Commit graph

3890 commits

Author SHA1 Message Date
spherallic
1d65205a6b Filter non-marked linedefs by edited area when accepting Edit Selection mode 2024-05-29 16:05:18 +02:00
spherallic
863af3290e Merge branch 'snapvertices' 2024-05-28 20:29:13 +02:00
spherallic
e3c3a82587 Re-add deprecated Draw Slopes actions to prevent crashes for people who bound them 2024-05-28 20:28:33 +02:00
spherallic
c737a55e7b Snap vertex and thing positions to integer positions 2024-05-28 16:00:23 +02:00
spherallic
c67e8dec89 Maintain category of edited existing thing's info 2024-05-28 15:54:36 +02:00
spherallic
1afa0b9e7b Disable deprecated Draw Slopes Mode 2024-05-28 14:46:01 +02:00
spherallic
bd5793087b Hide actions related to deprecated slope modes 2024-05-28 14:44:31 +02:00
spherallic
085e1ca77b Filter vertices to join by edited area when stitching geometry 2024-05-28 14:26:56 +02:00
spherallic
f425ed7909 Clean up slope correction for dragged FOF control sectors 2024-05-27 17:08:03 +02:00
spherallic
17068b7708 Make texture scale multiply/divide actions work on FOF sides 2024-05-25 00:20:39 +02:00
spherallic
34cf407330 Fix unknown thing types crashing because of unknown stringarg info 2024-05-24 21:08:45 +02:00
spherallic
097ad4107c Improve slope handling when dragging FOF control sectors 2024-05-24 19:58:53 +02:00
spherallic
c6eecdec5d Merge remote-tracking branch 'udb/master' 2024-05-24 15:24:42 +02:00
spherallic
004eaf28a0 Improve scaling action behavior on things, modify mobjscale instead of sprite x/y scale 2024-05-24 15:19:03 +02:00
spherallic
982d50470c Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
spherallic
b663277992 Never clamp double-sided midtexture Y offsets 2024-05-15 14:22:29 +02:00
spherallic
54f1b38fec Scale thing float offset by thing's mobjscale + more object scale handling improvements 2024-05-13 17:26:29 +02:00
biwa
b36c14ae70 Game Configuration dialog: fixed a problem where the start editing mode was not saved correctly. Fixes #1052 2024-05-11 15:05:16 +02:00
biwa
2a404cf1fc Linedefs Mode, Sectors Mode, Things Mode: fixed a problem where multi-selecting many spread out map elements could result in an exception. Fixes #1053 2024-05-11 14:28:52 +02:00
biwa
456ae573ed ZScript parser: added support for min and max value constants in the states block. Fixes #1019 2024-05-09 20:01:09 +02:00
spherallic
560d8fca57 Improve mobjscale handling & show it in classic editing modes 2024-05-08 15:39:20 +02:00
spherallic
b1833b0100 Clean up 3D floor texture offset handling, and make it match SRB2 more closely 2024-05-06 22:55:46 +02:00
spherallic
56a38ee16d Don't clamp floor/ceiling texture offsets prematurely 2024-05-03 23:40:31 +02:00
spherallic
37eb24573e Fix bug with relative operations on linedef executor delay 2024-05-02 15:17:31 +02:00
spherallic
0f9b5ba059 Show trigger tag associations from sectors to linedefs 2024-05-01 12:26:48 +02:00
spherallic
b33b609c96 Properly check for invalid act numbers 2024-04-28 23:31:05 +02:00
spherallic
0846e8f4ea Merge remote-tracking branch 'udb/master' 2024-04-26 13:09:38 +02:00
spherallic
a3badb6501 Allow relative operations and expressions for linedef executor delay and sector trigger tag fields 2024-04-26 11:29:08 +02:00
spherallic
da4808d2b7 Make fog blocks invisible 2024-04-23 23:58:10 +02:00
spherallic
e780de2ae9 Add setting to scale flat offsets, matching SRB2 2024-04-23 13:55:12 +02:00
biwa
e527b8bb78 More changes to get it to compile with Visual Studio 2022 2024-04-21 19:19:34 +02:00
biwa
81ab73c8db Fixes to make it compile with Visual Studio 2022 2024-04-21 19:01:45 +02:00
biwa
b853f11236 Changed BuilderNative project file to work in Visual Studio 2022 2024-04-21 16:44:49 +02:00
spherallic
6f5f53aee6 Texture browser: properly sort subfolders 2024-04-18 00:12:29 +02:00
spherallic
