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Game Configurations: UDMF integer and floating point fields can now have default values other than 0
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parent
9d8ddfad35
commit
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2 changed files with 21 additions and 1 deletions
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@ -16,6 +16,7 @@
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Config;
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using System;
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using System.Globalization;
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@ -33,6 +34,7 @@ namespace CodeImp.DoomBuilder.Types
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#region ================== Variables
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private double value;
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private double defaultvalue;
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#endregion
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@ -42,6 +44,18 @@ namespace CodeImp.DoomBuilder.Types
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#region ================== Methods
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public override void SetupArgument(TypeHandlerAttribute attr, ArgumentInfo arginfo)
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{
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defaultvalue = (double)arginfo.DefaultValue;
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base.SetupArgument(attr, arginfo);
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}
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public override void SetupField(TypeHandlerAttribute attr, UniversalFieldInfo fieldinfo)
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{
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defaultvalue = fieldinfo == null ? 0.0 : (double)fieldinfo.Default;
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base.SetupField(attr, fieldinfo);
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}
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public override void SetValue(object value)
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{
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// Null?
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@ -87,7 +101,7 @@ namespace CodeImp.DoomBuilder.Types
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public override object GetDefaultValue()
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{
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return 0.0;
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return defaultvalue;
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}
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#endregion
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@ -51,6 +51,12 @@ namespace CodeImp.DoomBuilder.Types
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base.SetupArgument(attr, arginfo);
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}
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public override void SetupField(TypeHandlerAttribute attr, UniversalFieldInfo fieldinfo)
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{
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defaultvalue = fieldinfo == null ? 0 : (int)fieldinfo.Default;
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base.SetupField(attr, fieldinfo);
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}
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public override void SetValue(object value)
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{
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// Null?
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