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Fix local brightness change not working properly with shadow-casting FOFs above
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@ -403,7 +403,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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vs.UpdateSectorGeometry(true);
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}
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// This is actual floor of a sector with extrafloors
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else if (level != null && Sector.ExtraFloors.Count > 0 && !Sector.ExtraFloors[0].ExtraFloor.Floor.restrictlighting && !Sector.ExtraFloors[0].ExtraFloor.Floor.disablelighting)
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else if (!local && level != null && Sector.ExtraFloors.Count > 0 && !Sector.ExtraFloors[0].ExtraFloor.Floor.restrictlighting && !Sector.ExtraFloors[0].ExtraFloor.Floor.disablelighting)
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{
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Sector.ExtraFloors[0].OnChangeTargetBrightness(up, local);
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}
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