Merge remote-tracking branch 'STJr/angles' into ems-rebuild
|
@ -3,6 +3,10 @@ project(SRB2
|
|||
VERSION 2.1.14
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
|
||||
# Set up CMAKE path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
|
@ -44,7 +48,7 @@ macro(copy_files_to_build_dir target dlllist_var)
|
|||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${dlllist_item}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/${dllname}
|
||||
$<TARGET_FILE_DIR:${target}>/${dllname}
|
||||
)
|
||||
endforeach()
|
||||
endif()
|
||||
|
@ -58,10 +62,6 @@ else()
|
|||
set(SRB2_SYSTEM_BITS 32)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
message(WARNING "!! MSVC BUILDS OF SRB2 CANNOT PLAY MULTIPLAYER !! You're more than welcome to try and fix this!")
|
||||
endif()
|
||||
|
||||
# OS macros
|
||||
if (UNIX)
|
||||
add_definitions(-DUNIXCOMMON)
|
||||
|
@ -85,6 +85,9 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
|||
endif()
|
||||
endif()
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
|
||||
# Set EXE names so the assets CMakeLists can refer to its target
|
||||
set(SRB2_SDL2_EXE_NAME srb2)
|
||||
set(SRB2_WIN_EXE_NAME srb2dd)
|
||||
|
@ -98,7 +101,9 @@ add_subdirectory(assets)
|
|||
## config.h generation
|
||||
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
|
||||
include(GitUtilities)
|
||||
git_describe(SRB2_COMP_REVISION "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
git_describe(SRB2_GIT_DESCRIBE "${CMAKE_SOURCE_DIR}")
|
||||
git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
|
||||
set(SRB2_COMP_REVISION "${SRB2_GIT_DESCRIBE}-<${SRB2_GIT_BRANCH}>")
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
|
||||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
|
433
SRB2.cbp
|
@ -154,8 +154,8 @@ HW3SOUND for 3D hardware sound support
|
|||
<Add directory="libs/gme/include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="SDL" />
|
||||
<Add library="SDL_mixer" />
|
||||
<Add library="SDL2" />
|
||||
<Add library="SDL2_mixer" />
|
||||
<Add library="advapi32" />
|
||||
<Add library="kernel32" />
|
||||
<Add library="msvcrt" />
|
||||
|
@ -200,8 +200,8 @@ HW3SOUND for 3D hardware sound support
|
|||
<Add directory="libs/gme/include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="SDL" />
|
||||
<Add library="SDL_mixer" />
|
||||
<Add library="SDL2" />
|
||||
<Add library="SDL2_mixer" />
|
||||
<Add library="advapi32" />
|
||||
<Add library="kernel32" />
|
||||
<Add library="msvcrt" />
|
||||
|
@ -4141,283 +4141,170 @@ HW3SOUND for 3D hardware sound support
|
|||
<Option target="Debug Mingw64/DirectX" />
|
||||
<Option target="Release Mingw64/DirectX" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/IMG_xpm.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compile="0" />
|
||||
<Option link="0" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/dosstr.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/endtxt.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/endtxt.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/filters.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/filters.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/hq2x.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/hq2x.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/interp.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/lq2x.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/lq2x.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/main.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compile="0" />
|
||||
<Option link="0" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/hwsym_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/hwsym_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_cdmus.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_main.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_net.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_system.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_video.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/mixer_sound.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/ogl_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/ogl_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/sdl_sound.c">
|
||||
<Unit filename="src/sdl2/IMG_xpm.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/sdlmain.h">
|
||||
<Unit filename="src/sdl2/SDL_icon.xpm">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/dosstr.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/endtxt.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/endtxt.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/hwsym_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/hwsym_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_cdmus.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_main.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_net.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_system.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_ttf.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_ttf.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_video.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/mixer_sound.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/ogl_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/ogl_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/sdl_sound.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/sdlmain.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sounds.c">
|
||||
<Option compilerVar="CC" />
|
||||
|
@ -4590,13 +4477,13 @@ HW3SOUND for 3D hardware sound support
|
|||
</Unit>
|
||||
<Unit filename="src/vid_copy.s">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compiler="avrgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="ppcgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gnu_gcc_compiler_for_mingw32" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gnu_gcc_compiler_for_mingw64" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="armelfgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="tricoregcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="ppcgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="avrgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gnu_gcc_compiler_for_mingw64" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
|
|
|
@ -26,7 +26,7 @@ endforeach()
|
|||
# Installation
|
||||
|
||||
if(CLANG)
|
||||
get_target_property(outname ${SRB2_SDL2_EXE_NAME} OUTPUT_NAME)
|
||||
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
|
||||
install(FILES ${SRB2_ASSET_ALL}
|
||||
DESTINATION "${outname}.app/Contents/Resources"
|
||||
)
|
||||
|
|
|
@ -27,7 +27,6 @@ find_library(SDL2_LIBRARY
|
|||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
|
||||
# set include dir variables
|
||||
set(SDL2_PROCESS_INCLUDES SDL2_INCLUDE_DIR)
|
||||
set(SDL2_PROCESS_LIBS SDL2_LIBRARY)
|
||||
|
|
|
@ -14,9 +14,18 @@ function(git_describe variable path)
|
|||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
#if(NOT result EQUAL 0)
|
||||
# set(${variable} "GITERROR-${result}-NOTFOUND" CACHE STRING "revision" FORCE)
|
||||
#endif()
|
||||
|
||||
set(${variable} "${output}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_current_branch variable path)
|
||||
execute_process(COMMAND ${GIT_EXECUTABLE} "symbolic-ref" "--short" "HEAD"
|
||||
WORKING_DIRECTORY "${path}"
|
||||
RESULT_VARIABLE result
|
||||
OUTPUT_VARIABLE output
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(${variable} "${output}" PARENT_SCOPE)
|
||||
endfunction()
|
|
@ -34,32 +34,6 @@ set(SRB2_CORE_SOURCES
|
|||
m_random.c
|
||||
md5.c
|
||||
mserv.c
|
||||
p_ceilng.c
|
||||
p_enemy.c
|
||||
p_fab.c
|
||||
p_floor.c
|
||||
p_inter.c
|
||||
p_lights.c
|
||||
p_map.c
|
||||
p_maputl.c
|
||||
p_mobj.c
|
||||
p_polyobj.c
|
||||
p_saveg.c
|
||||
p_setup.c
|
||||
p_sight.c
|
||||
p_spec.c
|
||||
p_telept.c
|
||||
p_tick.c
|
||||
p_user.c
|
||||
r_bsp.c
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_main.c
|
||||
r_plane.c
|
||||
r_segs.c
|
||||
r_sky.c
|
||||
r_splats.c
|
||||
r_things.c
|
||||
s_sound.c
|
||||
screen.c
|
||||
sounds.c
|
||||
|
@ -124,15 +98,30 @@ set(SRB2_CORE_HEADERS
|
|||
md5.h
|
||||
mserv.h
|
||||
p5prof.h
|
||||
p_local.h
|
||||
p_maputl.h
|
||||
p_mobj.h
|
||||
p_polyobj.h
|
||||
p_pspr.h
|
||||
p_saveg.h
|
||||
p_setup.h
|
||||
p_spec.h
|
||||
p_tick.h
|
||||
s_sound.h
|
||||
screen.h
|
||||
sounds.h
|
||||
st_stuff.h
|
||||
tables.h
|
||||
v_video.h
|
||||
w_wad.h
|
||||
y_inter.h
|
||||
z_zone.h
|
||||
|
||||
config.h.in
|
||||
)
|
||||
|
||||
set(SRB2_CORE_RENDER_SOURCES
|
||||
r_bsp.c
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_main.c
|
||||
r_plane.c
|
||||
r_segs.c
|
||||
r_sky.c
|
||||
r_splats.c
|
||||
r_things.c
|
||||
|
||||
r_bsp.h
|
||||
r_data.h
|
||||
r_defs.h
|
||||
|
@ -145,82 +134,78 @@ set(SRB2_CORE_HEADERS
|
|||
r_splats.h
|
||||
r_state.h
|
||||
r_things.h
|
||||
s_sound.h
|
||||
screen.h
|
||||
sounds.h
|
||||
st_stuff.h
|
||||
tables.h
|
||||
v_video.h
|
||||
w_wad.h
|
||||
y_inter.h
|
||||
z_zone.h
|
||||
)
|
||||
|
||||
set(SRB2_CORE_GAME_SOURCES
|
||||
p_ceilng.c
|
||||
p_enemy.c
|
||||
p_fab.c
|
||||
p_floor.c
|
||||
p_inter.c
|
||||
p_lights.c
|
||||
p_map.c
|
||||
p_maputl.c
|
||||
p_mobj.c
|
||||
p_polyobj.c
|
||||
p_saveg.c
|
||||
p_setup.c
|
||||
p_sight.c
|
||||
p_slopes.c
|
||||
p_spec.c
|
||||
p_telept.c
|
||||
p_tick.c
|
||||
p_user.c
|
||||
|
||||
p_local.h
|
||||
p_maputl.h
|
||||
p_mobj.h
|
||||
p_polyobj.h
|
||||
p_pspr.h
|
||||
p_saveg.h
|
||||
p_setup.h
|
||||
p_slopes.h
|
||||
p_spec.h
|
||||
p_tick.h
|
||||
)
|
||||
|
||||
if(NOT CLANG)
|
||||
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
|
||||
endif()
|
||||
|
||||
prepend_sources(SRB2_CORE_SOURCES)
|
||||
prepend_sources(SRB2_CORE_HEADERS)
|
||||
prepend_sources(SRB2_CORE_RENDER_SOURCES)
|
||||
prepend_sources(SRB2_CORE_GAME_SOURCES)
|
||||
|
||||
set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h)
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
|
||||
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
|
||||
|
||||
set(SRB2_HWRENDER_SOURCES
|
||||
hardware/hw_bsp.c
|
||||
hardware/hw_cache.c
|
||||
hardware/hw_draw.c
|
||||
hardware/hw_light.c
|
||||
hardware/hw_main.c
|
||||
hardware/hw_md2.c
|
||||
hardware/hw_trick.c
|
||||
)
|
||||
|
||||
set (SRB2_HWRENDER_HEADERS
|
||||
hardware/hw_data.h
|
||||
hardware/hw_defs.h
|
||||
hardware/hw_dll.h
|
||||
hardware/hw_drv.h
|
||||
hardware/hw_glide.h
|
||||
hardware/hw_glob.h
|
||||
hardware/hw_light.h
|
||||
hardware/hw_main.h
|
||||
hardware/hw_md2.h
|
||||
)
|
||||
|
||||
prepend_sources(SRB2_HWRENDER_SOURCES)
|
||||
prepend_sources(SRB2_HWRENDER_HEADERS)
|
||||
|
||||
set(SRB2_R_OPENGL_SOURCES
|
||||
hardware/r_opengl/r_opengl.c
|
||||
)
|
||||
|
||||
set(SRB2_R_OPENGL_HEADERS
|
||||
hardware/r_opengl/r_opengl.h
|
||||
)
|
||||
|
||||
prepend_sources(SRB2_R_OPENGL_SOURCES)
|
||||
prepend_sources(SRB2_R_OPENGL_HEADERS)
|
||||
|
||||
set(SRB2_ASM_SOURCES
|
||||
vid_copy.s
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/vid_copy.s
|
||||
)
|
||||
|
||||
set(SRB2_NASM_SOURCES
|
||||
tmap_mmx.nas
|
||||
tmap.nas
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tmap_mmx.nas
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tmap.nas
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
list(APPEND SRB2_NASM_SOURCES tmap_vc.nas)
|
||||
list(APPEND SRB2_NASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/tmap_vc.nas)
|
||||
endif()
|
||||
|
||||
set(SRB2_NASM_OBJECTS
|
||||
tmap_mmx.obj
|
||||
tmap.obj
|
||||
${CMAKE_CURRENT_BINARY_DIR}/tmap_mmx.obj
|
||||
${CMAKE_CURRENT_BINARY_DIR}/tmap.obj
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
list(APPEND SRB2_NASM_OBJECTS tmap_vc.obj)
|
||||
list(APPEND SRB2_NASM_OBJECTS ${CMAKE_CURRENT_BINARY_DIR}/tmap_vc.obj)
|
||||
endif()
|
||||
|
||||
prepend_sources(SRB2_ASM_SOURCES)
|
||||
prepend_sources(SRB2_NASM_SOURCES)
|
||||
source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
|
||||
|
||||
|
||||
### Configuration
|
||||
|
@ -229,11 +214,11 @@ set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL
|
|||
set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
|
||||
"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
|
||||
set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
|
||||
"Enable zlib support")
|
||||
"Enable zlib support.")
|
||||
set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
|
||||
"Enable GME support")
|
||||
"Enable GME support.")
|
||||
set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
|
||||
"Enable hardware rendering through OpenGL")
|
||||
"Enable hardware rendering through OpenGL.")
|
||||
set(SRB2_CONFIG_USEASM OFF CACHE BOOL
|
||||
"Enable NASM tmap implementation for software mode speedup.")
|
||||
set(SRB2_CONFIG_YASM OFF CACHE BOOL
|
||||
|
@ -267,6 +252,8 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
|||
prepend_sources(SRB2_LUA_SOURCES)
|
||||
prepend_sources(SRB2_LUA_HEADERS)
|
||||
|
||||
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
|
||||
|
||||
set(SRB2_BLUA_SOURCES
|
||||
blua/lapi.c
|
||||
blua/lauxlib.c
|
||||
|
@ -318,8 +305,11 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
|||
blua/lvm.h
|
||||
blua/lzio.h
|
||||
)
|
||||
|
||||
prepend_sources(SRB2_BLUA_SOURCES)
|
||||
prepend_sources(SRB2_BLUA_HEADERS)
|
||||
|
||||
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_GME})
|
||||
|
@ -355,6 +345,36 @@ endif()
|
|||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
add_definitions(-DHWRENDER)
|
||||
set(SRB2_HWRENDER_SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c
|
||||
)
|
||||
|
||||
set (SRB2_HWRENDER_HEADERS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
|
||||
)
|
||||
|
||||
set(SRB2_R_OPENGL_SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.c
|
||||
)
|
||||
|
||||
set(SRB2_R_OPENGL_HEADERS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
|
@ -384,10 +404,6 @@ endif()
|
|||
|
||||
# Targets
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
add_subdirectory(win32)
|
||||
endif()
|
||||
|
||||
# Compatibility flag with later versions of GCC
|
||||
# We should really fix our code to not need this
|
||||
if(NOT CLANG AND NOT MSVC)
|
||||
|
@ -396,4 +412,23 @@ endif()
|
|||
|
||||
add_definitions(-DCMAKECONFIG)
|
||||
|
||||
#add_library(SRB2Core STATIC
|
||||
# ${SRB2_CORE_SOURCES}
|
||||
# ${SRB2_CORE_HEADERS}
|
||||
# ${SRB2_CORE_RENDER_SOURCES}
|
||||
# ${SRB2_CORE_GAME_SOURCES}
|
||||
# ${SRB2_LUA_SOURCES}
|
||||
# ${SRB2_LUA_HEADERS}
|
||||
# ${SRB2_BLUA_SOURCES}
|
||||
# ${SRB2_BLUA_HEADERS}
|
||||
#)
|
||||
|
||||
add_subdirectory(sdl)
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
add_subdirectory(win32)
|
||||
endif()
|
||||
|
||||
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
|
||||
message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(")
|
||||
endif()
|
|
@ -454,6 +454,7 @@ OBJS:=$(i_main_o) \
|
|||
$(OBJDIR)/p_telept.o \
|
||||
$(OBJDIR)/p_tick.o \
|
||||
$(OBJDIR)/p_user.o \
|
||||
$(OBJDIR)/p_slopes.o \
|
||||
$(OBJDIR)/tables.o \
|
||||
$(OBJDIR)/r_bsp.o \
|
||||
$(OBJDIR)/r_data.o \
|
||||
|
|
|
@ -3,6 +3,12 @@
|
|||
#ifndef __CONFIG_H__
|
||||
#define __CONFIG_H__
|
||||
|
||||
/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
|
||||
* If you want to change a configuration option here, modify it in
|
||||
* your CMakeCache.txt. config.h.in is used as a template for CMake
|
||||
* variables, so you can insert them here too.
|
||||
*/
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
|
||||
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
|
||||
|
@ -12,6 +18,8 @@
|
|||
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
|
||||
|
||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||
#define SRB2_GIT_DESCRIBE "${SRB2_GIT_DESCRIBE}"
|
||||
#define SRB2_GIT_BRANCH "${SRB2_GIT_BRANCH}"
|
||||
|
||||
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
|
||||
|
||||
|
|
|
@ -943,9 +943,9 @@ void D_SRB2Main(void)
|
|||
#endif
|
||||
|
||||
#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
|
||||
devparm = !M_CheckParm("-nodebug");
|
||||
devparm = M_CheckParm("-nodebug") == 0;
|
||||
#else
|
||||
devparm = M_CheckParm("-debug");
|
||||
devparm = M_CheckParm("-debug") != 0;
|
||||
#endif
|
||||
|
||||
// for dedicated server
|
||||
|
@ -1118,7 +1118,7 @@ void D_SRB2Main(void)
|
|||
#endif
|
||||
D_CleanFile();
|
||||
|
||||
#if 1 // md5s last updated 12/14/14
|
||||
#ifndef DEVELOP // md5s last updated 12/14/14
|
||||
|
||||
// Check MD5s of autoloaded files
|
||||
W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
|
||||
|
|
|
@ -3193,7 +3193,27 @@ static void Command_ModDetails_f(void)
|
|||
//
|
||||
static void Command_ShowGametype_f(void)
|
||||
{
|
||||
CONS_Printf(M_GetText("Current gametype is %d\n"), gametype);
|
||||
INT32 j;
|
||||
const char *gametypestr = NULL;
|
||||
|
||||
if (!(netgame || multiplayer)) // print "Single player" instead of "Co-op"
|
||||
{
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), M_GetText("Single player"));
|
||||
return;
|
||||
}
|
||||
// find name string for current gametype
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
{
|
||||
if (gametype_cons_t[j].value == gametype)
|
||||
{
|
||||
gametypestr = gametype_cons_t[j].strvalue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (gametypestr)
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), gametypestr);
|
||||
else // string for current gametype was not found above (should never happen)
|
||||
CONS_Printf(M_GetText("Unknown gametype set (%d)\n"), gametype);
|
||||
}
|
||||
|
||||
/** Plays the intro.
|
||||
|
|
|
@ -473,6 +473,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
|
||||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
|
||||
for (i = 0; i < MAXLINELEN-3; i++)
|
||||
{
|
||||
|
@ -545,6 +546,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
DEH_WriteUndoline(word, &description[num].picname[0], UNDO_NONE);
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
strncpy(description[num].picname, word2, 8);
|
||||
}
|
||||
else if (fastcmp(word, "STATUS"))
|
||||
|
@ -576,6 +578,8 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
DEH_WriteUndoline(word, description[num].skinname, UNDO_NONE);
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
|
||||
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
|
||||
strlwr(description[num].skinname);
|
||||
}
|
||||
|
@ -3883,7 +3887,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Blue Crawla
|
||||
"S_POSS_STND",
|
||||
"S_POSS_STND2",
|
||||
"S_POSS_RUN1",
|
||||
"S_POSS_RUN2",
|
||||
"S_POSS_RUN3",
|
||||
|
@ -3893,7 +3896,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Red Crawla
|
||||
"S_SPOS_STND",
|
||||
"S_SPOS_STND2",
|
||||
"S_SPOS_RUN1",
|
||||
"S_SPOS_RUN2",
|
||||
"S_SPOS_RUN3",
|
||||
|
@ -7248,7 +7250,6 @@ static const char *const MOBJFLAG2_LIST[] = {
|
|||
"EXPLOSION", // Thrown ring has explosive properties
|
||||
"SCATTER", // Thrown ring has scatter properties
|
||||
"BEYONDTHEGRAVE",// Source of this missile has died and has since respawned.
|
||||
"PUSHED", // Mobj was already pushed this tic
|
||||
"SLIDEPUSH", // MF_PUSHABLE that pushes continuously.
|
||||
"CLASSICPUSH", // Drops straight down when object has negative Z.
|
||||
"STANDONME", // While not pushable, stand on me anyway.
|
||||
|
@ -7277,6 +7278,8 @@ static const char *const MOBJEFLAG_LIST[] = {
|
|||
"JUSTSTEPPEDDOWN", // used for ramp sectors
|
||||
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
|
||||
"GOOWATER", // Goo water
|
||||
"PUSHED", // Mobj was already pushed this tic
|
||||
"SPRUNG", // Mobj was already sprung this tic
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -7379,6 +7382,7 @@ static const char *const ML_LIST[16] = {
|
|||
};
|
||||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = {
|
||||
"NONE", // SKINCOLOR_NONE
|
||||
"WHITE", // SKINCOLOR_WHITE
|
||||
|
@ -7405,7 +7409,25 @@ static const char *COLOR_ENUMS[] = {
|
|||
"ZIM", // SKINCOLOR_ZIM
|
||||
"OLIVE", // SKINCOLOR_OLIVE
|
||||
"YELLOW", // SKINCOLOR_YELLOW
|
||||
"GOLD" // SKINCOLOR_GOLD
|
||||
"GOLD", // SKINCOLOR_GOLD
|
||||
// Super special awesome Super flashing colors!
|
||||
"SUPER1", // SKINCOLOR_SUPER1
|
||||
"SUPER2", // SKINCOLOR_SUPER2,
|
||||
"SUPER3", // SKINCOLOR_SUPER3,
|
||||
"SUPER4", // SKINCOLOR_SUPER4,
|
||||
"SUPER5", // SKINCOLOR_SUPER5,
|
||||
// Super Tails
|
||||
"TSUPER1", // SKINCOLOR_TSUPER1,
|
||||
"TSUPER2", // SKINCOLOR_TSUPER2,
|
||||
"TSUPER3", // SKINCOLOR_TSUPER3,
|
||||
"TSUPER4", // SKINCOLOR_TSUPER4,
|
||||
"TSUPER5", // SKINCOLOR_TSUPER5,
|
||||
// Super Knuckles
|
||||
"KSUPER1", // SKINCOLOR_KSUPER1,
|
||||
"KSUPER2", // SKINCOLOR_KSUPER2,
|
||||
"KSUPER3", // SKINCOLOR_KSUPER3,
|
||||
"KSUPER4", // SKINCOLOR_KSUPER4,
|
||||
"KSUPER5" // SKINCOLOR_KSUPER5,
|
||||
};
|
||||
|
||||
static const char *const POWERS_LIST[] = {
|
||||
|
@ -7612,8 +7634,9 @@ struct {
|
|||
{"EMERALD6",EMERALD6},
|
||||
{"EMERALD7",EMERALD7},
|
||||
|
||||
// SKINCOLOR_ doesn't include this..!
|
||||
// SKINCOLOR_ doesn't include these..!
|
||||
{"MAXSKINCOLORS",MAXSKINCOLORS},
|
||||
{"MAXTRANSLATIONS",MAXTRANSLATIONS},
|
||||
|
||||
// Precipitation
|
||||
{"PRECIP_NONE",PRECIP_NONE},
|
||||
|
@ -8236,7 +8259,7 @@ static fixed_t find_const(const char **rword)
|
|||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
char *p = word+10;
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
free(word);
|
||||
return i;
|
||||
|
@ -8295,8 +8318,8 @@ void DEH_Check(void)
|
|||
if (dehpowers != NUMPOWERS)
|
||||
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
|
||||
|
||||
if (dehcolors != MAXSKINCOLORS)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXSKINCOLORS, sizeu1(dehcolors));
|
||||
if (dehcolors != MAXTRANSLATIONS)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXTRANSLATIONS, sizeu1(dehcolors));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -8661,7 +8684,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
p = word+10;
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
|
@ -8786,7 +8809,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
lua_pushinteger(L, mapmusic);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"server")) {
|
||||
if (!playeringame[serverplayer])
|
||||
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
|
|
|
@ -138,10 +138,12 @@
|
|||
extern FILE *logstream;
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
|
||||
#ifdef DEVELOP
|
||||
#define VERSION 0 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "Trunk"
|
||||
#define VERSIONSTRINGW L"Trunk"
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 14 // more precise version number
|
||||
|
@ -437,6 +439,13 @@ extern const char *compdate, *comptime, *comprevision;
|
|||
/// Fun experimental slope stuff!
|
||||
//#define SLOPENESS
|
||||
|
||||
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
|
||||
/// Depends on NEED_FIXED_VECTORS? for a few functions.
|
||||
#define ESLOPE
|
||||
|
||||
/// Fixed and float point types
|
||||
//#define NEED_FIXED_VECTOR
|
||||
|
||||
/// Delete file while the game is running.
|
||||
/// \note EXTREMELY buggy, tends to crash game.
|
||||
//#define DELFILE
|
||||
|
|
21
src/g_game.c
|
@ -2180,8 +2180,7 @@ void G_PlayerReborn(INT32 player)
|
|||
p->health = 1; // 0 rings
|
||||
p->panim = PA_IDLE; // standing animation
|
||||
|
||||
if ((netgame || multiplayer) && !p->spectator
|
||||
&& gametype != GT_RACE)
|
||||
if ((netgame || multiplayer) && !p->spectator)
|
||||
p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
if (p-players == consoleplayer)
|
||||
|
@ -4330,20 +4329,10 @@ void G_GhostTicker(void)
|
|||
switch(g->color)
|
||||
{
|
||||
case GHC_SUPER: // Super Sonic (P_DoSuperStuff)
|
||||
// Yousa yellow now!
|
||||
g->mo->color = SKINCOLOR_SUPER1 + (leveltime/2) % 5;
|
||||
if (g->mo->skin)
|
||||
switch (((skin_t*)g->mo->skin)-skins)
|
||||
{
|
||||
case 1: // Golden orange supertails.
|
||||
g->mo->color = SKINCOLOR_TSUPER1 + (leveltime/2) % 5;
|
||||
break;
|
||||
case 2: // Pink superknux.
|
||||
g->mo->color = SKINCOLOR_KSUPER1 + (leveltime/2) % 5;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (leveltime % 9 < 5)
|
||||
g->mo->color = SKINCOLOR_SUPER1 + leveltime % 9;
|
||||
else
|
||||
g->mo->color = SKINCOLOR_SUPER1 + 9 - leveltime % 9;
|
||||
break;
|
||||
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
||||
g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS);
|
||||
|
|
|
@ -3527,6 +3527,184 @@ static boolean HWR_DoCulling(line_t *cullheight, line_t *viewcullheight, float v
|
|||
return false;
|
||||
}
|
||||
|
||||
static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float this_scale)
|
||||
{
|
||||
UINT8 i;
|
||||
float tr_x, tr_y;
|
||||
FOutVector *wv;
|
||||
FOutVector swallVerts[4];
|
||||
FSurfaceInfo sSurf;
|
||||
fixed_t floorheight, mobjfloor;
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x, spr->mobj->y,
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
if (cv_shadowoffs.value)
|
||||
{
|
||||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if (splitscreen && stplyr != &players[displayplayer])
|
||||
shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value);
|
||||
else
|
||||
shadowdir = localangle + FixedAngle(cv_cam_rotate.value);
|
||||
|
||||
// Find floorheight
|
||||
floorheight = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
|
||||
// The shadow is falling ABOVE it's mobj?
|
||||
// Don't draw it, then!
|
||||
if (spr->mobj->z < floorheight)
|
||||
return;
|
||||
else
|
||||
{
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
}
|
||||
|
||||
floorheight = FixedInt(spr->mobj->z - floorheight);
|
||||
}
|
||||
else
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
|
||||
// x1/x2 were already scaled in HWR_ProjectSprite
|
||||
swallVerts[0].x = swallVerts[3].x = spr->x1;
|
||||
swallVerts[2].x = swallVerts[1].x = spr->x2;
|
||||
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
|
||||
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset) * this_scale;
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset * this_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset - (floorheight+3);
|
||||
|
||||
// Spread out top away from the camera. (Fixme: Make it always move out in the same direction!... somehow.)
