A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2017-03-09 01:00:20 +02:00
Build Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
Documents Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Help Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Setup Fixed the output name in gzbuilder_setup.iss 2017-01-15 01:20:52 +02:00
Source Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
.gitignore Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.sln Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ChangelogMaker.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Make GIT Build.bat Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
Make Release.bat Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
README.md Fixed: broken previous gitbuild 2017-01-21 03:44:42 +02:00
VersionFromEXE.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VersionFromGIT.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows XP, Vista, 7, 8 or 10
  • Graphics card with Pixel Shader model 2.0 support

Required software:

Links:

This fork:

More detailed info can be found in the editor documentation (Refmanual.chm)