18b984c455 Allow filtering by action/type number for linedef actions and things
Also remove number prefixes from linedef actions to reduce clutter
2024-04-17 13:03:27 +02:00
spherallic
768ea8fbad Added string arguments to linedef info panel 2024-04-16 22:43:29 +02:00
spherallic
b39dabb8cb Reorganized thing info panel:
- Added string arguments
- Added pitch/roll
- Removed class/action
2024-04-16 22:04:24 +02:00
spherallic
af8b070363 Fix incorrect ceiling height check for things with centered hitbox 2024-04-09 16:36:14 +02:00
spherallic
f3e7e80866 Take sector trigger tag fields into account when looking for new/unused tag 2024-04-05 16:03:04 +02:00
spherallic
2b627b0e8a Merge remote-tracking branch 'udb/master' 2024-04-05 15:25:28 +02:00
biwa
df743740c0 ZScript parser: added support for "final" and "sealed" classes. Fixes #1033 2024-03-31 22:56:41 +02:00
spherallic
a1658c66b3 Merge remote-tracking branch 'udb/master' 2024-03-07 12:52:54 +01:00
biwa
2df6004bf0 Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
Fixed a problem where voxels defined in VOXELDEF would not be found
2024-03-03 17:43:22 +01:00
spherallic
cb4608d073 Rename gzstretchview to doomstretchview 2024-02-24 22:09:57 +01:00
spherallic
e970b2eda3 Update Randomize Things to change mobjscale instead of sprite scale 2024-02-20 16:20:56 +01:00
spherallic
192ddc9e6c - Expose GetFloorPlane and GetCeilingPlane to UDBScript
- Add two new example scripts, remove one useless example script
2024-02-20 15:25:13 +01:00
spherallic
f0ad463637 Small cleanup 2024-02-10 18:44:52 +01:00
spherallic
1b93dcb114 Fix only one SOC_ or LUA_ prefixed lump being rad from WAD files 2024-02-10 17:16:34 +01:00
spherallic
4c75fa7f6a Fix classic rendering toggle not being part of the Rendering group 2024-02-10 14:41:35 +01:00
spherallic
8b7bd3ce8c Add workaround for double slashes in SOC causing freezes 2024-02-09 22:47:00 +01:00
spherallic
85bc168377 Update version number to 0.7 2024-02-09 02:41:26 +01:00
spherallic
659e8fb13e Merge remote-tracking branch 'udb/master' 2024-02-09 02:05:11 +01:00
spherallic
77d2e23424 Fixed closing the back sidedef's custom fields window closing the entire linedef window 2024-02-08 21:46:01 +01:00
spherallic
9ac8360fab Fix Visual Mode handling of flipped/hanging things with absolute Z 2024-02-07 18:49:13 +01:00
spherallic
0ea7cdc429 Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided 2024-02-07 18:28:12 +01:00
spherallic
d5d1593a6a Lower minimum sprite radius 2024-02-05 01:47:00 +01:00
biwa
f9dd98695b SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017 2024-02-03 15:10:56 +01:00
biwa
29643d98b4 OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015 2024-02-03 14:19:04 +01:00
spherallic
5f93c570df Further improve fracunit parsing (it still sucks) 2024-01-31 22:33:47 +01:00
spherallic
cde9ac0cfd Apparently FU is a valid constant 2024-01-31 22:08:30 +01:00
spherallic
c65806da72 Make "OK" the initally highlighted option again when pasting properties 2024-01-29 13:32:36 +01:00
spherallic
3726bb5a3b Merge remote-tracking branch 'udb/master' 2024-01-28 22:36:53 +01:00
ZZYZX
0a3cda013a Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00
ZZYZX
4e34897ac1 Fixed BCS compiler error reporting 2024-01-28 02:16:42 +02:00
biwa
14a494078a Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010 2024-01-14 20:29:18 +01:00
biwa
66a0618e83 DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace 2024-01-14 15:14:41 +01:00
biwa
ce961501b9 Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
2024-01-13 20:20:30 +01:00
biwa
6fcb5d2f57 DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977 2024-01-13 19:18:52 +01:00
biwa
fcc5a0b2f8 Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987 2024-01-12 15:56:50 +01:00
biwa