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset);
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset;
|
||||
}
|
||||
|
||||
// transform
|
||||
wv = swallVerts;
|
||||
|
||||
for (i = 0; i < 4; i++,wv++)
|
||||
{
|
||||
// Offset away from the camera based on height from floor.
|
||||
if (cv_shadowoffs.value)
|
||||
wv->z += floorheight;
|
||||
wv->z += 3;
|
||||
|
||||
//look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
tr_x = wv->z;
|
||||
tr_y = wv->y;
|
||||
wv->y = (tr_x * gr_viewludcos) + (tr_y * gr_viewludsin);
|
||||
wv->z = (tr_x * gr_viewludsin) - (tr_y * gr_viewludcos);
|
||||
// ---------------------- mega lame test ----------------------------------
|
||||
|
||||
//scale y before frustum so that frustum can be scaled to screen height
|
||||
wv->y *= ORIGINAL_ASPECT * gr_fovlud;
|
||||
wv->x *= gr_fovlud;
|
||||
}
|
||||
|
||||
if (spr->flip)
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = gpatch->max_s;
|
||||
swallVerts[2].sow = swallVerts[1].sow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = 0;
|
||||
swallVerts[2].sow = swallVerts[1].sow = gpatch->max_s;
|
||||
}
|
||||
|
||||
// flip the texture coords (look familiar?)
|
||||
if (spr->vflip)
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = gpatch->max_t;
|
||||
swallVerts[0].tow = swallVerts[1].tow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = 0;
|
||||
swallVerts[0].tow = swallVerts[1].tow = gpatch->max_t;
|
||||
}
|
||||
|
||||
sSurf.FlatColor.s.red = 0x00;
|
||||
sSurf.FlatColor.s.blue = 0x00;
|
||||
sSurf.FlatColor.s.green = 0x00;
|
||||
|
||||
/*if (spr->mobj->frame & FF_TRANSMASK || spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light = R_GetPlaneLight(sector, spr->mobj->floorz, false);
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (colormap)
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, colormap->rgba, colormap->fadergba, false, true);
|
||||
else
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, NORMALFOG, FADEFOG, false, true);
|
||||
}*/
|
||||
|
||||
// shadow is always half as translucent as the sprite itself
|
||||
if (!cv_translucency.value) // use default translucency (main sprite won't have any translucency)
|
||||
sSurf.FlatColor.s.alpha = 0x80; // default
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
sSurf.FlatColor.s.alpha = 0x20;
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &sSurf);
|
||||
sSurf.FlatColor.s.alpha /= 2; //cut alpha in half!
|
||||
}
|
||||
else
|
||||
sSurf.FlatColor.s.alpha = 0x80; // default
|
||||
|
||||
if (sSurf.FlatColor.s.alpha > floorheight/4)
|
||||
{
|
||||
sSurf.FlatColor.s.alpha = (UINT8)(sSurf.FlatColor.s.alpha - floorheight/4);
|
||||
HWD.pfnDrawPolygon(&sSurf, swallVerts, 4, PF_Translucent|PF_Modulated|PF_Clip);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_DrawSprite : Draw flat sprites
|
||||
// : (monsters, bonuses, weapons, lights, ...)
|
||||
|
@ -3629,7 +3807,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
|
||||
// Draw shadow BEFORE sprite
|
||||
if (cv_shadow.value // Shadows enabled
|
||||
&& !(spr->mobj->flags & MF_SCENERY && spr->mobj->flags & MF_SPAWNCEILING && spr->mobj->flags & MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
&& (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
&& !(spr->mobj->flags2 & MF2_DEBRIS) // Debris have no corona or shadow.
|
||||
#ifdef ALAM_LIGHTING
|
||||
&& !(t_lspr[spr->mobj->sprite]->type // Things with dynamic lights have no shadow.
|
||||
|
@ -3640,187 +3818,9 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
////////////////////
|
||||
// SHADOW SPRITE! //
|
||||
////////////////////
|
||||
FOutVector swallVerts[4];
|
||||
FSurfaceInfo sSurf;
|
||||
fixed_t floorheight, mobjfloor;
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x, spr->mobj->y,
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
if (cv_shadowoffs.value)
|
||||
{
|
||||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if (splitscreen && stplyr != &players[displayplayer])
|
||||
shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value);
|
||||
else
|
||||
shadowdir = localangle + FixedAngle(cv_cam_rotate.value);
|
||||
|
||||
// Find floorheight
|
||||
floorheight = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
|
||||
// The shadow is falling ABOVE it's mobj?
|
||||
// Don't draw it, then!
|
||||
if (spr->mobj->z < floorheight)
|
||||
goto noshadow;
|
||||
else
|
||||
{
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
goto noshadow;
|
||||
}
|
||||
|
||||
floorheight = FixedInt(spr->mobj->z - floorheight);
|
||||
}
|
||||
else
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
|
||||
// x1/x2 were already scaled in HWR_ProjectSprite
|
||||
swallVerts[0].x = swallVerts[3].x = spr->x1;
|
||||
swallVerts[2].x = swallVerts[1].x = spr->x2;
|
||||
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
|
||||
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset) * this_scale;
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset * this_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset - (floorheight+3);
|
||||
|
||||
// Spread out top away from the camera. (Fixme: Make it always move out in the same direction!... somehow.)
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset);
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset;
|
||||
}
|
||||
|
||||
// transform
|
||||
wv = swallVerts;
|
||||
|
||||
for (i = 0; i < 4; i++,wv++)
|
||||
{
|
||||
// Offset away from the camera based on height from floor.
|
||||
if (cv_shadowoffs.value)
|
||||
wv->z += floorheight;
|
||||
wv->z += 3;
|
||||
|
||||
//look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
tr_x = wv->z;
|
||||
tr_y = wv->y;
|
||||
wv->y = (tr_x * gr_viewludcos) + (tr_y * gr_viewludsin);
|
||||
wv->z = (tr_x * gr_viewludsin) - (tr_y * gr_viewludcos);
|
||||
// ---------------------- mega lame test ----------------------------------
|
||||
|
||||
//scale y before frustum so that frustum can be scaled to screen height
|
||||
wv->y *= ORIGINAL_ASPECT * gr_fovlud;
|
||||
wv->x *= gr_fovlud;
|
||||
}
|
||||
|
||||
if (spr->flip)
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = gpatch->max_s;
|
||||
swallVerts[2].sow = swallVerts[1].sow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = 0;
|
||||
swallVerts[2].sow = swallVerts[1].sow = gpatch->max_s;
|
||||
}
|
||||
|
||||
// flip the texture coords (look familiar?)
|
||||
if (spr->vflip)
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = gpatch->max_t;
|
||||
swallVerts[0].tow = swallVerts[1].tow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = 0;
|
||||
swallVerts[0].tow = swallVerts[1].tow = gpatch->max_t;
|
||||
}
|
||||
|
||||
sSurf.FlatColor.s.red = 0x00;
|
||||
sSurf.FlatColor.s.blue = 0x00;
|
||||
sSurf.FlatColor.s.green = 0x00;
|
||||
|
||||
/*if (spr->mobj->frame & FF_TRANSMASK || spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = sector->lightlevel;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light = R_GetPlaneLight(sector, spr->mobj->floorz, false);
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (colormap)
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, colormap->rgba, colormap->fadergba, false, true);
|
||||
else
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, NORMALFOG, FADEFOG, false, true);
|
||||
}*/
|
||||
|
||||
// shadow is always half as translucent as the sprite itself
|
||||
if (!cv_translucency.value)
|
||||
; // translucency disabled
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
sSurf.FlatColor.s.alpha = 0x20;
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &sSurf);
|
||||
sSurf.FlatColor.s.alpha /= 2; //cut alpha in half!
|
||||
}
|
||||
else
|
||||
sSurf.FlatColor.s.alpha = 0x80; // default
|
||||
|
||||
/// \todo do the test earlier
|
||||
if (!cv_grmd2.value || (md2_models[spr->mobj->sprite].scale < 0.0f) || (md2_models[spr->mobj->sprite].notfound = true) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound = true))
|
||||
{
|
||||
if (sSurf.FlatColor.s.alpha > floorheight/4)
|
||||
{
|
||||
sSurf.FlatColor.s.alpha = (UINT8)(sSurf.FlatColor.s.alpha - floorheight/4);
|
||||
HWD.pfnDrawPolygon(&sSurf, swallVerts, 4, PF_Translucent|PF_Modulated|PF_Clip);
|
||||
}
|
||||
}
|
||||
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
|
||||
}
|
||||
|
||||
noshadow:
|
||||
|
||||
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
|
||||
// sprite lighting by modulating the RGB components
|
||||
/// \todo coloured
|
||||
|
@ -3828,7 +3828,7 @@ noshadow:
|
|||
// colormap test
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = sector->lightlevel;
|
||||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
|
@ -3839,8 +3839,6 @@ noshadow:
|
|||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
|
@ -3849,27 +3847,25 @@ noshadow:
|
|||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = sector->lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
lightlevel = 255;
|
||||
|
||||
if (colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
|
||||
}
|
||||
|
||||
/// \todo do the test earlier
|
||||
if (!cv_grmd2.value || (md2_models[spr->mobj->sprite].scale < 0.0f))
|
||||
{
|
||||
FBITFIELD blend = 0;
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0xFF;
|
||||
blend = PF_Translucent|PF_Occlude;
|
||||
}
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0x40;
|
||||
blend = PF_Translucent;
|
||||
|
@ -4391,10 +4387,10 @@ static void HWR_DrawSprites(void)
|
|||
#endif
|
||||
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
if (!cv_grmd2.value || (cv_grmd2.value && md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == true))
|
||||
if (!cv_grmd2.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
else if (!cv_grmd2.value || (cv_grmd2.value && md2_models[spr->mobj->sprite].notfound == true))
|
||||
else if (!cv_grmd2.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
}
|
||||
|
@ -4420,7 +4416,7 @@ static void HWR_DrawMD2S(void)
|
|||
#endif
|
||||
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
if ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == false) && (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f))
|
||||
if (md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == false && md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)
|
||||
HWR_DrawMD2(spr);
|
||||
}
|
||||
else if (md2_models[spr->mobj->sprite].notfound == false && md2_models[spr->mobj->sprite].scale > 0.0f)
|
||||
|
@ -4462,23 +4458,12 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - thing->x,
|
||||
players[displayplayer].mo->y - thing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - thing->x,
|
||||
players[secondarydisplayplayer].mo->y - thing->y);
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
HWR_ProjectSprite(thing);
|
||||
|
@ -4496,23 +4481,12 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
// Someone seriously wants infinite draw distance for precipitation?
|
||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->invisible)
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - precipthing->x,
|
||||
players[displayplayer].mo->y - precipthing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - precipthing->x,
|
||||
players[secondarydisplayplayer].mo->y - precipthing->y);
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
|
@ -4522,7 +4496,7 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
if (!precipthing->invisible)
|
||||
if (!(precipthing->precipflags & PCF_INVISIBLE))
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
#endif
|
||||
|
@ -4583,10 +4557,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
|
||||
if (rot >= sprdef->numframes)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
|
||||
CONS_Alert(CONS_ERROR, M_GetText("HWR_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
|
||||
sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
|
||||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
thing->state->sprite = thing->sprite;
|
||||
thing->state->frame = thing->frame;
|
||||
|
|
|
@ -921,24 +921,25 @@ void HWR_InitMD2(void)
|
|||
}
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0)
|
||||
{
|
||||
CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
{
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0)
|
||||
continue;
|
||||
//if (stricmp(name, "PLAY") == 0)
|
||||
//continue;
|
||||
|
||||
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].notfound = false;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
break;
|
||||
}
|
||||
if (i == NUMSPRITES)
|
||||
{
|
||||
CONS_Printf("MD2 for sprite %s not found\n", name);
|
||||
md2_models[i].notfound = true;
|
||||
goto md2found;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -952,15 +953,14 @@ void HWR_InitMD2(void)
|
|||
md2_playermodels[s].offset = offset;
|
||||
md2_playermodels[s].notfound = false;
|
||||
strcpy(md2_playermodels[s].filename, filename);
|
||||
break;
|
||||
}
|
||||
if (s == MAXSKINS-1)
|
||||
{
|
||||
CONS_Printf("MD2 for player skin %s not found\n", name);
|
||||
md2_playermodels[s].notfound = true;
|
||||
goto md2found;
|
||||
}
|
||||
}
|
||||
|
||||
// no sprite/player skin name found?!?
|
||||
CONS_Printf("Unknown sprite/player skin %s detected in md2.dat\n", name);
|
||||
md2found:
|
||||
// move on to next line...
|
||||
continue;
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
@ -996,17 +996,14 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
|
|||
md2_playermodels[skin].offset = offset;
|
||||
md2_playermodels[skin].notfound = false;
|
||||
strcpy(md2_playermodels[skin].filename, filename);
|
||||
break;
|
||||
}
|
||||
if (skin == MAXSKINS-1)
|
||||
{
|
||||
CONS_Printf("MD2 for player skin %s not found\n", name);
|
||||
md2_playermodels[skin].notfound = true;
|
||||
goto playermd2found;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("MD2 for player skin %s not found\n", skins[skin].name);
|
||||
md2_playermodels[skin].notfound = true;
|
||||
playermd2found:
|
||||
fclose(f);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1021,6 +1018,9 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
|||
if (nomd2s)
|
||||
return;
|
||||
|
||||
if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check
|
||||
return;
|
||||
|
||||
// Read the md2.dat file
|
||||
f = fopen("md2.dat", "rt");
|
||||
|
||||
|
@ -1034,27 +1034,19 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
|||
// Check for any MD2s that match the names of player skins!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
{
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0) // Handled already NEWMD2: Per sprite, per-skin check
|
||||
continue;
|
||||
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
md2_models[spritenum].notfound = false;
|
||||
strcpy(md2_models[spritenum].filename, filename);
|
||||
break;
|
||||
}
|
||||
|
||||
if (spritenum == NUMSPRITES-1)
|
||||
{
|
||||
CONS_Printf("MD2 for sprite %s not found\n", name);
|
||||
md2_models[spritenum].notfound = true;
|
||||
}
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
md2_models[spritenum].notfound = false;
|
||||
strcpy(md2_models[spritenum].filename, filename);
|
||||
goto spritemd2found;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
|
||||
md2_models[spritenum].notfound = true;
|
||||
spritemd2found:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
|
@ -1090,11 +1082,17 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
md2_t *md2;
|
||||
UINT8 color[4];
|
||||
|
||||
if (!cv_grmd2.value)
|
||||
return;
|
||||
|
||||
if (!spr->precip)
|
||||
return;
|
||||
|
||||
// MD2 colormap fix
|
||||
// colormap test
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = sector->lightlevel;
|
||||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
|
@ -1105,8 +1103,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
|
@ -1115,24 +1111,18 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = sector->lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
lightlevel = 255;
|
||||
|
||||
if (colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
|
||||
}
|
||||
|
||||
// Look at HWR_ProjetctSprite for more
|
||||
if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip)
|
||||
// Look at HWR_ProjectSprite for more
|
||||
{
|
||||
GLPatch_t *gpatch;
|
||||
INT32 *buff;
|
||||
|
@ -1149,15 +1139,11 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
//durs = tics;
|
||||
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0x40;
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0xFF;
|
||||
}
|
||||
|
||||
// dont forget to enabled the depth test because we can't do this like
|
||||
// before: polygons models are not sorted
|
||||
|
@ -1263,8 +1249,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
p.flip = false;
|
||||
|
||||
HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1919,6 +1919,13 @@ EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 d
|
|||
}
|
||||
|
||||
|
||||
// Remove depth mask when the model is transparent so it doesn't cut thorugh sprites // SRB2CBTODO: For all stuff too?!
|
||||
if (color[3] < 255)
|
||||
{
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
pglDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
val = *gl_cmd_buffer++;
|
||||
|
||||
while (val != 0)
|
||||
|
|
|
@ -150,8 +150,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_PLAY, 34, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN
|
||||
|
||||
// Blue Crawla
|
||||
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND2}, // S_POSS_STND
|
||||
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND2
|
||||
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND
|
||||
{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2}, // S_POSS_RUN1
|
||||
{SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3}, // S_POSS_RUN2
|
||||
{SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4}, // S_POSS_RUN3
|
||||
|
@ -160,8 +159,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1}, // S_POSS_RUN6
|
||||
|
||||
// Red Crawla
|
||||
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND2}, // S_SPOS_STND
|
||||
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND}, // S_SPOS_STND2
|
||||
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND}, // S_SPOS_STND
|
||||
{SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2}, // S_SPOS_RUN1
|
||||
{SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3}, // S_SPOS_RUN2
|
||||
{SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4}, // S_SPOS_RUN3
|
||||
|
|
|
@ -663,7 +663,6 @@ typedef enum state
|
|||
|
||||
// Blue Crawla
|
||||
S_POSS_STND,
|
||||
S_POSS_STND2,
|
||||
S_POSS_RUN1,
|
||||
S_POSS_RUN2,
|
||||
S_POSS_RUN3,
|
||||
|
@ -673,7 +672,6 @@ typedef enum state
|
|||
|
||||
// Red Crawla
|
||||
S_SPOS_STND,
|
||||
S_SPOS_STND2,
|
||||
S_SPOS_RUN1,
|
||||
S_SPOS_RUN2,
|
||||
S_SPOS_RUN3,
|
||||
|
|
|
@ -126,8 +126,6 @@ static const char *const widtht_opt[] = {
|
|||
enum cameraf {
|
||||
camera_chase = 0,
|
||||
camera_aiming,
|
||||
camera_viewheight,
|
||||
camera_startangle,
|
||||
camera_x,
|
||||
camera_y,
|
||||
camera_z,
|
||||
|
@ -137,7 +135,6 @@ enum cameraf {
|
|||
camera_ceilingz,
|
||||
camera_radius,
|
||||
camera_height,
|
||||
camera_relativex,
|
||||
camera_momx,
|
||||
camera_momy,
|
||||
camera_momz
|
||||
|
@ -147,8 +144,6 @@ enum cameraf {
|
|||
static const char *const camera_opt[] = {
|
||||
"chase",
|
||||
"aiming",
|
||||
"viewheight",
|
||||
"startangle",
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
|
@ -158,7 +153,6 @@ static const char *const camera_opt[] = {
|
|||
"ceilingz",
|
||||
"radius",
|
||||
"height",
|
||||
"relativex",
|
||||
"momx",
|
||||
"momy",
|
||||
"momz",
|
||||
|
@ -279,12 +273,6 @@ static int camera_get(lua_State *L)
|
|||
case camera_aiming:
|
||||
lua_pushinteger(L, cam->aiming);
|
||||
break;
|
||||
case camera_viewheight:
|
||||
lua_pushinteger(L, cam->viewheight);
|
||||
break;
|
||||
case camera_startangle:
|
||||
lua_pushinteger(L, cam->startangle);
|
||||
break;
|
||||
case camera_x:
|
||||
lua_pushinteger(L, cam->x);
|
||||
break;
|
||||
|
@ -312,9 +300,6 @@ static int camera_get(lua_State *L)
|
|||
case camera_height:
|
||||
lua_pushinteger(L, cam->height);
|
||||
break;
|
||||
case camera_relativex:
|
||||
lua_pushinteger(L, cam->relativex);
|
||||
break;
|
||||
case camera_momx:
|
||||
lua_pushinteger(L, cam->momx);
|
||||
break;
|
||||
|
|
|
@ -60,7 +60,6 @@ enum subsector_e {
|
|||
subsector_sector,
|
||||
subsector_numlines,
|
||||
subsector_firstline,
|
||||
subsector_validcount
|
||||
};
|
||||
|
||||
static const char *const subsector_opt[] = {
|
||||
|
@ -68,7 +67,6 @@ static const char *const subsector_opt[] = {
|
|||
"sector",
|
||||
"numlines",
|
||||
"firstline",
|
||||
"validcount",
|
||||
NULL};
|
||||
|
||||
enum line_e {
|
||||
|
@ -86,7 +84,6 @@ enum line_e {
|
|||
line_slopetype,
|
||||
line_frontsector,
|
||||
line_backsector,
|
||||
line_validcount,
|
||||
line_firsttag,
|
||||
line_nexttag,
|
||||
line_text,
|
||||
|
@ -108,7 +105,6 @@ static const char *const line_opt[] = {
|
|||
"slopetype",
|
||||
"frontsector",
|
||||
"backsector",
|
||||
"validcount",
|
||||
"firsttag",
|
||||
"nexttag",
|
||||
"text",
|
||||
|
@ -476,9 +472,6 @@ static int subsector_get(lua_State *L)
|
|||
case subsector_firstline:
|
||||
lua_pushinteger(L, subsector->firstline);
|
||||
return 1;
|
||||
case subsector_validcount:
|
||||
lua_pushinteger(L, subsector->validcount);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -564,9 +557,6 @@ static int line_get(lua_State *L)
|
|||
case line_backsector:
|
||||
LUA_PushUserdata(L, line->backsector, META_SECTOR);
|
||||
return 1;
|
||||
case line_validcount:
|
||||
lua_pushinteger(L, line->validcount);
|
||||
return 1;
|
||||
case line_firsttag:
|
||||
lua_pushinteger(L, line->firsttag);
|
||||
return 1;
|
||||
|
|
|
@ -500,7 +500,7 @@ static int mobj_set(lua_State *L)
|
|||
return luaL_error(L, "mobj.skin '%s' not found!", skin);
|
||||
}
|
||||
case mobj_color:
|
||||
mo->color = ((UINT8)luaL_checkinteger(L, 3)) % MAXSKINCOLORS;
|
||||
mo->color = ((UINT8)luaL_checkinteger(L, 3)) % MAXTRANSLATIONS;
|
||||
break;
|
||||
case mobj_bnext:
|
||||
return NOSETPOS;
|
||||
|
|
|
@ -91,6 +91,33 @@ static UINT8 cheatf_warp(void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
#ifdef DEVELOP
|
||||
static UINT8 cheatf_devmode(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (modifiedgame)
|
||||
return 0;
|
||||
|
||||
if (menuactive && currentMenu != &MainDef)
|
||||
return 0; // Only on the main menu!
|
||||
|
||||
S_StartSound(0, sfx_itemup);
|
||||
|
||||
// Just unlock all the things and turn on -debug and console devmode.
|
||||
G_SetGameModified(false);
|
||||
for (i = 0; i < MAXUNLOCKABLES; i++)
|
||||
unlockables[i].unlocked = true;
|
||||
devparm = TRUE;
|
||||
cv_debug |= 0x8000;
|
||||
|
||||
// Refresh secrets menu existing.
|
||||
M_ClearMenus(true);
|
||||
M_StartControlPanel();
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static cheatseq_t cheat_ultimate = {
|
||||
0, cheatf_ultimate,
|
||||
{ SCRAMBLE('u'), SCRAMBLE('l'), SCRAMBLE('t'), SCRAMBLE('i'), SCRAMBLE('m'), SCRAMBLE('a'), SCRAMBLE('t'), SCRAMBLE('e'), 0xff }
|
||||
|
@ -115,6 +142,14 @@ static cheatseq_t cheat_warp_joy = {
|
|||
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
|
||||
SCRAMBLE(KEY_ENTER), 0xff }
|
||||
};
|
||||
|
||||
#ifdef DEVELOP
|
||||
static cheatseq_t cheat_devmode = {
|
||||
0, cheatf_devmode,
|
||||
{ SCRAMBLE('d'), SCRAMBLE('e'), SCRAMBLE('v'), SCRAMBLE('m'), SCRAMBLE('o'), SCRAMBLE('d'), SCRAMBLE('e'), 0xff }
|
||||
};
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// CHEAT SEQUENCE PACKAGE
|
||||
// ==========================================================================
|
||||
|
@ -221,6 +256,9 @@ boolean cht_Responder(event_t *ev)
|
|||
ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch);
|
||||
ret += cht_CheckCheat(&cheat_warp, (char)ch);
|
||||
ret += cht_CheckCheat(&cheat_warp_joy, (char)ch);
|
||||
#ifdef DEVELOP
|
||||
ret += cht_CheckCheat(&cheat_devmode, (char)ch);
|
||||
#endif
|
||||
return (ret != 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ fixed_t FixedHypot(fixed_t x, fixed_t y)
|
|||
return FixedMul(ax, yx1); // |x|*((1 + (x/y)^2)^1/2)
|
||||
}
|
||||
|
||||
#ifdef NEED_FIXED_VECTOR
|
||||
#if 1 //#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
vector2_t *FV2_Load(vector2_t *vec, fixed_t x, fixed_t y)
|
||||
{
|
||||
|
|
|
@ -357,7 +357,8 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
|
|||
return INT32_MAX;
|
||||
}
|
||||
|
||||
#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
#if 1//#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -363,12 +363,12 @@ boolean P_CheckMissileRange(mobj_t *actor)
|
|||
if (!actor->target)
|
||||
return false;
|
||||
|
||||
if (!P_CheckSight(actor, actor->target))
|
||||
return false;
|
||||
|
||||
if (actor->reactiontime)
|
||||
return false; // do not attack yet
|
||||
|
||||
if (!P_CheckSight(actor, actor->target))
|
||||
return false;
|
||||
|
||||
// OPTIMIZE: get this from a global checksight
|
||||
dist = P_AproxDistance(actor->x-actor->target->x, actor->y-actor->target->y) - FixedMul(64*FRACUNIT, actor->scale);
|
||||
|
||||
|
@ -652,6 +652,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
|
||||
player = &players[actor->lastlook];
|
||||
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
continue;
|
||||
|
||||
if (player->health <= 0)
|
||||
continue; // dead
|
||||
|
||||
|
@ -661,12 +664,6 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
if (!player->mo || P_MobjWasRemoved(player->mo))
|
||||
continue;
|
||||
|
||||
if (!P_CheckSight(actor, player->mo))
|
||||
continue; // out of sight
|
||||
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
continue;
|
||||
|
||||
if (dist > 0
|
||||
&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
|
||||
continue; // Too far away
|
||||
|
@ -683,6 +680,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
}
|
||||
}
|
||||
|
||||
if (!P_CheckSight(actor, player->mo))
|
||||
continue; // out of sight
|
||||
|
||||
if (tracer)
|
||||
P_SetTarget(&actor->tracer, player->mo);
|
||||
else
|
||||
|
@ -5024,7 +5024,7 @@ void A_MaceRotate(mobj_t *actor)
|
|||
actor->movecount += actor->target->lastlook;
|
||||
actor->movecount &= FINEMASK;
|
||||
|
||||
actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook);
|
||||
actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook << FRACBITS);
|
||||
|
||||
v[0] = FRACUNIT;
|
||||
v[1] = 0;
|
||||
|
@ -5032,7 +5032,7 @@ void A_MaceRotate(mobj_t *actor)
|
|||
v[3] = FRACUNIT;
|
||||
|
||||
// Calculate the angle matrixes for the link.
