..
Actions
Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode.
2014-09-17 13:16:11 +00:00
Compilers
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
Config
DECORATE parser: let's not use LANGUAGE keywords as actor titles.
2014-10-28 21:50:34 +00:00
Controls
Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
2014-10-29 11:35:27 +00:00
Data
Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique.
2014-10-26 20:11:07 +00:00
Editing
Fixed: undo list must be cleared during "Switch map in current wad" action.
2014-10-23 08:18:14 +00:00
General
Internal: removed ambiguous method override.
2014-10-23 13:04:01 +00:00
Geometry
Sector Edit form, UDMF: added "Slopes" tab.
2014-10-17 11:55:08 +00:00
GZBuilder
Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
2014-10-29 11:35:27 +00:00
IO
Fixed: regular and block comment parsing was broken in TEXTMAP parser.
2014-10-21 13:35:44 +00:00
Map
Sector Edit form, UDMF: added "Slopes" tab.
2014-10-17 11:55:08 +00:00
Plugins
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Properties
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
Rendering
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Resources
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
2014-10-28 09:31:37 +00:00
Types
Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
2014-05-15 08:32:08 +00:00
VisualModes
Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.
2014-10-29 13:11:35 +00:00
Windows
Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
2014-10-29 11:35:27 +00:00
ZDoom
DECORATE parser: parse errors are more detailed now.
2014-10-23 12:48:31 +00:00
Builder.csproj
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00