UltimateZoneBuilder/Source/Core
MaxED 5e59c38da6 Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.
Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101).
Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture".
2014-10-29 13:11:35 +00:00
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Actions Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config DECORATE parser: let's not use LANGUAGE keywords as actor titles. 2014-10-28 21:50:34 +00:00
Controls Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases. 2014-10-29 11:35:27 +00:00
Data Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique. 2014-10-26 20:11:07 +00:00
Editing Fixed: undo list must be cleared during "Switch map in current wad" action. 2014-10-23 08:18:14 +00:00
General Internal: removed ambiguous method override. 2014-10-23 13:04:01 +00:00
Geometry Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
GZBuilder Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases. 2014-10-29 11:35:27 +00:00
IO Fixed: regular and block comment parsing was broken in TEXTMAP parser. 2014-10-21 13:35:44 +00:00
Map Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Rendering General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Resources Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated. 2014-10-29 13:11:35 +00:00
Windows Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases. 2014-10-29 11:35:27 +00:00
ZDoom DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
Builder.csproj Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00