UltimateZoneBuilder/Source/Core
MaxED 8f47c316b9 Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
..
Actions Moving to new SVN... 2013-03-18 13:52:27 +00:00
Compilers Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. 2013-04-01 11:06:01 +00:00
Config Last used configuration is now selected when creating a new map. 2013-03-21 11:23:29 +00:00
Controls Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Data Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
Editing Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection. 2013-04-09 10:56:05 +00:00
General Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Geometry Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
GZBuilder Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Map Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account. 2013-04-03 14:50:41 +00:00
Plugins Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. 2013-04-01 11:06:01 +00:00
Rendering Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Resources Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection. 2013-04-09 10:56:05 +00:00
Types Moving to new SVN... 2013-03-18 13:52:27 +00:00
VisualModes Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Windows Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
ZDoom Moving to new SVN... 2013-03-18 13:52:27 +00:00
Builder.csproj Added Draw Curve mode. 2013-04-08 13:28:04 +00:00
Builder.sln Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. 2013-04-01 11:06:01 +00:00