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold << FRACBITS)));
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold)));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
|
@ -5606,8 +5606,13 @@ void A_MixUp(mobj_t *actor)
|
|||
|
||||
P_SetThingPosition(players[i].mo);
|
||||
|
||||
#ifdef ESLOPE
|
||||
players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
|
||||
players[i].mo->ceilingz = P_GetCeilingZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
|
||||
#else
|
||||
players[i].mo->floorz = players[i].mo->subsector->sector->floorheight;
|
||||
players[i].mo->ceilingz = players[i].mo->subsector->sector->ceilingheight;
|
||||
#endif
|
||||
|
||||
P_CheckPosition(players[i].mo, players[i].mo->x, players[i].mo->y);
|
||||
}
|
||||
|
@ -5660,6 +5665,11 @@ void A_RecyclePowers(mobj_t *actor)
|
|||
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
|
||||
&& !players[i].exiting && !((netgame || multiplayer) && players[i].spectator))
|
||||
{
|
||||
#ifndef WEIGHTEDRECYCLER
|
||||
if (players[i].powers[pw_super])
|
||||
continue; // Ignore super players
|
||||
#endif
|
||||
|
||||
numplayers++;
|
||||
postscramble[j] = playerslist[j] = (UINT8)i;
|
||||
|
||||
|
|
|
@ -1174,12 +1174,15 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
|||
|
||||
if (affectsec == spikes->sector) // Applied to an actual sector
|
||||
{
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, affectsec);
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, affectsec);
|
||||
|
||||
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
{
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
|
||||
continue;
|
||||
|
||||
if (thing->z == affectsec->floorheight)
|
||||
if (thing->z == affectfloor)
|
||||
dothepain = true;
|
||||
}
|
||||
|
||||
|
@ -1188,18 +1191,20 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
|||
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
|
||||
continue;
|
||||
|
||||
if (thing->z + thing->height == affectsec->ceilingheight)
|
||||
if (thing->z + thing->height == affectceil)
|
||||
dothepain = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, spikes->sector);
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, spikes->sector);
|
||||
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
{
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
|
||||
continue;
|
||||
|
||||
if (thing->z == affectsec->ceilingheight)
|
||||
if (thing->z == affectceil)
|
||||
dothepain = true;
|
||||
}
|
||||
|
||||
|
@ -1208,7 +1213,7 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
|||
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
|
||||
continue;
|
||||
|
||||
if (thing->z + thing->height == affectsec->floorheight)
|
||||
if (thing->z + thing->height == affectfloor)
|
||||
dothepain = true;
|
||||
}
|
||||
}
|
||||
|
@ -1968,51 +1973,71 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
|
|||
{
|
||||
size_t i;
|
||||
fixed_t upperbound, lowerbound;
|
||||
INT32 s;
|
||||
sector_t *checksector;
|
||||
sector_t *sec = NULL;
|
||||
sector_t *targetsec = NULL;
|
||||
INT32 secnum = -1;
|
||||
msecnode_t *node;
|
||||
mobj_t *thing;
|
||||
boolean exists = false;
|
||||
boolean FOFsector = false;
|
||||
|
||||
for (i = 0; i < nobaddies->sector->linecount; i++)
|
||||
while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
|
||||
{
|
||||
if (nobaddies->sector->lines[i]->special == 223)
|
||||
sec = §ors[secnum];
|
||||
|
||||
FOFsector = false;
|
||||
|
||||
// Check the lines of this sector, to see if it is a FOF control sector.
|
||||
for (i = 0; i < sec->linecount; i++)
|
||||
{
|
||||
INT32 targetsecnum = -1;
|
||||
|
||||
upperbound = nobaddies->sector->ceilingheight;
|
||||
lowerbound = nobaddies->sector->floorheight;
|
||||
if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
|
||||
continue;
|
||||
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;)
|
||||
FOFsector = true;
|
||||
|
||||
while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
|
||||
{
|
||||
checksector = §ors[s];
|
||||
targetsec = §ors[targetsecnum];
|
||||
|
||||
node = checksector->touching_thinglist; // things touching this sector
|
||||
upperbound = targetsec->ceilingheight;
|
||||
lowerbound = targetsec->floorheight;
|
||||
node = targetsec->touching_thinglist; // things touching this sector
|
||||
while (node)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
{
|
||||
exists = true;
|
||||
goto foundenemy;
|
||||
}
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
return;
|
||||
|
||||
node = node->m_snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!FOFsector)
|
||||
{
|
||||
upperbound = sec->ceilingheight;
|
||||
lowerbound = sec->floorheight;
|
||||
node = sec->touching_thinglist; // things touching this sector
|
||||
while (node)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
return;
|
||||
|
||||
node = node->m_snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
foundenemy:
|
||||
if (exists)
|
||||
return;
|
||||
|
||||
s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS;
|
||||
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s);
|
||||
|
||||
// Otherwise, run the linedef exec and terminate this thinker
|
||||
P_LinedefExecute((INT16)s, NULL, NULL);
|
||||
// No enemies found, run the linedef exec and terminate this thinker
|
||||
P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL);
|
||||
P_RemoveThinker(&nobaddies->thinker);
|
||||
}
|
||||
|
||||
|
@ -2067,6 +2092,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
boolean FOFsector = false;
|
||||
boolean inAndOut = false;
|
||||
boolean floortouch = false;
|
||||
fixed_t bottomheight, topheight;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -2131,10 +2157,13 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
if (players[j].mo->subsector->sector != targetsec)
|
||||
continue;
|
||||
|
||||
if (players[j].mo->z > sec->ceilingheight)
|
||||
topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec);
|
||||
bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec);
|
||||
|
||||
if (players[j].mo->z > topheight)
|
||||
continue;
|
||||
|
||||
if (players[j].mo->z + players[j].mo->height < sec->floorheight)
|
||||
if (players[j].mo->z + players[j].mo->height < bottomheight)
|
||||
continue;
|
||||
|
||||
if (floortouch == true && P_IsObjectOnGroundIn(players[j].mo, targetsec))
|
||||
|
@ -2217,7 +2246,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
oldPlayersArea = oldPlayersInArea;
|
||||
}
|
||||
|
||||
if ((affectPlayer = P_HavePlayersEnteredArea(playersArea, oldPlayersArea, inAndOut)) != -1)
|
||||
while ((affectPlayer = P_HavePlayersEnteredArea(playersArea, oldPlayersArea, inAndOut)) != -1)
|
||||
{
|
||||
if (GETSECSPECIAL(sec->special, 2) == 2 || GETSECSPECIAL(sec->special, 2) == 3)
|
||||
{
|
||||
|
@ -2250,6 +2279,8 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
|
||||
if (!eachtime->sourceline->special) // this happens only for "Trigger on X calls" linedefs
|
||||
P_RemoveThinker(&eachtime->thinker);
|
||||
|
||||
oldPlayersArea[affectPlayer]=playersArea[affectPlayer];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2292,7 +2323,7 @@ void T_RaiseSector(levelspecthink_t *raise)
|
|||
if (raise->vars[1] && !(thing->player->pflags & PF_STARTDASH))
|
||||
continue;
|
||||
|
||||
if (!(thing->z == raise->sector->ceilingheight))
|
||||
if (!(thing->z == P_GetSpecialTopZ(thing, raise->sector, sector)))
|
||||
continue;
|
||||
|
||||
playeronme = true;
|
||||
|
|
|
@ -38,6 +38,9 @@
|
|||
#define MAPBMASK (MAPBLOCKSIZE-1)
|
||||
#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS)
|
||||
|
||||
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
|
||||
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
|
||||
|
||||
// player radius used only in am_map.c
|
||||
#define PLAYERRADIUS (16*FRACUNIT)
|
||||
|
||||
|
@ -214,6 +217,23 @@ boolean P_RailThinker(mobj_t *mobj);
|
|||
void P_PushableThinker(mobj_t *mobj);
|
||||
void P_SceneryThinker(mobj_t *mobj);
|
||||
|
||||
|
||||
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
#define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
||||
#define P_GetCeilingZ(mobj, sector, x, y, line) P_MobjCeilingZ(mobj, sector, NULL, x, y, line, true, false)
|
||||
#define P_GetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
|
||||
#define P_GetFOFBottomZ(mobj, sector, fof, x, y, line) P_MobjFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
|
||||
#define P_GetSpecialBottomZ(mobj, src, bound) P_MobjFloorZ(mobj, src, bound, mobj->x, mobj->y, NULL, src != bound, true)
|
||||
#define P_GetSpecialTopZ(mobj, src, bound) P_MobjCeilingZ(mobj, src, bound, mobj->x, mobj->y, NULL, src == bound, true)
|
||||
|
||||
fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
#define P_CameraGetFloorZ(mobj, sector, x, y, line) P_CameraFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
||||
#define P_CameraGetCeilingZ(mobj, sector, x, y, line) P_CameraCeilingZ(mobj, sector, NULL, x, y, line, true, false)
|
||||
#define P_CameraGetFOFTopZ(mobj, sector, fof, x, y, line) P_CameraCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
|
||||
#define P_CameraGetFOFBottomZ(mobj, sector, fof, x, y, line) P_CameraFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
|
||||
|
||||
boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover);
|
||||
boolean P_CheckDeathPitCollide(mobj_t *mo);
|
||||
boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover);
|
||||
|
@ -273,9 +293,13 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
extern boolean floatok;
|
||||
extern fixed_t tmfloorz;
|
||||
extern fixed_t tmceilingz;
|
||||
extern boolean tmsprung;
|
||||
extern mobj_t *tmfloorthing, *tmthing;
|
||||
extern camera_t *mapcampointer;
|
||||
extern fixed_t tmx;
|
||||
extern fixed_t tmy;
|
||||
#ifdef ESLOPE
|
||||
extern pslope_t *tmfloorslope, *tmceilingslope;
|
||||
#endif
|
||||
|
||||
/* cphipps 2004/08/30 */
|
||||
extern void P_MapStart(void);
|
||||
|
|
354
src/p_map.c
|
@ -27,6 +27,10 @@
|
|||
|
||||
#include "r_splats.h"
|
||||
|
||||
#ifdef ESLOPE
|
||||
#include "p_slopes.h"
|
||||
#endif
|
||||
|
||||
#include "z_zone.h"
|
||||
|
||||
#include "lua_hook.h"
|
||||
|
@ -34,8 +38,8 @@
|
|||
fixed_t tmbbox[4];
|
||||
mobj_t *tmthing;
|
||||
static INT32 tmflags;
|
||||
static fixed_t tmx;
|
||||
static fixed_t tmy;
|
||||
fixed_t tmx;
|
||||
fixed_t tmy;
|
||||
|
||||
static precipmobj_t *tmprecipthing;
|
||||
static fixed_t preciptmbbox[4];
|
||||
|
@ -48,9 +52,9 @@ fixed_t tmfloorz, tmceilingz;
|
|||
static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
|
||||
mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
|
||||
static mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
|
||||
|
||||
// turned on or off in PIT_CheckThing
|
||||
boolean tmsprung;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *tmfloorslope, *tmceilingslope;
|
||||
#endif
|
||||
|
||||
// keep track of the line that lowers the ceiling,
|
||||
// so missiles don't explode against sky hack walls
|
||||
|
@ -111,7 +115,9 @@ void P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
fixed_t offx, offy;
|
||||
fixed_t vertispeed = spring->info->mass;
|
||||
fixed_t horizspeed = spring->info->damage;
|
||||
fixed_t origvertispeed = vertispeed; // for vertical flipping
|
||||
|
||||
if (object->eflags & MFE_SPRUNG) // Object was already sprung this tic
|
||||
return;
|
||||
|
||||
// Spectators don't trigger springs.
|
||||
if (object->player && object->player->spectator)
|
||||
|
@ -123,6 +129,7 @@ void P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
return;
|
||||
}
|
||||
|
||||
object->eflags |= MFE_SPRUNG; // apply this flag asap!
|
||||
spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
|
||||
|
||||
if (horizspeed && vertispeed) // Mimic SA
|
||||
|
@ -191,9 +198,9 @@ void P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
pflags = object->player->pflags & (PF_JUMPED|PF_SPINNING|PF_THOKKED); // I still need these.
|
||||
P_ResetPlayer(object->player);
|
||||
|
||||
if (origvertispeed > 0)
|
||||
if (P_MobjFlip(object)*vertispeed > 0)
|
||||
P_SetPlayerMobjState(object, S_PLAY_SPRING);
|
||||
else if (origvertispeed < 0)
|
||||
else if (P_MobjFlip(object)*vertispeed < 0)
|
||||
P_SetPlayerMobjState(object, S_PLAY_FALL1);
|
||||
else // horizontal spring
|
||||
{
|
||||
|
@ -367,10 +374,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
fixed_t blockdist;
|
||||
|
||||
// don't clip against self
|
||||
tmsprung = false;
|
||||
if (thing == tmthing)
|
||||
return true;
|
||||
|
||||
// Ignore... things.
|
||||
if (!tmthing || !thing)
|
||||
if (!tmthing || !thing || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
I_Assert(!P_MobjWasRemoved(tmthing));
|
||||
|
@ -438,9 +446,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE)))
|
||||
return true;
|
||||
|
||||
if (!tmthing || !thing || thing == tmthing || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
// Don't collide with your buddies while NiGHTS-flying.
|
||||
if (tmthing->player && thing->player && (maptol & TOL_NIGHTS)
|
||||
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE)))
|
||||
|
@ -549,7 +554,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if ((tmznext <= thzh && tmz > thzh) || (tmznext > thzh - sprarea && tmznext < thzh))
|
||||
{
|
||||
P_DoSpring(thing, tmthing);
|
||||
tmsprung = true;
|
||||
return true;
|
||||
}
|
||||
else if (tmz > thzh - sprarea && tmz < thzh) // Don't damage people springing up / down
|
||||
|
@ -818,15 +822,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
{
|
||||
if (thing->type == MT_FAN || thing->type == MT_STEAM)
|
||||
P_DoFanAndGasJet(thing, tmthing);
|
||||
|
||||
if ((!(thing->eflags & MFE_VERTICALFLIP) && (tmthing->z <= (thing->z + thing->height + FixedMul(FRACUNIT, thing->scale)) && (tmthing->z + tmthing->height) >= thing->z))
|
||||
|| ((thing->eflags & MFE_VERTICALFLIP) && (tmthing->z + tmthing->height >= (thing->z - FixedMul(FRACUNIT, thing->scale)) && tmthing->z <= (thing->z + thing->height))))
|
||||
else if (thing->flags & MF_SPRING)
|
||||
{
|
||||
if (thing->flags & MF_SPRING)
|
||||
{
|
||||
if ( thing->z <= tmthing->z + tmthing->height
|
||||
&& tmthing->z <= thing->z + thing->height)
|
||||
P_DoSpring(thing, tmthing);
|
||||
tmsprung = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -875,7 +875,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
{
|
||||
// Doesn't matter what gravity player's following! Just do your stuff in YOUR direction only
|
||||
if (tmthing->eflags & MFE_VERTICALFLIP
|
||||
&& (tmthing->z + tmthing->height + tmthing->momz > thing->z
|
||||
&& (tmthing->z + tmthing->height + tmthing->momz < thing->z
|
||||
|| tmthing->z + tmthing->height + tmthing->momz >= thing->z + thing->height))
|
||||
;
|
||||
else if (!(tmthing->eflags & MFE_VERTICALFLIP)
|
||||
|
@ -909,17 +909,17 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (thing->type == MT_FAN || thing->type == MT_STEAM)
|
||||
P_DoFanAndGasJet(thing, tmthing);
|
||||
|
||||
else if (thing->flags & MF_SPRING)
|
||||
{
|
||||
if ( thing->z <= tmthing->z + tmthing->height
|
||||
&& tmthing->z <= thing->z + thing->height)
|
||||
P_DoSpring(thing, tmthing);
|
||||
}
|
||||
// Are you touching the side of the object you're interacting with?
|
||||
if (thing->z - FixedMul(FRACUNIT, thing->scale) <= tmthing->z + tmthing->height
|
||||
else if (thing->z - FixedMul(FRACUNIT, thing->scale) <= tmthing->z + tmthing->height
|
||||
&& thing->z + thing->height + FixedMul(FRACUNIT, thing->scale) >= tmthing->z)
|
||||
{
|
||||
if (thing->flags & MF_SPRING)
|
||||
{
|
||||
P_DoSpring(thing, tmthing);
|
||||
tmsprung = true;
|
||||
}
|
||||
else if (thing->flags & MF_MONITOR
|
||||
if (thing->flags & MF_MONITOR
|
||||
&& tmthing->player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
{
|
||||
SINT8 flipval = P_MobjFlip(thing); // Save this value in case monitor gets removed.
|
||||
|
@ -932,14 +932,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
*momz = -*momz; // Therefore, you should be thrust in the opposite direction, vertically.
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
else if ((thing->flags & (MF_SOLID|MF_NOCLIP|MF_PUSHABLE)) == MF_SOLID)
|
||||
return false; // this fixes both monitors and non-pushable solids being walked through on bobbing FOFs... for now!
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (thing->flags & MF_SPRING && (tmthing->player || tmthing->flags & MF_PUSHABLE));
|
||||
else
|
||||
// Monitors are not treated as solid to players who are jumping, spinning or gliding,
|
||||
// unless it's a CTF team monitor and you're on the wrong team
|
||||
if (thing->flags & MF_MONITOR && tmthing->player && tmthing->player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING)
|
||||
|
@ -962,6 +960,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->z + thing->height > tmfloorz)
|
||||
{
|
||||
tmfloorz = thing->z + thing->height;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = NULL;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -980,6 +981,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
else if (topz < tmceilingz && tmthing->z+tmthing->height <= thing->z+thing->height)
|
||||
{
|
||||
tmceilingz = topz;
|
||||
#ifdef ESLOPE
|
||||
tmceilingslope = NULL;
|
||||
#endif
|
||||
tmfloorthing = thing; // thing we may stand on
|
||||
}
|
||||
}
|
||||
|
@ -993,6 +997,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->z < tmceilingz)
|
||||
{
|
||||
tmceilingz = thing->z;
|
||||
#ifdef ESLOPE
|
||||
tmceilingslope = NULL;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -1010,6 +1017,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
else if (topz > tmfloorz && tmthing->z >= thing->z)
|
||||
{
|
||||
tmfloorz = topz;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = NULL;
|
||||
#endif
|
||||
tmfloorthing = thing; // thing we may stand on
|
||||
}
|
||||
}
|
||||
|
@ -1132,11 +1142,13 @@ static boolean PIT_CheckLine(line_t *ld)
|
|||
{
|
||||
tmceilingz = opentop;
|
||||
ceilingline = ld;
|
||||
tmceilingslope = opentopslope;
|
||||
}
|
||||
|
||||
if (openbottom > tmfloorz)
|
||||
{
|
||||
tmfloorz = openbottom;
|
||||
tmfloorslope = openbottomslope;
|
||||
}
|
||||
|
||||
if (highceiling > tmdrpoffceilz)
|
||||
|
@ -1213,8 +1225,12 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
|||
// that contains the point.
|
||||
// Any contacted lines the step closer together
|
||||
// will adjust them.
|
||||
tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
|
||||
tmceilingz = tmdrpoffceilz = newsubsec->sector->ceilingheight;
|
||||
tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight;
|
||||
tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = newsubsec->sector->f_slope;
|
||||
tmceilingslope = newsubsec->sector->c_slope;
|
||||
#endif
|
||||
|
||||
// Check list of fake floors and see if tmfloorz/tmceilingz need to be altered.
|
||||
if (newsubsec->sector->ffloors)
|
||||
|
@ -1228,32 +1244,43 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
|||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
fixed_t topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL);
|
||||
fixed_t bottomheight = P_GetFOFBottomZ(thing, newsubsec->sector, rover, x, y, NULL);
|
||||
|
||||
if (rover->flags & FF_GOOWATER && !(thing->flags & MF_NOGRAVITY))
|
||||
{
|
||||
// If you're inside goowater and slowing down
|
||||
fixed_t sinklevel = FixedMul(thing->info->height/6, thing->scale);
|
||||
fixed_t minspeed = FixedMul(thing->info->height/12, thing->scale);
|
||||
if (thing->z < *rover->topheight && *rover->bottomheight < thingtop
|
||||
if (thing->z < topheight && bottomheight < thingtop
|
||||
&& abs(thing->momz) < minspeed)
|
||||
{
|
||||
// Oh no! The object is stick in between the surface of the goo and sinklevel! help them out!
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->z > *rover->topheight - sinklevel
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->z > topheight - sinklevel
|
||||
&& thing->momz >= 0 && thing->momz < (minspeed>>2))
|
||||
thing->momz += minspeed>>2;
|
||||
else if (thing->eflags & MFE_VERTICALFLIP && thingtop < *rover->bottomheight + sinklevel
|
||||
else if (thing->eflags & MFE_VERTICALFLIP && thingtop < bottomheight + sinklevel
|
||||
&& thing->momz <= 0 && thing->momz > -(minspeed>>2))
|
||||
thing->momz -= minspeed>>2;
|
||||
|
||||
// Land on the top or the bottom, depending on gravity flip.
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->z >= *rover->topheight - sinklevel && thing->momz <= 0)
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->z >= topheight - sinklevel && thing->momz <= 0)
|
||||
{
|
||||
if (tmfloorz < *rover->topheight - sinklevel)
|
||||
tmfloorz = *rover->topheight - sinklevel;
|
||||
if (tmfloorz < topheight - sinklevel) {
|
||||
tmfloorz = topheight - sinklevel;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = *rover->t_slope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= *rover->bottomheight + sinklevel && thing->momz >= 0)
|
||||
else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= bottomheight + sinklevel && thing->momz >= 0)
|
||||
{
|
||||
if (tmceilingz > *rover->bottomheight + sinklevel)
|
||||
tmceilingz = *rover->bottomheight + sinklevel;
|
||||
if (tmceilingz > bottomheight + sinklevel) {
|
||||
tmceilingz = bottomheight + sinklevel;
|
||||
#ifdef ESLOPE
|
||||
tmceilingslope = *rover->b_slope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
continue;
|
||||
|
@ -1270,30 +1297,40 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
|||
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
if (thing->z < *rover->topheight && *rover->bottomheight < thingtop)
|
||||
if (thing->z < topheight && bottomheight < thingtop)
|
||||
{
|
||||
if (tmfloorz < thing->z)
|
||||
if (tmfloorz < thing->z) {
|
||||
tmfloorz = thing->z;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = NULL;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
// Quicksand blocks never change heights otherwise.
|
||||
continue;
|
||||
}
|
||||
|
||||
delta1 = thing->z - (*rover->bottomheight
|
||||
+ ((*rover->topheight - *rover->bottomheight)/2));
|
||||
delta2 = thingtop - (*rover->bottomheight
|
||||
+ ((*rover->topheight - *rover->bottomheight)/2));
|
||||
delta1 = thing->z - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
|
||||
if (*rover->topheight > tmfloorz && abs(delta1) < abs(delta2)
|
||||
if (topheight > tmfloorz && abs(delta1) < abs(delta2)
|
||||
&& !(rover->flags & FF_REVERSEPLATFORM))
|
||||
{
|
||||
tmfloorz = tmdropoffz = *rover->topheight;
|
||||
tmfloorz = tmdropoffz = topheight;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = *rover->t_slope;
|
||||
#endif
|
||||
}
|
||||
if (*rover->bottomheight < tmceilingz && abs(delta1) >= abs(delta2)
|
||||
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2)
|
||||
&& !(rover->flags & FF_PLATFORM)
|
||||
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
|
||||
{
|
||||
tmceilingz = tmdrpoffceilz = *rover->bottomheight;
|
||||
tmceilingz = tmdrpoffceilz = bottomheight;
|
||||
#ifdef ESLOPE
|
||||
tmceilingslope = *rover->b_slope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1308,6 +1345,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
|||
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
|
||||
{
|
||||
|
@ -1364,11 +1403,19 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
|||
delta1 = thing->z - (polybottom + ((polytop - polybottom)/2));
|
||||
delta2 = thingtop - (polybottom + ((polytop - polybottom)/2));
|
||||
|
||||
if (polytop > tmfloorz && abs(delta1) < abs(delta2))
|
||||
if (polytop > tmfloorz && abs(delta1) < abs(delta2)) {
|
||||
tmfloorz = tmdropoffz = polytop;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (polybottom < tmceilingz && abs(delta1) >= abs(delta2))
|
||||
if (polybottom < tmceilingz && abs(delta1) >= abs(delta2)) {
|
||||
tmceilingz = tmdrpoffceilz = polybottom;
|
||||
#ifdef ESLOPE
|
||||
tmceilingslope = NULL;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
}
|
||||
|
@ -1470,8 +1517,9 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
// that contains the point.
|
||||
// Any contacted lines the step closer together
|
||||
// will adjust them.
|
||||
tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
|
||||
tmceilingz = tmdrpoffceilz = newsubsec->sector->ceilingheight;
|
||||
tmfloorz = tmdropoffz = P_CameraGetFloorZ(thiscam, newsubsec->sector, x, y, NULL);
|
||||
|
||||
tmceilingz = P_CameraGetCeilingZ(thiscam, newsubsec->sector, x, y, NULL);
|
||||
|
||||
// Cameras use the heightsec's heights rather then the actual sector heights.
|
||||
// If you can see through it, why not move the camera through it too?
