ZZYZX
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04324cd140
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Fixed (?) cross-thread bitmap usage. (reported by Xane123)
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2017-05-09 06:06:21 +03:00 |
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Sean Baggaley
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021bcf6981
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Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs)
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2017-04-29 09:52:12 -04:00 |
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ZZYZX
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ad6ae1112e
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Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
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2017-04-29 13:56:17 +03:00 |
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ZZYZX
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de7445b786
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Fixed nested template types handling in ZScript parser
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2017-04-17 12:40:58 +03:00 |
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Ioan Chera
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b4d38e3d4a
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Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz)
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2017-04-14 21:58:57 -04:00 |
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ZZYZX
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594dab97c8
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Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
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2017-04-11 04:48:01 +03:00 |
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ZZYZX
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0c4051a5a0
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
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ZZYZX
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3d943f12bc
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Fixed: Internal: added off-grid vertices check to BuilderModes project
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2017-04-11 04:33:41 +03:00 |
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davidxn
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08b15cb80c
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Added error check for vertices with non-integer positions (#94 by davidxn)
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2017-04-10 16:52:10 -04:00 |
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ZZYZX
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983dea1b8a
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Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
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2017-04-04 14:06:08 +03:00 |
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ZZYZX
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8dbe5f7a7b
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Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
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2017-04-04 14:04:29 +03:00 |
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ZZYZX
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356eac34e2
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Internal: Oops: removed debug leftovers (x2)
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2017-04-03 20:45:51 +03:00 |
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ZZYZX
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b80c8febff
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Internal: Oops: removed debug leftovers
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2017-04-03 20:42:34 +03:00 |
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ZZYZX
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a2c9de393e
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Fixed: changing flat names around is wrong... (reported by Lud)
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2017-04-03 20:40:51 +03:00 |
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ZZYZX
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20c9466209
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Fixed: 'Compiling the editor' help page had slightly broken CSS reference. (reported by Kappes Buur)
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2017-04-03 13:48:24 +03:00 |
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davidxn
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3013723e91
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Improve MakeDoor form - options for line special and tag (PR #91 by davidxn)
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2017-04-03 04:20:40 -04:00 |
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ZZYZX
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153c63b5d2
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Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
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2017-03-29 04:11:05 +03:00 |
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ZZYZX
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bb650fa679
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Updated ZScript parser to support abstract on classes
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2017-03-28 15:07:12 +03:00 |
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ZZYZX
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10aa7e9493
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Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
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2017-03-25 05:19:42 +02:00 |
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ZZYZX
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aff6998dbd
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Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
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2017-03-25 04:15:50 +02:00 |
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ZZYZX
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816e61d110
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Added: binding actions to horizontal mouse wheel
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2017-03-25 03:47:18 +02:00 |
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ZZYZX
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480a11529c
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Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque.
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2017-03-19 18:19:14 +02:00 |
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ZZYZX
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6fc1dac37b
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Readme: minor fixes.
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2017-03-18 19:34:08 +02:00 |
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ZZYZX
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e9030bd5d8
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Readme: devbuilds link should point to the right page.
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2017-03-18 19:33:12 +02:00 |
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ZZYZX
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814fdd9027
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Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
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2017-03-17 17:48:14 +02:00 |
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ZZYZX
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6f1b6c7278
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Fixed: forgot to add ZDDomPoint sprites...
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2017-03-15 10:29:59 +02:00 |
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ZZYZX
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53ce14fc43
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Internal: fixed compiler warnings
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2017-03-15 08:52:53 +02:00 |
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ZZYZX
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579b90a13c
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Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
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2017-03-14 20:31:04 +02:00 |
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ZZYZX
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dceeed6bee
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Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
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2017-03-13 03:26:50 +02:00 |
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ZZYZX
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36af342423
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Internal: removed debug code from Renderer3D.
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2017-03-13 03:12:24 +02:00 |
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ZZYZX
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d3b4060fd2
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Merge branch 'master' of github.com:jewalky/GZDoom-Builder-Bugfix
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2017-03-13 03:10:16 +02:00 |
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ZZYZX
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35f8c5e10e
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Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
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2017-03-13 03:10:07 +02:00 |
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Ioan Chera
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bbeadf6533
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Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
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2017-03-13 02:45:36 +02:00 |
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ZZYZX
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9bd51a0186
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Updated ZDoom ACS compiler
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2017-03-12 13:26:28 +02:00 |
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ZZYZX
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ee28f1d094
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
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ZZYZX
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589b674656
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Fixed: returned accidentally lost Skulltag thing types
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2017-03-09 18:24:59 +02:00 |
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ZZYZX
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ce6074fd9f
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Internal: Oops: removed useless leftover file
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2017-03-09 18:01:08 +02:00 |
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ZZYZX
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4f8f39072e
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
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ZZYZX
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509fb55e62
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Fixed field caption for floor glow color.
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2017-03-09 01:32:20 +02:00 |
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ZZYZX
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957314a9ac
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Fixed: field name for things is called color_sprites.
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2017-03-09 01:24:31 +02:00 |
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ZZYZX
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d8701b7a3a
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Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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2017-03-09 01:00:20 +02:00 |
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ZZYZX
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87a2a14d7c
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
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ZZYZX
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4611aa1bc8
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Added more specific debug logging to random NullPointerException crash place
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2017-03-08 05:35:56 +02:00 |
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ZZYZX
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717e48edbb
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
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ZZYZX
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bbe651d366
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
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ZZYZX
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92825a0870
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Updated ZScript parser to the latest syntax
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2017-03-06 06:07:19 +02:00 |
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ZZYZX
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8c36eafbff
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Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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2017-03-04 16:50:46 +02:00 |
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ZZYZX
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522c1e3ff9
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Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
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2017-03-04 02:25:10 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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f97c15ae95
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
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