Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986

This commit is contained in:
biwa 2024-01-11 17:45:31 +01:00
parent f7deef9ca3
commit d5a6d7f242

View file

@ -617,7 +617,7 @@ namespace CodeImp.DoomBuilder.Rendering
{
if(!resourcesunloaded)
{
ShaderName pass = Renderer.FullBrightness ? ShaderName.display2d_fullbright : ShaderName.display2d_normal; //mxd
ShaderName pass = (Renderer.FullBrightness && General.Map.Renderer2D.ViewMode != ViewMode.Brightness) ? ShaderName.display2d_fullbright : ShaderName.display2d_normal; //mxd
foreach(KeyValuePair<ImageData, List<SurfaceEntry>> imgsurfaces in surfaces)
{
graphics.SetShader(pass);