biwa
ff5cea7ba3
Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor
2020-04-07 21:18:07 +02:00
biwa
a373421abd
Copy'n'paste should now work correctly with plane equation slopes
2020-04-04 22:02:13 +02:00
biwa
560d4a5828
When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
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Added option to select behavior (Tools -> Preferences -> Editing) of scaling when auto-aligning textures on floors/ceilings (use base scale of 1 (default), use current scale as base, never scale)
2020-04-04 18:03:40 +02:00
biwa
a3ce81dc2b
Merge branch 'master' into visual-slope2
2020-04-04 13:12:20 +02:00
biwa
ef4c763879
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
biwa
3f4a0a0e23
Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
2020-03-29 12:49:05 +02:00
biwa
91e0f8d56c
Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
2020-03-21 01:19:04 +01:00
biwa
f5baa09684
The raisesectortonearest and lowersectortonearest now work with visual slope handles
2020-03-19 16:16:08 +01:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
alexey.lysiuk
127aff5cc4
Fixes for non-Windows platforms ( #371 by alexey-lysiuk)
2020-03-17 21:37:58 +02:00
biwa
0282f34324
3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
2020-03-15 10:39:26 +01:00
biwa
4ae5f32004
3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
2020-03-14 21:31:24 +01:00
biwa
c34b6e310a
Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
2020-03-14 20:06:30 +01:00
biwa
e798450abd
The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
2020-02-24 13:57:26 +01:00
biwa
afef349220
- Slope handles are not shown anymore when showing selection is disabled
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- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556
- Some refactoring
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- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
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- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
631ccc12af
Slope handles can now be set as pivot while other surfaces are selected
2020-02-23 00:48:47 +01:00
biwa
9c3d8d46ba
It's not possible to have a slope handle be selected and set as pivot at the same time
2020-02-23 00:09:57 +01:00
biwa
1b79d9f6c4
Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
2020-02-19 23:03:32 +01:00
biwa
50a73b6af2
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
2020-02-19 22:43:41 +01:00
biwa
e4644b7cab
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
2020-02-19 22:14:29 +01:00
biwa
21c8379904
Added action to toggle between picking slope handles or other map elements
2020-02-19 21:59:42 +01:00
biwa
7154dec8c7
Code cleanup, added some comments
2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
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Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
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Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
biwa
247d3e7a97
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-09 20:05:34 +01:00
biwa
2c9235e4ea
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
biwa
0efb786a97
Slopes in 3D floors work again
2020-01-03 01:11:23 +01:00
biwa
7e84883125
Some cleanups
2020-01-02 20:32:37 +01:00
biwa
e4e05542ec
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
2020-01-02 01:32:55 +01:00
biwa
55135f2982
- Handles on floor are shown
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- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
biwa
1e90500a3f
Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
2019-12-30 11:28:08 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
ZZYZX
58d2d67e77
Do not try to continuously reload failed textures
2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338 .
2019-12-27 18:49:12 +01:00
biwa
9b256efdbb
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337 .
2019-12-27 17:00:13 +01:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00