Commit graph

  • f827a50d3f Ugly, sinful reversions of bugfixes RedEnchilada 2015-12-11 22:40:19 -0600
  • 6ee0398a1f Fix NetVars hook RedEnchilada 2015-12-11 22:38:58 -0600
  • c9e7467817 Thokker-relevant tiny tweaks RedEnchilada 2015-12-06 20:00:44 -0600
  • 4721c180c4 Make SDL2 compile on a normal setup RedEnchilada 2015-12-06 16:00:22 -0600
  • 30d2b8cb4f MI's slope compiling fixes RedEnchilada 2015-12-06 15:57:44 -0600
  • e0e9c7c172 Added missing SHORT macros around these variables, they're needed for big-endian builds to use these properly Monster Iestyn 2015-12-01 22:38:57 +0000
  • bb9488f2a2 Removed a few old OpenGL-specific hacks that compensated for lack of dispoffset Monster Iestyn 2015-11-23 21:04:33 +0000
  • 30ef257050 dispoffset now works in OpenGL Monster Iestyn 2015-11-23 17:01:10 +0000
  • f6eac1a6ac large dispoffset values no longer cause sprites to be distorted Monster Iestyn 2015-11-23 16:39:32 +0000
  • 4e2cc2c200 Fixed more logic bugs. Yukita Mayako 2015-11-10 20:45:53 -0500
  • 24ab56691e Fixed spr2 freslot logic bug. Yukita Mayako 2015-11-10 20:33:01 -0500
  • 2b6e65f122 Added missing comma to COLOR_ENUMS string array after "ROSY". Yukita Mayako 2015-11-09 16:45:35 -0500
  • ca7151f1c2 Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette Yukita Mayako 2015-11-09 14:34:26 -0500
  • fed463f1d2 NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is) Monster Iestyn 2015-11-08 17:50:05 +0000
  • 5409367a5f Define TRANSPARENTPIXEL as 255 in asm files wolfy852 2015-11-07 15:32:11 -0600
  • 1ed5407821 update stuff wolfy852 2015-11-07 13:56:21 -0600
  • 77f118dd2f Removed dummied-out Pope XVI code Monster Iestyn 2015-11-06 14:23:06 +0000
  • 14e8ac702f Added freeslots for SPR2. Yukita Mayako 2015-10-31 14:45:42 -0400
  • b94fc008ab doomtype.h tweaks Monster Iestyn 2015-10-21 16:01:16 +0100
  • ac24ce234f If this isn't an accidental copy+paste then I'd be very surprised Monster Iestyn 2015-10-21 15:40:59 +0100
  • e0deaaf3ff From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so... Monster Iestyn 2015-10-21 15:32:50 +0100
  • 98ad63eb06 Partial undo of what I did last commit to make Inu happy again. Monster Iestyn 2015-10-12 15:10:43 +0100
  • 165aec3d34 FF_TRANSSHIFT is meant for transmaps linked to states, not anything else! Monster Iestyn 2015-10-11 22:23:40 +0100
  • 08c0c7676c Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit. Monster Iestyn 2015-10-11 21:01:04 +0100
  • a9b96a1668 Replaced the old finetangent[] with a new more accurate one I made using a Python script. Monster Iestyn 2015-10-11 14:05:05 +0100
  • fdc2c3adcd Fix up lib_finetangent so tan() returns values starting from "0" in Lua (finetangent itself hasn't been touched) Monster Iestyn 2015-10-10 21:21:16 +0100
  • d4976d677f Move finecosine[] declaration to where it really belongs in the source code Monster Iestyn 2015-10-10 20:30:29 +0100
  • 79aaa00d14 Merge remote-tracking branch 'private/slopes-compile-fix' into private Alam Ed Arias 2015-10-10 14:20:43 -0400
  • 368b458eee We can compile the slopes code now, yay! My brain hurts. Monster Iestyn 2015-10-10 17:57:35 +0100
  • d7b402e3c4 More cleanup, most notably dumping ring spilling code in P_RingDamage Monster Iestyn 2015-10-06 22:05:32 +0100
  • a84c2c6081 Some cleanup and reordering Monster Iestyn 2015-10-06 21:14:11 +0100
  • 31b2919847 Added a "damagetype" argument to P_ShieldDamage. We don't use MT_NULL to hack in damage for sector specials anymore, after all. Monster Iestyn 2015-10-05 20:18:45 +0100
  • 175561cc7f Check if God mode is one before even going to NiGHTS or player vs player damaging code or whatever. Monster Iestyn 2015-10-05 17:13:34 +0100
  • 210757f27b Removed the removal of SF_SUPER from skins other than Sonic Monster Iestyn 2015-10-02 13:45:51 +0100
