.. |
BitmapImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ColorImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ColormapImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
DataLocation.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
DataLocationList.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
DataManager.cs
|
DECORATE parser: parse errors are more detailed now.
|
2014-10-23 12:48:31 +00:00 |
DataReader.cs
|
DECORATE parser: parse errors are more detailed now.
|
2014-10-23 12:48:31 +00:00 |
DirectoryReader.cs
|
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
|
2014-10-13 09:32:55 +00:00 |
DynamicBitmapImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
FileImage.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
FlatImage.cs
|
More fixes to PK3/Directory patch and texture search logic.
|
2014-10-07 08:56:21 +00:00 |
HighResImage.cs
|
More fixes to PK3/Directory patch and texture search/creation logic.
|
2014-10-07 09:56:36 +00:00 |
ImageData.cs
|
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
|
2014-07-15 08:08:57 +00:00 |
ImageDataFormat.cs
|
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
|
2014-10-13 09:32:55 +00:00 |
ImageLoadState.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PatchNames.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PK3FileImage.cs
|
Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).
|
2014-10-15 08:36:17 +00:00 |
PK3Reader.cs
|
Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).
|
2014-10-15 08:36:17 +00:00 |
PK3StructuredReader.cs
|
DECORATE parser: parse errors are more detailed now.
|
2014-10-23 12:48:31 +00:00 |
Playpal.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PreviewManager.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
ResourceImage.cs
|
Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
|
2013-09-03 09:34:28 +00:00 |
SimpleTextureImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
SpriteImage.cs
|
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
|
2014-04-30 10:01:22 +00:00 |
TextureImage.cs
|
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
|
2014-07-15 08:08:57 +00:00 |
TexturePatch.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
UnknownImage.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
WADReader.cs
|
Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique.
|
2014-10-26 20:11:07 +00:00 |