|
||||
|
@ -1500,17 +1548,20 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
continue;
|
||||
|
||||
delta1 = thiscam->z - (*rover->bottomheight
|
||||
+ ((*rover->topheight - *rover->bottomheight)/2));
|
||||
delta2 = thingtop - (*rover->bottomheight
|
||||
+ ((*rover->topheight - *rover->bottomheight)/2));
|
||||
if (*rover->topheight > tmfloorz && abs(delta1) < abs(delta2))
|
||||
fixed_t topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, x, y, NULL);
|
||||
fixed_t bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, x, y, NULL);
|
||||
|
||||
delta1 = thiscam->z - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
if (topheight > tmfloorz && abs(delta1) < abs(delta2))
|
||||
{
|
||||
tmfloorz = tmdropoffz = *rover->topheight;
|
||||
tmfloorz = tmdropoffz = topheight;
|
||||
}
|
||||
if (*rover->bottomheight < tmceilingz && abs(delta1) >= abs(delta2))
|
||||
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2))
|
||||
{
|
||||
tmceilingz = tmdrpoffceilz = *rover->bottomheight;
|
||||
tmceilingz = tmdrpoffceilz = bottomheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1525,6 +1576,8 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
|
||||
{
|
||||
|
@ -1703,8 +1756,8 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
}
|
||||
else
|
||||
{
|
||||
tmfloorz = thiscam->subsector->sector->floorheight;
|
||||
tmceilingz = thiscam->subsector->sector->ceilingheight;
|
||||
tmfloorz = P_CameraGetFloorZ(thiscam, thiscam->subsector->sector, x, y, NULL);
|
||||
tmceilingz = P_CameraGetCeilingZ(thiscam, thiscam->subsector->sector, x, y, NULL);
|
||||
}
|
||||
|
||||
// the move is ok,
|
||||
|
@ -1766,11 +1819,14 @@ boolean PIT_PushableMoved(mobj_t *thing)
|
|||
boolean oldfltok = floatok;
|
||||
fixed_t oldflrz = tmfloorz;
|
||||
fixed_t oldceilz = tmceilingz;
|
||||
boolean oldsprung = tmsprung;
|
||||
mobj_t *oldflrthing = tmfloorthing;
|
||||
mobj_t *oldthing = tmthing;
|
||||
line_t *oldceilline = ceilingline;
|
||||
line_t *oldblockline = blockingline;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *oldfslope = tmfloorslope;
|
||||
pslope_t *oldcslope = tmceilingslope;
|
||||
#endif
|
||||
|
||||
// Move the player
|
||||
P_TryMove(thing, thing->x+stand->momx, thing->y+stand->momy, true);
|
||||
|
@ -1779,11 +1835,14 @@ boolean PIT_PushableMoved(mobj_t *thing)
|
|||
floatok = oldfltok;
|
||||
tmfloorz = oldflrz;
|
||||
tmceilingz = oldceilz;
|
||||
tmsprung = oldsprung;
|
||||
tmfloorthing = oldflrthing;
|
||||
P_SetTarget(&tmthing, oldthing);
|
||||
ceilingline = oldceilline;
|
||||
blockingline = oldblockline;
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = oldfslope;
|
||||
tmceilingslope = oldcslope;
|
||||
#endif
|
||||
thing->momz = stand->momz;
|
||||
}
|
||||
else
|
||||
|
@ -1805,6 +1864,9 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
fixed_t tryy = thing->y;
|
||||
fixed_t radius = thing->radius;
|
||||
fixed_t thingtop = thing->z + thing->height;
|
||||
#ifdef ESLOPE
|
||||
fixed_t startingonground = P_IsObjectOnGround(thing);
|
||||
#endif
|
||||
floatok = false;
|
||||
|
||||
if (radius < MAXRADIUS/2)
|
||||
|
@ -1893,13 +1955,23 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
{
|
||||
if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep)
|
||||
{
|
||||
thing->z = tmceilingz - thing->height;
|
||||
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
|
||||
{
|
||||
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
}
|
||||
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
|
||||
{
|
||||
thing->z = tmfloorz;
|
||||
thing->z = thing->floorz = tmfloorz;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
|
||||
{
|
||||
thing->z = thing->floorz = tmfloorz;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
}
|
||||
|
@ -1954,6 +2026,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
xh = (unsigned)(thing->x + MAXRADIUS - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xl = (unsigned)(thing->x - MAXRADIUS - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
stand = thing;
|
||||
standx = x;
|
||||
standy = y;
|
||||
|
@ -1968,6 +2042,25 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
|
||||
thing->floorz = tmfloorz;
|
||||
thing->ceilingz = tmceilingz;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Assign thing's standingslope if needed
|
||||
if (thing->z <= tmfloorz && !(thing->eflags & MFE_VERTICALFLIP)) {
|
||||
if (!startingonground && tmfloorslope)
|
||||
P_HandleSlopeLanding(thing, tmfloorslope);
|
||||
|
||||
if (thing->momz <= 0)
|
||||
thing->standingslope = tmfloorslope;
|
||||
}
|
||||
else if (thing->z+thing->height >= tmceilingz && (thing->eflags & MFE_VERTICALFLIP)) {
|
||||
if (!startingonground && tmceilingslope)
|
||||
P_HandleSlopeLanding(thing, tmceilingslope);
|
||||
|
||||
if (thing->momz >= 0)
|
||||
thing->standingslope = tmceilingslope;
|
||||
}
|
||||
#endif
|
||||
|
||||
thing->x = x;
|
||||
thing->y = y;
|
||||
|
||||
|
@ -1983,6 +2076,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
{
|
||||
fixed_t tryx, tryy;
|
||||
|
||||
tryx = thing->x;
|
||||
tryy = thing->y;
|
||||
do {
|
||||
|
@ -2308,15 +2402,25 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
|
|||
{
|
||||
fixed_t platx, platy;
|
||||
subsector_t *glidesector;
|
||||
fixed_t floorz, ceilingz;
|
||||
|
||||
platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
|
||||
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
|
||||
#ifdef ESLOPE
|
||||
floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight;
|
||||
ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight;
|
||||
#else
|
||||
floorz = glidesector->sector->floorheight;
|
||||
ceilingz = glidesector->sector->ceilingheight;
|
||||
#endif
|
||||
|
||||
if (glidesector->sector != player->mo->subsector->sector)
|
||||
{
|
||||
boolean floorclimb = false;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (glidesector->sector->ffloors)
|
||||
{
|
||||
|
@ -2326,34 +2430,44 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
|
||||
#endif
|
||||
|
||||
floorclimb = true;
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if ((*rover->topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < *rover->topheight))
|
||||
if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight))
|
||||
{
|
||||
floorclimb = true;
|
||||
}
|
||||
if (*rover->topheight < player->mo->z) // Waaaay below the ledge.
|
||||
if (topheight < player->mo->z) // Waaaay below the ledge.
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
if (*rover->bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((*rover->bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > *rover->bottomheight))
|
||||
if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight))
|
||||
{
|
||||
floorclimb = true;
|
||||
}
|
||||
if (*rover->bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge.
|
||||
if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge.
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
if (*rover->topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
{
|
||||
floorclimb = false;
|
||||
}
|
||||
|
@ -2366,30 +2480,30 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
|
|||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if ((glidesector->sector->floorheight <= player->mo->z + player->mo->height)
|
||||
&& ((player->mo->z + player->mo->height - player->mo->momz) <= glidesector->sector->floorheight))
|
||||
if ((floorz <= player->mo->z + player->mo->height)
|
||||
&& ((player->mo->z + player->mo->height - player->mo->momz) <= floorz))
|
||||
floorclimb = true;
|
||||
|
||||
if ((glidesector->sector->floorheight > player->mo->z)
|
||||
if ((floorz > player->mo->z)
|
||||
&& glidesector->sector->floorpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > glidesector->sector->ceilingheight)
|
||||
|| (player->mo->z + player->mo->height <= glidesector->sector->floorheight))
|
||||
if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz)
|
||||
|| (player->mo->z + player->mo->height <= floorz))
|
||||
floorclimb = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((glidesector->sector->ceilingheight >= player->mo->z)
|
||||
&& ((player->mo->z - player->mo->momz) >= glidesector->sector->ceilingheight))
|
||||
if ((ceilingz >= player->mo->z)
|
||||
&& ((player->mo->z - player->mo->momz) >= ceilingz))
|
||||
floorclimb = true;
|
||||
|
||||
if ((glidesector->sector->ceilingheight < player->mo->z+player->mo->height)
|
||||
if ((ceilingz < player->mo->z+player->mo->height)
|
||||
&& glidesector->sector->ceilingpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < glidesector->sector->floorheight)
|
||||
|| (player->mo->z >= glidesector->sector->ceilingheight))
|
||||
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < ceilingz)
|
||||
|| (player->mo->z >= ceilingz))
|
||||
floorclimb = true;
|
||||
}
|
||||
|
||||
|
@ -2461,6 +2575,7 @@ isblocking:
|
|||
line_t *checkline = li;
|
||||
sector_t *checksector;
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
boolean fofline = false;
|
||||
INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li);
|
||||
|
||||
|
@ -2476,13 +2591,23 @@ isblocking:
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
if (*rover->topheight < slidemo->z)
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
|
||||
#endif
|
||||
|
||||
if (topheight < slidemo->z)
|
||||
continue;
|
||||
|
||||
if (*rover->bottomheight > slidemo->z + slidemo->height)
|
||||
if (bottomheight > slidemo->z + slidemo->height)
|
||||
continue;
|
||||
|
||||
// Got this far, so I guess it's climbable.
|
||||
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
|
||||
if (rover->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = li-checksector->lines[0];
|
||||
|
@ -3040,6 +3165,8 @@ void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist)
|
|||
xh = (unsigned)(spot->x + dist - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xl = (unsigned)(spot->x - dist - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
bombspot = spot;
|
||||
bombsource = source;
|
||||
bombdamage = FixedMul(damagedist, spot->scale);
|
||||
|
@ -3100,6 +3227,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
|||
if (thing->subsector->sector->ffloors && (realcrush || thing->flags & MF_PUSHABLE))
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t delta1, delta2;
|
||||
INT32 thingtop = thing->z + thing->height;
|
||||
|
||||
|
@ -3109,9 +3237,19 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
|||
|| ((rover->flags & FF_BLOCKOTHERS) && !thing->player)) || !(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
delta1 = thing->z - (*rover->bottomheight + *rover->topheight)/2;
|
||||
delta2 = thingtop - (*rover->bottomheight + *rover->topheight)/2;
|
||||
if (*rover->bottomheight <= thing->ceilingz && abs(delta1) >= abs(delta2))
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
/*#ifdef ESLOPE
|
||||
if (rover->t_slope)
|
||||
topheight = P_GetZAt(rover->t_slope, thing->x, thing->y);
|
||||
if (rover->b_slope)
|
||||
bottomheight = P_GetZAt(rover->b_slope, thing->x, thing->y);
|
||||
#endif*/
|
||||
|
||||
delta1 = thing->z - (bottomheight + topheight)/2;
|
||||
delta2 = thingtop - (bottomheight + topheight)/2;
|
||||
if (bottomheight <= thing->ceilingz && abs(delta1) >= abs(delta2))
|
||||
{
|
||||
if (thing->flags & MF_PUSHABLE)
|
||||
{
|
||||
|
@ -3661,6 +3799,8 @@ void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y)
|
|||
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
for (bx = xl; bx <= xh; bx++)
|
||||
for (by = yl; by <= yh; by++)
|
||||
P_BlockLinesIterator(bx, by, PIT_GetSectors);
|
||||
|
@ -3738,6 +3878,8 @@ void P_CreatePrecipSecNodeList(precipmobj_t *thing,fixed_t x,fixed_t y)
|
|||
yl = (unsigned)(preciptmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(preciptmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
for (bx = xl; bx <= xh; bx++)
|
||||
for (by = yl; by <= yh; by++)
|
||||
P_BlockLinesIterator(bx, by, PIT_GetPrecipSectors);
|
||||
|
@ -3785,7 +3927,7 @@ void P_MapEnd(void)
|
|||
}
|
||||
|
||||
// P_FloorzAtPos
|
||||
// Returns the floorz of the XYZ position
|
||||
// Returns the floorz of the XYZ position // TODO: Need ceilingpos function too
|
||||
// Tails 05-26-2003
|
||||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
|
@ -3806,9 +3948,19 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
fixed_t topheight = *rover->topheight;
|
||||
fixed_t bottomheight = *rover->bottomheight;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, x, y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, x, y);
|
||||
#endif
|
||||
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
if (z < *rover->topheight && *rover->bottomheight < thingtop)
|
||||
if (z < topheight && bottomheight < thingtop)
|
||||
{
|
||||
if (floorz < z)
|
||||
floorz = z;
|
||||
|
@ -3816,10 +3968,10 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
continue;
|
||||
}
|
||||
|
||||
delta1 = z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2));
|
||||
delta2 = thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2));
|
||||
if (*rover->topheight > floorz && abs(delta1) < abs(delta2))
|
||||
floorz = *rover->topheight;
|
||||
delta1 = z - (bottomheight + ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
|
||||
if (topheight > floorz && abs(delta1) < abs(delta2))
|
||||
floorz = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
278
src/p_maputl.c
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "p_local.h"
|
||||
#include "r_main.h"
|
||||
#include "r_data.h"
|
||||
#include "p_maputl.h"
|
||||
#include "p_polyobj.h"
|
||||
#include "z_zone.h"
|
||||
|
@ -321,6 +322,9 @@ fixed_t P_InterceptVector(divline_t *v2, divline_t *v1)
|
|||
// OPTIMIZE: keep this precalculated
|
||||
//
|
||||
fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *opentopslope, *openbottomslope;
|
||||
#endif
|
||||
|
||||
// P_CameraLineOpening
|
||||
// P_LineOpening, but for camera
|
||||
|
@ -347,31 +351,56 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
{
|
||||
frontfloor = sectors[front->camsec].floorheight;
|
||||
frontceiling = sectors[front->camsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
|
||||
}
|
||||
else if (front->heightsec >= 0)
|
||||
{
|
||||
frontfloor = sectors[front->heightsec].floorheight;
|
||||
frontceiling = sectors[front->heightsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
frontfloor = front->floorheight;
|
||||
frontceiling = front->ceilingheight;
|
||||
frontfloor = P_CameraGetFloorZ(mapcampointer, front, tmx, tmy, linedef);
|
||||
frontceiling = P_CameraGetCeilingZ(mapcampointer, front, tmx, tmy, linedef);
|
||||
}
|
||||
if (back->camsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->camsec].floorheight;
|
||||
backceiling = sectors[back->camsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
}
|
||||
else if (back->heightsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->heightsec].floorheight;
|
||||
backceiling = sectors[back->heightsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
backfloor = back->floorheight;
|
||||
backceiling = back->ceilingheight;
|
||||
backfloor = P_CameraGetFloorZ(mapcampointer, back, tmx, tmy, linedef);
|
||||
backceiling = P_CameraGetCeilingZ(mapcampointer, back, tmx, tmy, linedef);
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -416,17 +445,20 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
continue;
|
||||
|
||||
delta1 = abs(mapcampointer->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
if (*rover->bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = *rover->bottomheight;
|
||||
fixed_t topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
fixed_t bottomheight = P_CameraGetFOFBottomZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
|
||||
if (*rover->topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = *rover->topheight;
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
else if (bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = bottomheight;
|
||||
|
||||
if (topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = topheight;
|
||||
else if (topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
|
||||
// Check for backsectors fake floors
|
||||
|
@ -436,17 +468,20 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
continue;
|
||||
|
||||
delta1 = abs(mapcampointer->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
if (*rover->bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = *rover->bottomheight;
|
||||
fixed_t topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
fixed_t bottomheight = P_CameraGetFOFBottomZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
|
||||
if (*rover->topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = *rover->topheight;
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
else if (bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = bottomheight;
|
||||
|
||||
if (topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = topheight;
|
||||
else if (topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
|
||||
if (highestceiling < highceiling)
|
||||
|
@ -494,32 +529,91 @@ void P_LineOpening(line_t *linedef)
|
|||
I_Assert(front != NULL);
|
||||
I_Assert(back != NULL);
|
||||
|
||||
if (front->ceilingheight < back->ceilingheight)
|
||||
{
|
||||
opentop = front->ceilingheight;
|
||||
highceiling = back->ceilingheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
opentop = back->ceilingheight;
|
||||
highceiling = front->ceilingheight;
|
||||
}
|
||||
{ // Set open and high/low values here
|
||||
fixed_t frontheight, backheight;
|
||||
|
||||
if (front->floorheight > back->floorheight)
|
||||
{
|
||||
openbottom = front->floorheight;
|
||||
lowfloor = back->floorheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
openbottom = back->floorheight;
|
||||
lowfloor = front->floorheight;
|
||||
frontheight = P_GetCeilingZ(tmthing, front, tmx, tmy, linedef);
|
||||
backheight = P_GetCeilingZ(tmthing, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight < backheight)
|
||||
{
|
||||
opentop = frontheight;
|
||||
highceiling = backheight;
|
||||
opentopslope = front->c_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
opentop = backheight;
|
||||
highceiling = frontheight;
|
||||
opentopslope = back->c_slope;
|
||||
}
|
||||
|
||||
frontheight = P_GetFloorZ(tmthing, front, tmx, tmy, linedef);
|
||||
backheight = P_GetFloorZ(tmthing, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight > backheight)
|
||||
{
|
||||
openbottom = frontheight;
|
||||
lowfloor = backheight;
|
||||
openbottomslope = front->f_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
openbottom = backheight;
|
||||
lowfloor = frontheight;
|
||||
openbottomslope = back->f_slope;
|
||||
}
|
||||
}
|
||||
|
||||
if (tmthing)
|
||||
{
|
||||
fixed_t thingtop = tmthing->z + tmthing->height;
|
||||
|
||||
// Check for collision with front side's midtexture if Effect 4 is set
|
||||
if (linedef->flags & ML_EFFECT4) {
|
||||
side_t *side = &sides[linedef->sidenum[0]];
|
||||
fixed_t textop, texbottom, texheight;
|
||||
fixed_t texmid, delta1, delta2;
|
||||
|
||||
// Get the midtexture's height
|
||||
texheight = textures[texturetranslation[side->midtexture]]->height << FRACBITS;
|
||||
|
||||
// Set texbottom and textop to the Z coordinates of the texture's boundaries
|
||||
#ifdef POLYOBJECTS
|
||||
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) {
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM) {
|
||||
texbottom = back->floorheight + side->rowoffset;
|
||||
textop = texbottom + texheight*(side->repeatcnt+1);
|
||||
} else {
|
||||
textop = back->ceilingheight - side->rowoffset;
|
||||
texbottom = textop - texheight*(side->repeatcnt+1);
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM) {
|
||||
texbottom = openbottom + side->rowoffset;
|
||||
textop = texbottom + texheight*(side->repeatcnt+1);
|
||||
} else {
|
||||
textop = opentop - side->rowoffset;
|
||||
texbottom = textop - texheight*(side->repeatcnt+1);
|
||||
}
|
||||
}
|
||||
|
||||
texmid = texbottom+(textop-texbottom)/2;
|
||||
|
||||
delta1 = abs(tmthing->z - texmid);
|
||||
delta2 = abs(thingtop - texmid);
|
||||
|
||||
if (delta1 > delta2) { // Below
|
||||
if (opentop > texbottom)
|
||||
opentop = texbottom;
|
||||
} else { // Above
|
||||
if (openbottom < textop)
|
||||
openbottom = textop;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for fake floors in the sector.
|
||||
if (front->ffloors || back->ffloors
|
||||
#ifdef POLYOBJECTS
|
||||
|
@ -534,6 +628,10 @@ void P_LineOpening(line_t *linedef)
|
|||
fixed_t highestfloor = openbottom;
|
||||
fixed_t lowestfloor = lowfloor;
|
||||
fixed_t delta1, delta2;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *ceilingslope = opentopslope;
|
||||
pslope_t *floorslope = openbottomslope;
|
||||
#endif
|
||||
|
||||
// Check for frontsector's fake floors
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
|
@ -547,23 +645,34 @@ void P_LineOpening(line_t *linedef)
|
|||
|| (rover->flags & FF_BLOCKOTHERS && !tmthing->player)))
|
||||
continue;
|
||||
|
||||
delta1 = abs(tmthing->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
fixed_t topheight = P_GetFOFTopZ(tmthing, front, rover, tmx, tmy, linedef);
|
||||
fixed_t bottomheight = P_GetFOFBottomZ(tmthing, front, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(tmthing->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
if (*rover->bottomheight < lowestceiling)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling)
|
||||
highestceiling = *rover->bottomheight;
|
||||
if (bottomheight < lowestceiling) {
|
||||
lowestceiling = bottomheight;
|
||||
#ifdef ESLOPE
|
||||
ceilingslope = *rover->b_slope;
|
||||
#endif
|
||||
}
|
||||
else if (bottomheight < highestceiling)
|
||||
highestceiling = bottomheight;
|
||||
}
|
||||
|
||||
if (delta1 < delta2 && !(rover->flags & FF_REVERSEPLATFORM)) // thing is above FOF
|
||||
{
|
||||
if (*rover->topheight > highestfloor)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor)
|
||||
lowestfloor = *rover->topheight;
|
||||
if (topheight > highestfloor) {
|
||||
highestfloor = topheight;
|
||||
#ifdef ESLOPE
|
||||
floorslope = *rover->t_slope;
|
||||
#endif
|
||||
}
|
||||
else if (topheight > lowestfloor)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -579,23 +688,34 @@ void P_LineOpening(line_t *linedef)
|
|||
|| (rover->flags & FF_BLOCKOTHERS && !tmthing->player)))
|
||||
continue;
|
||||
|
||||
delta1 = abs(tmthing->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
fixed_t topheight = P_GetFOFTopZ(tmthing, back, rover, tmx, tmy, linedef);
|
||||
fixed_t bottomheight = P_GetFOFBottomZ(tmthing, back, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(tmthing->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
if (*rover->bottomheight < lowestceiling)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling)
|
||||
highestceiling = *rover->bottomheight;
|
||||
if (bottomheight < lowestceiling) {
|
||||
lowestceiling = bottomheight;
|
||||
#ifdef ESLOPE
|
||||
ceilingslope = *rover->b_slope;
|
||||
#endif
|
||||
}
|
||||
else if (bottomheight < highestceiling)
|
||||
highestceiling = bottomheight;
|
||||
}
|
||||
|
||||
if (delta1 < delta2 && !(rover->flags & FF_REVERSEPLATFORM)) // thing is above FOF
|
||||
{
|
||||
if (*rover->topheight > highestfloor)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor)
|
||||
lowestfloor = *rover->topheight;
|
||||
if (topheight > highestfloor) {
|
||||
highestfloor = topheight;
|
||||
#ifdef ESLOPE
|
||||
floorslope = *rover->t_slope;
|
||||
#endif
|
||||
}
|
||||
else if (topheight > lowestfloor)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -607,13 +727,21 @@ void P_LineOpening(line_t *linedef)
|
|||
|
||||
delta1 = abs(tmthing->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
if (polysec->floorheight < lowestceiling && delta1 >= delta2)
|
||||
if (polysec->floorheight < lowestceiling && delta1 >= delta2) {
|
||||
lowestceiling = polysec->floorheight;
|
||||
#ifdef ESLOPE
|
||||
ceilingslope = NULL;
|
||||
#endif
|
||||
}
|
||||
else if (polysec->floorheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = polysec->floorheight;
|
||||
|
||||
if (polysec->ceilingheight > highestfloor && delta1 < delta2)
|
||||
if (polysec->ceilingheight > highestfloor && delta1 < delta2) {
|
||||
highestfloor = polysec->ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
floorslope = NULL;
|
||||
#endif
|
||||
}
|
||||
else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = polysec->ceilingheight;
|
||||
}
|
||||
|
@ -621,11 +749,19 @@ void P_LineOpening(line_t *linedef)
|
|||
if (highestceiling < highceiling)
|
||||
highceiling = highestceiling;
|
||||
|
||||
if (highestfloor > openbottom)
|
||||
if (highestfloor > openbottom) {
|
||||
openbottom = highestfloor;
|
||||
#ifdef ESLOPE
|
||||
openbottomslope = floorslope;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (lowestceiling < opentop)
|
||||
if (lowestceiling < opentop) {
|
||||
opentop = lowestceiling;
|
||||
#ifdef ESLOPE
|
||||
opentopslope = ceilingslope;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (lowestfloor > lowfloor)
|
||||
lowfloor = lowestfloor;
|
||||
|
@ -723,6 +859,7 @@ void P_SetThingPosition(mobj_t *thing)
|
|||
{ // link into subsector
|
||||
subsector_t *ss;
|
||||
sector_t *oldsec = NULL;
|
||||
fixed_t tfloorz, tceilz;
|
||||
|
||||
I_Assert(thing != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(thing));
|
||||
|
@ -792,12 +929,15 @@ void P_SetThingPosition(mobj_t *thing)
|
|||
// sector's floor is the same height.
|
||||
if (thing->player && oldsec != NULL && thing->subsector && oldsec != thing->subsector->sector)
|
||||
{
|
||||
tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
tceilz = P_GetCeilingZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (thing->z + thing->height >= thing->subsector->sector->ceilingheight)
|
||||
if (thing->z + thing->height >= tceilz)
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
else if (thing->z <= thing->subsector->sector->floorheight)
|
||||
else if (thing->z <= tfloorz)
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,6 +55,9 @@ void P_CreatePrecipSecNodeList(precipmobj_t *thing, fixed_t x,fixed_t y);
|
|||
boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y);
|
||||
|
||||
extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
|
||||
#ifdef ESLOPE
|
||||
extern pslope_t *opentopslope, *openbottomslope;
|
||||
#endif
|
||||
|
||||
void P_LineOpening(line_t *plinedef);
|
||||
|
||||
|
|
880
src/p_mobj.c
47
src/p_mobj.h
|
@ -175,24 +175,23 @@ typedef enum
|
|||
MF2_EXPLOSION = 1<<7, // Thrown ring has explosive properties
|
||||
MF2_SCATTER = 1<<8, // Thrown ring has scatter properties
|
||||
MF2_BEYONDTHEGRAVE = 1<<9, // Source of this missile has died and has since respawned.
|
||||
MF2_PUSHED = 1<<10, // Mobj was already pushed this tic
|
||||
MF2_SLIDEPUSH = 1<<11, // MF_PUSHABLE that pushes continuously.
|
||||
MF2_CLASSICPUSH = 1<<12, // Drops straight down when object has negative Z.
|
||||
MF2_STANDONME = 1<<13, // While not pushable, stand on me anyway.
|
||||
MF2_INFLOAT = 1<<14, // Floating to a height for a move, don't auto float to target's height.
|
||||
MF2_DEBRIS = 1<<15, // Splash ring from explosion ring
|
||||
MF2_NIGHTSPULL = 1<<16, // Attracted from a paraloop
|
||||
MF2_JUSTATTACKED = 1<<17, // can be pushed by other moving mobjs
|
||||
MF2_FIRING = 1<<18, // turret fire
|
||||
MF2_SUPERFIRE = 1<<19, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
MF2_SHADOW = 1<<20, // Fuzzy draw, makes targeting harder.
|
||||
MF2_STRONGBOX = 1<<21, // Flag used for "strong" random monitors.
|
||||
MF2_OBJECTFLIP = 1<<22, // Flag for objects that always have flipped gravity.
|
||||
MF2_SKULLFLY = 1<<23, // Special handling: skull in flight.
|
||||
MF2_FRET = 1<<24, // Flashing from a previous hit
|
||||
MF2_BOSSNOTRAP = 1<<25, // No Egg Trap after boss
|
||||
MF2_BOSSFLEE = 1<<26, // Boss is fleeing!
|
||||
MF2_BOSSDEAD = 1<<27, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
||||
MF2_SLIDEPUSH = 1<<10, // MF_PUSHABLE that pushes continuously.
|
||||
MF2_CLASSICPUSH = 1<<11, // Drops straight down when object has negative Z.
|
||||
MF2_STANDONME = 1<<12, // While not pushable, stand on me anyway.
|
||||
MF2_INFLOAT = 1<<13, // Floating to a height for a move, don't auto float to target's height.
|
||||
MF2_DEBRIS = 1<<14, // Splash ring from explosion ring
|
||||
MF2_NIGHTSPULL = 1<<15, // Attracted from a paraloop
|
||||
MF2_JUSTATTACKED = 1<<16, // can be pushed by other moving mobjs
|
||||
MF2_FIRING = 1<<17, // turret fire
|
||||
MF2_SUPERFIRE = 1<<18, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
MF2_SHADOW = 1<<19, // Fuzzy draw, makes targeting harder.