  • 7dcf0d3d09 Fix an error from match-balancing being merged in. Apparently match-balancing also doesn't have a prototype for P_StealPlayerScore for whatever reason. Monster Iestyn 2015-10-01 20:02:44 +0100
  • ba77b235d1 Merge branch 'match-rebalancing' into damage-control Yukita Mayako 2015-09-30 20:40:27 -0400
  • 1b23eb36aa MMZ Enemies Pinball Turret CHROME (Calling Heaven's Righteousness Onto Malicious Entities) Sryder13 2015-09-27 17:01:28 +0100
  • 6cde169c58 Merge branch 'public_next' into private Alam Ed Arias 2015-09-26 22:10:59 -0400
  • 93c31b5b72 Merge branch 'angles' into 'next' Nipples the Enchilada 2015-09-26 18:51:34 -0400
  • 773e5fbda6 Fix sloped FOF/ground weirdness ( STJr/SRB2Internal#26 ) RedEnchilada 2015-09-24 15:35:55 -0500
  • 6ad1086128 Merge branch 'public_next' into master Alam Ed Arias 2015-09-03 15:58:16 -0400
  • 3917b02132 Merge branch 'angles' into 'next' Alam Ed Arias 2015-09-03 15:57:01 -0400
  • eb4de823e9 Merge branch 'public_next' into master Alam Ed Arias 2015-09-03 13:55:29 -0400
  • 04c1a507ba Merge remote-tracking branch 'public/hotfix-hook_NetVars' into next Alam Ed Arias 2015-09-03 13:54:12 -0400
  • 52e2087ee7 Fixed NetVars hook mistakenly assuming index starts from 0. Yukita Mayako 2015-09-03 13:13:55 -0400
  • f43a7e09eb Merge branch 'F-key-menu-hotfix' into 'next' Alam Ed Arias 2015-09-01 22:58:13 -0400
  • 775ccde424 Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown Monster Iestyn 2015-09-01 12:45:26 +0100
  • 0f038f9a3b Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown Monster Iestyn 2015-09-01 12:45:26 +0100
  • 9155fd6c14 Fix unexpected behavior with colormaps in sloped sectors RedEnchilada 2015-08-24 22:09:19 -0500
  • 7092a24acd Merge branch 'new-animations' into 'master' Yukita Mayako 2015-08-22 10:05:02 -0400
  • 2fb03a7cff Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into angles Yukita Mayako 2015-08-22 09:52:11 -0400
  • 96c71c68c8 remove NEED_FIXED_VECTOR and fix angelchk testcase Alam Ed Arias 2015-08-21 21:27:20 -0400
  • c64e4d58b7 git warning: new blank line at EOF Alam Ed Arias 2015-08-21 20:47:00 -0400
  • f3d40c34a0 git warning: trailing whitespace Alam Ed Arias 2015-08-21 20:46:41 -0400
  • d5884a6957 Add Chee to credits RedEnchilada 2015-08-21 18:23:37 -0500
  • 5a033181b8 Metal Sonic Flash Sryder13 2015-08-21 20:17:11 +0100
  • d0d19e684c Change Lavender, Azure, Blue Sryder13 2015-08-21 18:34:21 +0100
  • 6de053a835 Merge branch 'STJr/angles' into ems-rebuild yellowtd 2015-08-19 00:34:44 -0400
  • 6bc1a5fdef Okay, major overhaul time! *player->health (formerly the "HUD" health) is now to be known as player->rings, and now acts as the player's actual ring count *player->mo->health (formerly rings + 1) is now always 1 when alive, regardless of ring count; if player with rings is damaged, this is untouched Monster Iestyn 2015-08-15 21:07:16 +0100
  • c16d466483 Merge remote-tracking branch 'public_next' into master Alam Ed Arias 2015-08-15 10:16:27 -0400
  • 14bb811d25 Merge branch 'fixing-two-gametypes-noone-cares-about' into 'next' Alam Ed Arias 2015-08-15 10:04:11 -0400
  • f8b439769a Fixed Tag and H&S getting each other's suicide behaviors by mistake. Monster Iestyn 2015-08-15 13:00:49 +0100
  • fbda813155 whitespace cleanup from merge Alam Ed Arias 2015-08-14 18:32:30 -0400
  • c0ae3fa895 Merge remote-tracking branch 'private/public_next' into private_master Alam Ed Arias 2015-08-14 18:26:33 -0400
  • 79ecbc407e Merge branch 'pointtoangle-fix' into 'next' Alam Ed Arias 2015-08-14 18:10:33 -0400
  • 8f8fbf0ccf Merge branch 'spring-fixes' into 'next' Alam Ed Arias 2015-08-14 18:09:44 -0400
  • 4369ba2a21 Merge branch 'master' into damage-control Monster Iestyn 2015-08-14 19:01:41 +0100
  • ee4a3fffee Merge branch 'polyobj-setup-fixes' into 'master' Monster Iestyn 2015-08-14 13:48:37 -0400
