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Move GZBuilder/GZDoom
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parent
736c8b2482
commit
3d398cc899
13 changed files with 20 additions and 21 deletions
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@ -932,17 +932,17 @@
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<Compile Include="Map\SectorBuilder.cs" />
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<Compile Include="Rendering\VisualVertexHandle.cs" />
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<Compile Include="Geometry\Line3D.cs" />
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<Compile Include="GZBuilder\GZDoom\DecorateParserSE.cs" />
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<Compile Include="GZBuilder\GZDoom\GldefsParser.cs" />
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<Compile Include="GZBuilder\GZDoom\MapinfoParser.cs" />
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<Compile Include="GZBuilder\GZDoom\ModeldefParser.cs" />
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<Compile Include="GZBuilder\GZDoom\ModeldefParserSE.cs" />
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<Compile Include="GZBuilder\GZDoom\ModeldefStructure.cs" />
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<Compile Include="GZBuilder\GZDoom\ScriptTypeParserSE.cs" />
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<Compile Include="ZDoom\DecorateParserSE.cs" />
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<Compile Include="ZDoom\GldefsParser.cs" />
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<Compile Include="ZDoom\MapinfoParser.cs" />
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<Compile Include="ZDoom\ModeldefParser.cs" />
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<Compile Include="ZDoom\ModeldefParserSE.cs" />
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<Compile Include="ZDoom\ModeldefStructure.cs" />
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<Compile Include="ZDoom\ScriptTypeParserSE.cs" />
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<Compile Include="GZBuilder\GZGeneral.cs" />
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<Compile Include="GZBuilder\md3\GZModel.cs" />
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<Compile Include="GZBuilder\md3\ModelReader.cs" />
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<Compile Include="GZBuilder\GZDoom\AcsParserSE.cs" />
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<Compile Include="ZDoom\AcsParserSE.cs" />
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<Compile Include="Windows\ExceptionDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -25,7 +25,7 @@ using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Compilers;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.GZDoom;
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using CodeImp.DoomBuilder.ZDoom;
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using ScintillaNET;
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#endregion
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@ -22,7 +22,7 @@ using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Compilers;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.GZBuilder.GZDoom;
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using CodeImp.DoomBuilder.ZDoom;
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#endregion
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@ -28,7 +28,7 @@ using System.Threading;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.GZDoom;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.MD3;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.IO;
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@ -36,7 +36,6 @@ using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.SRB2;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.ZDoom;
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using SlimDX;
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using SlimDX.Direct3D9;
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using Matrix = SlimDX.Matrix;
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@ -29,7 +29,7 @@ using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
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using CodeImp.DoomBuilder.GZBuilder.GZDoom; //mxd
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using CodeImp.DoomBuilder.ZDoom; //mxd
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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@ -6,7 +6,7 @@ using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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//mxd. ACS parser used to create ScriptItems for use in script editor's navigator
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class AcsParserSE : ZDTextParser
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{
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@ -5,7 +5,7 @@ using CodeImp.DoomBuilder.GZBuilder.Data;
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//mxd. Decorate parser used to create ScriptItems for use in script editor's navigator
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//Should be able to parse actor definitions even from invalid DECORATE and should never fail parsing
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class DecorateParserSE : ZDTextParser
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{
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@ -12,7 +12,7 @@ using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class GldefsParser : ZDTextParser
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{
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@ -11,7 +11,7 @@ using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class MapinfoParser : ZDTextParser
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{
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@ -4,7 +4,7 @@ using System.IO;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal class ModeldefParser : ZDTextParser
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{
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@ -9,7 +9,7 @@ using CodeImp.DoomBuilder.ZDoom;
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//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
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//Should be parse model definitions even from invalid MODELDEF and should never fail parsing
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class ModeldefParserSE : ZDTextParser
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{
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@ -9,7 +9,7 @@ using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class ModeldefStructure
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{
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@ -7,7 +7,7 @@ using CodeImp.DoomBuilder.ZDoom;
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#endregion
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//mxd. Parser used to determine which script type given text is.
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class ScriptTypeParserSE :ZDTextParser
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{
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