UltimateZoneBuilder/Source/Core/Geometry
MaxED 5013720788 Sector Edit form, UDMF: added "Slopes" tab.
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
2014-10-17 11:55:08 +00:00
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Angle2D.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
CurveTools.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
DrawnVertex.cs
EarClipPolygon.cs
EarClipVertex.cs
LabelPositionInfo.cs
Line2D.cs
LinedefAngleSorter.cs
LinedefSide.cs
LinedefsTracePath.cs
Plane.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
ProjectedFrustum2D.cs View projection is now updated when engaging Visual mode. This means no more distorted visuals after disproportionately changing window size. 2014-09-09 12:16:26 +00:00
SidedefAngleSorter.cs
SidedefsTracePath.cs
Tools.cs Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats. 2014-09-23 21:34:50 +00:00
Triangulation.cs Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
Vector2D.cs Angle in now set in 0..359 range when clicking on Angle control. 2014-03-10 14:35:38 +00:00
Vector3D.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00