Commit graph

60 commits

Author SHA1 Message Date
codeimp
708195f164 ZDoom (Doom in UDMF format) game configuration now makes use of included configurations 2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1 ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations 2009-07-31 12:56:07 +00:00
codeimp
d593294304 Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
codeimp
01026a6c93 Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default 2009-06-12 08:56:30 +00:00
boris_i
f66980b60f - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven. 2009-06-02 21:41:44 +00:00
boris_i
2485c5b184 Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature. 2009-05-30 19:51:36 +00:00
codeimp
16dfffb068 Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
codeimp
574de14915 Fixed (for some configs removed) broken example things filter "Multiplayer" 2009-05-09 15:44:32 +00:00
codeimp
a80eb538df Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values 2009-04-02 11:08:33 +00:00
codeimp
f43542e892 Some fixes in game configurations (thanks Geometer) 2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a Fixed some bugs in the game configurations (thanks Robin Palmer) 2009-03-18 06:08:56 +00:00
codeimp
238b68a04d - Updated some game configurations (thanks DoomKn1ght)
@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
c9828ae4e0 Merged in some of Robin Palmer's fixes of the game configurations 2009-03-05 19:12:40 +00:00
codeimp
6d6349d01b - Changed sector brightness levels to steps of 8 for ports that support these
- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b - Added some missing ZDoom slope things to the game configurations
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb - Fixed Thing argument descriptions
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
42878ae74c Added support to load sprite resources between SS_ markers (instead of S_ markers) 2009-02-11 09:36:41 +00:00
codeimp
fab0611501 fixed potential problem with copy/paste translation info 2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg 2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
54940886fd @working on decorate support 2009-01-22 15:10:41 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
caadcf128e updated zdoom game configurations with changes from graf zahl 2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
f2c08e64a5 improved the make door feature 2008-10-19 09:42:18 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
5bd2fd9f94 - game configuration corrections (thanks to Robin Palmer)
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
fcea106b74 all configuration equipped with default command-line parameters and skill levels 2008-09-09 22:10:56 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
2b9a233579 lots more UDMF code 2008-05-31 19:31:45 +00:00
codeimp
9f15de8cd5 - updated default program config
- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00
codeimp
a04500f071 made the universal field editor control work with the type handlers 2008-05-30 11:05:44 +00:00
codeimp
54c8a82517 typed arguments complete and ready for typed UDMF fields 2008-05-29 21:09:43 +00:00
codeimp
be1562978f updated configs 2008-05-29 11:09:33 +00:00
codeimp
b5077df65b thunder coming up, saving my work before harddisk fries 2008-05-29 10:17:26 +00:00
codeimp
821f557978 added enums support for linedef arguments 2008-05-28 18:55:01 +00:00
codeimp
544cd7cbd6 changed linedef types in configurations to proper structures 2008-05-27 22:02:51 +00:00
codeimp
f1d46d7f36 - added simple sourceport names to configurations
- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
cc51bad183 updated configurations with default map lump name (for when none is given at new map) 2008-05-05 15:14:57 +00:00
codeimp
fd4a6f1d8d minor fixes 2007-12-29 16:24:53 +00:00
codeimp
aeb4fbfb49 oops. fixed categories for hexen line actions. 2007-12-29 16:14:03 +00:00