UltimateZoneBuilder/Build/Configurations/Includes
2021-12-17 16:33:42 +01:00
..
Boom_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Boom_generalized.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Boom_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Boom_misc.cfg Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469 2021-04-10 12:05:30 +02:00
Boom_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Common.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Dehacked_Doom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Doom2_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Doom_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Doom_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Doom_misc.cfg Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469 2021-04-10 12:05:30 +02:00
Doom_sectors.cfg Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
Doom_texturesets.cfg Categorize more Ultimate Doom textures (#513) 2020-12-21 11:42:12 +01:00
Doom_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Eternity_common.cfg Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
Eternity_generalized.cfg Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407 2020-04-27 23:12:42 +02:00
Eternity_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Eternity_misc.cfg Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration) 2021-12-17 16:33:42 +01:00
Eternity_things.cfg Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera) 2017-03-13 02:45:36 +02:00
Game_Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Game_Heretic.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Game_Hexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Game_Strife.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_things.cfg Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
Heretic_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Heretic_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Heretic_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Heretic_sectors.cfg Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
Heretic_texturesets.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Heretic_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Hexen_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Hexen_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_sectors.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_texturesets.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_things.cfg Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660 2021-12-09 01:18:53 +01:00
MBF21_common.cfg Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 2021-05-29 12:34:34 +02:00
MBF21_generalized.cfg Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 2021-05-29 12:34:34 +02:00
MBF21_linedefs.cfg Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
MBF21_misc.cfg Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 2021-05-29 12:34:34 +02:00
Skulltag_things.cfg Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
Strife_common.cfg Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Strife_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Strife_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Strife_sectors.cfg Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
Strife_texturesets.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Strife_things.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Test_params.cfg Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters 2021-08-09 16:41:34 +02:00
UDMF_misc.cfg Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
Zandronum_common.cfg Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul) 2017-03-09 17:58:46 +02:00
Zandronum_linedefs.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_misc.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_things.cfg Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul) 2017-03-09 17:58:46 +02:00
ZDaemon_common.cfg Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZDaemon_things.cfg ZDaemon sprites (PR#282 by Krawa) 2019-09-03 11:57:44 +03:00
ZDoom_common.cfg Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
ZDoom_generalized.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_linedefs.cfg Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
ZDoom_misc.cfg GZDoom game configuration: added some missing UDMF fields 2021-12-15 16:50:07 +01:00
ZDoom_sectors.cfg The indoor lightning descriptions were reversed. (#164) (by acook) 2017-11-08 05:37:36 +02:00
ZDoom_things.cfg Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00