mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-16 17:11:28 +00:00
Make texture scale multiply/divide actions work on FOF sides
This commit is contained in:
parent
34cf407330
commit
17068b7708
1 changed files with 20 additions and 5 deletions
|
@ -26,6 +26,8 @@ using CodeImp.DoomBuilder.Rendering;
|
|||
using CodeImp.DoomBuilder.Types;
|
||||
using CodeImp.DoomBuilder.VisualModes;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using System.Windows.Forms;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -515,12 +517,25 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
target.Fields.BeforeFieldsChange();
|
||||
|
||||
if(incrementX != 0)
|
||||
UniFields.SetFloat(target.Fields, "scalex_mid", scaleX + (incrementX / 10), 1.0);
|
||||
if (Math.Abs(incrementX) == 1)
|
||||
{
|
||||
incrementX *= scaleX < 1.0 || (scaleX < 1.1 && incrementX < 0) ? 5 : 10; // Finer control at smaller (<1.0) scales
|
||||
UniFields.SetFloat(target.Fields, "scalex_mid", ((scaleX * 100) + incrementX) / 100, 1.0);
|
||||
}
|
||||
else if (Math.Abs(incrementX) == 2)
|
||||
UniFields.SetFloat(target.Fields, "scalex_mid", incrementX < 0 ? scaleX / 2 : scaleX * 2, 1.0);
|
||||
|
||||
if (Math.Abs(incrementY) == 1)
|
||||
{
|
||||
incrementY *= scaleY < 1.0 || (scaleY < 1.1 && incrementY < 0) ? 5 : 10; // Finer control at smaller (<1.0) scales
|
||||
UniFields.SetFloat(target.Fields, "scaley_mid", ((scaleY * 100) + incrementY) / 100, 1.0);
|
||||
}
|
||||
else if (Math.Abs(incrementY) == 2)
|
||||
UniFields.SetFloat(target.Fields, "scaley_mid", incrementY < 0 ? scaleY / 2 : scaleY * 2, 1.0);
|
||||
|
||||
scaleX = target.Fields.GetValue("scalex_mid", 1.0);
|
||||
scaleY = target.Fields.GetValue("scaley_mid", 1.0);
|
||||
|
||||
if(incrementY != 0)
|
||||
UniFields.SetFloat(target.Fields, "scaley_mid", scaleY + (incrementY / 10), 1.0);
|
||||
|
||||
// Update the model sector to update all 3d floors
|
||||
mode.GetVisualSector(extrafloor.Linedef.Front.Sector).UpdateSectorGeometry(false);
|
||||
|
||||
|
|
Loading…
Reference in a new issue