77ed089917 Linedefs Mode: fixed an issue where aligning flats to lines through the "Linedefs" menu would round the offsets to whole numbers. Now it rounds to 6 decimal places, which is in line with aligning flats in Visual Mode 2024-01-12 14:14:38 +01:00
biwa
d5a6d7f242 Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986 2024-01-11 17:45:31 +01:00
biwa
f7deef9ca3 UDMF map element editing forms: fixed a problem where some fields were rounded to two decimal places (they are not rounded anymore). Fixes #1004 2024-01-11 16:07:02 +01:00
biwa
f63be092dc Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008 2024-01-11 12:03:18 +01:00
spherallic
b5f482e9dc Merge remote-tracking branch 'udb/master' 2024-01-09 14:06:45 +01:00
biwa
5ff0bc76db Sectors Mode: fixed a problem where dragging a single highlighted sector did not move the things in the sector when synchronized things editing was enabled 2024-01-06 15:15:39 +01:00
ZZYZX
cff1d000b7 Update Updater to work with the new URL (actually) 2023-12-30 21:59:35 +02:00
ZZYZX
5df832585b Update Updater to work with the new URL 2023-12-30 21:49:58 +02:00
spherallic
3846f15d32 Show light & fade alpha values in sector info panel 2023-12-28 15:16:34 +01:00
spherallic
5e330496ad Fix small error in light/fade alpha and fade end field handling 2023-12-22 11:42:28 +01:00
spherallic
1691b4a395 More light/fade alpha & start/end fixes:
- Prevent from showing up in Custom tab
- Make sure their sectors are updated upon value changes
2023-12-17 19:18:26 +01:00
biwa
39be7a722c Preferences dialog: made tabs multiline. Fixed some panel sizes. 2023-12-15 23:01:06 +01:00
biwa
957bec7f43
Autosave map functionality (#995)
Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
a13329e7a0 Fix light/fade color and fade start/end not being editable 2023-12-12 01:44:34 +01:00
spherallic
63bb82a1d7 Apparently VertexDecimals affects every single numeric field, so revert its change 2023-12-09 14:23:09 +01:00
sphere
0f874f4da7 Merge branch 'gitlab-ci' into 'master'
Mingw32 support

See merge request STJr/UltimateZoneBuilder!15
2023-12-09 12:46:21 +00:00
sphere
d337096132 Merge branch 'fix-gplusplus-name-mangling' into 'master'
Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++

See merge request STJr/UltimateZoneBuilder!16
2023-12-09 12:46:15 +00:00
spherallic
2df910f915 Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
biwa
6d5098a075 3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967 2023-12-02 22:16:12 +01:00
biwa
124d87129d Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993 2023-12-02 16:18:41 +01:00
biwa
53c4952986 Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992 2023-12-02 15:20:50 +01:00
Indev
1999799d65 Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++ 2023-11-26 17:15:24 +03:00
biwa
0d4778be40 Fixed a problem where portal render style could not be set for the Eternity Engine game configuration 2023-11-22 21:28:12 +01:00
biwa
6e08cc8e68 Visual Mode: more skewing fixes 2023-11-19 16:56:13 +01:00
biwa
f7373f7534 Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985 2023-11-19 16:53:36 +01:00
Alam Ed Arias
34792d7047 Clang: remove unused private fields 2023-11-12 14:48:36 -05:00
Alam Ed Arias
2e15760e7f Matrix: disable SSE for non i386, x86_64, include ARM and ARM64 but not for ARM64EC 2023-11-12 14:22:07 -05:00
Alam Ed Arias
df95bdc398 Native: fix support for Linux/GNU 2023-11-12 13:18:25 -05:00
Alam Ed Arias
37f55485f8 Update fasttrig.h
FORCEINLINE is not a _WIN32 thing
It is a compiler attribute
use always_inline for GCC
__forceinline for MSVC
and plain inline for others
2023-11-08 08:44:08 -05:00
Alam Ed Arias
fd7895f880 Update OpenGLContext.cpp
also cast glGetError via void *
2023-11-08 00:05:15 -05:00
Alam Ed Arias
ae8ccaf2f0 Mingw support
clear out warnings for _WIN32 codepath
2023-11-07 23:50:29 -05:00