mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
Add SOC parser for level headers, plus some cleanup
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parent
e2e7afa733
commit
24939e7de8
5 changed files with 146 additions and 16 deletions
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@ -312,6 +312,7 @@
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<Compile Include="Rendering\Vector4.cs" />
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<Compile Include="Rendering\VertexBuffer.cs" />
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<Compile Include="Rendering\VisualSlopeHandle.cs" />
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<Compile Include="SRB2\SOCLevelHeader.cs" />
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<Compile Include="SRB2\SOCMobjStructure.cs" />
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<Compile Include="SRB2\LuaMobjStructure.cs" />
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<Compile Include="SRB2\SOCParser.cs" />
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@ -471,6 +471,11 @@ namespace CodeImp.DoomBuilder.Data
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LoadInternalSprites();
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LoadInternalTextures(); //mxd
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// Load SRB2 map information from parsed level headers
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string mapname = General.Map.Options.LevelName.ToLowerInvariant();
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if (soc.MapHeaders.ContainsKey(mapname))
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mapinfo = soc.MapHeaders[mapname];
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//mxd. Load more stuff
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LoadReverbs();
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LoadSndSeq();
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@ -1866,7 +1871,6 @@ namespace CodeImp.DoomBuilder.Data
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data.Stream.Seek(0, SeekOrigin.Begin);
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lua.Parse(data, true);
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//mxd. DECORATE lumps are interdepandable. Can't carry on...
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if (lua.HasError)
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{
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lua.LogError();
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@ -1882,7 +1886,7 @@ namespace CodeImp.DoomBuilder.Data
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lua.ClearActors();
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}
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// sphere: This loads things from SRB2 Lua files.
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// sphere: This loads things and level headers from SRB2 SOC files.
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private void LoadSOCThings()
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{
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// Create new parser
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@ -1900,7 +1904,6 @@ namespace CodeImp.DoomBuilder.Data
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data.Stream.Seek(0, SeekOrigin.Begin);
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soc.Parse(data, true);
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//mxd. DECORATE lumps are interdepandable. Can't carry on...
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if (soc.HasError)
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{
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soc.LogError();
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@ -1984,7 +1987,7 @@ namespace CodeImp.DoomBuilder.Data
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ThingCategory cat = GetThingCategory(null, thingcategories, GetCategoryInfo(actor)); //mxd
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// Add new thing
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ThingTypeInfo t = new ThingTypeInfo(cat, actor); ;
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ThingTypeInfo t = new ThingTypeInfo(cat, actor);
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cat.AddThing(t);
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thingtypes.Add(t.Index, t);
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87
Source/Core/SRB2/SOCLevelHeader.cs
Normal file
87
Source/Core/SRB2/SOCLevelHeader.cs
Normal file
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@ -0,0 +1,87 @@
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Types;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public sealed class SOCLevelHeader
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{
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#region ================== Variables
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private MapInfo mapinfo;
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#endregion
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#region ================== Properties
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public MapInfo MapInfo { get { return mapinfo; } }
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#endregion
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#region ================== SOC level header parsing
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internal SOCLevelHeader(ZDTextParser zdparser)
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{
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mapinfo = new MapInfo();
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string levelname = "Unnamed map";
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int actnum = 0;
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bool nozone = false;
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SOCParser parser = (SOCParser)zdparser;
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// Now parse the contents of actor structure
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string line = parser.ReadLine();
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while (line != null)
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{
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line = parser.ReadLine();
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if (string.IsNullOrEmpty(line) || line.StartsWith("\n")) break;
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if (line.StartsWith("#")) continue;
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line = line.Split(new char[] { '#' })[0];
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string[] tokens = line.Split(new char[] { '=' });
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if (tokens.Length != 2)
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{
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parser.ReportError("Invalid line");
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return;
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}
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tokens[0] = tokens[0].Trim().ToLowerInvariant();
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tokens[1] = tokens[1].Trim();
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//mxd. Translate scale to xscale and yscale
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switch (tokens[0])
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{
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case "levelname":
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levelname = tokens[1];
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break;
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case "act":
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actnum = int.Parse(tokens[1]);
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break;
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case "nozone":
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string value = tokens[1].ToLowerInvariant();
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nozone = (value.StartsWith("t") || value.StartsWith("y"));
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break;
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case "skynum":
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mapinfo.Sky1 = "SKY" + tokens[1];
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break;
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default:
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break;
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}
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}
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mapinfo.Title = levelname + (nozone ? "" : " Zone") + (actnum > 0 ? ", Act " + actnum : "");
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}
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#endregion
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}
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}
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@ -12,7 +12,7 @@ namespace CodeImp.DoomBuilder.ZDoom
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public sealed class SOCMobjStructure : ActorStructure
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{
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#region ================== SOC Actor Structure parsing
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#region ================== SOC Mobj Structure parsing
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internal SOCMobjStructure(ZDTextParser zdparser, string objname)
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{
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@ -19,10 +19,9 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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@ -49,6 +48,7 @@ namespace CodeImp.DoomBuilder.ZDoom
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// SRB2 mobjs
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private Dictionary<int, ActorStructure> mobjs;
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private Dictionary<string, MapInfo> mapheaders;
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//mxd. Includes tracking
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private HashSet<string> parsedlumps;
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@ -67,6 +67,7 @@ namespace CodeImp.DoomBuilder.ZDoom
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/// All mobjs that are supported by the current game.
