Merge remote-tracking branch 'udb/master'

This commit is contained in:
spherallic 2024-03-07 12:52:54 +01:00
commit a1658c66b3
4 changed files with 64 additions and 16 deletions

View file

@ -77,7 +77,7 @@ let newtag = UDB.Map.getNewTag();
// Set the action, arg, and tag of both lines
lines[0].action = lines[1].action = 301; // Line_QuickPortal
lines[0].args[0] = lines[1].args[0] = 0;
for(let i=0; i <= 4; i++) lines[0].args[i] = lines[1].args[i] = 0;
lines[0].tag = lines[1].tag = newtag;
// Draw the sectors behind the portal

View file

@ -358,9 +358,28 @@ namespace CodeImp.DoomBuilder.Data
try
{
// Find in voxels directory
string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
string filename = FindFirstFile(path, Path.GetFileName(name), true);
if((filename != null) && FileExists(filename))
string filename = null;
// There are different places we have to look for the file, depending on how it was defined. Right now
// there's no way to know if the definition comes from VOXELDEF or spreite replacement, so we're assuming
// it's from VOXELDEF if there's an extension given.
// - Auto-detect for sprite name: must be in the "voxels" directory
// - Just given as file name without path in VOXELDEF: must be in the root directory
// - Given as full path and file name in VOXELDEF: must be in exactly that spot
string path = Path.GetDirectoryName(name);
if (string.IsNullOrWhiteSpace(path))
{
if (string.IsNullOrWhiteSpace(Path.GetExtension(name)))
filename = FindFirstFile(VOXELS_DIR, Path.GetFileName(name), true);
else
filename = FindFirstFileWithExt("", Path.GetFileName(name), true);
}
else
{
filename = FindFirstFileWithExt(path, Path.GetFileName(name), false);
}
if ((filename != null) && FileExists(filename))
{
voxellocation = location.GetDisplayName();
return LoadFile(filename);

View file

@ -454,14 +454,41 @@ namespace CodeImp.DoomBuilder.Data
if(voxel != null) return voxel;
}
string pfilename = name.Replace('\\', '^');
name = name.Replace('\\', '^');
// Find in sprites directory
string filename = FindFirstFile(VOXELS_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
try
{
voxellocation = location.GetDisplayName();
return LoadFile(filename);
// Find in voxels directory
string filename = null;
// There are different places we have to look for the file, depending on how it was defined. Right now
// there's no way to know if the definition comes from VOXELDEF or spreite replacement, so we're assuming
// it's from VOXELDEF if there's an extension given.
// - Auto-detect for sprite name: must be in the "voxels" directory
// - Just given as file name without path in VOXELDEF: must be in the root directory
// - Given as full path and file name in VOXELDEF: must be in exactly that spot
string path = Path.GetDirectoryName(name);
if (string.IsNullOrWhiteSpace(path))
{
if (string.IsNullOrWhiteSpace(Path.GetExtension(name)))
filename = FindFirstFile(VOXELS_DIR, Path.GetFileName(name), true);
else
filename = FindFirstFileWithExt("", Path.GetFileName(name), true);
}
else
{
filename = FindFirstFileWithExt(path, Path.GetFileName(name), false);
}
if ((filename != null) && FileExists(filename))
{
voxellocation = location.GetDisplayName();
return LoadFile(filename);
}
}
catch (Exception e)
{
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from PK3: " + e.Message);
}
// Nothing found

View file

@ -39,14 +39,16 @@ namespace CodeImp.DoomBuilder.GZBuilder.Models
}
}
//clear unneeded data
mde.SkinNames = null;
mde.ModelNames = null;
if (mde.Model.Meshes == null || mde.Model.Meshes.Count == 0)
{
mde.Model = null;
}
mde.Model = null;
}
else
{
//clear unneeded data
mde.SkinNames = null;
mde.ModelNames = null;
}
}
private static void LoadModel(ModelData mde, List<DataReader> containers)