.. |
Actions
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
Compilers
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
Config
|
"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
|
2013-06-03 11:32:29 +00:00 |
Controls
|
Vertex edit form: it was impossible to enter fractional position and zOffset values even if map format supported it.
|
2013-06-04 13:59:24 +00:00 |
Data
|
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
|
2013-04-12 11:06:57 +00:00 |
Editing
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
General
|
A map was not saved properly when user saved it right after changing map format.
|
2013-05-31 13:57:49 +00:00 |
Geometry
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
GZBuilder
|
MD2 models with more than 32768 vertices were not loaded properly.
|
2013-06-03 11:55:55 +00:00 |
IO
|
Fixed: tall patches higher than 508 pixels were read incorrectly.
|
2013-04-12 12:53:26 +00:00 |
Map
|
Linedef flags were not translated properly when a map format was changed to/from UDMF.
|
2013-05-27 12:20:15 +00:00 |
Plugins
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
Properties
|
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
|
2013-04-01 11:06:01 +00:00 |
Rendering
|
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
|
2013-05-20 10:43:34 +00:00 |
Resources
|
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
|
2013-04-09 10:56:05 +00:00 |
Types
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
VisualModes
|
Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
|
2013-05-29 14:18:49 +00:00 |
Windows
|
A map was not saved properly when user saved it right after changing map format.
|
2013-05-31 13:57:49 +00:00 |
ZDoom
|
Added "Select Things in Selected Sectors" action.
|
2013-04-25 09:43:24 +00:00 |
Builder.csproj
|
Added Draw Curve mode.
|
2013-04-08 13:28:04 +00:00 |
Builder.sln
|
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
|
2013-04-01 11:06:01 +00:00 |