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/// </summary>
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public ICollection<ActorStructure> Mobjs { get { return mobjs.Values; } }
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public Dictionary<string, MapInfo> MapHeaders { get { return mapheaders; } }
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#endregion
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@ -87,7 +88,7 @@ namespace CodeImp.DoomBuilder.ZDoom
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public void Dispose()
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{
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mobjs = null;
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mapheaders = null;
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isdisposed = true;
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}
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@ -124,9 +125,6 @@ namespace CodeImp.DoomBuilder.ZDoom
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if (!string.IsNullOrEmpty(token))
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{
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string objname = null;
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//General.WriteLogLine("token = " + token);
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token = token.ToLowerInvariant();
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// SOC object
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@ -136,11 +134,9 @@ namespace CodeImp.DoomBuilder.ZDoom
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token = ReadToken();
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if (!token.ToUpper().StartsWith("MT_"))
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{
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continue;
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}
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objname = token;
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string objname = token;
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// Read actor structure
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ActorStructure mobj = new SOCMobjStructure(this, objname);
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@ -154,8 +150,15 @@ namespace CodeImp.DoomBuilder.ZDoom
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SkipWhitespace(true, true);
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token = ReadToken();
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if (!(token.Length > 2))
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General.WriteLogLine("Map token: MAP" + token);
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string mapname = GetMapName(token);
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if (mapname == null)
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continue;
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SOCLevelHeader levelheader = new SOCLevelHeader(this);
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if (this.HasError) return false;
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mapheaders[mapname.ToLowerInvariant()] = levelheader.MapInfo;
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}
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}
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}
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{
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// Initialize
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mobjs = new Dictionary<int, ActorStructure>();
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mapheaders = new Dictionary<string, MapInfo>();
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parsedlumps = new HashSet<string>(StringComparer.OrdinalIgnoreCase); //mxd
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}
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private string GetMapName(string number)
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{
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if (int.TryParse(number, NumberStyles.Integer, CultureInfo.InvariantCulture, out int n))
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return ConvertToExtendedMapNum(n);
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else
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{
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if (number.Length != 2 || number[0] < 'A' || number[0] > 'Z' || !((number[1] >= '0' && number[1] <= '9') || (number[1] >= 'A' && number[1] <= 'Z')))
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{
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//ReportError("Invalid level number");
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return null;
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}
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return "MAP" + number;
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}
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}
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private string ConvertToExtendedMapNum(int n)
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{
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if (n <= 0 || n > 1035)
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{
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//ReportError("Invalid level number");
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return null;
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}
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if (n < 10)
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return "MAP0" + n;
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if (n < 100)
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return "MAP" + n.ToString();
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int x = n - 100;
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int p = x / 36;
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int q = x % 36;
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char a = (char)('A' + p);
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char b = (q < 10) ? (char)('0' + q) : (char)('A' + q - 10);
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return "MAP" + String.Concat(a, b);
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}
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#endregion
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}
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}
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