|
||||
MF2_STRONGBOX = 1<<20, // Flag used for "strong" random monitors.
|
||||
MF2_OBJECTFLIP = 1<<21, // Flag for objects that always have flipped gravity.
|
||||
MF2_SKULLFLY = 1<<22, // Special handling: skull in flight.
|
||||
MF2_FRET = 1<<23, // Flashing from a previous hit
|
||||
MF2_BOSSNOTRAP = 1<<24, // No Egg Trap after boss
|
||||
MF2_BOSSFLEE = 1<<25, // Boss is fleeing!
|
||||
MF2_BOSSDEAD = 1<<26, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
||||
// free: to and including 1<<31
|
||||
} mobjflag2_t;
|
||||
|
||||
|
@ -232,7 +231,11 @@ typedef enum
|
|||
MFE_VERTICALFLIP = 1<<5,
|
||||
// Goo water
|
||||
MFE_GOOWATER = 1<<6,
|
||||
// free: to and including 1<<7
|
||||
// Mobj was already pushed this tic
|
||||
MFE_PUSHED = 1<<7,
|
||||
// Mobj was already sprung this tic
|
||||
MFE_SPRUNG = 1<<8,
|
||||
// free: to and including 1<<15
|
||||
} mobjeflag_t;
|
||||
|
||||
//
|
||||
|
@ -286,7 +289,7 @@ typedef struct mobj_s
|
|||
state_t *state;
|
||||
UINT32 flags; // flags from mobjinfo tables
|
||||
UINT32 flags2; // MF2_ flags
|
||||
UINT8 eflags; // extra flags
|
||||
UINT16 eflags; // extra flags
|
||||
|
||||
void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
|
||||
// Player and mobj sprites in multiplayer modes are modified
|
||||
|
@ -349,6 +352,10 @@ typedef struct mobj_s
|
|||
INT32 cusval;
|
||||
INT32 cvmem;
|
||||
|
||||
#ifdef ESLOPE
|
||||
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
|
||||
#endif
|
||||
|
||||
// WARNING: New fields must be added separately to savegame and Lua.
|
||||
} mobj_t;
|
||||
|
||||
|
|
|
@ -1043,9 +1043,10 @@ static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy)
|
|||
|
||||
mo->lastlook = pomovecount;
|
||||
|
||||
// always push players even if not solid
|
||||
if (!((mo->flags & MF_SOLID) || mo->player))
|
||||
// Don't scroll objects that aren't affected by gravity
|
||||
if (mo->flags & MF_NOGRAVITY)
|
||||
continue;
|
||||
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
||||
|
||||
if (mo->flags & MF_NOCLIP)
|
||||
continue;
|
||||
|
@ -1097,9 +1098,11 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
|
|||
|
||||
for (; mo; mo = mo->bnext)
|
||||
{
|
||||
// always push players even if not solid
|
||||
if (!((mo->flags & MF_SOLID) || mo->player))
|
||||
|
||||
// Don't scroll objects that aren't affected by gravity
|
||||
if (mo->flags & MF_NOGRAVITY)
|
||||
continue;
|
||||
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
||||
|
||||
if (mo->flags & MF_NOCLIP)
|
||||
continue;
|
||||
|
@ -1259,6 +1262,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
{
|
||||
static INT32 pomovecount = 10000;
|
||||
INT32 x, y;
|
||||
angle_t deltafine = delta >> ANGLETOFINESHIFT;
|
||||
|
||||
pomovecount++;
|
||||
|
||||
|
@ -1283,9 +1287,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
|
||||
mo->lastlook = pomovecount;
|
||||
|
||||
// always push players even if not solid
|
||||
if (!((mo->flags & MF_SOLID) || mo->player))
|
||||
// Don't scroll objects that aren't affected by gravity
|
||||
if (mo->flags & MF_NOGRAVITY)
|
||||
continue;
|
||||
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
||||
|
||||
if (mo->flags & MF_NOCLIP)
|
||||
continue;
|
||||
|
@ -1300,21 +1305,28 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
continue;
|
||||
|
||||
{
|
||||
fixed_t newxoff, newyoff;
|
||||
angle_t angletoobj = R_PointToAngle2(origin.x, origin.y, mo->x, mo->y);
|
||||
fixed_t disttoobj = R_PointToDist2(origin.x, origin.y, mo->x, mo->y);
|
||||
fixed_t oldxoff, oldyoff, newxoff, newyoff;
|
||||
fixed_t c, s;
|
||||
|
||||
c = FINECOSINE(deltafine);
|
||||
s = FINESINE(deltafine);
|
||||
|
||||
oldxoff = mo->x-origin.x;
|
||||
oldyoff = mo->y-origin.y;
|
||||
|
||||
if (mo->player) // Hack to fix players sliding off of spinning polys -Red
|
||||
{
|
||||
disttoobj = FixedMul(disttoobj, 0xfe40);
|
||||
fixed_t temp;
|
||||
|
||||
temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
oldxoff = temp;
|
||||
}
|
||||
|
||||
angletoobj += delta;
|
||||
angletoobj >>= ANGLETOFINESHIFT;
|
||||
newxoff = FixedMul(FINECOSINE(angletoobj), disttoobj);
|
||||
newyoff = FixedMul(FINESINE(angletoobj), disttoobj);
|
||||
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
|
||||
Polyobj_slideThing(mo, origin.x+newxoff-mo->x, origin.y+newyoff-mo->y);
|
||||
Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
|
||||
|
||||
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
||||
mo->angle += delta;
|
||||
|
@ -2491,6 +2503,10 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Hotfix to not crash on single-waypoint sequences -Red
|
||||
if (!last)
|
||||
last = first;
|
||||
|
||||
// Set diffx, diffy, diffz
|
||||
// Put these at 0 for now...might not be needed after all.
|
||||
th->diffx = 0;//first->x - po->centerPt.x;
|
||||
|
|
|
@ -100,6 +100,8 @@ typedef struct polyobj_s
|
|||
UINT8 isBad; // a bad polyobject: should not be rendered/manipulated
|
||||
INT32 translucency; // index to translucency tables
|
||||
|
||||
struct visplane_s *visplane; // polyobject's visplane, for ease of putting into the list later
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
INT32 spawnflags; // Flags the polyobject originally spawned with
|
||||
} polyobj_t;
|
||||
|
|
|
@ -1174,7 +1174,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
if (diff & MD_FRAME)
|
||||
WRITEUINT32(save_p, mobj->frame);
|
||||
if (diff & MD_EFLAGS)
|
||||
WRITEUINT8(save_p, mobj->eflags);
|
||||
WRITEUINT16(save_p, mobj->eflags);
|
||||
if (diff & MD_PLAYER)
|
||||
WRITEUINT8(save_p, mobj->player-players);
|
||||
if (diff & MD_MOVEDIR)
|
||||
|
@ -2000,7 +2000,7 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
|||
else
|
||||
mobj->frame = mobj->state->frame;
|
||||
if (diff & MD_EFLAGS)
|
||||
mobj->eflags = READUINT8(save_p);
|
||||
mobj->eflags = READUINT16(save_p);
|
||||
if (diff & MD_PLAYER)
|
||||
{
|
||||
i = READUINT8(save_p);
|
||||
|
|
|
@ -72,6 +72,10 @@
|
|||
#include "hardware/hw_light.h"
|
||||
#endif
|
||||
|
||||
#ifdef ESLOPE
|
||||
#include "p_slopes.h"
|
||||
#endif
|
||||
|
||||
//
|
||||
// Map MD5, calculated on level load.
|
||||
// Sent to clients in PT_SERVERINFO.
|
||||
|
@ -888,9 +892,14 @@ static void P_LoadThings(lumpnum_t lumpnum)
|
|||
numhuntemeralds = 0;
|
||||
for (i = 0; i < nummapthings; i++, mt++)
|
||||
{
|
||||
sector_t *mtsector = R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector;
|
||||
|
||||
// Z for objects
|
||||
mt->z = (INT16)(R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)
|
||||
->sector->floorheight>>FRACBITS);
|
||||
mt->z = (INT16)(
|
||||
#ifdef ESLOPE
|
||||
mtsector->f_slope ? P_GetZAt(mtsector->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) :
|
||||
#endif
|
||||
mtsector->floorheight)>>FRACBITS;
|
||||
|
||||
if (mt->type == 1700 // MT_AXIS
|
||||
|| mt->type == 1701 // MT_AXISTRANSFER
|
||||
|
@ -2531,6 +2540,10 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_MapStart();
|
||||
|
||||
#ifdef ESLOPE
|
||||
P_ResetDynamicSlopes();
|
||||
#endif
|
||||
|
||||
P_LoadThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
|
||||
P_SpawnSecretItems(loademblems);
|
||||
|
|
922
src/p_slopes.c
Normal file
|
@ -0,0 +1,922 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright(C) 2004 Stephen McGranahan
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Slopes
|
||||
// SoM created 05/10/09
|
||||
// ZDoom + Eternity Engine Slopes, ported and enhanced by Kalaron
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_state.h"
|
||||
#include "m_bbox.h"
|
||||
#include "z_zone.h"
|
||||
#include "p_spec.h"
|
||||
#include "p_slopes.h"
|
||||
#include "r_main.h"
|
||||
#include "p_maputl.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
||||
static pslope_t *dynslopes = NULL;
|
||||
|
||||
// Calculate line normal
|
||||
void P_CalculateSlopeNormal(pslope_t *slope) {
|
||||
slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
|
||||
slope->normal.x = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.x);
|
||||
slope->normal.y = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y);
|
||||
}
|
||||
|
||||
// Recalculate dynamic slopes
|
||||
void P_RunDynamicSlopes(void) {
|
||||
pslope_t *slope;
|
||||
|
||||
for (slope = dynslopes; slope; slope = slope->next) {
|
||||
fixed_t zdelta;
|
||||
|
||||
switch(slope->refpos) {
|
||||
case 1: // front floor
|
||||
zdelta = slope->sourceline->backsector->floorheight - slope->sourceline->frontsector->floorheight;
|
||||
slope->o.z = slope->sourceline->frontsector->floorheight;
|
||||
break;
|
||||
case 2: // front ceiling
|
||||
zdelta = slope->sourceline->backsector->ceilingheight - slope->sourceline->frontsector->ceilingheight;
|
||||
slope->o.z = slope->sourceline->frontsector->ceilingheight;
|
||||
break;
|
||||
case 3: // back floor
|
||||
zdelta = slope->sourceline->frontsector->floorheight - slope->sourceline->backsector->floorheight;
|
||||
slope->o.z = slope->sourceline->backsector->floorheight;
|
||||
break;
|
||||
case 4: // back ceiling
|
||||
zdelta = slope->sourceline->frontsector->ceilingheight - slope->sourceline->backsector->ceilingheight;
|
||||
slope->o.z = slope->sourceline->backsector->ceilingheight;
|
||||
break;
|
||||
|
||||
default:
|
||||
I_Error("P_RunDynamicSlopes: slope has invalid type!");
|
||||
}
|
||||
|
||||
if (slope->zdelta != FixedDiv(zdelta, slope->extent)) {
|
||||
slope->zdelta = FixedDiv(zdelta, slope->extent);
|
||||
slope->zangle = R_PointToAngle2(0, 0, slope->extent, -zdelta);
|
||||
P_CalculateSlopeNormal(slope);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_MakeSlope
|
||||
//
|
||||
// Alocates and fill the contents of a slope structure.
|
||||
//
|
||||
static pslope_t *P_MakeSlope(const vector3_t *o, const vector2_t *d,
|
||||
const fixed_t zdelta, boolean dynamic)
|
||||
{
|
||||
pslope_t *ret = Z_Malloc(sizeof(pslope_t), PU_LEVEL, NULL);
|
||||
memset(ret, 0, sizeof(*ret));
|
||||
|
||||
ret->o.x = o->x;
|
||||
ret->o.y = o->y;
|
||||
ret->o.z = o->z;
|
||||
|
||||
ret->d.x = d->x;
|
||||
ret->d.y = d->y;
|
||||
|
||||
ret->zdelta = zdelta;
|
||||
|
||||
if (dynamic) { // Add to the dynamic slopes list
|
||||
ret->next = dynslopes;
|
||||
dynslopes = ret;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
//
|
||||
// P_GetExtent
|
||||
//
|
||||
// Returns the distance to the first line within the sector that
|
||||
// is intersected by a line parallel to the plane normal with the point (ox, oy)
|
||||
//
|
||||
static fixed_t P_GetExtent(sector_t *sector, line_t *line)
|
||||
{
|
||||
// ZDoom code reference: v3float_t = vertex_t
|
||||
fixed_t fardist = -FRACUNIT;
|
||||
size_t i;
|
||||
|
||||
// Find furthest vertex from the reference line. It, along with the two ends
|
||||
// of the line, will define the plane.
|
||||
// SRB2CBTODO: Use a formula to get the slope to slide objects depending on how steep
|
||||
for(i = 0; i < sector->linecount; i++)
|
||||
{
|
||||
line_t *li = sector->lines[i];
|
||||
vertex_t tempv;
|
||||
fixed_t dist;
|
||||
|
||||
// Don't compare to the slope line.
|
||||
if(li == line)
|
||||
continue;
|
||||
|
||||
P_ClosestPointOnLine(li->v1->x, li->v1->y, line, &tempv);
|
||||
dist = R_PointToDist2(tempv.x, tempv.y, li->v1->x, li->v1->y);
|
||||
if(dist > fardist)
|
||||
fardist = dist;
|
||||
|
||||
// Okay, maybe do it for v2 as well?
|
||||
P_ClosestPointOnLine(li->v2->x, li->v2->y, line, &tempv);
|
||||
dist = R_PointToDist2(tempv.x, tempv.y, li->v2->x, li->v2->y);
|
||||
if(dist > fardist)
|
||||
fardist = dist;
|
||||
}
|
||||
|
||||
return fardist;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// P_SpawnSlope_Line
|
||||
//
|
||||
// Creates one or more slopes based on the given line type and front/back
|
||||
// sectors.
|
||||
// Kalaron: Check if dynamic slopes need recalculation
|
||||
//
|
||||
void P_SpawnSlope_Line(int linenum)
|
||||
{
|
||||
// With dynamic slopes, it's fine to just leave this function as normal,
|
||||
// because checking to see if a slope had changed will waste more memory than
|
||||
// if the slope was just updated when called
|
||||
line_t *line = lines + linenum;
|
||||
INT16 special = line->special;
|
||||
pslope_t *fslope = NULL, *cslope = NULL;
|
||||
vector3_t origin, point;
|
||||
vector2_t direction;
|
||||
fixed_t nx, ny, dz, extent;
|
||||
|
||||
boolean frontfloor = (special == 700 || special == 702 || special == 703);
|
||||
boolean backfloor = (special == 710 || special == 712 || special == 713);
|
||||
boolean frontceil = (special == 701 || special == 702 || special == 713);
|
||||
boolean backceil = (special == 711 || special == 712 || special == 703);
|
||||
|
||||
if(!frontfloor && !backfloor && !frontceil && !backceil)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line called with non-slope line special.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!line->frontsector || !line->backsector)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line used on a line without two sides.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
fixed_t len = R_PointToDist2(0, 0, line->dx, line->dy);
|
||||
nx = FixedDiv(line->dy, len);
|
||||
ny = -FixedDiv(line->dx, len);
|
||||
}
|
||||
|
||||
// SRB2CBTODO: Transform origin relative to the bounds of an individual FOF
|
||||
origin.x = line->v1->x + (line->v2->x - line->v1->x)/2;
|
||||
origin.y = line->v1->y + (line->v2->y - line->v1->y)/2;
|
||||
|
||||
// For FOF slopes, make a special function to copy to the xy origin & direction relative to the position of the FOF on the map!
|
||||
if(frontfloor || frontceil)
|
||||
{
|
||||
line->frontsector->hasslope = true; // Tell the software renderer that we're sloped
|
||||
|
||||
origin.z = line->backsector->floorheight;
|
||||
direction.x = nx;
|
||||
direction.y = ny;
|
||||
|
||||
extent = P_GetExtent(line->frontsector, line);
|
||||
|
||||
if(extent < 0)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line failed to get frontsector extent on line number %i\n", linenum);
|
||||
return;
|
||||
}
|
||||
|
||||
// reposition the origin according to the extent
|
||||
point.x = origin.x + FixedMul(direction.x, extent);
|
||||
point.y = origin.y + FixedMul(direction.y, extent);
|
||||
direction.x = -direction.x;
|
||||
direction.y = -direction.y;
|
||||
|
||||
// TODO: We take origin and point 's xy values and translate them to the center of an FOF!
|
||||
|
||||
if(frontfloor)
|
||||
{
|
||||
|
||||
point.z = line->frontsector->floorheight; // Startz
|
||||
dz = FixedDiv(origin.z - point.z, extent); // Destinationz
|
||||
|
||||
// In P_SpawnSlopeLine the origin is the centerpoint of the sourcelinedef
|
||||
|
||||
fslope = line->frontsector->f_slope =
|
||||
P_MakeSlope(&point, &direction, dz, !(line->flags & ML_NOTAILS));
|
||||
|
||||
// Set up some shit
|
||||
fslope->extent = extent;
|
||||
fslope->refpos = 1;
|
||||
|
||||
// Now remember that f_slope IS a vector
|
||||
// fslope->o = origin 3D point 1 of the vector
|
||||
// fslope->d = destination 3D point 2 of the vector
|
||||
// fslope->normal is a 3D line perpendicular to the 3D vector
|
||||
|
||||
// Sync the linedata of the line that started this slope
|
||||
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
||||
fslope->sourceline = line;
|
||||
|
||||
// To find the real highz/lowz of a slope, you need to check all the vertexes
|
||||
// in the slope's sector with P_GetZAt to get the REAL lowz & highz
|
||||
// Although these slopes are set by floorheights the ANGLE is what a slope is,
|
||||
// so technically any slope can extend on forever (they are just bound by sectors)
|
||||
// *You can use sourceline as a reference to see if two slopes really are the same
|
||||
|
||||
// Default points for high and low
|
||||
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
||||
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
||||
|
||||
// Now check to see what the REAL high and low points of the slope inside the sector
|
||||
// TODO: Is this really needed outside of FOFs? -Red
|
||||
size_t l;
|
||||
|
||||
for (l = 0; l < line->frontsector->linecount; l++)
|
||||
{
|
||||
fixed_t height = P_GetZAt(line->frontsector->f_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
|
||||
|
||||
if (height > highest)
|
||||
highest = height;
|
||||
|
||||
if (height < lowest)
|
||||
lowest = height;
|
||||
}
|
||||
|
||||
// Sets extra clipping data for the frontsector's slope
|
||||
fslope->highz = highest;
|
||||
fslope->lowz = lowest;
|
||||
|
||||
fslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
||||
fslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(fslope);
|
||||
}
|
||||
if(frontceil)
|
||||
{
|
||||
origin.z = line->backsector->ceilingheight;
|
||||
point.z = line->frontsector->ceilingheight;
|
||||
dz = FixedDiv(origin.z - point.z, extent);
|
||||
|
||||
cslope = line->frontsector->c_slope =
|
||||
P_MakeSlope(&point, &direction, dz, !(line->flags & ML_NOTAILS));
|
||||
|
||||
// Set up some shit
|
||||
cslope->extent = extent;
|
||||
cslope->refpos = 2;
|
||||
|
||||
// Sync the linedata of the line that started this slope
|
||||
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
||||
cslope->sourceline = line;
|
||||
|
||||
// Remember the way the slope is formed
|
||||
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
||||
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
||||
size_t l;
|
||||
|
||||
for (l = 0; l < line->frontsector->linecount; l++)
|
||||
{
|
||||
fixed_t height = P_GetZAt(line->frontsector->c_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
|
||||
|
||||
if (height > highest)
|
||||
highest = height;
|
||||
|
||||
if (height < lowest)
|
||||
lowest = height;
|
||||
}
|
||||
|
||||
// This line special sets extra clipping data for the frontsector's slope
|
||||
cslope->highz = highest;
|
||||
cslope->lowz = lowest;
|
||||
|
||||
cslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
||||
cslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(cslope);
|
||||
}
|
||||
}
|
||||
if(backfloor || backceil)
|
||||
{
|
||||
line->backsector->hasslope = true; // Tell the software renderer that we're sloped
|
||||
|
||||
origin.z = line->frontsector->floorheight;
|
||||
// Backsector
|
||||
direction.x = -nx;
|
||||
direction.y = -ny;
|
||||
|
||||
extent = P_GetExtent(line->backsector, line);
|
||||
|
||||
if(extent < 0)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line failed to get backsector extent on line number %i\n", linenum);
|
||||
return;
|
||||
}
|
||||
|
||||
// reposition the origin according to the extent
|
||||
point.x = origin.x + FixedMul(direction.x, extent);
|
||||
point.y = origin.y + FixedMul(direction.y, extent);
|
||||
direction.x = -direction.x;
|
||||
direction.y = -direction.y;
|
||||
|
||||
if(backfloor)
|
||||
{
|
||||
point.z = line->backsector->floorheight;
|
||||
dz = FixedDiv(origin.z - point.z, extent);
|
||||
|
||||
fslope = line->backsector->f_slope =
|
||||
P_MakeSlope(&point, &direction, dz, !(line->flags & ML_NOTAILS));
|
||||
|
||||
// Set up some shit
|
||||
fslope->extent = extent;
|
||||
fslope->refpos = 3;
|
||||
|
||||
// Sync the linedata of the line that started this slope
|
||||
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
||||
fslope->sourceline = line;
|
||||
|
||||
// Remember the way the slope is formed
|
||||
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
||||
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
||||
size_t l;
|
||||
|
||||
for (l = 0; l < line->backsector->linecount; l++)
|
||||
{
|
||||
fixed_t height = P_GetZAt(line->backsector->f_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
|
||||
|
||||
if (height > highest)
|
||||
highest = height;
|
||||
|
||||
if (height < lowest)
|
||||
lowest = height;
|
||||
}
|
||||
|
||||
// This line special sets extra clipping data for the frontsector's slope
|
||||
fslope->highz = highest;
|
||||
fslope->lowz = lowest;
|
||||
|
||||
fslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
||||
fslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(fslope);
|
||||
}
|
||||
if(backceil)
|
||||
{
|
||||
origin.z = line->frontsector->ceilingheight;
|
||||
point.z = line->backsector->ceilingheight;
|
||||
dz = FixedDiv(origin.z - point.z, extent);
|
||||
|
||||
cslope = line->backsector->c_slope =
|
||||
P_MakeSlope(&point, &direction, dz, !(line->flags & ML_NOTAILS));
|
||||
|
||||
// Set up some shit
|
||||
cslope->extent = extent;
|
||||
cslope->refpos = 4;
|
||||
|
||||
// Sync the linedata of the line that started this slope
|
||||
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
||||
cslope->sourceline = line;
|
||||
|
||||
// Remember the way the slope is formed
|
||||
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
||||
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
||||
|
||||
size_t l;
|
||||
|
||||
for (l = 0; l < line->backsector->linecount; l++)
|
||||
{
|
||||
fixed_t height = P_GetZAt(line->backsector->c_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
|
||||
|
||||
if (height > highest)
|
||||
highest = height;
|
||||
|
||||
if (height < lowest)
|
||||
lowest = height;
|
||||
}
|
||||
|
||||
// This line special sets extra clipping data for the backsector's slope
|
||||
cslope->highz = highest;
|
||||
cslope->lowz = lowest;
|
||||
|
||||
cslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
||||
cslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(cslope);
|
||||
}
|
||||
}
|
||||
|
||||
if(!line->tag)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// P_CopySectorSlope
|
||||
//
|
||||
// Searches through tagged sectors and copies
|
||||
//
|
||||
void P_CopySectorSlope(line_t *line)
|
||||
{
|
||||
sector_t *fsec = line->frontsector;
|
||||
int i, special = line->special;
|
||||
|
||||
// Check for copy linedefs
|
||||
for(i = -1; (i = P_FindSectorFromLineTag(line, i)) >= 0;)
|
||||
{
|
||||
sector_t *srcsec = sectors + i;
|
||||
|
||||
if((special - 719) & 1 && !fsec->f_slope && srcsec->f_slope)
|
||||
fsec->f_slope = srcsec->f_slope; //P_CopySlope(srcsec->f_slope);
|
||||
if((special - 719) & 2 && !fsec->c_slope && srcsec->c_slope)
|
||||
fsec->c_slope = srcsec->c_slope; //P_CopySlope(srcsec->c_slope);
|
||||
}
|
||||
|
||||
fsec->hasslope = true;
|
||||
|
||||
line->special = 0; // Linedef was use to set slopes, it finished its job, so now make it a normal linedef
|
||||
}
|
||||
|
||||
#ifdef SPRINGCLEAN
|
||||
#include "byteptr.h"
|
||||
|
||||
#include "p_setup.h"
|
||||
#include "p_local.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// P_SetSlopesFromVertexHeights
|
||||
//
|
||||
//==========================================================================
|
||||
void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
||||
{
|
||||
mapthing_t *mt;
|
||||
boolean vt_found = false;
|
||||
size_t i, j, k, l, q;
|
||||
|
||||
//size_t i;
|
||||
//mapthing_t *mt;
|
||||
char *data;
|
||||
char *datastart;
|
||||
|
||||
// SRB2CBTODO: WHAT IS (5 * sizeof (short))?! It = 10
|
||||
// anything else seems to make a map not load properly,
|
||||
// but this hard-coded value MUST have some reason for being what it is
|
||||
size_t snummapthings = W_LumpLength(lumpnum) / (5 * sizeof (short));
|
||||
mapthing_t *smapthings = Z_Calloc(snummapthings * sizeof (*smapthings), PU_LEVEL, NULL);
|
||||
fixed_t x, y;
|
||||
sector_t *sector;
|
||||
// Spawn axis points first so they are
|
||||
// at the front of the list for fast searching.
|
||||
data = datastart = W_CacheLumpNum(lumpnum, PU_LEVEL);
|
||||
mt = smapthings;
|
||||
for (i = 0; i < snummapthings; i++, mt++)
|
||||
{
|
||||
mt->x = READINT16(data);
|
||||
mt->y = READINT16(data);
|
||||
mt->angle = READINT16(data);
|
||||
mt->type = READINT16(data);
|
||||
mt->options = READINT16(data);
|
||||
// mt->z hasn't been set yet!
|
||||
//mt->extrainfo = (byte)(mt->type >> 12); // slope things are special, they have a bigger range of types
|
||||
|
||||
//mt->type &= 4095; // SRB2CBTODO: WHAT IS THIS???? Mobj type limits?!!!!
