Commit graph

212 commits

Author SHA1 Message Date
ZZYZX
8af4a46c5b Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues) 2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b Fixed skin remapping method 2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7 Added multiple texture support for Unreal models 2018-05-27 21:05:57 +03:00
ZZYZX
db36293462 Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646 Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon) 2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61 Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0 Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0 Updated ZDoom ACC to the latest dev build (reported by printz) 2018-04-10 21:07:55 +03:00
ZZYZX
9742a9f7bb Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49 Fixed: zero-radius point lights would crash upon entering things mode (reported by blood) 2018-03-31 14:13:35 +03:00
ZZYZX
f7c2a577e4 Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading 2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz) 2018-03-31 13:07:41 +03:00
ZZYZX
efd2ded0b3 Made 2D spotlight projection even more accurate (reported by Gutawer) 2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7 Fixed light color picker to work with spotlights 2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8 Made 2D spotlight projection more accurate 2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa Oops quickfix: inherited generic lights did not work 2018-02-04 06:30:50 +02:00
ZZYZX
089906bac0 Removed leftovers of default string value implementation 2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252 Fixed collection modification inside foreach. (reported by Lud) 2018-01-22 13:20:12 +02:00
ZZYZX
3f35731914 Fixed: allow dotted identifier in array dimensions 2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly. 2017-08-27 08:10:22 +03:00
ZZYZX
c9162c6f26 Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+) 2017-08-10 16:01:22 +03:00
ZZYZX
a122dacf1d Added lights on models 2017-07-26 18:35:22 +03:00
ZZYZX
f14a4bd64a Added new flags for internal dynamic lights (reported by Nash) 2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30 Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv) 2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0 Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81) 2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140 Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
ZZYZX
ad6ae1112e Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights 2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786 Fixed nested template types handling in ZScript parser 2017-04-17 12:40:58 +03:00
ZZYZX
0c4051a5a0 Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc Fixed: Internal: added off-grid vertices check to BuilderModes project 2017-04-11 04:33:41 +03:00
ZZYZX
983dea1b8a Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps 2017-04-04 14:06:08 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff Internal: Oops: removed debug leftovers 2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
153c63b5d2 Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81) 2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679 Updated ZScript parser to support abstract on classes 2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493 Fixed translucent sprites. Added visual stencil color preview. (reported by Lud) 2017-03-25 05:19:42 +02:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
e9030bd5d8 Readme: devbuilds link should point to the right page. 2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027 Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master) 2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43 Internal: fixed compiler warnings 2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono 2017-03-14 20:31:04 +02:00
ZZYZX
36af342423 Internal: removed debug code from Renderer3D. 2017-03-13 03:12:24 +02:00
ZZYZX
35f8c5e10e Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR) 2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186 Updated ZDoom ACS compiler 2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094 Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f Internal: Oops: removed useless leftover file 2017-03-09 18:01:08 +02:00