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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
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9d985393ee
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4 changed files with 29 additions and 18 deletions
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@ -93,9 +93,9 @@ linedefflagstranslation
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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1 = "skill1";
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2 = "skill2";
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4 = "skill3";
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1 = "skill1,skill2";
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2 = "skill3";
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4 = "skill4,skill5";
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8 = "ambush";
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16 = "!single";
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}
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@ -369,12 +369,22 @@ mapformat_udmf
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}
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("UDMF_misc.cfg", "thingflagscompare");
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include("ZDoom_misc.cfg", "thingflagscompare_udmf");
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}
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("UDMF_misc.cfg", "thingflagscompare");
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include("ZDoom_misc.cfg", "thingflagscompare_udmf");
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}
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//mxd. Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("Doom_misc.cfg", "thingflagstranslation");
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include("Hexen_misc.cfg", "thingflagstranslation");
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include("ZDoom_misc.cfg", "thingflagstranslation");
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}
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// Things flags masks
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include("Hexen_misc.cfg", "thingflagsmasks");
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@ -76,6 +76,9 @@ thingflags_udmf
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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256 = "single";
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512 = "coop";
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1024 = "dm";
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2048 = "translucent";
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4096 = "invisible";
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8192 = "friend";
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@ -712,16 +712,14 @@ namespace CodeImp.DoomBuilder.Config
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thingflagstranslation.Add(new FlagTranslation(de));
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// Get thing compare flag info (for the stuck thing error checker
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dic = cfg.ReadSetting("thingflagscompare", new Hashtable());
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foreach (DictionaryEntry de in dic)
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{
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IDictionary gdic = cfg.ReadSetting("thingflagscompare." + de.Key, new Hashtable());
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dic = cfg.ReadSetting("thingflagscompare", new Hashtable());
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foreach(DictionaryEntry de in dic) {
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IDictionary gdic = cfg.ReadSetting("thingflagscompare." + de.Key, new Hashtable());
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foreach (DictionaryEntry gde in gdic)
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{
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thingflagscompare.Add(new ThingFlagsCompare(cfg, de.Key.ToString(), gde.Key.ToString()));
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}
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}
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foreach(DictionaryEntry gde in gdic) {
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thingflagscompare.Add(new ThingFlagsCompare(cfg, de.Key.ToString(), gde.Key.ToString()));
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}
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}
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// Sort the translation flags, because they must be compared highest first!
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thingflagstranslation.Sort();
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