MaxED
aea360adb9
Added "defaultlinedefactivation" setting to configuration.
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Added some boilerplate to SaveScreenshot function.
2013-06-06 10:22:58 +00:00
MaxED
a938453703
Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF).
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Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
2013-06-05 11:12:44 +00:00
MaxED
be3f71c2e7
Screenshots of GZDB window and edit area can now be saved (Tools -> Save Screenshot and Tools -> Save Screenshot (edit area)).
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NumericTextbox now uses NumberDecimalSeparator instead of CurrencyDecimalSeparator.
2013-06-05 08:08:56 +00:00
MaxED
f1df0c2d94
Vertex edit form: it was impossible to enter fractional position and zOffset values even if map format supported it.
2013-06-04 13:59:24 +00:00
MaxED
d42a7459d7
MD2 models with more than 32768 vertices were not loaded properly.
2013-06-03 11:55:55 +00:00
MaxED
e90473e7d9
"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
2013-06-03 11:32:29 +00:00
MaxED
9d985393ee
A map was not saved properly when user saved it right after changing map format.
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Removed some unused "using" directives.
2013-05-31 13:57:49 +00:00
MaxED
70b88bd47d
Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
2013-05-29 14:18:49 +00:00
MaxED
7f6c6a1122
Linedef flags were not translated properly when a map format was changed to/from UDMF.
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Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00
MaxED
ae8780f4ea
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
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Sector_Set3dFloor action (160): added hi-tag/line ID check.
2013-05-20 10:43:34 +00:00
MaxED
e4751dfaf1
Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases.
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Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
2013-05-02 11:03:16 +00:00
MaxED
23efaee1ee
Added "Select Things in Selected Sectors" action.
2013-04-25 09:43:24 +00:00
MaxED
817cb2a7a4
DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
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UDMF Controls plugin: changes made using plugin were not properly undoable.
2013-04-19 11:35:56 +00:00
MaxED
559d568642
Some cosmetic changes in Hexen and ZDoom linedef configurations.
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Some cosmetic changes in Bit flags form.
2013-04-15 13:52:54 +00:00
MaxED
83ee9aed4d
DECORATE: fixed parsing error when whole "States" block is on one line.
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Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages.
2013-04-15 10:54:55 +00:00
MaxED
50c004bb2c
Fixed: tall patches higher than 508 pixels were read incorrectly.
2013-04-12 12:53:26 +00:00
MaxED
4fe2676e11
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
2013-04-12 11:06:57 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
043590100b
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
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Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
2013-04-09 10:56:05 +00:00
MaxED
818a485ec2
Added Draw Curve mode.
2013-04-08 13:28:04 +00:00
MaxED
27f90d079d
Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
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Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
a0ae887a72
Thing Edit form: things can now be filtered.
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Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
2013-04-04 12:04:52 +00:00
MaxED
d582d9b9a1
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
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Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
b104e88a1d
Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
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Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
60682dab1c
Some more changes in auto texture alignment of newly drawn lines.
2013-04-02 13:42:55 +00:00
MaxED
4a6897a6ed
Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
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UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00
MaxED
c6378809d5
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
e243450f74
Added Xabis' ACS includes patch (well, most of it)
2013-03-29 11:24:30 +00:00
MaxED
5bae932013
Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
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Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
c04a65f104
Even more fixes in Vertex and Linedef deleting process.
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Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
6462ff5edb
More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
2013-03-25 14:49:03 +00:00
MaxED
4abcca3cf8
Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
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Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
2013-03-22 12:53:34 +00:00
MaxED
0e7a74158f
We should save LastUsedConfigName only when creating a new map...
2013-03-21 11:28:50 +00:00
MaxED
46818663f3
Last used configuration is now selected when creating a new map.
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Fixed a possible bug in Visual vertex handles rendering code.
2013-03-21 11:23:29 +00:00
MaxED
7f19cd3d62
Let's see if that fixes Vertex Handles rendering in Visual mode...
2013-03-20 10:25:32 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
94dce70ada
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
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Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
2012-11-27 23:04:49 +00:00
MaxED
a3f28cfe94
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
MaxED
323c098b17
Increased view distance in Visual modes to 9000 map units.
2012-11-25 20:17:38 +00:00
MaxED
c0c36eabbc
Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF)
2012-11-22 09:37:57 +00:00
MaxED
5283989bf2
Fixed incorrect UV mapping on MD2 models in Visual modes.
2012-11-20 22:08:34 +00:00
MaxED
a9d6eb5ce2
Fixed a crash when trying to load a model with more than 32767 vertices.
2012-11-20 14:53:54 +00:00
MaxED
7a952a2e5e
Added some boilerplate to UDMF map format reader. If a property value is Integer and expected property type is Float, a value will be casted to float. In other cases of type mismatch, the property will be ignored and a warning will be added to Errors and Warnings window.
2012-11-19 09:44:05 +00:00
MaxED
f731000db3
UDMF Controls form's close using [x] button wasn't handled properly.
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Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
2012-11-13 21:11:53 +00:00
MaxED
436bc14a86
Line angle is now displayed when a line is drawn in Draw Geometry mode.
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TranslucentLine (208) action's "additive" property values were inverted.
2012-11-11 21:52:08 +00:00
MaxED
42368ae530
Error checks mode: UDMF Thing skill flags are now also taken into account.
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Some more tweaks in ZDoom_misc.cfg
2012-11-09 17:40:47 +00:00
MaxED
8b91176fb0
Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
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Added several UDMF properties to ZDoom configuration.
2012-11-05 21:53:45 +00:00
MaxED
f81aad796d
Changed "Bottom offset" label to "Lower offset" in Linedef edit form
2012-11-05 14:15:53 +00:00
MaxED
3218dcee10
"Texture/Upper offset" label in Linedef edit form wasn't aligned properly.
2012-11-05 12:47:14 +00:00