Commit graph

  • 8f70ab66f2 ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631 biwa 2021-10-11 21:34:26 +0200
  • d2d400164d (G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628 biwa 2021-10-03 21:27:55 +0200
  • 80e56310a3 UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 biwa 2021-10-03 21:04:38 +0200
  • d8bd7165a7 Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624 biwa 2021-10-01 23:38:59 +0200
  • ff96a669e0 Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623 biwa 2021-09-28 17:36:16 +0200
  • ef18385ee7 Fixed a problem in the UDMF parser that could cause data loss. Fixes #622 biwa 2021-09-28 16:02:46 +0200
  • b0cfc8ef26 Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. biwa 2021-09-27 16:33:35 +0200
  • a53198f44e Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash biwa 2021-09-19 22:45:55 +0200
  • 0039945086 Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness biwa 2021-09-13 21:19:48 +0200
  • 05939279dc Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch biwa 2021-09-11 22:47:52 +0200
  • fca82f5c91 Dehacked: added support for editor keys Dehacked: Dehacked files are now properly loaded from directories biwa 2021-09-11 22:11:07 +0200
  • 4b1e5d8e22
    Avoid infinite recursion in script editor's Find/Replace All (#615) Derek MacDonald 2021-09-11 06:30:08 -0400
  • 0b70b08bd8 Fixed some compiler warnings biwa 2021-09-06 23:43:30 +0200
  • 21471a45f9 Dehacked: fixed warning about unsupported patch version 19 biwa 2021-09-06 23:27:07 +0200
  • da52f71154 Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 biwa 2021-09-06 23:05:58 +0200
  • d766f27e75 Fixed a bug with generalized options introduced in ea37ed1 biwa 2021-09-05 16:42:27 +0200
  • e362df1d98
    Added DeHackEd support (#617) biwa 2021-09-05 14:59:31 +0200
  • 5a19e70c05 Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614 biwa 2021-09-05 11:06:50 +0200
  • fa36bf48aa 3D Floor Mode: improved usability in Window's high contrast mode biwa 2021-09-04 12:37:27 +0200
  • dd7d109e2b Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 biwa 2021-09-04 12:21:17 +0200
  • ea37ed18fc Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects) biwa 2021-09-04 09:12:16 +0200
  • 2abd39fa97 Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613 biwa 2021-09-04 08:58:00 +0200
  • e281cfc93e 3D Floor Mode: fixed some problems when relocating control sectors that contain things biwa 2021-09-03 20:00:14 +0200
  • d05ab0bb8b 3D Floor Mode: relocating control sectors now also moves the things inside the control sectors biwa 2021-09-03 19:11:12 +0200
  • d7a4e2bf8b
    Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) Derek MacDonald 2021-09-03 12:31:36 -0400
  • 9743916894 Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format. biwa 2021-08-26 22:30:01 +0200
  • 9c8a6e9e34 Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606 biwa 2021-08-26 20:28:08 +0200
  • e75dc2c746
    Draws vector arrow between Doom format line-to-line specials (#602) Derek MacDonald 2021-08-25 14:31:28 -0400
  • edfd1fcae8
    Cursor position playtest: stop always marking map changed (#605) Derek MacDonald 2021-08-25 13:28:20 -0400
  • f652678f35
    Cursor position playtest: Fix spawning sector height check (#604) Derek MacDonald 2021-08-25 13:25:03 -0400
  • 0fb187fcbe Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode biwa 2021-08-24 22:21:14 +0200
  • c047998501 Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603 biwa 2021-08-24 21:33:57 +0200
  • b77bb9fe6f Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection biwa 2021-08-24 20:25:36 +0200
  • 19f1cf64cd 3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector biwa 2021-08-23 22:32:13 +0200
  • 45dc796dca ZScript: added support for extending classes. Resolves #597 biwa 2021-08-21 20:42:06 +0200
  • be84f19da1
    Add player view height dropdown to Visplane Explorer plugin UI (#600) Derek MacDonald 2021-08-21 03:28:05 -0400
  • 1db8885c85
    Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) Derek MacDonald 2021-08-18 10:20:27 -0400
  • 73b7eac30c
    Improve game detection in "Open Map" modal dialog (#595) Derek MacDonald 2021-08-14 05:40:09 -0400
  • 166e3281d2
    Don't auto-add upper texture for lower adjacent sky sectors (#594) Derek MacDonald 2021-08-14 05:33:52 -0400
  • 6622c6f516
    Skip validating unchecked game config resources (#593) Derek MacDonald 2021-08-12 06:54:41 -0400
  • ce42935863 Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters biwa 2021-08-09 16:41:34 +0200
  • e3d9cb8926 Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly biwa 2021-08-03 20:14:06 +0200
  • 82a4182242 The deprecated Slope Mode can not be selected as the default mode when opening a map anymore biwa 2021-08-01 17:42:25 +0200
  • 3ade52303d Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead biwa 2021-08-01 11:10:51 +0200
  • 80a3237cc7 Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 biwa 2021-07-31 23:51:47 +0200
  • 9944748cbf Fixed a bug that could cause a crash when going over the maximum linedef limit biwa 2021-07-16 17:56:55 +0200
  • e0515c3209 Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory) biwa 2021-07-04 10:51:05 +0200
  • 62d9da0e73 Fixed a rare crash when pasting a thing that has a model assigned to another map biwa 2021-06-26 22:20:39 +0200
  • 70f0c22f72 Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps biwa 2021-06-24 20:14:56 +0200
  • 98321b6f40 Image exporter: sector colors are now taken into account biwa 2021-06-24 19:58:26 +0200
