Commit graph

135 commits

Author SHA1 Message Date
MaxED
ce60749092 GZDoom Builder 1.10:
Finished Tag Explorer plugin.
Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
2012-07-02 23:20:56 +00:00
MaxED
acb4daa3b1 GZDoom Builder 1.07e:
Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game.
Fixed a typo in "Hexen_things.sfg".
Updated to Doom Builder 2 SVN rev. 1564:
- Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
2012-06-09 17:19:18 +00:00
MaxED
4c54ed8cce GZDoom Builder 1.07a:
Updated to Doom Builder 2 SVN rev. 1554
Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
2012-06-03 01:10:29 +00:00
MaxED
16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
MaxED
3a0426cd7f GZDoomBuilder 1.06a:
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
MaxED
72024341bf 2012-04-17 19:13:47 +00:00
codeimp
01c071de53 Fixed Sector Secret Trigger thing (9046) argument options 2010-10-03 13:49:52 +00:00
codeimp
91cd5e5781 Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
codeimp
7e4bf95a39 @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
codeimp
cc47f0b11f @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
codeimp
c502b02aa6 @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
codeimp
21c48f78e0 Fixed Aiming Camera (9073) thing argument 4 in ZDoom configurations (thanks Kappes Buur) 2010-09-03 05:50:53 +00:00
codeimp
72d7f6f54e Updated UDMF fields in ZDoom game configurations 2010-09-02 20:42:00 +00:00
codeimp
5d741fab7d Fixed ActorMover (9074) thing argument 4 in ZDoom configurations (thanks Kappes Buur) 2010-09-02 06:09:06 +00:00
codeimp
c479f9185f Update Eternity Game Configuration (thanks esselfortium) 2010-08-30 14:47:27 +00:00
codeimp
7406843955 ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00
codeimp
b2f672c94f Added 'conversation' UDMF field to Things in ZDoom configurations
Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
97b96df5dc Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
acd1fe69fd @ Changed key combinations (disregardshift) to still allow Control keys
@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
codeimp
f070f6c867 @ Minor Game Configuration changes. 2010-08-13 17:57:58 +00:00
codeimp
9ed495d99d Added some missing Skulltag things (thanks StrikerMan780)
Added new internal sprite: Light
2010-08-11 19:47:48 +00:00
codeimp
02289a79a0 Fixed the Skulltag configurations to use the configuration include system.
@ Also removed the temporary files I used for comparison.
2010-08-10 20:19:21 +00:00
boris_i
b1d34b1af5 Fixed the Heretic config to actually display hanging things on the ceiling in visual mode 2010-03-24 17:39:49 +00:00
codeimp
b7bf1299ce Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
codeimp
20048976b0 ZDoom (Hexen) and ZDoom (Strife in Hexen format) game configurations game configurations now makes use of included configurations 2009-08-03 08:05:55 +00:00
codeimp
e3ee1df791 @ Fixed missing TX_ textures support in ZDoom game configurations 2009-08-03 06:36:03 +00:00
codeimp
95965418f2 ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations 2009-07-31 14:53:41 +00:00
codeimp
708195f164 ZDoom (Doom in UDMF format) game configuration now makes use of included configurations 2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1 ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations 2009-07-31 12:56:07 +00:00
codeimp
711ad371d8 Strife game configuration now makes use of included configurations 2009-07-31 07:54:05 +00:00
codeimp
9db6df3083 jDoom, Legacy and Risen3D game configurations now makes use of included configurations 2009-07-30 20:21:04 +00:00
codeimp
8e0589ddf3 @ Total restructure of the game configuration includes
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00