Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
e4e05542ec
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
2020-01-02 01:32:55 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
biwa
1e90500a3f
Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
2019-12-30 11:28:08 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
ZZYZX
58d2d67e77
Do not try to continuously reload failed textures
2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338 .
2019-12-27 18:49:12 +01:00
biwa
9b256efdbb
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337 .
2019-12-27 17:00:13 +01:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004
Fixed references to GZDB in the setup
2019-12-24 20:43:55 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
e1f3dfda87
Changed link to UDB
2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
ZZYZX
4de0d96d13
Only set uniform for world matrix if it was the only one that changed
2019-12-18 15:24:54 +02:00
ZZYZX
b3a4f563e9
Call wglMakeCurrent before SwapBuffers in Windows context implementation
2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2
Return old code for grid drawing on the renderer side
2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
ZZYZX
8ac7e40754
Returned CodeImp's software renderer for line plotting
2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6
Added credit to Talon1024 & dpJ
2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a
Merge remote-tracking branch 'origin/master' into slimgl_merge
2019-12-16 00:00:01 +02:00
ZZYZX
502b641967
Improved error reporting
2019-12-15 23:53:33 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
biwa
8472e0d07a
Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button
2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3
Fixed assembly reference issues in 3DFloorMode
2019-12-15 00:11:15 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
biwa
3f8da3fc70
Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps
2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6
Stair sector builder: prefabs can now be loaded by double-clicking them
2019-12-14 12:18:17 +01:00
biwa
490fa56749
- 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors
2019-11-15 22:34:39 +01:00
biwa
e09cf546da
- 3D Floor Mode: mode is now only available in Hexen format and UDMF
...
- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c
- Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode
2019-11-02 14:50:52 +01:00
biwa
9c900ac363
- Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311 .
2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0
- Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310 .
2019-11-01 00:21:02 +01:00
biwa
7c7d3cbea4
@ Cleaned up some annoying debug messages in 3D Floor Mode
2019-10-31 21:29:55 +01:00
biwa
8b98ce09c1
- Added 3D Floor Mode plugin
...
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00