Commit graph

4181 commits

Author SHA1 Message Date
biwa
c1e401013b Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760 2022-08-13 13:48:59 +02:00
ZZYZX
692ceb719b Internal: fixed Linux and Mac build 2022-08-07 22:48:23 +03:00
ZZYZX
f11127ca71 Made non-existent ZScript classes a fatal error.
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.

Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
biwa
39ec35984d Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
biwa
27ba367174 OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758 2022-07-13 23:25:10 +02:00
biwa
fd68806dc6 Texture set definitions can now be imported/exported to/from game configurations using configuration files 2022-07-13 23:13:48 +02:00
biwa
cb12c83877 Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
biwa
cdce5c0a8b Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values. 2022-07-02 23:28:07 +02:00
biwa
751439ed0e Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-07-02 19:26:41 +02:00
biwa
59757c3be5 Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755 2022-07-02 19:25:10 +02:00
Nash Muhandes
490cb7844e
Update ZDRay stuff (#750)
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
a269b13a2d ZScript: fixed an issue where user default variables from class extensions were not applied 2022-06-12 20:24:30 +02:00
biwa
d46dc1413b Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables 2022-06-12 20:07:41 +02:00
biwa
5dc8d1eda0 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-06-11 13:16:14 +02:00
biwa
0f7d6c6062 CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748 2022-06-11 13:14:38 +02:00
biwa
21e89cf975
Added support for ZDRay static light things 2022-06-02 20:18:35 +02:00
biwa
ab6d46a690 Visplane Explorer Mode: fixed an issue where detecting nodes type failed in certain situations 2022-06-02 00:06:27 +02:00
biwa
90cdb7db55 More fixes related to crashes when running actions when no map is opened 2022-05-29 17:30:54 +02:00
biwa
59de9762ad Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened 2022-05-29 10:47:00 +02:00
biwa
4f526dc57f Toolbar buttons now show their assigned shortcut key in their tool tip 2022-05-28 16:19:01 +02:00
biwa
57b796e87d Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736 2022-05-27 15:52:53 +02:00
biwa
7e3dbdefac DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
biwa
df29245a59 DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735 2022-05-15 00:32:21 +02:00
biwa
d08bc4438b DECORATE/ZScript: fixed an crash introduced in 070aa9f36f that happened when a base actor didn't have a thing type info 2022-05-14 18:07:50 +02:00
biwa
070aa9f36f DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729 2022-05-14 17:10:49 +02:00
biwa
183af344e6 DeHackEd: made reading comments in unexpected places more robust. Fixes #732 2022-05-11 23:28:50 +02:00
biwa
a1df690ae4 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
biwa
d1e9043958 Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly 2022-05-08 16:42:15 +02:00
biwa
c3f3e451c5 GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
ccdbc28ed8 Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730 2022-05-07 18:49:36 +02:00
biwa
44a2a0daae Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728 2022-05-07 17:44:06 +02:00
biwa
3cda0e53d1 Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727 2022-04-23 17:23:22 +02:00
biwa
7d7e2e98b4 The installer will not try to create an icon on the common desktop anymore, but on the user's personal desktop 2022-04-21 19:53:22 +02:00
biwa
d363ab9c30 Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied 2022-04-18 16:02:54 +02:00
biwa
ddd68de72e Command line arguments:
- using "-map" with lower case parameter doesn't crash anymore
 - using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
2022-04-17 18:09:29 +02:00
biwa
ac57fecf0c Fixed an issue where "WallTextures" from the TEXTURES lump were not loaded correctly. Fixes #719 2022-04-15 00:19:16 +02:00
biwa
f8e0f0b25b Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718 2022-04-09 19:14:46 +02:00
biwa
98d32f7946 Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map 2022-04-09 17:52:38 +02:00
biwa
f9fe1ea900 UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true 2022-04-09 17:12:13 +02:00
biwa
5cb40a23c2 ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716 2022-04-09 17:00:49 +02:00
biwa
9c7526a80c Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555 2022-04-09 11:10:41 +02:00
biwa
91d79e12be Moved some custom scaling code for MainForm from the designed file to code file 2022-03-20 16:17:00 +01:00
biwa
5115686a69 Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map 2022-03-15 21:31:00 +01:00
biwa
9b08454138 Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly) 2022-03-14 19:52:46 +01:00
biwa
6a55d0086f - Further improvements to the installer and updating process
- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
e2ed08261e Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713 2022-03-11 12:31:48 +01:00
biwa
4f0692e132 More fixes to the Mono project files 2022-03-05 20:59:08 +01:00
biwa
453651e5c9 Added missing preprocessor directives to the 3D Floor Mode Mono project file 2022-03-05 20:30:34 +01:00
biwa
f0f4642581 3D Floor Mode: 3D floor editing dialog can now be resized on non-Windows platforms. Fixes #712 2022-03-05 18:15:29 +01:00