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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Clean up slope correction for dragged FOF control sectors
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parent
17068b7708
commit
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2 changed files with 13 additions and 13 deletions
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@ -932,15 +932,6 @@ namespace CodeImp.DoomBuilder.Map
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}
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}
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public bool IsControlSector()
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{
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foreach (Sidedef side in this.Sidedefs)
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if (side.Line.Action >= 100 && side.Line.Action < 300 && side.Line.Front.Sector == this)
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return true;
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return false;
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}
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#endregion
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}
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}
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@ -432,7 +432,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//mxd. Update floor/ceiling texture offsets and slopes?
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if (General.Map.UDMF)
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{
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HashSet<Sector> controlsectors = new HashSet<Sector>();
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Vector2D offset = dragitem.Position - dragitemposition;
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// Sectors may've been created/removed when applying dragging...
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@ -442,6 +441,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Sectors that have to be updated. They contain the dragged sectors, but also 3D floor control sectors
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HashSet<Sector> updatesectors = new HashSet<Sector>(draggedsectors);
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// Keep track of control sectors in general, and control sectors relevant to other dragged sectors
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HashSet<Sector> controlsectors = new HashSet<Sector>();
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HashSet<Sector> addcontrolsectors = new HashSet<Sector>();
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// Check if the dragged sectors are referenced as 3D floors, and add the control sectors to the list of
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// sectors that need updating
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foreach (Linedef ld in General.Map.Map.Linedefs)
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@ -449,13 +452,18 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if (ld.Action < 100 && ld.Action >= 300) // SRB2 FOF types
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continue;
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if (ld.Args[0] == 0) // First argument of the action is the sector tag. 0 is not a valid value
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continue;
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controlsectors.Add(ld.Front.Sector);
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foreach (Sector s in draggedsectors)
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{
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if (ld.Args[0] == 0 || !s.Tags.Contains(ld.Args[0])) // First argument of the action is the sector tag. 0 is not a valid value
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if (!s.Tags.Contains(ld.Args[0]))
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continue;
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updatesectors.Add(ld.Front.Sector);
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controlsectors.Add(ld.Front.Sector);
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addcontrolsectors.Add(ld.Front.Sector);
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}
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}
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@ -463,7 +471,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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foreach (Sector s in updatesectors)
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{
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bool updateoffsets = (draggedsectors.Contains(s) && BuilderPlug.Me.LockSectorTextureOffsetsWhileDragging) || (!draggedsectors.Contains(s) && BuilderPlug.Me.Lock3DFloorSectorTextureOffsetsWhileDragging);
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bool updateslopes = !((s.IsControlSector() ^ controlsectors.Contains(s)) && draggedsectors.Contains(s));
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bool updateslopes = !((controlsectors.Contains(s) ^ addcontrolsectors.Contains(s)) && draggedsectors.Contains(s));
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// Update texture offsets
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if (updateoffsets)
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@ -525,6 +533,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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}
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if (updateslopes)
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{
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// Update floor slope?
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