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Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986
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@ -617,7 +617,7 @@ namespace CodeImp.DoomBuilder.Rendering
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{
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if(!resourcesunloaded)
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{
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ShaderName pass = Renderer.FullBrightness ? ShaderName.display2d_fullbright : ShaderName.display2d_normal; //mxd
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ShaderName pass = (Renderer.FullBrightness && General.Map.Renderer2D.ViewMode != ViewMode.Brightness) ? ShaderName.display2d_fullbright : ShaderName.display2d_normal; //mxd
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foreach(KeyValuePair<ImageData, List<SurfaceEntry>> imgsurfaces in surfaces)
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{
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graphics.SetShader(pass);
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