|
||||
x = mt->x*FRACUNIT;
|
||||
y = mt->y*FRACUNIT;
|
||||
sector = R_PointInSubsector(x, y)->sector;
|
||||
// Z for objects
|
||||
#ifdef ESLOPE
|
||||
if (sector->f_slope)
|
||||
mt->z = (short)(P_GetZAt(sector->f_slope, x, y)>>FRACBITS);
|
||||
else
|
||||
#endif
|
||||
mt->z = (short)(sector->floorheight>>FRACBITS);
|
||||
|
||||
mt->z = mt->z + (mt->options >> ZSHIFT);
|
||||
|
||||
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ) // THING_VertexFloorZ
|
||||
{
|
||||
for(l = 0; l < numvertexes; l++)
|
||||
{
|
||||
if (vertexes[l].x == mt->x*FRACUNIT && vertexes[l].y == mt->y*FRACUNIT)
|
||||
{
|
||||
if (mt->type == THING_VertexFloorZ)
|
||||
{
|
||||
vertexes[l].z = mt->z*FRACUNIT;
|
||||
//I_Error("Z value: %i", vertexes[l].z/FRACUNIT);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
vertexes[l].z = mt->z*FRACUNIT; // celing floor
|
||||
}
|
||||
vt_found = true;
|
||||
}
|
||||
}
|
||||
//mt->type = 0; // VPHYSICS: Dynamic slopes
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (vt_found)
|
||||
{
|
||||
for (k = 0; k < numsectors; k++)
|
||||
{
|
||||
sector_t *sec = §ors[k];
|
||||
if (sec->linecount != 3) continue; // only works with triangular sectors
|
||||
|
||||
v3float_t vt1, vt2, vt3; // cross = ret->normalf
|
||||
v3float_t vec1, vec2;
|
||||
|
||||
int vi1, vi2, vi3;
|
||||
|
||||
vi1 = (int)(sec->lines[0]->v1 - vertexes);
|
||||
vi2 = (int)(sec->lines[0]->v2 - vertexes);
|
||||
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
|
||||
(int)(sec->lines[1]->v2 - vertexes) : (int)(sec->lines[1]->v1 - vertexes);
|
||||
|
||||
//if (vertexes[vi1].z)
|
||||
// I_Error("OSNAP %i", vertexes[vi1].z/FRACUNIT);
|
||||
//if (vertexes[vi2].z)
|
||||
// I_Error("OSNAP %i", vertexes[vi2].z/FRACUNIT);
|
||||
//if (vertexes[vi3].z)
|
||||
// I_Error("OSNAP %i", vertexes[vi3].z/FRACUNIT);
|
||||
|
||||
//I_Error("%i, %i", mt->z*FRACUNIT, vertexes[vi1].z);
|
||||
|
||||
//I_Error("%i, %i, %i", mt->x, mt->y, mt->z);
|
||||
//P_SpawnMobj(mt->x*FRACUNIT, mt->y*FRACUNIT, mt->z*FRACUNIT, MT_RING);
|
||||
|
||||
// TODO: Make sure not to spawn in the same place 2x! (we need an object in every vertex of the
|
||||
// triangle sector to setup the real vertex slopes
|
||||
// Check for the vertexes of all sectors
|
||||
for(q = 0; q < numvertexes; q++)
|
||||
{
|
||||
if (vertexes[q].x == mt->x*FRACUNIT && vertexes[q].y == mt->y*FRACUNIT)
|
||||
{
|
||||
//I_Error("yeah %i", vertexes[q].z);
|
||||
P_SpawnMobj(vertexes[q].x, vertexes[q].y, vertexes[q].z, MT_RING);
|
||||
#if 0
|
||||
if ((mt->y*FRACUNIT == vertexes[vi1].y && mt->x*FRACUNIT == vertexes[vi1].x && mt->z*FRACUNIT == vertexes[vi1].z)
|
||||
&& !(mt->y*FRACUNIT == vertexes[vi2].y && mt->x*FRACUNIT == vertexes[vi2].x && mt->z*FRACUNIT == vertexes[vi2].z)
|
||||
&& !(mt->y*FRACUNIT == vertexes[vi3].y && mt->x*FRACUNIT == vertexes[vi3].x && mt->z*FRACUNIT == vertexes[vi3].z))
|
||||
P_SpawnMobj(vertexes[vi1].x, vertexes[vi1].y, vertexes[vi1].z, MT_RING);
|
||||
else if ((mt->y*FRACUNIT == vertexes[vi2].y && mt->x*FRACUNIT == vertexes[vi2].x && mt->z*FRACUNIT == vertexes[vi2].z)
|
||||
&& !(mt->y*FRACUNIT == vertexes[vi1].y && mt->x*FRACUNIT == vertexes[vi1].x && mt->z*FRACUNIT == vertexes[vi1].z)
|
||||
&& !(mt->y*FRACUNIT == vertexes[vi3].y && mt->x*FRACUNIT == vertexes[vi3].x && mt->z*FRACUNIT == vertexes[vi3].z))
|
||||
P_SpawnMobj(vertexes[vi2].x, vertexes[vi2].y, vertexes[vi2].z, MT_BOUNCETV);
|
||||
else if ((mt->y*FRACUNIT == vertexes[vi3].y && mt->x*FRACUNIT == vertexes[vi3].x && mt->z*FRACUNIT == vertexes[vi3].z)
|
||||
&& !(mt->y*FRACUNIT == vertexes[vi2].y && mt->x*FRACUNIT == vertexes[vi2].x && mt->z*FRACUNIT == vertexes[vi2].z)
|
||||
&& !(mt->y*FRACUNIT == vertexes[vi1].y && mt->x*FRACUNIT == vertexes[vi1].x && mt->z*FRACUNIT == vertexes[vi1].z))
|
||||
P_SpawnMobj(vertexes[vi3].x, vertexes[vi3].y, vertexes[vi3].z, MT_GFZFLOWER1);
|
||||
else
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
vt1.x = FIXED_TO_FLOAT(vertexes[vi1].x);
|
||||
vt1.y = FIXED_TO_FLOAT(vertexes[vi1].y);
|
||||
vt2.x = FIXED_TO_FLOAT(vertexes[vi2].x);
|
||||
vt2.y = FIXED_TO_FLOAT(vertexes[vi2].y);
|
||||
vt3.x = FIXED_TO_FLOAT(vertexes[vi3].x);
|
||||
vt3.y = FIXED_TO_FLOAT(vertexes[vi3].y);
|
||||
|
||||
for(j = 0; j < 2; j++)
|
||||
{
|
||||
|
||||
fixed_t z3;
|
||||
//I_Error("Lo hicimos");
|
||||
|
||||
vt1.z = mt->z;//FIXED_TO_FLOAT(j==0 ? sec->floorheight : sec->ceilingheight);
|
||||
vt2.z = mt->z;//FIXED_TO_FLOAT(j==0? sec->floorheight : sec->ceilingheight);
|
||||
z3 = mt->z;//j==0? sec->floorheight : sec->ceilingheight; // Destination height
|
||||
vt3.z = FIXED_TO_FLOAT(z3);
|
||||
|
||||
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
|
||||
{
|
||||
vec1.x = vt2.x - vt3.x;
|
||||
vec1.y = vt2.y - vt3.y;
|
||||
vec1.z = vt2.z - vt3.z;
|
||||
|
||||
vec2.x = vt1.x - vt3.x;
|
||||
vec2.y = vt1.y - vt3.y;
|
||||
vec2.z = vt1.z - vt3.z;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1.x = vt1.x - vt3.x;
|
||||
vec1.y = vt1.y - vt3.y;
|
||||
vec1.z = vt1.z - vt3.z;
|
||||
|
||||
vec2.x = vt2.x - vt3.x;
|
||||
vec2.y = vt2.y - vt3.y;
|
||||
vec2.z = vt2.z - vt3.z;
|
||||
}
|
||||
|
||||
|
||||
pslope_t *ret = Z_Malloc(sizeof(pslope_t), PU_LEVEL, NULL);
|
||||
memset(ret, 0, sizeof(*ret));
|
||||
|
||||
{
|
||||
M_CrossProduct3f(&ret->normalf, &vec1, &vec2);
|
||||
|
||||
// Cross product length
|
||||
float len = (float)sqrt(ret->normalf.x * ret->normalf.x +
|
||||
ret->normalf.y * ret->normalf.y +
|
||||
ret->normalf.z * ret->normalf.z);
|
||||
|
||||
if (len == 0)
|
||||
{
|
||||
// Only happens when all vertices in this sector are on the same line.
|
||||
// Let's just ignore this case.
|
||||
//CONS_Printf("Slope thing at (%d,%d) lies directly on its target line.\n", (int)(x>>16), (int)(y>>16));
|
||||
return;
|
||||
}
|
||||
// cross/len
|
||||
ret->normalf.x /= len;
|
||||
ret->normalf.y /= len;
|
||||
ret->normalf.z /= len;
|
||||
|
||||
// ZDoom cross = ret->normalf
|
||||
// Fix backward normals
|
||||
if ((ret->normalf.z < 0 && j == 0) || (ret->normalf.z > 0 && j == 1))
|
||||
{
|
||||
// cross = -cross
|
||||
ret->normalf.x = -ret->normalf.x;
|
||||
ret->normalf.y = -ret->normalf.x;
|
||||
ret->normalf.z = -ret->normalf.x;
|
||||
}
|
||||
}
|
||||
|
||||
secplane_t *srcplane = Z_Calloc(sizeof(*srcplane), PU_LEVEL, NULL);
|
||||
|
||||
srcplane->a = FLOAT_TO_FIXED (ret->normalf.x);
|
||||
srcplane->b = FLOAT_TO_FIXED (ret->normalf.y);
|
||||
srcplane->c = FLOAT_TO_FIXED (ret->normalf.z);
|
||||
//srcplane->ic = FixedDiv(FRACUNIT, srcplane->c);
|
||||
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
|
||||
srcplane->b, vertexes[vi3].y,
|
||||
srcplane->c, z3);
|
||||
|
||||
if (j == 0)
|
||||
{
|
||||
sec->f_slope = ret;
|
||||
sec->f_slope->secplane = *srcplane;
|
||||
}
|
||||
else if (j == 1)
|
||||
{
|
||||
sec->c_slope = ret;
|
||||
sec->c_slope->secplane = *srcplane;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Z_Free(datastart);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reset the dynamic slopes pointer, and read all of the fancy schmancy slopes
|
||||
void P_ResetDynamicSlopes(void) {
|
||||
size_t i;
|
||||
#if 1 // Rewrite old specials to new ones, and give a console warning
|
||||
boolean warned = false;
|
||||
#endif
|
||||
|
||||
dynslopes = NULL;
|
||||
|
||||
// We'll handle copy slopes later, after all the tag lists have been made.
|
||||
// Yes, this means copied slopes won't affect things' spawning heights. Too bad for you.
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
switch (lines[i].special)
|
||||
{
|
||||
#if 1 // Rewrite old specials to new ones, and give a console warning
|
||||
#define WARNME if (!warned) {warned = true; CONS_Alert(CONS_WARNING, "This level uses old slope specials.\nA conversion will be needed before 2.2's release.\n");}
|
||||
case 386:
|
||||
case 387:
|
||||
case 388:
|
||||
lines[i].special += 700-386;
|
||||
WARNME
|
||||
P_SpawnSlope_Line(i);
|
||||
break;
|
||||
|
||||
case 389:
|
||||
case 390:
|
||||
case 391:
|
||||
case 392:
|
||||
lines[i].special += 710-389;
|
||||
WARNME
|
||||
P_SpawnSlope_Line(i);
|
||||
break;
|
||||
|
||||
case 393:
|
||||
lines[i].special = 703;
|
||||
WARNME
|
||||
P_SpawnSlope_Line(i);
|
||||
break;
|
||||
|
||||
case 394:
|
||||
case 395:
|
||||
case 396:
|
||||
lines[i].special += 720-394;
|
||||
WARNME
|
||||
break;
|
||||
|
||||
#endif
|
||||
|
||||
case 700:
|
||||
case 701:
|
||||
case 702:
|
||||
case 703:
|
||||
case 710:
|
||||
case 711:
|
||||
case 712:
|
||||
case 713:
|
||||
P_SpawnSlope_Line(i);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// ============================================================================
|
||||
//
|
||||
// Various utilities related to slopes
|
||||
//
|
||||
|
||||
//
|
||||
// P_GetZAt
|
||||
//
|
||||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
//
|
||||
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y)
|
||||
{
|
||||
fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) +
|
||||
FixedMul(y - slope->o.y, slope->d.y);
|
||||
|
||||
return slope->o.z + FixedMul(dist, slope->zdelta);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// P_QuantizeMomentumToSlope
|
||||
//
|
||||
// When given a vector, rotates it and aligns it to a slope
|
||||
void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope)
|
||||
{
|
||||
vector3_t axis;
|
||||
axis.x = -slope->d.y;
|
||||
axis.y = slope->d.x;
|
||||
axis.z = 0;
|
||||
|
||||
FV3_Rotate(momentum, &axis, slope->zangle >> ANGLETOFINESHIFT);
|
||||
}
|
||||
|
||||
//
|
||||
// P_SlopeLaunch
|
||||
//
|
||||
// Handles slope ejection for objects
|
||||
void P_SlopeLaunch(mobj_t *mo)
|
||||
{
|
||||
// Double the pre-rotation Z, then halve the post-rotation Z. This reduces the
|
||||
// vertical launch given from slopes while increasing the horizontal launch
|
||||
// given. Good for SRB2's gravity and horizontal speeds.
|
||||
vector3_t slopemom;
|
||||
slopemom.x = mo->momx;
|
||||
slopemom.y = mo->momy;
|
||||
slopemom.z = mo->momz*2;
|
||||
P_QuantizeMomentumToSlope(&slopemom, mo->standingslope);
|
||||
|
||||
mo->momx = slopemom.x;
|
||||
mo->momy = slopemom.y;
|
||||
mo->momz = slopemom.z/2;
|
||||
|
||||
//CONS_Printf("Launched off of slope.\n");
|
||||
mo->standingslope = NULL;
|
||||
}
|
||||
|
||||
// Function to help handle landing on slopes
|
||||
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
|
||||
{
|
||||
vector3_t mom;
|
||||
mom.x = thing->momx;
|
||||
mom.y = thing->momy;
|
||||
mom.z = thing->momz*2;
|
||||
|
||||
//CONS_Printf("langing on slope\n");
|
||||
|
||||
// Reverse quantizing might could use its own function later
|
||||
slope->zangle = ANGLE_MAX-slope->zangle;
|
||||
P_QuantizeMomentumToSlope(&mom, slope);
|
||||
slope->zangle = ANGLE_MAX-slope->zangle;
|
||||
|
||||
if (P_MobjFlip(thing)*mom.z < 0) { // falling, land on slope
|
||||
thing->momx = mom.x;
|
||||
thing->momy = mom.y;
|
||||
thing->momz = -P_MobjFlip(thing);
|
||||
|
||||
thing->standingslope = slope;
|
||||
}
|
||||
}
|
||||
|
||||
// https://yourlogicalfallacyis.com/slippery-slope
|
||||
// Handles sliding down slopes, like if they were made of butter :)
|
||||
void P_ButteredSlope(mobj_t *mo)
|
||||
{
|
||||
fixed_t thrust;
|
||||
|
||||
if (!mo->standingslope)
|
||||
return;
|
||||
|
||||
if (mo->player) {
|
||||
if (abs(mo->standingslope->zdelta) < FRACUNIT/4 && !(mo->player->pflags & PF_SPINNING))
|
||||
return; // Don't slide on non-steep slopes unless spinning
|
||||
|
||||
if (abs(mo->standingslope->zdelta) < FRACUNIT/2 && !(mo->player->rmomx || mo->player->rmomy))
|
||||
return; // Allow the player to stand still on slopes below a certain steepness
|
||||
}
|
||||
|
||||
thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 3 / 2 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
|
||||
|
||||
if (mo->player && (mo->player->pflags & PF_SPINNING)) {
|
||||
fixed_t mult = 0;
|
||||
if (mo->momx || mo->momy) {
|
||||
angle_t angle = R_PointToAngle2(0, 0, mo->momx, mo->momy) - mo->standingslope->xydirection;
|
||||
|
||||
if (P_MobjFlip(mo) * mo->standingslope->zdelta < 0)
|
||||
angle ^= ANGLE_180;
|
||||
|
||||
mult = FINECOSINE(angle >> ANGLETOFINESHIFT);
|
||||
}
|
||||
|
||||
//CONS_Printf("%d\n", mult);
|
||||
|
||||
thrust = FixedMul(thrust, FRACUNIT*2/3 + mult/8);
|
||||
}
|
||||
|
||||
if (mo->momx || mo->momy) // Slightly increase thrust based on the object's speed
|
||||
thrust = FixedMul(thrust, FRACUNIT+P_AproxDistance(mo->momx, mo->momy)/16);
|
||||
// This makes it harder to zigzag up steep slopes, as well as allows greater top speed when rolling down
|
||||
|
||||
// Multiply by gravity
|
||||
thrust = FixedMul(thrust, FRACUNIT/2); // TODO actually get this
|
||||
|
||||
P_Thrust(mo, mo->standingslope->xydirection, thrust);
|
||||
}
|
||||
|
||||
// EOF
|
||||
#endif // #ifdef ESLOPE
|
||||
|
79
src/p_slopes.h
Normal file
|
@ -0,0 +1,79 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright(C) 2004 Stephen McGranahan
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Slopes
|
||||
// SoM created 05/10/09
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef P_SLOPES_H__
|
||||
#define P_SLOPES_H__
|
||||
|
||||
#ifdef ESLOPE
|
||||
void P_ResetDynamicSlopes(void);
|
||||
void P_RunDynamicSlopes(void);
|
||||
// P_SpawnSlope_Line
|
||||
// Creates one or more slopes based on the given line type and front/back
|
||||
// sectors.
|
||||
void P_SpawnSlope_Line(int linenum);
|
||||
|
||||
#ifdef SPRINGCLEAN
|
||||
// Loads just map objects that make slopes,
|
||||
// terrain affecting objects have to be spawned first
|
||||
void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
THING_SlopeFloorPointLine = 9500,
|
||||
THING_SlopeCeilingPointLine = 9501,
|
||||
THING_SetFloorSlope = 9502,
|
||||
THING_SetCeilingSlope = 9503,
|
||||
THING_CopyFloorPlane = 9510,
|
||||
THING_CopyCeilingPlane = 9511,
|
||||
THING_VavoomFloor=1500,
|
||||
THING_VavoomCeiling=1501,
|
||||
THING_VertexFloorZ=1504,
|
||||
THING_VertexCeilingZ=1505,
|
||||
} slopething_e;
|
||||
#endif
|
||||
|
||||
//
|
||||
// P_CopySectorSlope
|
||||
//
|
||||
// Searches through tagged sectors and copies
|
||||
//
|
||||
void P_CopySectorSlope(line_t *line);
|
||||
|
||||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);
|
||||
|
||||
// Lots of physics-based bullshit
|
||||
void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
|
||||
void P_SlopeLaunch(mobj_t *mo);
|
||||
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
|
||||
void P_ButteredSlope(mobj_t *mo);
|
||||
|
||||
#endif
|
||||
|
||||
// EOF
|
||||
#endif // #ifdef ESLOPE
|
||||
|
141
src/p_spec.c
|
@ -1890,6 +1890,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
|| specialtype == 304 // Ring count - Once
|
||||
|| specialtype == 307 // Character ability - Once
|
||||
|| specialtype == 308 // Race only - Once
|
||||
|| specialtype == 313 // No More Enemies - Once
|
||||
|| specialtype == 315 // No of pushables - Once
|
||||
|| specialtype == 318 // Unlockable trigger - Once
|
||||
|| specialtype == 320 // Unlockable - Once
|
||||
|
@ -3364,6 +3365,7 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
|||
static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *targetsec)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t top, bottom;
|
||||
|
||||
if (!mo->player) // should NEVER happen
|
||||
return false;
|
||||
|
@ -3380,6 +3382,9 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
|
|||
//if (!(rover->flags & FF_EXISTS))
|
||||
// return false;
|
||||
|
||||
top = P_GetSpecialTopZ(mo, sector, targetsec);
|
||||
bottom = P_GetSpecialBottomZ(mo, sector, targetsec);
|
||||
|
||||
// Check the 3D floor's type...
|
||||
if (rover->flags & FF_BLOCKPLAYER)
|
||||
{
|
||||
|
@ -3387,27 +3392,27 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != *rover->topheight)
|
||||
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != top)
|
||||
return false;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(mo->eflags & MFE_VERTICALFLIP)
|
||||
|| mo->z + mo->height != *rover->bottomheight)
|
||||
|| mo->z + mo->height != bottom)
|
||||
return false;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == *rover->bottomheight)
|
||||
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == *rover->topheight)))
|
||||
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == bottom)
|
||||
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == top)))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and intangible FOFs
|
||||
if (mo->z > *rover->topheight || (mo->z + mo->height) < *rover->bottomheight)
|
||||
if (mo->z > top || (mo->z + mo->height) < bottom)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3425,9 +3430,9 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
|
|||
static inline boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
|
||||
{
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
return (mo->z+mo->height == sec->ceilingheight && sec->flags & SF_FLIPSPECIAL_CEILING);
|
||||
return (mo->z+mo->height == P_GetSpecialTopZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_CEILING);
|
||||
else
|
||||
return (mo->z == sec->floorheight && sec->flags & SF_FLIPSPECIAL_FLOOR);
|
||||
return (mo->z == P_GetSpecialBottomZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_FLOOR);
|
||||
}
|
||||
|
||||
/** Applies a sector special to a player.
|
||||
|
@ -4388,27 +4393,27 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != *rover->topheight)
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))
|
||||
continue;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|
||||
|| player->mo->z + player->mo->height != *rover->bottomheight)
|
||||
|| player->mo->z + player->mo->height != P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
continue;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == *rover->bottomheight)
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == *rover->topheight)))
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and DEATH FOG!!! heh
|
||||
if (player->mo->z > *rover->topheight || (player->mo->z + player->mo->height) < *rover->bottomheight)
|
||||
if (player->mo->z > P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector) || (player->mo->z + player->mo->height) < P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -4518,6 +4523,7 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
{
|
||||
boolean nofloorneeded = false;
|
||||
fixed_t f_affectpoint, c_affectpoint;
|
||||
|
||||
if (!sector->special) // nothing special, exit
|
||||
return;
|
||||
|
@ -4580,16 +4586,19 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
|||
return;
|
||||
}
|
||||
|
||||
f_affectpoint = P_GetSpecialBottomZ(player->mo, sector, sector);
|
||||
c_affectpoint = P_GetSpecialTopZ(player->mo, sector, sector);
|
||||
|
||||
// Only go further if on the ground
|
||||
if ((sector->flags & SF_FLIPSPECIAL_FLOOR) && !(sector->flags & SF_FLIPSPECIAL_CEILING) && player->mo->z != sector->floorheight)
|
||||
if ((sector->flags & SF_FLIPSPECIAL_FLOOR) && !(sector->flags & SF_FLIPSPECIAL_CEILING) && player->mo->z != f_affectpoint)
|
||||
return;
|
||||
|
||||
if ((sector->flags & SF_FLIPSPECIAL_CEILING) && !(sector->flags & SF_FLIPSPECIAL_FLOOR) && player->mo->z + player->mo->height != sector->ceilingheight)
|
||||
if ((sector->flags & SF_FLIPSPECIAL_CEILING) && !(sector->flags & SF_FLIPSPECIAL_FLOOR) && player->mo->z + player->mo->height != c_affectpoint)
|
||||
return;
|
||||
|
||||
if ((sector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
&& player->mo->z != sector->floorheight
|
||||
&& player->mo->z + player->mo->height != sector->ceilingheight)
|
||||
&& player->mo->z != f_affectpoint
|
||||
&& player->mo->z + player->mo->height != c_affectpoint)
|
||||
return;
|
||||
|
||||
P_ProcessSpecialSector(player, sector, NULL);
|
||||
|
@ -4750,6 +4759,9 @@ void P_UpdateSpecials(void)
|
|||
// POINT LIMIT
|
||||
P_CheckPointLimit();
|
||||
|
||||
// Dynamic slopeness
|
||||
P_RunDynamicSlopes();
|
||||
|
||||
// ANIMATE TEXTURES
|
||||
for (anim = anims; anim < lastanim; anim++)
|
||||
{
|
||||
|
@ -4893,6 +4905,12 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
|||
ffloor->topyoffs = &sec2->ceiling_yoffs;
|
||||
ffloor->topangle = &sec2->ceilingpic_angle;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Add slopes
|
||||
ffloor->t_slope = &sec2->c_slope;
|
||||
ffloor->b_slope = &sec2->f_slope;
|
||||
#endif
|
||||
|
||||
if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
|
||||
flags &= ~FF_BLOCKOTHERS;
|
||||
|
||||
|
@ -5326,6 +5344,7 @@ void T_LaserFlash(laserthink_t *flash)
|
|||
sector_t *sourcesec;
|
||||
ffloor_t *ffloor = flash->ffloor;
|
||||
sector_t *sector = flash->sector;
|
||||
fixed_t top, bottom;
|
||||
|
||||
if (!ffloor || !(ffloor->flags & FF_EXISTS))
|
||||
return;
|
||||
|
@ -5349,8 +5368,11 @@ void T_LaserFlash(laserthink_t *flash)
|
|||
&& thing->flags & MF_BOSS)
|
||||
continue; // Don't hurt bosses
|
||||
|
||||
if (thing->z >= sourcesec->ceilingheight
|
||||
|| thing->z + thing->height <= sourcesec->floorheight)
|
||||
top = P_GetSpecialTopZ(thing, sourcesec, sector);
|
||||
bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
|
||||
|
||||
if (thing->z >= top
|
||||
|| thing->z + thing->height <= bottom)
|
||||
continue;
|
||||
|
||||
if (thing->flags & MF_SHOOTABLE)
|
||||
|
@ -6429,6 +6451,14 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
sectors[s].midmap = lines[i].frontsector->midmap;
|
||||
break;
|
||||
|
||||
#ifdef ESLOPE // Slope copy specials. Handled here for sanity.
|
||||
case 720:
|
||||
case 721:
|
||||
case 722:
|
||||
P_CopySectorSlope(&lines[i]);
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -6526,7 +6556,7 @@ static void P_DoScrollMove(mobj_t *thing, fixed_t dx, fixed_t dy, INT32 exclusiv
|
|||
thing->momy += dy;
|
||||
|
||||
if (exclusive)
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
}
|
||||
|
||||
/** Processes an active scroller.
|
||||
|
@ -6630,9 +6660,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED) // Already pushed this tic by an exclusive pusher.
|
||||
if (thing->eflags & MFE_PUSHED) // Already pushed this tic by an exclusive pusher.
