ZZYZX
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983dea1b8a
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Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
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2017-04-04 14:06:08 +03:00 |
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ZZYZX
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8dbe5f7a7b
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Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
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2017-04-04 14:04:29 +03:00 |
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ZZYZX
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356eac34e2
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Internal: Oops: removed debug leftovers (x2)
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2017-04-03 20:45:51 +03:00 |
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ZZYZX
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b80c8febff
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Internal: Oops: removed debug leftovers
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2017-04-03 20:42:34 +03:00 |
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ZZYZX
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a2c9de393e
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Fixed: changing flat names around is wrong... (reported by Lud)
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2017-04-03 20:40:51 +03:00 |
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ZZYZX
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153c63b5d2
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Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
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2017-03-29 04:11:05 +03:00 |
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ZZYZX
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bb650fa679
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Updated ZScript parser to support abstract on classes
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2017-03-28 15:07:12 +03:00 |
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ZZYZX
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10aa7e9493
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Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
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2017-03-25 05:19:42 +02:00 |
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ZZYZX
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aff6998dbd
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Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
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2017-03-25 04:15:50 +02:00 |
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ZZYZX
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816e61d110
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Added: binding actions to horizontal mouse wheel
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2017-03-25 03:47:18 +02:00 |
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ZZYZX
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e9030bd5d8
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Readme: devbuilds link should point to the right page.
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2017-03-18 19:33:12 +02:00 |
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ZZYZX
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814fdd9027
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Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
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2017-03-17 17:48:14 +02:00 |
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ZZYZX
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53ce14fc43
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Internal: fixed compiler warnings
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2017-03-15 08:52:53 +02:00 |
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ZZYZX
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579b90a13c
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Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
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2017-03-14 20:31:04 +02:00 |
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ZZYZX
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36af342423
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Internal: removed debug code from Renderer3D.
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2017-03-13 03:12:24 +02:00 |
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ZZYZX
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35f8c5e10e
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Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
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2017-03-13 03:10:07 +02:00 |
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ZZYZX
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9bd51a0186
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Updated ZDoom ACS compiler
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2017-03-12 13:26:28 +02:00 |
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ZZYZX
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ee28f1d094
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
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ZZYZX
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ce6074fd9f
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Internal: Oops: removed useless leftover file
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2017-03-09 18:01:08 +02:00 |
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ZZYZX
|
509fb55e62
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Fixed field caption for floor glow color.
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2017-03-09 01:32:20 +02:00 |
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ZZYZX
|
957314a9ac
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Fixed: field name for things is called color_sprites.
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2017-03-09 01:24:31 +02:00 |
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ZZYZX
|
d8701b7a3a
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Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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2017-03-09 01:00:20 +02:00 |
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ZZYZX
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87a2a14d7c
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
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ZZYZX
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4611aa1bc8
|
Added more specific debug logging to random NullPointerException crash place
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2017-03-08 05:35:56 +02:00 |
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ZZYZX
|
717e48edbb
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
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ZZYZX
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bbe651d366
|
Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
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ZZYZX
|
92825a0870
|
Updated ZScript parser to the latest syntax
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2017-03-06 06:07:19 +02:00 |
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ZZYZX
|
8c36eafbff
|
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
|
2017-03-04 16:50:46 +02:00 |
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ZZYZX
|
522c1e3ff9
|
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
|
2017-03-04 02:25:10 +02:00 |
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ZZYZX
|
4b1a31c3ca
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
|
f97c15ae95
|
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
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ZZYZX
|
59c1320971
|
Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
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2017-03-02 20:14:24 +02:00 |
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ZZYZX
|
52e771fe1d
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Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
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2017-03-02 00:57:29 +02:00 |
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ZZYZX
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61085027c2
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Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
|
2017-03-02 00:36:33 +02:00 |
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ZZYZX
|
748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
|
2017-03-02 00:21:08 +02:00 |
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ZZYZX
|
125844b308
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
|
2017-03-01 18:35:15 +02:00 |
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ZZYZX
|
6661ed44e3
|
Fixed: saving a script would reset scrolling to the top
|
2017-02-26 12:03:39 +02:00 |
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ZZYZX
|
39889a94d1
|
Fixed: arg0str TextBox wasn't aligned to the right on Windows 10 (reported by SanyaWaffles)
|
2017-02-25 16:30:19 +02:00 |
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ZZYZX
|
72352792c9
|
Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
|
2017-02-25 11:08:27 +02:00 |
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ZZYZX
|
2bb2c92aaa
|
Fixed: don't use script control for non-script arg0str. That breaks things.
|
2017-02-25 11:04:00 +02:00 |
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ZZYZX
|
6d1717336b
|
Added: custom arg0str things with //$ArgNAllowStr and //$ArgNStr (title for string version)
|
2017-02-25 10:41:03 +02:00 |
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ZZYZX
|
1a8b9d404f
|
Added: search&replace support for non-script arg0str
|
2017-02-25 10:31:25 +02:00 |
|
ZZYZX
|
3748ea6398
|
Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
|
2017-02-23 15:01:36 +02:00 |
|
ZZYZX
|
5ff54ab319
|
Added: arg0str in non-script specials. Kinda.
|
2017-02-23 14:19:07 +02:00 |
|
ZZYZX
|
3ac39598db
|
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
|
2017-02-23 13:54:42 +02:00 |
|
ZZYZX
|
1cb3682c6b
|
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
|
2017-02-20 13:42:12 +02:00 |
|
ZZYZX
|
0ec1824253
|
Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
|
2017-02-20 09:13:35 +02:00 |
|
ZZYZX
|
e2fa70cd0f
|
Internal: Oops: removed debug logging
|
2017-02-20 08:21:56 +02:00 |
|
ZZYZX
|
dba7088681
|
Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
|
2017-02-20 08:14:07 +02:00 |
|
ZZYZX
|
6988bae720
|
Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
|
2017-02-20 07:30:00 +02:00 |
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