sphere
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3db72a81b2
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Merge branch 'gitlab-ci' into 'master'
Update .gitlab-ci.yml file
See merge request STJr/UltimateZoneBuilder!14
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2023-11-07 10:59:13 +00:00 |
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Alam Ed Arias
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68b2c918e0
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Update .gitlab-ci.yml file
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2023-11-07 10:59:13 +00:00 |
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spherallic
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e1726d8515
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Disable decimal vertex positions since SRB2 doesn't support them
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2023-11-06 00:46:02 +01:00 |
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biwa
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501c2f952d
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Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
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2023-11-05 20:21:04 +01:00 |
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biwa
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d67894546c
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Updated ACC version for GZDoom to 1.60. Fixes #972
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2023-11-05 17:57:45 +01:00 |
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biwa
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305bcfec79
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Game Configurations: added missing UDMF properties to GZDoom's game configuration. Fixes #978
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2023-11-04 22:24:11 +01:00 |
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biwa
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28630b9777
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Game Configurations: added texture skewing options to the GZDoom game configurations
Visual Mode: added support for GZDoom style texture skewing
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2023-11-04 21:43:09 +01:00 |
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spherallic
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247ce2fec2
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Fix string arguments not being editable
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2023-10-28 00:53:21 +02:00 |
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biwa
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cf35ea2379
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Added game configuration for DSDADoom UDMF (provided by kraflab)
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2023-10-26 20:15:10 +02:00 |
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biwa
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aeea3c129e
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Eternity Engine Game Configuration: fixed an issue where UDMF sector properties were not labeled as unmanaged
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2023-10-25 21:20:19 +02:00 |
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biwa
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55725bd2bb
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Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
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2023-10-25 20:38:52 +02:00 |
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spherallic
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3f43145fc7
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Merge remote-tracking branch 'udb/master'
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2023-10-24 23:37:01 +02:00 |
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biwa
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af44086979
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Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
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2023-10-24 20:43:15 +02:00 |
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spherallic
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a2c0c40102
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Apply config-field-based controls to SRB2 editing forms
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2023-10-24 18:18:41 +02:00 |
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spherallic
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aea6808cee
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Merge remote-tracking branch 'udb/master'
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2023-10-24 16:28:55 +02:00 |
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biwa
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a88daa097d
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Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
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2023-10-24 15:57:49 +02:00 |
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biwa
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0a74ca24b6
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Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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2023-10-24 15:51:49 +02:00 |
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spherallic
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1fc96e9ad9
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Merge remote-tracking branch 'udb/master'
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2023-10-23 19:59:32 +02:00 |
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Derek MacDonald
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7536ea0f9d
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Fix sidedef "compresion" error message typo (#973)
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2023-10-22 08:37:49 +02:00 |
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biwa
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728eea84b2
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Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
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2023-10-21 16:11:35 +02:00 |
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biwa
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807df65279
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Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
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2023-10-21 14:45:42 +02:00 |
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spherallic
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946fef8fce
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Fix local brightness change not working properly with shadow-casting FOFs above
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2023-10-17 23:44:38 +02:00 |
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spherallic
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6bb4df359c
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Merge remote-tracking branch 'udb/master'
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2023-10-16 18:47:14 +02:00 |
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biwa
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ca6769b715
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Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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2023-10-14 22:30:29 +02:00 |
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biwa
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1f21b797cf
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UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
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2023-10-14 15:16:29 +02:00 |
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biwa
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ef444b5c8e
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2023-10-14 14:31:48 +02:00 |
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biwa
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f8ca89df6e
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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2023-10-14 14:30:35 +02:00 |
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biwa
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e97aa905eb
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
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spherallic
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867d5f3e0e
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Include SOC-related files in BuilderMono project
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2023-10-12 14:45:16 +02:00 |
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spherallic
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f26492fa65
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Do not clear all custom objects if one or more SOC/Lua scripts throws an error
Fix SOC errors being displayed as Lua errors
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2023-10-11 00:17:29 +02:00 |
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spherallic
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9948645e77
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Add support for flags alongside enum for argument info
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2023-10-10 21:10:43 +02:00 |
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spherallic
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e5cbadda91
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Post-UDB-merge fixes
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2023-10-10 15:53:11 +02:00 |
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spherallic
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f4506b22dc
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Merge remote-tracking branch 'udb/master'
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2023-10-10 14:23:59 +02:00 |
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spherallic
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24939e7de8
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Add SOC parser for level headers, plus some cleanup
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2023-10-10 14:05:59 +02:00 |
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pug stonks
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a9e05a0b2c
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Updated builder.sh to run the editor correctly when the script is started from another directory
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2023-10-08 09:21:51 +02:00 |
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biwa
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1f1f9937ae
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ZScript parser: added support for #region and #endregion. Fixes #958
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2023-10-07 17:51:07 +02:00 |
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biwa
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432be2a061
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Text file parser: fixed a problem where parsing could fail if the file ended with a comment without an trailing newline
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2023-10-07 15:31:21 +02:00 |
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biwa
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6e7eaf0359
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Game Configurations: fixed a crash when no default values for UDMF integer or floating point fields are set
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2023-10-07 09:24:29 +02:00 |
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biwa
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682c4b92bf
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Game Configurations: UDMF integer and floating point fields can now have default values other than 0
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2023-10-06 21:05:57 +02:00 |
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spherallic
|
e2e7afa733
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Add SOC parser for custom objects
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2023-10-06 19:23:48 +02:00 |
|
biwa
|
9d8ddfad35
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OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
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2023-10-03 19:23:03 +02:00 |
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biwa
|
7834bd1f15
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OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
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2023-10-03 19:18:33 +02:00 |
|
biwa
|
051d899db2
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GZDoom Game Configuration: fixed lightmap UDMF field names
GZDoom Game Configuration: fixed lightmap thing arguments for pulsing, flickering, and randomly flickering lights
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2023-10-03 15:11:02 +02:00 |
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biwa
|
fad0e8126d
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GZDoom Game Configuration: added lightmap UDMF properties for sidedefs
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2023-09-29 21:31:50 +02:00 |
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biwa
|
10c7594c63
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Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
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2023-09-29 21:19:18 +02:00 |
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biwa
|
2b40a08f13
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Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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2023-09-29 20:44:04 +02:00 |
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spherallic
|
9e19780bec
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UDMF config: reorganize things some more, using subfolders
|
2023-09-29 13:10:20 +02:00 |
|
spherallic
|
cca2949f6d
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Fix Lua scripts not being read from WAD files
|
2023-09-27 19:59:30 +02:00 |
|
spherallic
|
86422d7498
|
Retain argument values if new thing/line action has the same argument(s)
|
2023-09-26 15:13:22 +02:00 |
|
biwa
|
0a9837050a
|
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
|
2023-09-23 20:21:19 +02:00 |
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