ZDoom;
//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
//Should be parse model definitions even from invalid MODELDEF and should never fail parsing
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class ModeldefParserSE : ZDTextParser
{

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@ -9,7 +9,7 @@ using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class ModeldefStructure
{

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@ -7,7 +7,7 @@ using CodeImp.DoomBuilder.ZDoom;
#endregion
//mxd. Parser used to determine which script type given text is.
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class ScriptTypeParserSE :ZDTextParser
{