  • 2818b2a144 Merge branch 'rerevert-unreversion-of-reversion' into 'master' Nipples the Enchilada 2015-08-14 11:34:49 -0400
  • 8cde0121d0 Remove the switch-to-seestate behavior in P_DamageMobj. Monster Iestyn 2015-08-14 15:55:24 +0100
  • b449bd826a Rewrote A_SetTargetsTarget to be more sensible and efficient Monster Iestyn 2015-08-13 19:42:00 +0100
  • 66b7597e87 Derp, disabling Polyobj_findExplicit apparently blocked off the one thing preventing ERZ2 from crashing before (since it has rogue spawn points without actual First Lines to go with them, for whatever reason) Monster Iestyn 2015-08-13 16:59:32 +0100
  • 50b5e978cc Support ceiling/backsector vertex slopes RedEnchilada 2015-08-03 23:09:50 -0500
  • 1f5fc04d60 Add vertex slopes RedEnchilada 2015-08-03 22:15:59 -0500
  • c7b6cd705f Separate P_LoadThings into two functions to make the next commit cleaner RedEnchilada 2015-08-03 19:27:10 -0500
  • 14ea936f74 Sync mobj->standingslope in netgames RedEnchilada 2015-08-03 18:06:42 -0500
  • 51284c01d8 Start using slope flags/id in creation process RedEnchilada 2015-08-03 17:39:33 -0500
  • 049bbce5c0 Add data to slope struct that will be useful later RedEnchilada 2015-08-03 17:37:50 -0500
  • 6026fa42eb Add masked FOF slopes (+other rendering tweaks) RedEnchilada 2015-08-03 14:47:05 -0500
  • 6d3e318a0c Revert "Guess what major breaking-news bug I just fixed B)" RedEnchilada 2015-04-08 20:50:49 -0500
  • d050a60f36 Change a few colours. Sryder13 2015-08-03 02:01:56 +0100
  • fa935be129 Fixed the issue where diagonal springs couldn't teleport you to their centers anymore (guess whose fault that was! =D ). Basically I just made P_DoSpring boolean, which probably could be useful to Lua peeps as well. (it returns true if you were sprung, false if not) Monster Iestyn 2015-07-28 19:28:51 +0100
  • cc3d3a67e6 Colour Changing MD2s I don't know how I can move my old branch over so I've just created a new one. Sryder13 2015-07-26 20:14:47 +0100
  • 079f02ca69 Fix Peridot Sryder13 2015-07-25 14:10:52 +0100
  • 5209787ebd Rename Colours Sryder13 2015-07-25 14:07:05 +0100
  • 14b157b98d Fix yellow Sryder13 2015-07-25 13:35:11 +0100
  • c6c67d45b0 Fix Purple Sryder13 2015-07-25 00:14:50 +0100
  • 9847668863 New Colours Sryder13 2015-07-24 23:39:53 +0100
  • 1dd28ef15a Rearange colours to be in more correct order Sryder13 2015-07-23 22:57:54 +0100
  • 721a5f9b4b Default Translation color + Neon Green change Sryder13 2015-07-23 21:43:30 +0100
  • e054f4b6c6 Drawfills and Console All relevant DrawFills had colours changed. Console background colour changed. Text colourmapping changed. Sryder13 2015-07-23 18:56:05 +0100
  • 70d0595817 Update colour changes More correct colour ranges. Added Rosewood. Added Super Sonic Colours (No Super Tails or Knuckles, at least not yet). Sryder13 2015-07-23 17:58:52 +0100
  • 0d357adb52 Base colour changes Default colours before new colours are potentially added. Rosewood is the same as orange and will likely be removed. Sryder13 2015-07-23 00:03:31 +0100
  • e14e619acf Update d_main.c yellowtd 2015-07-04 05:07:10 -0400
  • 5a6832f197 Only give shadows to grabbable parts of CMZ chains wolfy852 2015-07-01 09:55:46 -0500
  • 56e2b4106d Merge remote-tracking branch 'STJr/angles' into ems-rebuild yellowtd 2015-06-25 12:31:40 -0400
  • 22433bcb54 Merge branch 'new-animations' into 'master' Alam Ed Arias 2015-06-22 09:59:39 -0400
  • 6138845930 Removed all "-1"s from R_PointToAngle and R_PointToAngle2, in order to allow ALL basic compass directions at the least to be given the right angle by these functions. Monster Iestyn 2015-06-21 16:58:34 +0100
  • 8ee628b490 Modify white shadows to change state instead of frame wolfy852 2015-06-19 19:17:36 -0500
  • 96241866bf Fix Super float anim bug. Yukita Mayako 2015-06-19 01:55:13 -0400