ZZYZX
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6fc1dac37b
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Readme: minor fixes.
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2017-03-18 19:34:08 +02:00 |
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ZZYZX
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e9030bd5d8
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Readme: devbuilds link should point to the right page.
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2017-03-18 19:33:12 +02:00 |
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ZZYZX
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814fdd9027
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Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
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2017-03-17 17:48:14 +02:00 |
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ZZYZX
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6f1b6c7278
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Fixed: forgot to add ZDDomPoint sprites...
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2017-03-15 10:29:59 +02:00 |
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ZZYZX
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53ce14fc43
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Internal: fixed compiler warnings
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2017-03-15 08:52:53 +02:00 |
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ZZYZX
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579b90a13c
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Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
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2017-03-14 20:31:04 +02:00 |
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ZZYZX
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dceeed6bee
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Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
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2017-03-13 03:26:50 +02:00 |
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ZZYZX
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36af342423
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Internal: removed debug code from Renderer3D.
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2017-03-13 03:12:24 +02:00 |
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ZZYZX
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d3b4060fd2
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Merge branch 'master' of github.com:jewalky/GZDoom-Builder-Bugfix
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2017-03-13 03:10:16 +02:00 |
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ZZYZX
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35f8c5e10e
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Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
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2017-03-13 03:10:07 +02:00 |
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Ioan Chera
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bbeadf6533
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Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
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2017-03-13 02:45:36 +02:00 |
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ZZYZX
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9bd51a0186
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Updated ZDoom ACS compiler
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2017-03-12 13:26:28 +02:00 |
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ZZYZX
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ee28f1d094
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
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ZZYZX
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589b674656
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Fixed: returned accidentally lost Skulltag thing types
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2017-03-09 18:24:59 +02:00 |
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ZZYZX
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ce6074fd9f
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Internal: Oops: removed useless leftover file
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2017-03-09 18:01:08 +02:00 |
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ZZYZX
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4f8f39072e
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
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ZZYZX
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509fb55e62
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Fixed field caption for floor glow color.
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2017-03-09 01:32:20 +02:00 |
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ZZYZX
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957314a9ac
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Fixed: field name for things is called color_sprites.
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2017-03-09 01:24:31 +02:00 |
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ZZYZX
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d8701b7a3a
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Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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2017-03-09 01:00:20 +02:00 |
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ZZYZX
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87a2a14d7c
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
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ZZYZX
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4611aa1bc8
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Added more specific debug logging to random NullPointerException crash place
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2017-03-08 05:35:56 +02:00 |
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ZZYZX
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717e48edbb
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
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ZZYZX
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bbe651d366
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
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ZZYZX
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92825a0870
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Updated ZScript parser to the latest syntax
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2017-03-06 06:07:19 +02:00 |
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ZZYZX
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8c36eafbff
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Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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2017-03-04 16:50:46 +02:00 |
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ZZYZX
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522c1e3ff9
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Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
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2017-03-04 02:25:10 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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f97c15ae95
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
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ZZYZX
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59c1320971
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Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
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2017-03-02 20:14:24 +02:00 |
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ZZYZX
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52e771fe1d
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Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
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2017-03-02 00:57:29 +02:00 |
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ZZYZX
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61085027c2
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Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
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2017-03-02 00:36:33 +02:00 |
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ZZYZX
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748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
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ZZYZX
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125844b308
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
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ZZYZX
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6661ed44e3
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Fixed: saving a script would reset scrolling to the top
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2017-02-26 12:03:39 +02:00 |
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ZZYZX
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39889a94d1
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Fixed: arg0str TextBox wasn't aligned to the right on Windows 10 (reported by SanyaWaffles)
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2017-02-25 16:30:19 +02:00 |
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ZZYZX
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72352792c9
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Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
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2017-02-25 11:08:27 +02:00 |
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ZZYZX
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2bb2c92aaa
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Fixed: don't use script control for non-script arg0str. That breaks things.
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2017-02-25 11:04:00 +02:00 |
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ZZYZX
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6d1717336b
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Added: custom arg0str things with //$ArgNAllowStr and //$ArgNStr (title for string version)
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2017-02-25 10:41:03 +02:00 |
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ZZYZX
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1a8b9d404f
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Added: search&replace support for non-script arg0str
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2017-02-25 10:31:25 +02:00 |
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ZZYZX
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e7ed533e3a
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Added: arg0str for non-script specials in Search (only output, matching and replacement not work yet)
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2017-02-23 15:10:08 +02:00 |
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ZZYZX
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3748ea6398
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Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
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2017-02-23 15:01:36 +02:00 |
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ZZYZX
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5ff54ab319
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Added: arg0str in non-script specials. Kinda.
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2017-02-23 14:19:07 +02:00 |
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ZZYZX
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3ac39598db
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
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ZZYZX
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1cb3682c6b
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
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ZZYZX
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0ec1824253
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Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
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2017-02-20 09:13:35 +02:00 |
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ZZYZX
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e2fa70cd0f
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Internal: Oops: removed debug logging
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2017-02-20 08:21:56 +02:00 |
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ZZYZX
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dba7088681
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Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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2017-02-20 08:14:07 +02:00 |
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ZZYZX
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6988bae720
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Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
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2017-02-20 07:30:00 +02:00 |
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ZZYZX
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679f2eec62
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Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
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2017-02-20 07:26:59 +02:00 |
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ZZYZX
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271df46f2a
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Added: script editor will now automatically trim trailing whitespace on save.
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2017-02-20 07:07:44 +02:00 |
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