A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2023-10-14 14:30:35 +02:00
.github/workflows Updated CI 2022-02-27 17:23:59 +01:00
Build GZDoom Game Configuration: fixed lightmap UDMF field names 2023-10-03 15:11:02 +02:00
Documents
Help
Setup Fixed missing files in installer script 2022-11-13 11:56:02 +01:00
Source Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969) 2023-10-14 14:30:35 +02:00
UpdaterConfig - Further improvements to the installer and updating process 2022-03-13 16:51:56 +01:00
.gitignore
build_git_generic.cmd - Further improvements to the installer and updating process 2022-03-13 16:51:56 +01:00
build_git_x64 - experimental.cmd
build_git_x64.cmd
build_git_x86.cmd
build_setup_x64.cmd
build_setup_x86.cmd
builder.sh Updated builder.sh to run the editor correctly when the script is started from another directory 2023-10-08 09:21:51 +02:00
Builder.sln
Builder.sln.DotSettings.user
BuilderMono.sln
ChangelogMaker.exe
Clean Rebuild.bat
Compile Help.bat
fixpermissions.cmd
LICENSE.txt
Makefile
README.md
VersionFromEXE.exe
VersionFromGIT.exe

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.2 support

Required software on Windows:

Building on Linux:

These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.

Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono. The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
  • Install additional required packages: sudo apt install make g++ git libx11-dev mesa-common-dev
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateDoomBuilder directory in the current directory): git clone https://github.com/jewalky/UltimateDoomBuilder.git
  • Compile UDB: cd UltimateDoomBuilder && make
  • Run UDB: cd Build && ./builder

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)