biwa
|
f10bf59775
|
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
|
2020-06-08 21:37:27 +02:00 |
|
biwa
|
0b3d4997b7
|
Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
|
2020-04-27 23:12:42 +02:00 |
|
biwa
|
adf95c2566
|
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
|
2020-03-29 12:05:15 +02:00 |
|
William Miller
|
50668921e8
|
Extra config block for Large Maps (PR#368 by Zanieon)
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
|
2020-01-15 06:26:35 +02:00 |
|
ZZYZX
|
0c0ccf5de2
|
Added Screenshots directory to ignored
|
2019-12-26 15:41:16 +02:00 |
|
DoomKrawa
|
96f3b74647
|
Added: Artiscript for ZDaemon ACS (PR#315 by krawa)
* Artiscript added.
* Artiscripts added.
And optional parameters for client/server scripts.
|
2019-12-25 19:42:51 +02:00 |
|
ZZYZX
|
915fd9a8e9
|
Renamed GPL.txt to LICENSE.txt
|
2019-12-24 20:07:55 +02:00 |
|
ZZYZX
|
8b682a658c
|
Fixed wrong icon in auto-update Newsflash
|
2019-12-24 20:04:20 +02:00 |
|
ZZYZX
|
81df5e858f
|
Removed remaining DirectX references, fixed setup
|
2019-12-24 19:45:23 +02:00 |
|
ZZYZX
|
cd9da4b4a1
|
Changed splash image and icons
|
2019-12-24 11:59:58 +02:00 |
|
ZZYZX
|
d995f983fc
|
Rebranding
|
2019-12-24 09:14:28 +02:00 |
|
ZZYZX
|
5d3e78ad8f
|
Add FPS counter for visual mode
|
2019-12-20 16:17:32 +02:00 |
|
ZZYZX
|
b3a4f563e9
|
Call wglMakeCurrent before SwapBuffers in Windows context implementation
|
2019-12-18 00:36:13 +02:00 |
|
ZZYZX
|
bd967138f2
|
Return old code for grid drawing on the renderer side
|
2019-12-16 08:32:01 +02:00 |
|
ZZYZX
|
4cb6d68c45
|
Use PBO to stream texture data for software rendering
|
2019-12-16 06:54:44 +02:00 |
|
ZZYZX
|
8ac7e40754
|
Returned CodeImp's software renderer for line plotting
|
2019-12-16 04:15:53 +02:00 |
|
ZZYZX
|
2433b8eb0d
|
Removed -f suffixes for floats (not supported on AMD)
|
2019-12-16 01:17:41 +02:00 |
|
ZZYZX
|
81c8cdeec6
|
Added credit to Talon1024 & dpJ
|
2019-12-16 00:27:29 +02:00 |
|
ZZYZX
|
bd6d21773e
|
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
|
2019-12-16 00:20:48 +02:00 |
|
ZZYZX
|
f0aee1e174
|
Merge branch 'master' into slimgl_merge
|
2019-12-14 23:50:40 +02:00 |
|
ZZYZX
|
2c3013f74c
|
Make everything build with VS2015 again
|
2019-12-14 23:42:44 +02:00 |
|
ZZYZX
|
384a98828d
|
Revert "Backslashes in file paths are not supported on unix"
This reverts commit 2e14630982 .
|
2019-12-14 23:37:38 +02:00 |
|
biwa
|
4089ff10d9
|
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
|
2019-10-07 19:13:43 +02:00 |
|
Kevin Caccamo
|
b5ad511671
|
Enable DevIL on Linux
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
|
2019-09-03 22:47:59 -04:00 |
|
DoomKrawa
|
a8ef8d526c
|
ZDaemon sprites (PR#282 by Krawa)
* Flags and Railgun taken from zdaemon.wad.
Thanks to ZDaemon team for the sprites.
* ZDaemon Flags and Railgun.
|
2019-09-03 11:57:44 +03:00 |
|
Magnus Norddahl
|
2e14630982
|
Backslashes in file paths are not supported on unix
|
2019-08-29 21:38:56 +02:00 |
|
Magnus Norddahl
|
21b46010c1
|
Merge remote-tracking branch 'origin/master' into slimgl
|
2019-08-08 04:07:00 +02:00 |
|
Magnus Norddahl
|
90b5c41517
|
- update solution to .net framework 4.7.2 and add build output files to .gitignore
|
2019-08-08 00:18:44 +02:00 |
|
biwa
|
d2452abe5c
|
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
|
2019-07-16 20:46:38 +02:00 |
|
biwa
|
97d4fdd78a
|
@Fixed some compiler warnings
|
2019-06-15 21:26:43 +02:00 |
|
ZZYZX
|
95a9d28798
|
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
|
2019-03-29 20:41:01 +02:00 |
|
DoomKrawa
|
227a0402f4
|
New defines for GetPlayerInfo (ZDaemon 1.10.07) (PR#257 by Krawa)
|
2019-02-14 11:59:11 +02:00 |
|
ZZYZX
|
e1b9f31525
|
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
|
2018-12-02 17:51:54 +02:00 |
|
ZZYZX
|
74e31b658b
|
Fixed Builder.exe.config, only this time properly
|
2018-07-16 21:33:22 +03:00 |
|
ZZYZX
|
a196457f83
|
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
|
2018-07-16 17:06:49 +03:00 |
|
ZZYZX
|
1933b0b6de
|
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
|
2018-07-13 07:56:13 +03:00 |
|
ZZYZX
|
50d458f764
|
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
|
2018-06-23 19:20:39 +03:00 |
|
ZZYZX
|
b026e58a89
|
Added: MODELDEF #include support
|
2018-06-09 17:26:03 +03:00 |
|
ZZYZX
|
3c433cfcb8
|
Fixed scalar in UE1 model reader (was 127, should be 128)
|
2018-06-07 11:59:52 +03:00 |
|
ZZYZX
|
634ba5486a
|
Update zspecial.acs for ZDoom, revert ACC to 1.56
|
2018-05-27 09:00:58 +03:00 |
|
ZZYZX
|
4213be1c7a
|
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
|
2018-05-27 08:53:54 +03:00 |
|
ZZYZX
|
e9c83d0646
|
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
|
2018-04-16 01:51:57 +03:00 |
|
ZZYZX
|
1e129ba2c3
|
Fixed: 64-bit updater had wrong path and would not update
|
2018-04-15 02:11:01 +03:00 |
|
ZZYZX
|
a2a6004a61
|
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
|
2018-04-15 01:59:58 +03:00 |
|
ZZYZX
|
d9dfab64a0
|
Made some edits to the build scripts and auto-update routine to support 64-bit updating
|
2018-04-14 18:11:40 +03:00 |
|
jewalky
|
0b14bdeec1
|
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
|
2018-04-14 16:55:21 +03:00 |
|
ZZYZX
|
0a5a2e81e0
|
Updated ZDoom ACC to the latest dev build (reported by printz)
|
2018-04-10 21:07:55 +03:00 |
|
ZZYZX
|
e91fe94794
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
|
ZZYZX
|
6565b83a0e
|
Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
|
2018-02-04 04:27:05 +02:00 |
|
ZZYZX
|
d8bee559dc
|
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
|
2018-02-03 22:31:43 +02:00 |
|