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height != height)) // Thing must a) be non-floating and have z+height == height
|
||||
{
|
||||
|
@ -6650,9 +6682,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP) &&
|
||||
(!(thing->flags & MF_NOGRAVITY || thing->z > height)))
|
||||
{
|
||||
|
@ -6689,9 +6723,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z != height))// Thing must a) be non-floating and have z == height
|
||||
{
|
||||
|
@ -6709,9 +6745,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP) &&
|
||||
(!(thing->flags & MF_NOGRAVITY || thing->z+thing->height < height)))
|
||||
{
|
||||
|
@ -7005,7 +7043,7 @@ static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32
|
|||
*/
|
||||
void T_Friction(friction_t *f)
|
||||
{
|
||||
sector_t *sec;
|
||||
sector_t *sec, *referrer;
|
||||
mobj_t *thing;
|
||||
msecnode_t *node;
|
||||
|
||||
|
@ -7014,7 +7052,7 @@ void T_Friction(friction_t *f)
|
|||
// Make sure the sector type hasn't changed
|
||||
if (f->roverfriction)
|
||||
{
|
||||
sector_t *referrer = sectors + f->referrer;
|
||||
referrer = sectors + f->referrer;
|
||||
|
||||
if (!(GETSECSPECIAL(referrer->special, 3) == 1
|
||||
|| GETSECSPECIAL(referrer->special, 3) == 3))
|
||||
|
@ -7046,9 +7084,7 @@ void T_Friction(friction_t *f)
|
|||
{
|
||||
if (f->roverfriction)
|
||||
{
|
||||
sector_t *referrer = §ors[f->referrer];
|
||||
|
||||
if (thing->floorz != referrer->ceilingheight)
|
||||
if (thing->floorz != P_GetSpecialTopZ(thing, referrer, sec))
|
||||
{
|
||||
node = node->m_snext;
|
||||
continue;
|
||||
|
@ -7061,7 +7097,7 @@ void T_Friction(friction_t *f)
|
|||
thing->movefactor = f->movefactor;
|
||||
}
|
||||
}
|
||||
else if (sec->floorheight == thing->floorz && (thing->friction == ORIG_FRICTION // normal friction?
|
||||
else if (P_GetSpecialBottomZ(thing, sec, sec) == thing->floorz && (thing->friction == ORIG_FRICTION // normal friction?
|
||||
|| f->friction < thing->friction))
|
||||
{
|
||||
thing->friction = f->friction;
|
||||
|
@ -7192,7 +7228,7 @@ static pusher_t *tmpusher; // pusher structure for blockmap searches
|
|||
*/
|
||||
static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
{
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
return false;
|
||||
|
||||
if (thing->player && thing->player->pflags & PF_ROPEHANG)
|
||||
|
@ -7322,7 +7358,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
|||
}
|
||||
|
||||
if (tmpusher->exclusive)
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -7335,7 +7371,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
|||
*/
|
||||
void T_Pusher(pusher_t *p)
|
||||
{
|
||||
sector_t *sec;
|
||||
sector_t *sec, *referrer;
|
||||
mobj_t *thing;
|
||||
msecnode_t *node;
|
||||
INT32 xspeed = 0,yspeed = 0;
|
||||
|
@ -7344,7 +7380,6 @@ void T_Pusher(pusher_t *p)
|
|||
//INT32 ht = 0;
|
||||
boolean inFOF;
|
||||
boolean touching;
|
||||
boolean foundfloor = false;
|
||||
boolean moved;
|
||||
|
||||
xspeed = yspeed = 0;
|
||||
|
@ -7356,19 +7391,16 @@ void T_Pusher(pusher_t *p)
|
|||
|
||||
if (p->roverpusher)
|
||||
{
|
||||
sector_t *referrer = §ors[p->referrer];
|
||||
referrer = §ors[p->referrer];
|
||||
|
||||
if (GETSECSPECIAL(referrer->special, 3) == 2
|
||||
|| GETSECSPECIAL(referrer->special, 3) == 3)
|
||||
foundfloor = true;
|
||||
if (!(GETSECSPECIAL(referrer->special, 3) == 2
|
||||
|| GETSECSPECIAL(referrer->special, 3) == 3))
|
||||
return;
|
||||
}
|
||||
else if (!(GETSECSPECIAL(sec->special, 3) == 2
|
||||
|| GETSECSPECIAL(sec->special, 3) == 3))
|
||||
return;
|
||||
|
||||
if (p->roverpusher && foundfloor == false) // Not even a 3d floor has the PUSH_MASK.
|
||||
return;
|
||||
|
||||
// For constant pushers (wind/current) there are 3 situations:
|
||||
//
|
||||
// 1) Affected Thing is above the floor.
|
||||
|
@ -7429,7 +7461,7 @@ void T_Pusher(pusher_t *p)
|
|||
|| thing->type == MT_BIGTUMBLEWEED))
|
||||
continue;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
if (thing->player && thing->player->pflags & PF_ROPEHANG)
|
||||
|
@ -7443,41 +7475,38 @@ void T_Pusher(pusher_t *p)
|
|||
// Find the area that the 'thing' is in
|
||||
if (p->roverpusher)
|
||||
{
|
||||
sector_t *referrer = §ors[p->referrer];
|
||||
INT32 special;
|
||||
fixed_t top, bottom;
|
||||
|
||||
special = GETSECSPECIAL(referrer->special, 3);
|
||||
|
||||
if (!(special == 2 || special == 3))
|
||||
return;
|
||||
top = P_GetSpecialTopZ(thing, referrer, sec);
|
||||
bottom = P_GetSpecialBottomZ(thing, referrer, sec);
|
||||
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (referrer->floorheight > thing->z + thing->height
|
||||
|| referrer->ceilingheight < (thing->z + (thing->height >> 1)))
|
||||
if (bottom > thing->z + thing->height
|
||||
|| top < (thing->z + (thing->height >> 1)))
|
||||
continue;
|
||||
|
||||
if (thing->z < referrer->floorheight)
|
||||
if (thing->z < bottom)
|
||||
touching = true;
|
||||
|
||||
if (thing->z + (thing->height >> 1) > referrer->floorheight)
|
||||
if (thing->z + (thing->height >> 1) > bottom)
|
||||
inFOF = true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (referrer->ceilingheight < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1)))
|
||||
if (top < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1)))
|
||||
continue;
|
||||
if (thing->z + thing->height > referrer->ceilingheight)
|
||||
if (thing->z + thing->height > top)
|
||||
touching = true;
|
||||
|
||||
if (thing->z + (thing->height >> 1) < referrer->ceilingheight)
|
||||
if (thing->z + (thing->height >> 1) < top)
|
||||
inFOF = true;
|
||||
}
|
||||
}
|
||||
else // Treat the entire sector as one big FOF
|
||||
{
|
||||
if (thing->z == thing->subsector->sector->floorheight)
|
||||
if (thing->z == P_GetSpecialBottomZ(thing, sec, sec))
|
||||
touching = true;
|
||||
else if (p->type != p_current)
|
||||
inFOF = true;
|
||||
|
@ -7599,7 +7628,7 @@ void T_Pusher(pusher_t *p)
|
|||
}
|
||||
|
||||
if (p->exclusive)
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
334
src/p_user.c
|
@ -1212,7 +1212,7 @@ boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec)
|
|||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
// Detect if the player is on the ceiling.
|
||||
if (mo->z+mo->height >= sec->ceilingheight)
|
||||
if (mo->z+mo->height >= P_GetSpecialTopZ(mo, sec, sec))
|
||||
return true;
|
||||
// Otherwise, detect if the player is on the bottom of a FOF.
|
||||
else
|
||||
|
@ -1236,7 +1236,7 @@ boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec)
|
|||
continue;
|
||||
|
||||
// Actually check if the player is on the suitable FOF.
|
||||
if (mo->z+mo->height == *rover->bottomheight)
|
||||
if (mo->z+mo->height == P_GetSpecialBottomZ(mo, sectors + rover->secnum, sec))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1245,7 +1245,7 @@ boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec)
|
|||
else
|
||||
{
|
||||
// Detect if the player is on the floor.
|
||||
if (mo->z <= sec->floorheight)
|
||||
if (mo->z <= P_GetSpecialBottomZ(mo, sec, sec))
|
||||
return true;
|
||||
// Otherwise, detect if the player is on the top of a FOF.
|
||||
else
|
||||
|
@ -1269,7 +1269,7 @@ boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec)
|
|||
continue;
|
||||
|
||||
// Actually check if the player is on the suitable FOF.
|
||||
if (mo->z == *rover->topheight)
|
||||
if (mo->z == P_GetSpecialTopZ(mo, sectors + rover->secnum, sec))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1789,6 +1789,9 @@ static void P_CheckBouncySectors(player_t *player)
|
|||
fixed_t oldx;
|
||||
fixed_t oldy;
|
||||
fixed_t oldz;
|
||||
#ifdef ESLOPE
|
||||
vector3_t momentum;
|
||||
#endif
|
||||
|
||||
oldx = player->mo->x;
|
||||
oldy = player->mo->y;
|
||||
|
@ -1809,16 +1812,21 @@ static void P_CheckBouncySectors(player_t *player)
|
|||
{
|
||||
ffloor_t *rover;
|
||||
boolean top = true;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (player->mo->z > *rover->topheight)
|
||||
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
|
||||
if (player->mo->z > topheight)
|
||||
continue;
|
||||
|
||||
if (player->mo->z + player->mo->height < *rover->bottomheight)
|
||||
if (player->mo->z + player->mo->height < bottomheight)
|
||||
continue;
|
||||
|
||||
if (oldz < *rover->topheight && oldz > *rover->bottomheight)
|
||||
if (oldz < P_GetFOFTopZ(player->mo, node->m_sector, rover, oldx, oldy, NULL)
|
||||
&& oldz + player->mo->height > P_GetFOFBottomZ(player->mo, node->m_sector, rover, oldx, oldy, NULL))
|
||||
top = false;
|
||||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, 1) == 15)
|
||||
|
@ -1833,7 +1841,29 @@ static void P_CheckBouncySectors(player_t *player)
|
|||
{
|
||||
fixed_t newmom;
|
||||
|
||||
#ifdef ESLOPE
|
||||
pslope_t *slope;
|
||||
if (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) { // Hit top
|
||||
slope = *rover->t_slope;
|
||||
} else { // Hit bottom
|
||||
slope = *rover->b_slope;
|
||||
}
|
||||
|
||||
momentum.x = player->mo->momx;
|
||||
momentum.y = player->mo->momy;
|
||||
momentum.z = player->mo->momz*2;
|
||||
|
||||
if (slope) {
|
||||
// Reverse quantizing might could use its own function later
|
||||
slope->zangle = ANGLE_MAX-slope->zangle;
|
||||
P_QuantizeMomentumToSlope(&momentum, slope);
|
||||
slope->zangle = ANGLE_MAX-slope->zangle;
|
||||
}
|
||||
|
||||
newmom = momentum.z = -FixedMul(momentum.z,linedist)/2;
|
||||
#else
|
||||
newmom = -FixedMul(player->mo->momz,linedist);
|
||||
#endif
|
||||
|
||||
if (abs(newmom) < (linedist*2))
|
||||
{
|
||||
|
@ -1856,7 +1886,18 @@ static void P_CheckBouncySectors(player_t *player)
|
|||
else if (newmom < -P_GetPlayerHeight(player)/2)
|
||||
newmom = -P_GetPlayerHeight(player)/2;
|
||||
|
||||
#ifdef ESLOPE
|
||||
momentum.z = newmom*2;
|
||||
|
||||
if (slope)
|
||||
P_QuantizeMomentumToSlope(&momentum, slope);
|
||||
|
||||
player->mo->momx = momentum.x;
|
||||
player->mo->momy = momentum.y;
|
||||
player->mo->momz = momentum.z/2;
|
||||
#else
|
||||
player->mo->momz = newmom;
|
||||
#endif
|
||||
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
|
@ -2280,10 +2321,23 @@ static void P_DoClimbing(player_t *player)
|
|||
floorclimb = false;
|
||||
boostup = false;
|
||||
skyclimber = false;
|
||||
fixed_t floorheight, ceilingheight; // ESLOPE
|
||||
|
||||
#ifdef ESLOPE
|
||||
floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y)
|
||||
: glidesector->sector->floorheight;
|
||||
ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y)
|
||||
: glidesector->sector->ceilingheight;
|
||||
#else
|
||||
floorheight = glidesector->sector->floorheight;
|
||||
ceilingheight = glidesector->sector->ceilingheight;
|
||||
#endif
|
||||
|
||||
if (glidesector->sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight; // ESLOPE
|
||||
|
||||
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
|
@ -2291,13 +2345,21 @@ static void P_DoClimbing(player_t *player)
|
|||
|
||||
floorclimb = true;
|
||||
|
||||
#ifdef ESLOPE
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
#else
|
||||
bottomheight = *rover->bottomheight;
|
||||
topheight = *rover->topheight;
|
||||
#endif
|
||||
|
||||
// Only supports rovers that are moving like an 'elevator', not just the top or bottom.
|
||||
if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42)
|
||||
{
|
||||
if ((!(player->mo->eflags & MFE_VERTICALFLIP) && (*rover->bottomheight < player->mo->z+player->mo->height)
|
||||
&& (*rover->topheight >= player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale)))
|
||||
|| ((player->mo->eflags & MFE_VERTICALFLIP) && (*rover->topheight > player->mo->z)
|
||||
&& (*rover->bottomheight <= player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale))))
|
||||
if ((!(player->mo->eflags & MFE_VERTICALFLIP) && (bottomheight < player->mo->z+player->mo->height)
|
||||
&& (topheight >= player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale)))
|
||||
|| ((player->mo->eflags & MFE_VERTICALFLIP) && (topheight > player->mo->z)
|
||||
&& (bottomheight <= player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale))))
|
||||
{
|
||||
if (cmd->forwardmove != 0)
|
||||
player->mo->momz += rover->master->frontsector->floorspeed;
|
||||
|
@ -2313,8 +2375,9 @@ static void P_DoClimbing(player_t *player)
|
|||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
// Trying to climb down past the bottom of the FOF
|
||||
if ((*rover->topheight >= player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) >= *rover->topheight))
|
||||
if ((topheight >= player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) >= topheight))
|
||||
{
|
||||
fixed_t bottomheight2;
|
||||
ffloor_t *roverbelow;
|
||||
boolean foundfof = false;
|
||||
floorclimb = true;
|
||||
|
@ -2329,7 +2392,13 @@ static void P_DoClimbing(player_t *player)
|
|||
if (roverbelow == rover)
|
||||
continue;
|
||||
|
||||
if (*roverbelow->bottomheight < *rover->topheight + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
#ifdef ESLOPE
|
||||
bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight;
|
||||
#else
|
||||
bottomheight2 = *roverbelow->bottomheight;
|
||||
#endif
|
||||
|
||||
if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
foundfof = true;
|
||||
}
|
||||
|
||||
|
@ -2338,7 +2407,7 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Below the FOF
|
||||
if (*rover->topheight <= player->mo->z)
|
||||
if (topheight <= player->mo->z)
|
||||
{
|
||||
floorclimb = false;
|
||||
boostup = false;
|
||||
|
@ -2346,7 +2415,7 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Above the FOF
|
||||
if (*rover->bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
floorclimb = false;
|
||||
thrust = true;
|
||||
|
@ -2356,8 +2425,9 @@ static void P_DoClimbing(player_t *player)
|
|||
else
|
||||
{
|
||||
// Trying to climb down past the bottom of a FOF
|
||||
if ((*rover->bottomheight <= player->mo->z) && ((player->mo->z + player->mo->momz) <= *rover->bottomheight))
|
||||
if ((bottomheight <= player->mo->z) && ((player->mo->z + player->mo->momz) <= bottomheight))
|
||||
{
|
||||
fixed_t topheight2;
|
||||
ffloor_t *roverbelow;
|
||||
boolean foundfof = false;
|
||||
floorclimb = true;
|
||||
|
@ -2372,7 +2442,13 @@ static void P_DoClimbing(player_t *player)
|
|||
if (roverbelow == rover)
|
||||
continue;
|
||||
|
||||
if (*roverbelow->topheight > *rover->bottomheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
#ifdef ESLOPE
|
||||
topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight;
|
||||
#else
|
||||
topheight2 = *roverbelow->topheight;
|
||||
#endif
|
||||
|
||||
if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
foundfof = true;
|
||||
}
|
||||
|
||||
|
@ -2381,7 +2457,7 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Below the FOF
|
||||
if (*rover->bottomheight >= player->mo->z + player->mo->height)
|
||||
if (bottomheight >= player->mo->z + player->mo->height)
|
||||
{
|
||||
floorclimb = false;
|
||||
boostup = false;
|
||||
|
@ -2389,7 +2465,7 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Above the FOF
|
||||
if (*rover->topheight < player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
if (topheight < player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
floorclimb = false;
|
||||
thrust = true;
|
||||
|
@ -2410,7 +2486,7 @@ static void P_DoClimbing(player_t *player)
|
|||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
// Trying to climb down past the upper texture area
|
||||
if ((glidesector->sector->floorheight >= player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) >= glidesector->sector->floorheight))
|
||||
if ((floorheight >= player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) >= floorheight))
|
||||
{
|
||||
boolean foundfof = false;
|
||||
floorclimb = true;
|
||||
|
@ -2418,13 +2494,20 @@ static void P_DoClimbing(player_t *player)
|
|||
// Is there a FOF directly below that we can move onto?
|
||||
if (glidesector->sector->ffloors)
|
||||
{
|
||||
fixed_t bottomheight;
|
||||
ffloor_t *rover;
|
||||
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
if (*rover->bottomheight < glidesector->sector->floorheight + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
#ifdef ESLOPE
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
bottomheight = *rover->bottomheight;
|
||||
#endif
|
||||
|
||||
if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
foundfof = true;
|
||||
break;
|
||||
|
@ -2437,8 +2520,8 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Reached the top of the lower texture area
|
||||
if (!floorclimb && glidesector->sector->ceilingheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale)
|
||||
&& (glidesector->sector->ceilingpic == skyflatnum || glidesector->sector->floorheight < (player->mo->z - FixedMul(8*FRACUNIT, player->mo->scale))))
|
||||
if (!floorclimb && ceilingheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale)
|
||||
&& (glidesector->sector->ceilingpic == skyflatnum || floorheight < (player->mo->z - FixedMul(8*FRACUNIT, player->mo->scale))))
|
||||
{
|
||||
thrust = true;
|
||||
boostup = true;
|
||||
|
@ -2448,7 +2531,7 @@ static void P_DoClimbing(player_t *player)
|
|||
else
|
||||
{
|
||||
// Trying to climb down past the upper texture area
|
||||
if ((glidesector->sector->ceilingheight <= player->mo->z) && ((player->mo->z + player->mo->momz) <= glidesector->sector->ceilingheight))
|
||||
if ((ceilingheight <= player->mo->z) && ((player->mo->z + player->mo->momz) <= ceilingheight))
|
||||
{
|
||||
boolean foundfof = false;
|
||||
floorclimb = true;
|
||||
|
@ -2462,7 +2545,7 @@ static void P_DoClimbing(player_t *player)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
if (*rover->topheight > glidesector->sector->ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
if (*rover->topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
foundfof = true;
|
||||
break;
|
||||
|
@ -2475,7 +2558,7 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Allow climbing from a FOF or lower texture onto the upper texture and vice versa.
|
||||
if (player->mo->z > glidesector->sector->ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
if (player->mo->z > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
floorclimb = true;
|
||||
thrust = false;
|
||||
|
@ -2483,8 +2566,8 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Reached the top of the lower texture area
|
||||
if (!floorclimb && glidesector->sector->floorheight < player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale)
|
||||
&& (glidesector->sector->ceilingpic == skyflatnum || glidesector->sector->ceilingheight > (player->mo->z + player->mo->height + FixedMul(8*FRACUNIT, player->mo->scale))))
|
||||
if (!floorclimb && floorheight < player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale)
|
||||
&& (glidesector->sector->ceilingpic == skyflatnum || ceilingheight > (player->mo->z + player->mo->height + FixedMul(8*FRACUNIT, player->mo->scale))))
|
||||
{
|
||||
thrust = true;
|
||||
boostup = true;
|
||||
|
@ -2493,14 +2576,14 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
|
||||
// Trying to climb on the sky
|
||||
if ((glidesector->sector->ceilingheight < player->mo->z) && glidesector->sector->ceilingpic == skyflatnum)
|
||||
if ((ceilingheight < player->mo->z) && glidesector->sector->ceilingpic == skyflatnum)
|
||||
{
|
||||
skyclimber = true;
|
||||
}
|
||||
|
||||
// Climbing on the lower texture area?
|
||||
if ((!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale) < glidesector->sector->floorheight)
|
||||
|| ((player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z + player->mo->height <= glidesector->sector->floorheight))
|
||||
if ((!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z + FixedMul(16*FRACUNIT, player->mo->scale) < floorheight)
|
||||
|| ((player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z + player->mo->height <= floorheight))
|
||||
{
|
||||
floorclimb = true;
|
||||
|
||||
|
@ -2516,8 +2599,8 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
}
|
||||
// Climbing on the upper texture area?
|
||||
else if ((!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z >= glidesector->sector->ceilingheight)
|
||||
|| ((player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale) > glidesector->sector->ceilingheight))
|
||||
else if ((!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z >= ceilingheight)
|
||||
|| ((player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z + player->mo->height - FixedMul(16*FRACUNIT, player->mo->scale) > ceilingheight))
|
||||
{
|
||||
floorclimb = true;
|
||||
|
||||
|
@ -2963,6 +3046,8 @@ static void P_DoTeeter(player_t *player)
|
|||
xh = (unsigned)(player->mo->x + player->mo->radius - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xl = (unsigned)(player->mo->x - player->mo->radius - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
// Polyobjects
|
||||
#ifdef POLYOBJECTS
|
||||
validcount++;
|
||||
|
@ -3330,6 +3415,7 @@ firenormal:
|
|||
//
|
||||
static void P_DoSuperStuff(player_t *player)
|
||||
{
|
||||
mobj_t *spark;
|
||||
ticcmd_t *cmd = &player->cmd;
|
||||
if (player->mo->state >= &states[S_PLAY_SUPERTRANS1] && player->mo->state <= &states[S_PLAY_SUPERTRANS9])
|
||||
return; // don't do anything right now, we're in the middle of transforming!
|
||||
|
@ -3384,19 +3470,32 @@ static void P_DoSuperStuff(player_t *player)
|
|||
switch (player->skin)
|
||||
{
|
||||
case 1: // Golden orange supertails.
|
||||
player->mo->color = SKINCOLOR_TSUPER1 + (leveltime/2) % 5;
|
||||
if (leveltime % 9 < 5)
|
||||
player->mo->color = SKINCOLOR_TSUPER1 + leveltime % 9;
|
||||
else
|
||||
player->mo->color = SKINCOLOR_TSUPER1 + 9 - leveltime % 9;
|
||||
break;
|
||||
case 2: // Pink superknux.
|
||||
player->mo->color = SKINCOLOR_KSUPER1 + (leveltime/2) % 5;
|
||||
if (leveltime % 9 < 5)
|
||||
player->mo->color = SKINCOLOR_KSUPER1 + leveltime % 9;
|
||||
else
|
||||
player->mo->color = SKINCOLOR_KSUPER1 + 9 - leveltime % 9;
|
||||
break;
|
||||
default: // Yousa yellow now!
|
||||
player->mo->color = SKINCOLOR_SUPER1 + (leveltime/2) % 5;
|
||||
if (leveltime % 9 < 5)
|
||||
player->mo->color = SKINCOLOR_SUPER1 + leveltime % 9;
|
||||
else
|
||||
player->mo->color = SKINCOLOR_SUPER1 + 9 - leveltime % 9;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN))
|
||||
&& !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy))
|
||||
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
|
||||
{
|
||||
spark = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
|
||||
spark->destscale = player->mo->scale;
|
||||
P_SetScale(spark, player->mo->scale);
|
||||
}
|
||||
|
||||
G_GhostAddColor(GHC_SUPER);
|
||||
|
||||
|
@ -3661,7 +3760,11 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd)
|
|||
if ((player->charability2 == CA2_SPINDASH) && !(player->pflags & PF_SLIDING) && !player->exiting
|
||||
&& !P_PlayerInPain(player)) // subsequent revs
|
||||
{
|
||||
if ((cmd->buttons & BT_USE) && player->speed < FixedMul(5<<FRACBITS, player->mo->scale) && !player->mo->momz && onground && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING))
|
||||
if ((cmd->buttons & BT_USE) && player->speed < FixedMul(5<<FRACBITS, player->mo->scale) && !player->mo->momz && onground && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING)
|
||||
#ifdef ESLOPE
|
||||
&& (!player->mo->standingslope || abs(player->mo->standingslope->zdelta) < FRACUNIT/2)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
player->mo->momx = player->cmomx;
|
||||
player->mo->momy = player->cmomy;
|
||||
|
@ -3690,7 +3793,11 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd)
|
|||
// down the spin button and not spinning.
|
||||
// AKA Just go into a spin on the ground, you idiot. ;)
|
||||
else if ((cmd->buttons & BT_USE || ((twodlevel || (player->mo->flags2 & MF2_TWOD)) && cmd->forwardmove < -20))
|
||||
&& !player->climbing && !player->mo->momz && onground && player->speed > FixedMul(5<<FRACBITS, player->mo->scale) && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING))
|
||||
&& !player->climbing && !player->mo->momz && onground && (player->speed > FixedMul(5<<FRACBITS, player->mo->scale)
|
||||
#ifdef ESLOPE
|
||||
|| (player->mo->standingslope && abs(player->mo->standingslope->zdelta) >= FRACUNIT/2)
|
||||
#endif
|
||||
) && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING))
|
||||
{
|
||||
player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
|
||||
|
@ -3702,7 +3809,11 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
// Rolling normally
|
||||
if (onground && player->pflags & PF_SPINNING && !(player->pflags & PF_STARTDASH)
|
||||
&& player->speed < FixedMul(5*FRACUNIT,player->mo->scale))
|
||||
&& player->speed < FixedMul(5*FRACUNIT,player->mo->scale)
|
||||
#ifdef ESLOPE
|
||||
&& (!player->mo->standingslope || abs(player->mo->standingslope->zdelta) < FRACUNIT/2)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
if (GETSECSPECIAL(player->mo->subsector->sector->special, 4) == 7 || (player->mo->ceilingz - player->mo->floorz < P_GetPlayerHeight(player)))
|
||||
P_InstaThrust(player->mo, player->mo->angle, FixedMul(10*FRACUNIT, player->mo->scale));
|
||||
|
@ -4406,12 +4517,16 @@ static void P_3dMovement(player_t *player)
|
|||
angle_t dangle; // replaces old quadrants bits
|
||||
fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
|
||||
boolean analogmove = false;
|
||||
#ifndef OLD_MOVEMENT_CODE
|
||||
fixed_t oldMagnitude, newMagnitude;
|
||||
#ifdef ESLOPE
|
||||
vector3_t totalthrust;
|
||||
|
||||
totalthrust.x = totalthrust.y = 0; // I forget if this is needed
|
||||
totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
|
||||
#endif // ESLOPE
|
||||
|
||||
// Get the old momentum; this will be needed at the end of the function! -SH
|
||||
oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
|
||||
#endif
|
||||
|
||||
analogmove = P_AnalogMove(player);
|
||||
|
||||
|
@ -4588,17 +4703,10 @@ static void P_3dMovement(player_t *player)
|
|||
}
|
||||
|
||||
movepushforward = FixedMul(movepushforward, player->mo->scale);
|
||||
#ifdef OLD_MOVEMENT_CODE
|
||||
if (player->speed < topspeed && mforward && cmd->forwardmove > 0) // Sonic's Speed
|
||||
P_Thrust(player->mo, movepushangle, movepushforward);
|
||||
else if (mforward && cmd->forwardmove < 0)
|
||||
P_Thrust(player->mo, movepushangle, movepushforward);
|
||||
else if (player->speed < topspeed && mbackward && cmd->forwardmove < 0)
|
||||
P_Thrust(player->mo, movepushangle, movepushforward);
|
||||
else if (mbackward && cmd->forwardmove > 0)
|
||||
P_Thrust(player->mo, movepushangle, movepushforward);
|
||||
else if (!mforward && !mbackward)
|
||||
P_Thrust(player->mo, movepushangle, movepushforward);
|
||||
|
||||
#ifdef ESLOPE
|
||||
totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward);
|
||||
totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward);
|
||||
#else
|
||||
P_Thrust(player->mo, movepushangle, movepushforward);
|
||||
#endif
|
||||
|
@ -4617,33 +4725,12 @@ static void P_3dMovement(player_t *player)
|
|||
if (!(player->pflags & PF_GLIDING || player->exiting || P_PlayerInPain(player)))
|
||||
{
|
||||
angle_t controldirection;
|
||||
#ifdef OLD_MOVEMENT_CODE
|
||||
angle_t controlplayerdirection;
|
||||
boolean cforward; // controls pointing forward from the player
|
||||
boolean cbackward; // controls pointing backward from the player
|
||||
angle_t dangle;
|
||||
|
||||
cforward = cbackward = false;
|
||||
#endif
|
||||
// Calculate the angle at which the controls are pointing
|
||||
// to figure out the proper mforward and mbackward.
