Commit graph

4159 commits

Author SHA1 Message Date
ZZYZX
ca5c77251e Fixed Mono build 2022-09-18 21:27:32 +03:00
ZZYZX
4fd97fec9c Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
biwa
8808d5ce3c Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788 2022-09-18 17:00:26 +02:00
biwa
179f72068f Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
  - dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789 2022-09-17 13:53:02 +02:00
Joshua Fern
419e86d9ca
Search the user's PATH to find the bash binary (#786) 2022-09-17 13:36:39 +02:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis) 2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0 Improved error reporting for invalid ZScript input 2022-09-15 03:12:27 +03:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions (#785) 2022-09-13 19:49:48 +02:00
biwa
d16ffe135a Added some explanatory comments to source code 2022-09-13 19:45:27 +02:00
biwa
b24a2dda84 Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321. Fixes #777 2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2 Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775 2022-09-03 12:25:26 +02:00
biwa
450198cfe7 Fixed a crash when trying to create the screenshot folder failed. Fixes #774 2022-09-03 11:12:37 +02:00
biwa
d2967e7a78 Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs 2022-08-28 18:25:50 +02:00
biwa
ce6b8de4fd Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772 2022-08-28 16:43:16 +02:00
biwa
bacaff5b6b - Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons
- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker
- Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
2022-08-23 14:41:03 +02:00
Alison Watson
6b0b047c57
Added support for some niche ZScript and MODELDEF syntax. Resolves #747 2022-08-23 13:37:58 +02:00
biwa
c1e69eb548 Fixed a problem where grid transform didn't work when the new origin had an x value of 0. Fixes #769 2022-08-21 12:18:13 +02:00
biwa
d597c11e1f Added "-debugrenderdevice" command line argument to write a logfile for the render device 2022-08-18 10:18:16 +02:00
biwa
91010eb92f Nodes Viewer Mode: fixed a crash when the NODES lump contains unsupported ZDBSP nodes. Fixes #766 2022-08-16 14:34:52 +02:00
biwa
c1e401013b Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760 2022-08-13 13:48:59 +02:00
ZZYZX
692ceb719b Internal: fixed Linux and Mac build 2022-08-07 22:48:23 +03:00
ZZYZX
f11127ca71 Made non-existent ZScript classes a fatal error.
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.

Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
biwa
39ec35984d Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
biwa
27ba367174 OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758 2022-07-13 23:25:10 +02:00
biwa
fd68806dc6 Texture set definitions can now be imported/exported to/from game configurations using configuration files 2022-07-13 23:13:48 +02:00
biwa
cb12c83877 Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
biwa
cdce5c0a8b Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values. 2022-07-02 23:28:07 +02:00
biwa
751439ed0e Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-07-02 19:26:41 +02:00
biwa
59757c3be5 Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755 2022-07-02 19:25:10 +02:00
Nash Muhandes
490cb7844e
Update ZDRay stuff (#750)
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
a269b13a2d ZScript: fixed an issue where user default variables from class extensions were not applied 2022-06-12 20:24:30 +02:00
biwa
d46dc1413b Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables 2022-06-12 20:07:41 +02:00
biwa
5dc8d1eda0 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-06-11 13:16:14 +02:00
biwa
0f7d6c6062 CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748 2022-06-11 13:14:38 +02:00
biwa
21e89cf975
Added support for ZDRay static light things 2022-06-02 20:18:35 +02:00
biwa
ab6d46a690 Visplane Explorer Mode: fixed an issue where detecting nodes type failed in certain situations 2022-06-02 00:06:27 +02:00
biwa
90cdb7db55 More fixes related to crashes when running actions when no map is opened 2022-05-29 17:30:54 +02:00
biwa
59de9762ad Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened 2022-05-29 10:47:00 +02:00
biwa
4f526dc57f Toolbar buttons now show their assigned shortcut key in their tool tip 2022-05-28 16:19:01 +02:00
biwa
57b796e87d Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736 2022-05-27 15:52:53 +02:00
biwa
7e3dbdefac DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
biwa
df29245a59 DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735 2022-05-15 00:32:21 +02:00
biwa
d08bc4438b DECORATE/ZScript: fixed an crash introduced in 070aa9f36f that happened when a base actor didn't have a thing type info 2022-05-14 18:07:50 +02:00
biwa
070aa9f36f DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729 2022-05-14 17:10:49 +02:00
biwa
183af344e6 DeHackEd: made reading comments in unexpected places more robust. Fixes #732 2022-05-11 23:28:50 +02:00
biwa
a1df690ae4 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
biwa
d1e9043958 Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly 2022-05-08 16:42:15 +02:00
biwa
c3f3e451c5 GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00