UltimateZoneBuilder/Source/Core
2012-11-27 21:12:20 +00:00
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Actions Linked with the latest SlimDX (September 2011) 2011-12-02 19:49:09 +00:00
Compilers Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
Config Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF) 2012-11-22 09:37:57 +00:00
Controls Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format. 2012-11-05 21:53:45 +00:00
Data Added palette size check to prevent crash if palette is corrupted 2012-08-24 01:18:25 +00:00
Editing GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
General UDMF Controls form's close using [x] button wasn't handled properly. 2012-11-13 21:11:53 +00:00
Geometry Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
GZBuilder Fixed incorrect UV mapping on MD2 models in Visual modes. 2012-11-20 22:08:34 +00:00
IO Added some boilerplate to UDMF map format reader. If a property value is Integer and expected property type is Float, a value will be casted to float. In other cases of type mismatch, the property will be ignored and a warning will be added to Errors and Warnings window. 2012-11-19 09:44:05 +00:00
Map GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00
Plugins Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Properties Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Rendering Line angle is now displayed when a line is drawn in Draw Geometry mode. 2012-11-11 21:52:08 +00:00
Resources Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Types [WIP] Some more work on Properties Dock plugin... 2012-10-11 14:59:12 +00:00
VisualModes Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Windows Increased view distance in Visual modes to 9000 map units. 2012-11-25 20:17:38 +00:00
ZDoom Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Builder.csproj Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Builder.sln Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00