ZZYZX
|
de7445b786
|
Fixed nested template types handling in ZScript parser
|
2017-04-17 12:40:58 +03:00 |
|
Ioan Chera
|
b4d38e3d4a
|
Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz)
|
2017-04-14 21:58:57 -04:00 |
|
ZZYZX
|
594dab97c8
|
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
|
2017-04-11 04:48:01 +03:00 |
|
ZZYZX
|
0c4051a5a0
|
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
|
2017-04-11 04:45:04 +03:00 |
|
ZZYZX
|
3d943f12bc
|
Fixed: Internal: added off-grid vertices check to BuilderModes project
|
2017-04-11 04:33:41 +03:00 |
|
davidxn
|
08b15cb80c
|
Added error check for vertices with non-integer positions (#94 by davidxn)
|
2017-04-10 16:52:10 -04:00 |
|
ZZYZX
|
983dea1b8a
|
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
|
2017-04-04 14:06:08 +03:00 |
|
ZZYZX
|
8dbe5f7a7b
|
Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
|
2017-04-04 14:04:29 +03:00 |
|
ZZYZX
|
356eac34e2
|
Internal: Oops: removed debug leftovers (x2)
|
2017-04-03 20:45:51 +03:00 |
|
ZZYZX
|
b80c8febff
|
Internal: Oops: removed debug leftovers
|
2017-04-03 20:42:34 +03:00 |
|
ZZYZX
|
a2c9de393e
|
Fixed: changing flat names around is wrong... (reported by Lud)
|
2017-04-03 20:40:51 +03:00 |
|
ZZYZX
|
20c9466209
|
Fixed: 'Compiling the editor' help page had slightly broken CSS reference. (reported by Kappes Buur)
|
2017-04-03 13:48:24 +03:00 |
|
davidxn
|
3013723e91
|
Improve MakeDoor form - options for line special and tag (PR #91 by davidxn)
|
2017-04-03 04:20:40 -04:00 |
|
ZZYZX
|
153c63b5d2
|
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
|
2017-03-29 04:11:05 +03:00 |
|
ZZYZX
|
bb650fa679
|
Updated ZScript parser to support abstract on classes
|
2017-03-28 15:07:12 +03:00 |
|
ZZYZX
|
10aa7e9493
|
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
|
2017-03-25 05:19:42 +02:00 |
|
ZZYZX
|
aff6998dbd
|
Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
|
2017-03-25 04:15:50 +02:00 |
|
ZZYZX
|
816e61d110
|
Added: binding actions to horizontal mouse wheel
|
2017-03-25 03:47:18 +02:00 |
|
ZZYZX
|
480a11529c
|
Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque.
|
2017-03-19 18:19:14 +02:00 |
|
ZZYZX
|
6fc1dac37b
|
Readme: minor fixes.
|
2017-03-18 19:34:08 +02:00 |
|
ZZYZX
|
e9030bd5d8
|
Readme: devbuilds link should point to the right page.
|
2017-03-18 19:33:12 +02:00 |
|
ZZYZX
|
814fdd9027
|
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
|
2017-03-17 17:48:14 +02:00 |
|
ZZYZX
|
6f1b6c7278
|
Fixed: forgot to add ZDDomPoint sprites...
|
2017-03-15 10:29:59 +02:00 |
|
ZZYZX
|
53ce14fc43
|
Internal: fixed compiler warnings
|
2017-03-15 08:52:53 +02:00 |
|
ZZYZX
|
579b90a13c
|
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
|
2017-03-14 20:31:04 +02:00 |
|
ZZYZX
|
dceeed6bee
|
Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
|
2017-03-13 03:26:50 +02:00 |
|
ZZYZX
|
36af342423
|
Internal: removed debug code from Renderer3D.
|
2017-03-13 03:12:24 +02:00 |
|
ZZYZX
|
d3b4060fd2
|
Merge branch 'master' of github.com:jewalky/GZDoom-Builder-Bugfix
|
2017-03-13 03:10:16 +02:00 |
|
ZZYZX
|
35f8c5e10e
|
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
|
2017-03-13 03:10:07 +02:00 |
|
Ioan Chera
|
bbeadf6533
|
Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
|
2017-03-13 02:45:36 +02:00 |
|
ZZYZX
|
9bd51a0186
|
Updated ZDoom ACS compiler
|
2017-03-12 13:26:28 +02:00 |
|
ZZYZX
|
ee28f1d094
|
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
|
2017-03-09 19:09:08 +02:00 |
|
ZZYZX
|
589b674656
|
Fixed: returned accidentally lost Skulltag thing types
|
2017-03-09 18:24:59 +02:00 |
|
ZZYZX
|
ce6074fd9f
|
Internal: Oops: removed useless leftover file
|
2017-03-09 18:01:08 +02:00 |
|
ZZYZX
|
4f8f39072e
|
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
|
2017-03-09 17:58:46 +02:00 |
|
ZZYZX
|
509fb55e62
|
Fixed field caption for floor glow color.
|
2017-03-09 01:32:20 +02:00 |
|
ZZYZX
|
957314a9ac
|
Fixed: field name for things is called color_sprites.
|
2017-03-09 01:24:31 +02:00 |
|
ZZYZX
|
d8701b7a3a
|
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
|
2017-03-09 01:00:20 +02:00 |
|
ZZYZX
|
87a2a14d7c
|
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
|
2017-03-08 23:34:21 +02:00 |
|
ZZYZX
|
4611aa1bc8
|
Added more specific debug logging to random NullPointerException crash place
|
2017-03-08 05:35:56 +02:00 |
|
ZZYZX
|
717e48edbb
|
Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
|
2017-03-07 03:06:15 +02:00 |
|
ZZYZX
|
bbe651d366
|
Camera texture can be longer than 8 characters
|
2017-03-06 06:08:30 +02:00 |
|
ZZYZX
|
92825a0870
|
Updated ZScript parser to the latest syntax
|
2017-03-06 06:07:19 +02:00 |
|
ZZYZX
|
8c36eafbff
|
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
|
2017-03-04 16:50:46 +02:00 |
|
ZZYZX
|
522c1e3ff9
|
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
|
2017-03-04 02:25:10 +02:00 |
|
ZZYZX
|
4b1a31c3ca
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
|
2017-03-04 02:13:39 +02:00 |
|
ZZYZX
|
f97c15ae95
|
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
|
2017-03-03 20:33:40 +02:00 |
|
ZZYZX
|
59c1320971
|
Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
|
2017-03-02 20:14:24 +02:00 |
|
ZZYZX
|
52e771fe1d
|
Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
|
2017-03-02 00:57:29 +02:00 |
|
ZZYZX
|
61085027c2
|
Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
|
2017-03-02 00:36:33 +02:00 |
|