  • a86a596e00 OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals biwa 2021-06-24 18:07:05 +0200
  • 2407b2d1f3 MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578 biwa 2021-06-24 17:45:02 +0200
  • 9055170a61 DECALDEF parser: fixed a crash when decal numbers were reused biwa 2021-06-06 18:13:23 +0200
  • 102e251fda Improved solution for issue #573 to not destroy the undo history when no player start is present biwa 2021-06-03 12:02:51 +0200
  • c35a409f54 Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573 biwa 2021-06-02 20:06:19 +0200
  • a0dfd1fccb Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569 biwa 2021-05-30 19:01:42 +0200
  • e0f620827d Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571 biwa 2021-05-30 18:27:56 +0200
  • 3e9d86e4b3 Fixed a crash when textures contain non-existing patches biwa 2021-05-29 19:40:39 +0200
  • cc85d10ebc Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 biwa 2021-05-29 12:34:34 +0200
  • e980523843 Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 biwa 2021-05-29 12:04:32 +0200
  • 793643b20d Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567 biwa 2021-05-29 11:43:06 +0200
  • 839eb843bb Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566 biwa 2021-05-29 11:21:40 +0200
  • d3205d4557 UDMF: ceiling plane equation fields are not rounded anymore biwa 2021-05-28 18:56:50 +0200
  • 307c319375 Grid transform actions can now be assigned to special keys biwa 2021-05-27 19:45:13 +0200
  • 369403c7de Action browser form: fixed a visual glitch with action ids that have more than 3 digits biwa 2021-05-24 22:26:01 +0200
  • 0817ea2de6 Generalized options in game configurations can now optionally define a name biwa 2021-05-24 21:37:23 +0200
  • 9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it ZZYZX 2021-05-19 12:59:24 +0300
  • ea15732e8d Vertical patch offsets for masked patches are now handled correctly based on the game configuration biwa 2021-05-16 22:48:45 +0200
  • 5191e9822a Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 biwa 2021-05-16 16:47:42 +0200
  • 898fe21f75 TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled biwa 2021-05-13 21:36:29 +0200
  • 0d78a48bd5 Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines biwa 2021-05-13 14:44:15 +0200
  • 926fcd486d Visplane Explorer: added some additional error reporting when loading a map fails biwa 2021-05-08 09:44:19 +0200
  • 3ae5b1e27d Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore) biwa 2021-04-27 20:12:46 +0200
  • 23c4325f96 Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump biwa 2021-04-23 18:46:09 +0200
  • f8e836a5cf Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors) biwa 2021-04-22 21:10:10 +0200
  • d0f45982c1 3D Floor Mode: fixed a typo in an error message 3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps biwa 2021-04-22 18:45:28 +0200
  • 547aec7541 Sectors Mode: potentially fixed some crashes related to determining thing sectors biwa 2021-04-22 16:12:14 +0200
  • a790f224db Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556 biwa 2021-04-21 22:24:10 +0200
  • 7d67ec2be9 Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height biwa 2021-04-18 21:16:28 +0200
  • 83adef923d Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled biwa 2021-04-17 20:06:58 +0200
  • 871d46e50c Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats biwa 2021-04-15 22:06:49 +0200
  • 37ef0ed868 Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 biwa 2021-04-10 19:45:57 +0200
  • c0647e515f Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551 biwa 2021-04-10 18:20:56 +0200
  • 74741b4e0f Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469 biwa 2021-04-10 12:05:30 +0200
  • ba497f1c45 Fixed some problems with determining which sector a thing is in biwa 2021-04-10 11:31:36 +0200
  • 6b9565604d Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height biwa 2021-04-09 19:48:38 +0200
  • f1bf6a6803 Fixed a crash that happened when a thing isn't inside a sector. Fixes #548 biwa 2021-04-09 07:26:15 +0200
  • da935dd8d7
    VPO limit configurable for Visplane Explorer (#546) Derek MacDonald 2021-04-08 15:41:40 -0400
  • 86123ccf6a
    "Unknown Texture" checker skips Boom translucency special (#545) Derek MacDonald 2021-04-08 14:22:11 -0400
  • bef514fabb
    Ignore texture patch negative vertical offset (#544) Derek MacDonald 2021-04-06 15:16:50 -0400
  • f693959df4
    Unchanged script editor skips implicit save (#543) Derek MacDonald 2021-04-06 14:38:48 -0400
  • 6c8a3cb50b Visual Mode: things inside self-referencing sectors are now displayed at the correct height biwa 2021-04-05 19:15:14 +0200
  • fe71e53edc Game configurations are now saved as soon as the configuration dialog is closed Program preferences are now saved as soon as the configuration dialog is closed Recent files are now saved as soon as an existing map is loaded biwa 2021-04-02 12:13:22 +0200
  • 95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying biwa 2021-04-01 23:31:52 +0200
  • c748209eba Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse biwa 2021-04-01 21:44:49 +0200
  • 7dd0a0a4af OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files biwa 2021-04-01 21:12:34 +0200
  • e8c3a41a47
    Update ZDaemon_ACS.cfg (#542) DoomKrawa 2021-04-01 20:33:28 +0200
  • 4e579a53ed
    Update zdaemon.acs (#541) DoomKrawa 2021-04-01 20:32:38 +0200
  • 0bd049b29b Sectors Mode: fixed a crash when joining sectors. Fixes #539 biwa 2021-03-22 22:01:55 +0100
  • ccfafec7d8 OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled biwa 2021-03-22 18:14:05 +0100