codeimp
ff0fbdad91
@ work on (G)ZDoom Editing plugin
2010-09-02 20:42:38 +00:00
codeimp
72d7f6f54e
Updated UDMF fields in ZDoom game configurations
2010-09-02 20:42:00 +00:00
codeimp
ea5a5fafe1
@ Updated ZDoom UDMF specifications
...
@ Improved UDMF test map (slopes, 3d floors, colored lighting)
2010-09-02 18:45:26 +00:00
codeimp
f0540c3822
@ Made project file compatible with VS 2005
2010-09-02 14:59:47 +00:00
codeimp
5d741fab7d
Fixed ActorMover (9074) thing argument 4 in ZDoom configurations (thanks Kappes Buur)
2010-09-02 06:09:06 +00:00
codeimp
b477054ca1
@ test update
2010-09-02 06:00:36 +00:00
codeimp
3bbeb51e77
Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
2010-09-01 21:05:08 +00:00
codeimp
98582e1394
Started GZDoom Editing plugin project
2010-09-01 20:08:07 +00:00
codeimp
6c09634660
Added Find & Replace for Thing Angles
...
Added lots of new filter options for Things Filters
Some interface polishing
2010-09-01 14:36:31 +00:00
codeimp
446e3d40d0
Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code
2010-09-01 13:04:16 +00:00
codeimp
6f17b98b6b
@ renamed Tag Range action
2010-08-31 05:57:57 +00:00
codeimp
bd18bd2706
@ GPL in Windows style newlines (CR LF instead of LF only)
2010-08-30 19:43:09 +00:00
codeimp
224755e165
@ TagRange plugin should use .NET 3.5
2010-08-30 19:37:29 +00:00
codeimp
be96d7cfc3
@ File update needed for VS 2008
2010-08-30 17:22:21 +00:00
codeimp
c479f9185f
Update Eternity Game Configuration (thanks esselfortium)
2010-08-30 14:47:27 +00:00
codeimp
b16f48862a
@ Fixed a bug and changed category of the Tag Range action in the control list
2010-08-30 14:13:36 +00:00
codeimp
08e6f30d0f
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
codeimp
7ad72cd817
Updated ZDBSP nodebuilder to latest version (1.17)
2010-08-29 08:28:25 +00:00
codeimp
3a944a8730
Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements.
2010-08-28 16:48:17 +00:00
codeimp
6119a7b94c
Reverted ZDBSP nodebuilder to latest stable version (1.13)
2010-08-28 16:27:10 +00:00
codeimp
89bf322a74
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
codeimp
d84312ea92
Added separate compiler for Hexen (with correct includes).
...
Added separate Script Configuration so that only the available function and constants are shown in the editor.
2010-08-24 19:55:44 +00:00
codeimp
7406843955
ZDoom USDF can now be edited as plain text in the script editor.
2010-08-23 19:55:33 +00:00
codeimp
75ef865b08
@ remaining stuff
2010-08-23 19:09:46 +00:00
codeimp
bfd00c73cd
@ recursive rename
2010-08-23 17:35:33 +00:00
codeimp
42decd52bd
@ recursive rename
2010-08-23 17:19:19 +00:00
codeimp
8c35fc2693
Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
...
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00
codeimp
198d9ebfe5
Added the ability for plugins to add menu items in existing menus
2010-08-23 09:58:30 +00:00
codeimp
b2f672c94f
Added 'conversation' UDMF field to Things in ZDoom configurations
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Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
d27ac60a9d
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
2010-08-22 12:54:09 +00:00
codeimp
2fda5b457c
Changed .NET Framework for Comments Panel plugin to version 3.5 (no clue why it was at 2.0)
2010-08-22 12:18:04 +00:00
codeimp
603cdbf042
Added some functionality for plugins that want to render in other editing modes
2010-08-22 12:09:32 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
97b96df5dc
Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
...
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
a79b8e215f
@ Small improvement on selecting in Comments Panel plugin
2010-08-20 19:41:20 +00:00
codeimp
6fd04509dd
@ commants panel update
2010-08-20 19:15:50 +00:00
codeimp
16eb821571
@ example udmf map update
2010-08-20 15:04:45 +00:00
codeimp
c273025ff2
@ This is one sexy plugin!
2010-08-20 15:04:08 +00:00
codeimp
53244a6d04
@ committed missing file
2010-08-20 07:07:29 +00:00
codeimp
8c96fff8c4
@ work in progress
2010-08-20 06:07:56 +00:00
codeimp
cfde4a92f2
@ Added plugin source code I started working on (and project file that was not committed earlier?)
2010-08-19 15:18:11 +00:00
codeimp
1c7e0ce3ad
Added support for 'goto' actor state keyword in DECORATE.
2010-08-19 15:06:15 +00:00
codeimp
84521fa4b6
Updated default settings, compilers and release script
2010-08-18 17:45:12 +00:00
codeimp
d7933351fa
Update script configurations with latest functions and constants listing from the ZDoom Wiki
2010-08-18 17:11:21 +00:00
codeimp
77c3db9c80
@ Updated version numbers for upcoming release
2010-08-18 15:11:41 +00:00
codeimp
230a1f9ea6
@ Updated setup installer source script
2010-08-18 15:07:07 +00:00
codeimp
629f619794
Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
2010-08-18 12:19:37 +00:00
codeimp
216e99850a
Added support for 'sprites' types in TEXTURES lump
2010-08-18 09:07:54 +00:00
codeimp
8625573ca2
@ Removed some console output code that was used for testing
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@ Gave the ThingTypeInfo a string representation (ToString)
2010-08-18 08:52:18 +00:00
codeimp
015c5ffc53
@ Added test case for 'sprites' support in TEXTURES lump
2010-08-18 06:00:39 +00:00