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Correct some player height checks for SRB2
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2 changed files with 6 additions and 4 deletions
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@ -718,7 +718,8 @@ namespace CodeImp.DoomBuilder.Editing
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}
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//41 = player's height in Doom. Is that so in all other games as well?
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if (s.CeilHeight - s.FloorHeight < 41)
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//Nope, standard player height is 48 in SRB2
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if (s.CeilHeight - s.FloorHeight < 48)
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{
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General.MainWindow.DisplayStatus(StatusType.Warning, "Can't test from current position: sector is too low!");
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return false;
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@ -191,10 +191,10 @@ namespace CodeImp.DoomBuilder.VisualModes
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if(nearestsector != null)
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{
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int sectorheight = nearestsector.CeilHeight - nearestsector.FloorHeight;
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if(sectorheight < 41)
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if(sectorheight < 48)
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posz = nearestsector.FloorHeight + Math.Max(16, sectorheight / 2);
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else if(General.Map.VisualCamera.Position.z < nearestsector.FloorHeight + 41)
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posz = nearestsector.FloorHeight + 41; // same as in doom
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posz = nearestsector.FloorHeight + 48; // same as in ~~doom~~ SRB2
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else if(General.Map.VisualCamera.Position.z > nearestsector.CeilHeight)
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posz = nearestsector.CeilHeight - 4;
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}
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@ -322,7 +322,8 @@ namespace CodeImp.DoomBuilder.VisualModes
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}
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//41 = player's height in Doom. Is that so in all other games as well?
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if(s.CeilHeight - s.FloorHeight < 41)
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//Nope, standard player height is 48 in SRB2
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if (s.CeilHeight - s.FloorHeight < 48)
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{
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General.MainWindow.DisplayStatus(StatusType.Warning, "Can't test from current position: sector is too low!");
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return false;
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