..
Boom_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Boom_generalized.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Boom_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Boom_misc.cfg
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
2021-04-10 12:05:30 +02:00
Boom_things.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Common.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Dehacked_Doom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Doom2_things.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Doom_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Doom_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Doom_misc.cfg
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695 .
2022-01-29 20:11:22 +01:00
Doom_sectors.cfg
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
Doom_texturesets.cfg
Categorize more Ultimate Doom textures ( #513 )
2020-12-21 11:42:12 +01:00
Doom_things.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Eternity_common.cfg
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
Eternity_generalized.cfg
Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
2020-04-27 23:12:42 +02:00
Eternity_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Eternity_misc.cfg
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
2022-05-08 16:04:41 +02:00
Eternity_things.cfg
Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
2017-03-13 02:45:36 +02:00
Game_Doom.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Game_Heretic.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Game_Hexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Game_Strife.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_things.cfg
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
Heretic_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Heretic_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Heretic_misc.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Heretic_sectors.cfg
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
Heretic_texturesets.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Heretic_things.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Hexen_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Hexen_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Hexen_misc.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Hexen_sectors.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Hexen_texturesets.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Hexen_things.cfg
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
2021-12-09 01:18:53 +01:00
MBF21_common.cfg
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
2022-02-12 17:00:13 +01:00
MBF21_generalized.cfg
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
2021-05-29 12:34:34 +02:00
MBF21_linedefs.cfg
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
MBF21_misc.cfg
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
2022-02-12 17:00:13 +01:00
Skulltag_things.cfg
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
Strife_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Strife_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Strife_misc.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Strife_sectors.cfg
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
Strife_texturesets.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Strife_things.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Test_params.cfg
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
2021-08-09 16:41:34 +02:00
UDMF_misc.cfg
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
2021-03-22 10:41:21 +01:00
Zandronum_common.cfg
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
2017-03-09 17:58:46 +02:00
Zandronum_linedefs.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Zandronum_misc.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Zandronum_things.cfg
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
2017-03-09 17:58:46 +02:00
ZDaemon_common.cfg
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
2017-02-23 13:54:42 +02:00
ZDaemon_things.cfg
ZDaemon sprites (PR#282 by Krawa)
2019-09-03 11:57:44 +03:00
ZDoom_common.cfg
Fixed typos introduced in 78ded20481
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2022-01-29 18:59:24 +01:00
ZDoom_generalized.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
ZDoom_misc.cfg
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
2022-05-08 16:04:41 +02:00
ZDoom_sectors.cfg
The indoor lightning descriptions were reversed. ( #164 ) (by acook)
2017-11-08 05:37:36 +02:00
ZDoom_things.cfg
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00