biwa
12f0d53775
Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted
2022-02-19 08:47:30 +01:00
biwa
b9ef63238c
Normalized line endings of AutomapMode/BuilderPlug.cs to CRLF
2022-02-12 20:02:49 +01:00
biwa
47a12d9424
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
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MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
biwa
2a1d595173
Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619
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Fixed a problem where sectors were not desaturated correctly in classic modes on map load
2022-02-12 12:14:50 +01:00
biwa
6c2ad3efaf
Linedefs Mode: further speed improvements related to sector labels
2022-02-08 21:30:54 +01:00
biwa
e0bd927450
Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702
2022-02-08 19:07:02 +01:00
biwa
f86c52c021
UDBScript: fixed a bug in Vector3D's crossProduct method that resulted in wrong calculations
2022-02-07 22:10:34 +01:00
biwa
7d11b0dd27
Linedefs Mode: fixed a problem where sector labels and linedef selection labels were not shown
2022-02-06 13:55:37 +01:00
biwa
91df4685bb
Changed build script to use Visual Studio 2019
2022-02-06 13:54:54 +01:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
9cd1c8654e
Reverted GitHub action commit
2022-02-05 20:57:35 +01:00
biwa
a0c09d1377
Disable GitHub action for Windows builds
2022-02-05 20:48:10 +01:00
biwa
c425b2bdc9
Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699
2022-02-05 18:40:08 +01:00
biwa
6259b6d99f
Linedefs Mode: improved performance when showing the vertex insertion preview
2022-02-05 00:44:04 +01:00
biwa
484b0817bd
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
2022-02-03 19:35:10 +01:00
biwa
b369b944f9
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
2022-02-02 19:37:43 +01:00
volte
d37e2400bc
Made classic rendererer respect per-surface light levels ( #698 )
2022-01-31 19:49:26 +01:00
biwa
3a4ba32718
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695 .
2022-01-29 20:11:22 +01:00
biwa
6f8d617347
Fixed typos introduced in 78ded20481
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2022-01-29 18:59:24 +01:00
biwa
c12b9f624d
OBJ Exporter: fixed a problem where the model path controls were disabled unless creation of MODELDEF was enabled. Fixes #692
2022-01-29 18:37:41 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5
GZDoom game configuration: added ZDRay-specific thing UDMF fields
2022-01-28 20:14:47 +01:00
biwa
e0313a18bb
DeHackEd: fixed a problem where patches with things without names resulted in an parsing error
2022-01-28 00:59:48 +01:00
biwa
a86fce577e
Game configurations: added ability to show certain UDMF fields on specific thing types only
2022-01-27 19:34:28 +01:00
biwa
6f26bd95e1
GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized
2022-01-26 20:54:49 +01:00
biwa
8274321cf1
UDBScript: fixed a bug where changing a thing's or linedef's arguments did not recorded for the undo system
2022-01-25 16:30:46 +01:00
biwa
8536eb1d95
Game configuration: fixed a crash when using enums for universal field definitions
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GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
biwa
1b69dbe795
UDBScript: fixed a problem where getting a highlighted map element would not work correctly in some circumstances
2022-01-23 17:58:04 +01:00
biwa
afa09e6c64
Fixed a problem where polyobject numbers where not sorted correctly in the editing dialogs. Fixes #690
2022-01-22 11:06:13 +01:00
volte
910bd0fb22
Made the classic renderer ignore texture brightening settings ( #687 )
2022-01-19 17:58:12 +01:00
volte
02b0e93049
Added radial drawing capability to Rectangle and Ellipse tool ( #689 )
2022-01-16 20:42:45 +01:00
biwa
6d70c70fdc
ZScript: user variables from mixins now show up in the "custom" tab of the edit thing dialog
2022-01-16 20:27:18 +01:00
volte
69cac01827
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size ( #685 )
2022-01-08 10:48:16 +01:00
biwa
9612b80924
Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection"
2022-01-07 16:28:06 +01:00
biwa
cfada3b4c9
UDBScript: the progress bar in the running script dialog now stops its animation when no progress was set and the script finished.
2022-01-07 11:56:26 +01:00
biwa
8992b66df5
UDBScript: fixed a problem where the UDB.log() method crashed when a non-string object was passed to it
2022-01-07 11:51:04 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
biwa
d59342ed7f
UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679
2022-01-06 18:46:37 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
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Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode ( #682 )
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Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
e2374102ee
UDBScript asynchronous execution ( #684 )
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Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
12f32e2bc6
UDBScript: fixed a bug where Map.nearestLinedef, Map.nearestThing, Map.nearestVertex, and Map.nearestSidedef would not return valid objects when no nearest map element was found
2021-12-28 11:21:37 +01:00
biwa
0bb555622e
Fixed a crash with Mono that happened because of the placeholder text in the "additional parameters" text box in the testing drop down menu. Fixes #677
2021-12-27 01:51:10 +01:00
biwa
5c61600d0f
Removed some debugging code
2021-12-26 15:36:00 +01:00
biwa
69a3194d69
Fixes for Mono in the ScriptEditorPanel
2021-12-26 13:21:54 +01:00
biwa
288de511e4
DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678
2021-12-26 13:11:00 +01:00
biwa
bc18ae1558
Event lines are now shown between things and map elements even if the thing doesn't have an action, but directly uses its args. Resolves #676
2021-12-26 11:40:13 +01:00
biwa
634225b77b
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
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UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
ca7b9e8b7e
DeHackEd: fixed a crash with malformed patches. Fixes #673
2021-12-23 12:48:04 +01:00
biwa
5d50279a9e
Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
2021-12-17 17:14:29 +01:00