|
||||
// (Why was it so complicated before? ~Red)
|
||||
controldirection = R_PointToAngle2(0, 0, cmd->forwardmove*FRACUNIT, -cmd->sidemove*FRACUNIT)+movepushangle;
|
||||
|
||||
#ifdef OLD_MOVEMENT_CODE
|
||||
controlplayerdirection = player->mo->angle;
|
||||
|
||||
dangle = controldirection - controlplayerdirection;
|
||||
|
||||
if (dangle > ANGLE_180) //flip to keep to one side
|
||||
dangle = InvAngle(dangle);
|
||||
|
||||
if (dangle > ANGLE_90)
|
||||
cbackward = true; // Controls pointing backwards from player
|
||||
else
|
||||
cforward = true; // Controls pointing in player's general direction
|
||||
#endif
|
||||
|
||||
movepushforward = max(abs(cmd->sidemove), abs(cmd->forwardmove)) * (thrustfactor * acceleration);
|
||||
|
||||
// allow very small movement while in air for gameplay
|
||||
|
@ -4666,13 +4753,10 @@ static void P_3dMovement(player_t *player)
|
|||
movepushsideangle = controldirection;
|
||||
|
||||
movepushforward = FixedMul(movepushforward, player->mo->scale);
|
||||
#ifdef OLD_MOVEMENT_CODE
|
||||
if (player->speed < topspeed)
|
||||
P_Thrust(player->mo, controldirection, movepushforward);
|
||||
else if ((mforward) && (cbackward))
|
||||
P_Thrust(player->mo, controldirection, movepushforward);
|
||||
else if ((mbackward) && (cforward))
|
||||
P_Thrust(player->mo, controldirection, movepushforward);
|
||||
|
||||
#ifdef ESLOPE
|
||||
totalthrust.x += P_ReturnThrustX(player->mo, controldirection, movepushforward);
|
||||
totalthrust.y += P_ReturnThrustY(player->mo, controldirection, movepushforward);
|
||||
#else
|
||||
P_Thrust(player->mo, controldirection, movepushforward);
|
||||
#endif
|
||||
|
@ -4680,29 +4764,6 @@ static void P_3dMovement(player_t *player)
|
|||
}
|
||||
else if (cmd->sidemove && !(player->pflags & PF_GLIDING) && !player->exiting && !P_PlayerInPain(player))
|
||||
{
|
||||
#ifdef OLD_MOVEMENT_CODE
|
||||
boolean mright = 0;
|
||||
boolean mleft = 0;
|
||||
angle_t sideangle;
|
||||
|
||||
sideangle = player->mo->angle - ANGLE_90;
|
||||
|
||||
// Monster Iestyn - 04-11-13
|
||||
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
|
||||
// Get delta angle from rmom angle and player angle first
|
||||
dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - sideangle;
|
||||
if (dangle > ANGLE_180)
|
||||
dangle = InvAngle(dangle);
|
||||
|
||||
// now use it to determine direction!
|
||||
if (dangle <= ANGLE_45) // angles 0-45 or 315-360
|
||||
mright = 1; // going right
|
||||
else if (dangle >= ANGLE_135) // angles 135-225
|
||||
mleft = 1; // going left
|
||||
|
||||
// anything else will leave both at 0, so no need to do anything else
|
||||
#endif
|
||||
|
||||
movepushside = cmd->sidemove * (thrustfactor * acceleration);
|
||||
|
||||
if (!onground)
|
||||
|
@ -4725,19 +4786,37 @@ static void P_3dMovement(player_t *player)
|
|||
|
||||
// Finally move the player now that his speed/direction has been decided.
|
||||
movepushside = FixedMul(movepushside, player->mo->scale);
|
||||
#ifdef OLD_MOVEMENT_CODE
|
||||
if (player->speed < topspeed)
|
||||
P_Thrust(player->mo, movepushsideangle, movepushside);
|
||||
else if (mright && cmd->sidemove < 0)
|
||||
P_Thrust(player->mo, movepushsideangle, movepushside);
|
||||
else if (mleft && cmd->sidemove > 0)
|
||||
P_Thrust(player->mo, movepushsideangle, movepushside);
|
||||
|
||||
#ifdef ESLOPE
|
||||
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
|
||||
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
|
||||
#else
|
||||
P_Thrust(player->mo, movepushsideangle, movepushside);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef OLD_MOVEMENT_CODE
|
||||
#ifdef ESLOPE
|
||||
if ((totalthrust.x || totalthrust.y)
|
||||
&& player->mo->standingslope && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
|
||||
// Factor thrust to slope, but only for the part pushing up it!
|
||||
// The rest is unaffected.
|
||||
angle_t thrustangle = R_PointToAngle2(0, 0, totalthrust.x, totalthrust.y)-player->mo->standingslope->xydirection;
|
||||
|
||||
if (player->mo->standingslope->zdelta < 0) { // Direction goes down, so thrustangle needs to face toward
|
||||
if (thrustangle < ANGLE_90 || thrustangle > ANGLE_270) {
|
||||
P_QuantizeMomentumToSlope(&totalthrust, player->mo->standingslope);
|
||||
}
|
||||
} else { // Direction goes up, so thrustangle needs to face away
|
||||
if (thrustangle > ANGLE_90 && thrustangle < ANGLE_270) {
|
||||
P_QuantizeMomentumToSlope(&totalthrust, player->mo->standingslope);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player->mo->momx += totalthrust.x;
|
||||
player->mo->momy += totalthrust.y;
|
||||
#endif
|
||||
|
||||
// Time to ask three questions:
|
||||
// 1) Are we over topspeed?
|
||||
// 2) If "yes" to 1, were we moving over topspeed to begin with?
|
||||
|
@ -4771,7 +4850,6 @@ static void P_3dMovement(player_t *player)
|
|||
player->mo->momy = tempmomy + player->cmomy;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -7769,24 +7847,24 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
angle_t angle = 0, focusangle = 0, focusaiming = 0;
|
||||
fixed_t x, y, z, dist, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
|
||||
INT32 camrotate;
|
||||
boolean camstill, forceon = false, cameranoclip;
|
||||
boolean camstill, cameranoclip;
|
||||
mobj_t *mo;
|
||||
subsector_t *newsubsec;
|
||||
fixed_t f1, f2;
|
||||
|
||||
cameranoclip = (player->pflags & (PF_NOCLIP|PF_NIGHTSMODE)) || (player->mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
|
||||
|
||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||
forceon = true;
|
||||
if (!(player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD))
|
||||
{
|
||||
if (player->spectator) // force cam off for spectators
|
||||
return true;
|
||||
|
||||
if (!forceon && player->spectator) // force cam off for spectators
|
||||
return true;
|
||||
if (!cv_chasecam.value && thiscam == &camera)
|
||||
return true;
|
||||
|
||||
if (!forceon && !cv_chasecam.value && thiscam == &camera)
|
||||
return true;
|
||||
|
||||
if (!forceon && !cv_chasecam2.value && thiscam == &camera2)
|
||||
return true;
|
||||
if (!cv_chasecam2.value && thiscam == &camera2)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!thiscam->chase && !resetcalled)
|
||||
{
|
||||
|
@ -8085,6 +8163,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
for (by = yl; by <= yh; by++)
|
||||
for (bx = xl; bx <= xh; bx++)
|
||||
{
|
||||
|
@ -9077,7 +9157,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
{
|
||||
ticcmd_t *cmd;
|
||||
INT32 oldweapon = player->currentweapon;
|
||||
camera_t *thiscam;
|
||||
camera_t *thiscam = NULL; // if not one of the displayed players, just don't bother
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (!player->mo)
|
||||
|
@ -9091,7 +9171,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
thiscam = &camera2;
|
||||
else
|
||||
else if (player == &players[displayplayer])
|
||||
thiscam = &camera;
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
|
@ -9099,7 +9179,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
// camera may still move when guy is dead
|
||||
//if (!netgame)
|
||||
{
|
||||
if (((splitscreen && player == &players[secondarydisplayplayer]) || player == &players[displayplayer]) && thiscam->chase)
|
||||
if (thiscam && thiscam->chase)
|
||||
P_MoveChaseCamera(player, thiscam, false);
|
||||
}
|
||||
return;
|
||||
|
@ -9354,7 +9434,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
if ((splitscreen && player == &players[secondarydisplayplayer]) || player == &players[displayplayer])
|
||||
if (thiscam)
|
||||
{
|
||||
if (!thiscam->chase) // bob view only if looking through the player's eyes
|
||||
{
|
||||
|
|
191
src/r_bsp.c
|
@ -459,6 +459,11 @@ static void R_AddLine(seg_t *line)
|
|||
doorclosed = 0;
|
||||
|
||||
// Closed door.
|
||||
#ifdef ESLOPE
|
||||
// Just don't bother checking this if one side is sloped. This is probably inefficient, but it's better than
|
||||
// random renderer stopping around slopes...
|
||||
if (!(frontsector->f_slope || frontsector->c_slope || backsector->f_slope || backsector->c_slope))
|
||||
#endif
|
||||
if (backsector->ceilingheight <= frontsector->floorheight
|
||||
|| backsector->floorheight >= frontsector->ceilingheight)
|
||||
{
|
||||
|
@ -487,6 +492,10 @@ static void R_AddLine(seg_t *line)
|
|||
#endif
|
||||
backsector->ceilingpic == frontsector->ceilingpic
|
||||
&& backsector->floorpic == frontsector->floorpic
|
||||
#ifdef ESLOPE
|
||||
&& backsector->f_slope == frontsector->f_slope
|
||||
&& backsector->c_slope == frontsector->c_slope
|
||||
#endif
|
||||
&& backsector->lightlevel == frontsector->lightlevel
|
||||
&& !curline->sidedef->midtexture
|
||||
// Check offsets too!
|
||||
|
@ -842,11 +851,19 @@ static void R_Subsector(size_t num)
|
|||
sub->sector->moved = frontsector->moved = false;
|
||||
}
|
||||
|
||||
light = R_GetPlaneLight(frontsector, frontsector->floorheight, false);
|
||||
light = R_GetPlaneLight(frontsector,
|
||||
#ifdef ESLOPE
|
||||
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
frontsector->floorheight, false);
|
||||
if (frontsector->floorlightsec == -1)
|
||||
floorlightlevel = *frontsector->lightlist[light].lightlevel;
|
||||
floorcolormap = frontsector->lightlist[light].extra_colormap;
|
||||
light = R_GetPlaneLight(frontsector, frontsector->ceilingheight, false);
|
||||
light = R_GetPlaneLight(frontsector,
|
||||
#ifdef ESLOPE
|
||||
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
frontsector->ceilingheight, false);
|
||||
if (frontsector->ceilinglightsec == -1)
|
||||
ceilinglightlevel = *frontsector->lightlist[light].lightlevel;
|
||||
ceilingcolormap = frontsector->lightlist[light].extra_colormap;
|
||||
|
@ -854,32 +871,52 @@ static void R_Subsector(size_t num)
|
|||
|
||||
sub->sector->extra_colormap = frontsector->extra_colormap;
|
||||
|
||||
if ((frontsector->floorheight < viewz || (frontsector->heightsec != -1
|
||||
if (((
|
||||
#ifdef ESLOPE
|
||||
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) :
|
||||
#endif
|
||||
frontsector->floorheight) < viewz || (frontsector->heightsec != -1
|
||||
&& sectors[frontsector->heightsec].ceilingpic == skyflatnum)))
|
||||
{
|
||||
floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
|
||||
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL);
|
||||
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL
|
||||
#ifdef ESLOPE
|
||||
, frontsector->f_slope
|
||||
#endif
|
||||
);
|
||||
}
|
||||
else
|
||||
floorplane = NULL;
|
||||
|
||||
if ((frontsector->ceilingheight > viewz || frontsector->ceilingpic == skyflatnum
|
||||
if (((
|
||||
#ifdef ESLOPE
|
||||
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) :
|
||||
#endif
|
||||
frontsector->ceilingheight) > viewz || frontsector->ceilingpic == skyflatnum
|
||||
|| (frontsector->heightsec != -1
|
||||
&& sectors[frontsector->heightsec].floorpic == skyflatnum)))
|
||||
{
|
||||
ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
|
||||
ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
|
||||
ceilingcolormap, NULL);
|
||||
ceilingcolormap, NULL
|
||||
#ifdef ESLOPE
|
||||
, frontsector->c_slope
|
||||
#endif
|
||||
);
|
||||
}
|
||||
else
|
||||
ceilingplane = NULL;
|
||||
|
||||
numffloors = 0;
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = NULL;
|
||||
#endif
|
||||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
if (frontsector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t heightcheck;
|
||||
|
||||
for (rover = frontsector->ffloors; rover && numffloors < MAXFFLOORS; rover = rover->next)
|
||||
{
|
||||
|
@ -897,18 +934,47 @@ static void R_Subsector(size_t num)
|
|||
|
||||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
|
||||
heightcheck =
|
||||
#ifdef ESLOPE
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->bottomheight;
|
||||
if (*rover->bottomheight <= frontsector->ceilingheight
|
||||
&& *rover->bottomheight >= frontsector->floorheight
|
||||
&& ((viewz < *rover->bottomheight && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz > *rover->bottomheight && (rover->flags & FF_BOTHPLANES))))
|
||||
&& ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz > heightcheck && (rover->flags & FF_BOTHPLANES))))
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
light = R_GetPlaneLight(frontsector,
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->bottomheight,
|
||||
viewz < heightcheck);
|
||||
#else
|
||||
light = R_GetPlaneLight(frontsector, *rover->bottomheight,
|
||||
viewz < *rover->bottomheight);
|
||||
#endif
|
||||
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
|
||||
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
|
||||
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover);
|
||||
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
|
||||
#ifdef ESLOPE
|
||||
, *rover->b_slope
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = *rover->b_slope;
|
||||
|
||||
// Tell the renderer this sector has slopes in it.
|
||||
if (ffloor[numffloors].slope)
|
||||
frontsector->hasslope = true;
|
||||
#endif
|
||||
|
||||
ffloor[numffloors].height =
|
||||
#ifdef ESLOPE
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->bottomheight;
|
||||
|
||||
ffloor[numffloors].height = *rover->bottomheight;
|
||||
ffloor[numffloors].ffloor = rover;
|
||||
numffloors++;
|
||||
}
|
||||
|
@ -916,16 +982,46 @@ static void R_Subsector(size_t num)
|
|||
break;
|
||||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
|
||||
heightcheck =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
if (*rover->topheight >= frontsector->floorheight
|
||||
&& *rover->topheight <= frontsector->ceilingheight
|
||||
&& ((viewz > *rover->topheight && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz < *rover->topheight && (rover->flags & FF_BOTHPLANES))))
|
||||
&& ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz < heightcheck && (rover->flags & FF_BOTHPLANES))))
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
light = R_GetPlaneLight(frontsector,
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->topheight,
|
||||
viewz < heightcheck);
|
||||
#else
|
||||
light = R_GetPlaneLight(frontsector, *rover->topheight, viewz < *rover->topheight);
|
||||
#endif
|
||||
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
|
||||
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
|
||||
frontsector->lightlist[light].extra_colormap, rover);
|
||||
ffloor[numffloors].height = *rover->topheight;
|
||||
frontsector->lightlist[light].extra_colormap, rover
|
||||
#ifdef ESLOPE
|
||||
, *rover->t_slope
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = *rover->t_slope;
|
||||
|
||||
// Tell the renderer this sector has slopes in it.
|
||||
if (ffloor[numffloors].slope)
|
||||
frontsector->hasslope = true;
|
||||
#endif
|
||||
|
||||
ffloor[numffloors].height =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
|
||||
ffloor[numffloors].ffloor = rover;
|
||||
numffloors++;
|
||||
}
|
||||
|
@ -977,12 +1073,20 @@ static void R_Subsector(size_t num)
|
|||
polysec->lightlevel, xoff, yoff,
|
||||
polysec->floorpic_angle-po->angle,
|
||||
NULL,
|
||||
NULL);
|
||||
ffloor[numffloors].plane->polyobj = po;
|
||||
NULL
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
);
|
||||
//ffloor[numffloors].plane->polyobj = po;
|
||||
|
||||
ffloor[numffloors].height = polysec->floorheight;
|
||||
ffloor[numffloors].polyobj = po;
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = NULL;
|
||||
#endif
|
||||
// ffloor[numffloors].ffloor = rover;
|
||||
po->visplane = ffloor[numffloors].plane;
|
||||
numffloors++;
|
||||
}
|
||||
|
||||
|
@ -1013,12 +1117,20 @@ static void R_Subsector(size_t num)
|
|||
light = 0;
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||
polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
|
||||
NULL, NULL);
|
||||
ffloor[numffloors].plane->polyobj = po;
|
||||
NULL, NULL
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
);
|
||||
//ffloor[numffloors].plane->polyobj = po;
|
||||
|
||||
ffloor[numffloors].polyobj = po;
|
||||
ffloor[numffloors].height = polysec->ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = NULL;
|
||||
#endif
|
||||
// ffloor[numffloors].ffloor = rover;
|
||||
po->visplane = ffloor[numffloors].plane;
|
||||
numffloors++;
|
||||
}
|
||||
|
||||
|
@ -1075,6 +1187,11 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
fixed_t bestheight, maxheight;
|
||||
INT32 count, i, mapnum;
|
||||
sector_t *sec;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *bestslope;
|
||||
fixed_t heighttest; // I think it's better to check the Z height at the sector's center
|
||||
// than assume unsloped heights are accurate indicators of order in sloped sectors. -Red
|
||||
#endif
|
||||
|
||||
count = 1;
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
|
@ -1097,7 +1214,13 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
else
|
||||
memset(sector->lightlist, 0, sizeof (lightlist_t) * count);
|
||||
|
||||
#ifdef ESLOPE
|
||||
heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight;
|
||||
|
||||
sector->lightlist[0].height = heighttest + 1;
|
||||
#else
|
||||
sector->lightlist[0].height = sector->ceilingheight + 1;
|
||||
#endif
|
||||
sector->lightlist[0].lightlevel = §or->lightlevel;
|
||||
sector->lightlist[0].caster = NULL;
|
||||
sector->lightlist[0].extra_colormap = sector->extra_colormap;
|
||||
|
@ -1115,6 +1238,29 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
&& !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES)))
|
||||
continue;
|
||||
|
||||
#ifdef ESLOPE
|
||||
heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight;
|
||||
|
||||
if (heighttest > bestheight && heighttest < maxheight)
|
||||
{
|
||||
best = rover;
|
||||
bestheight = heighttest;
|
||||
bestslope = *rover->t_slope;
|
||||
continue;
|
||||
}
|
||||
if (rover->flags & FF_DOUBLESHADOW) {
|
||||
heighttest = *rover->b_slope ? P_GetZAt(*rover->b_slope, sector->soundorg.x, sector->soundorg.y) : *rover->bottomheight;
|
||||
|
||||
if (heighttest > bestheight
|
||||
&& heighttest < maxheight)
|
||||
{
|
||||
best = rover;
|
||||
bestheight = heighttest;
|
||||
bestslope = *rover->b_slope;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (*rover->topheight > bestheight && *rover->topheight < maxheight)
|
||||
{
|
||||
best = rover;
|
||||
|
@ -1128,6 +1274,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
bestheight = *rover->bottomheight;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (!best)
|
||||
{
|
||||
|
@ -1138,6 +1285,9 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
sector->lightlist[i].height = maxheight = bestheight;
|
||||
sector->lightlist[i].caster = best;
|
||||
sector->lightlist[i].flags = best->flags;
|
||||
#ifdef ESLOPE
|
||||
sector->lightlist[i].slope = bestslope;
|
||||
#endif
|
||||
sec = §ors[best->secnum];
|
||||
mapnum = sec->midmap;
|
||||
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
|
||||
|
@ -1163,7 +1313,12 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
|
||||
if (best->flags & FF_DOUBLESHADOW)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight;
|
||||
if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red
|
||||
#else
|
||||
if (bestheight == *best->bottomheight)
|
||||
#endif
|
||||
{
|
||||
sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel;
|
||||
sector->lightlist[i].extra_colormap =
|
||||
|
|
57
src/r_defs.h
|
@ -155,6 +155,12 @@ typedef struct ffloor_s
|
|||
fixed_t *bottomyoffs;
|
||||
angle_t *bottomangle;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Pointers to pointers. Yup.
|
||||
struct pslope_s **t_slope;
|
||||
struct pslope_s **b_slope;
|
||||
#endif
|
||||
|
||||
size_t secnum;
|
||||
ffloortype_e flags;
|
||||
struct line_s *master;
|
||||
|
@ -184,6 +190,9 @@ typedef struct lightlist_s
|
|||
extracolormap_t *extra_colormap;
|
||||
INT32 flags;
|
||||
ffloor_t *caster;
|
||||
#ifdef ESLOPE
|
||||
struct pslope_s *slope; // FF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh.
|
||||
#endif
|
||||
} lightlist_t;
|
||||
|
||||
|
||||
|
@ -224,6 +233,41 @@ typedef struct secplane_t
|
|||
fixed_t a, b, c, d, ic;
|
||||
} secplane_t;
|
||||
|
||||
// Kalaron Slopes
|
||||
#ifdef ESLOPE
|
||||
|
||||
typedef struct pslope_s
|
||||
{
|
||||
// --- Information used in clipping/projection ---
|
||||
// Origin vector for the plane
|
||||
vector3_t o;
|
||||
|
||||
// 2-Dimentional vector (x, y) normalized. Used to determine distance from
|
||||
// the origin in 2d mapspace. (Basically a thrust of FRACUNIT in xydirection angle)
|
||||
vector2_t d;
|
||||
|
||||
// The rate at which z changes based on distance from the origin plane.
|
||||
fixed_t zdelta;
|
||||
|
||||
// The normal of the slope; will always point upward, and thus be inverted on ceilings. I think it's only needed for physics? -Red
|
||||
vector3_t normal;
|
||||
|
||||
// For comparing when a slope should be rendered
|
||||
fixed_t lowz;
|
||||
fixed_t highz;
|
||||
|
||||
// This values only check and must be updated if the slope itself is modified
|
||||
angle_t zangle; // Angle of the plane going up from the ground (not mesured in degrees)
|
||||
angle_t xydirection; // The direction the slope is facing (north, west, south, etc.)
|
||||
|
||||
struct line_s *sourceline; // The line that generated the slope
|
||||
fixed_t extent; // Distance value used for recalculating zdelta
|
||||
UINT8 refpos; // 1=front floor 2=front ceiling 3=back floor 4=back ceiling (used for dynamic sloping) 0=disabled
|
||||
|
||||
struct pslope_s *next; // Make a linked list of dynamic slopes, for easy reference later
|
||||
} pslope_t;
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SF_FLIPSPECIAL_FLOOR = 1,
|
||||
|
@ -337,6 +381,13 @@ typedef struct sector_s
|
|||
precipmobj_t *preciplist;
|
||||
struct mprecipsecnode_s *touching_preciplist;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Eternity engine slope
|
||||
pslope_t *f_slope; // floor slope
|
||||
pslope_t *c_slope; // ceiling slope
|
||||
boolean hasslope; // The sector, or one of its visible FOFs, contains a slope
|
||||
#endif
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
|
||||
// offsets sector spawned with (via linedef type 7)
|
||||
|
@ -612,6 +663,12 @@ typedef struct drawseg_s
|
|||
INT16 *thicksidecol;
|
||||
INT32 numthicksides;
|
||||
fixed_t frontscale[MAXVIDWIDTH];
|
||||
|
||||
#ifdef ESLOPE
|
||||
fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures
|
||||
|
||||
vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes
|
||||
#endif
|
||||
} drawseg_t;
|
||||
|
||||
typedef enum
|
||||
|
|
|
@ -103,6 +103,12 @@ fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
|||
UINT8 *ds_source; // start of a 64*64 tile image
|
||||
UINT8 *ds_transmap; // one of the translucency tables
|
||||
|
||||
#ifdef ESLOPE
|
||||
pslope_t *ds_slope; // Current slope being used
|
||||
floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
|
||||
float focallengthf, zeroheight;
|
||||
#endif
|
||||
|
||||
/** \brief Variable flat sizes
|
||||
*/
|
||||
|
||||
|
|
14
src/r_draw.h
|
@ -60,6 +60,16 @@ extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
|||
extern UINT8 *ds_source; // start of a 64*64 tile image
|
||||
extern UINT8 *ds_transmap;
|
||||
|
||||
#ifdef ESLOPE
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} floatv3_t;
|
||||
|
||||
pslope_t *ds_slope; // Current slope being used
|
||||
floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
|
||||
float focallengthf, zeroheight;
|
||||
#endif
|
||||
|
||||
// Variable flat sizes
|
||||
extern UINT32 nflatxshift;
|
||||
extern UINT32 nflatyshift;
|
||||
|
@ -141,6 +151,10 @@ void ASMCALL R_DrawSpan_8_MMX(void);
|
|||
void R_DrawTranslatedColumn_8(void);
|
||||
void R_DrawTranslatedTranslucentColumn_8(void);
|
||||
void R_DrawSpan_8(void);
|
||||
#ifdef ESLOPE
|
||||
void R_DrawTiltedSpan_8(void);
|
||||
void R_DrawTiltedTranslucentSpan_8(void);
|
||||
#endif
|
||||
void R_DrawSplat_8(void);
|
||||
void R_DrawTranslucentSplat_8(void);
|
||||
void R_DrawTranslucentSpan_8(void);
|
||||
|
|
291
src/r_draw8.c
|
@ -526,6 +526,297 @@ void R_DrawSpan_8 (void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
// R_CalcTiltedLighting
|
||||
// Exactly what it says on the tin. I wish I wasn't too lazy to explain things properly.
|
||||
static size_t tiltlighting[MAXVIDWIDTH];
|
||||
void R_CalcTiltedLighting(fixed_t start, fixed_t end)
|
||||
{
|
||||
// ZDoom uses a different lighting setup to us, and I couldn't figure out how to adapt their version
|
||||
// of this function. Here's my own.
|
||||
INT32 left = ds_x1, right = ds_x2;
|
||||
fixed_t step = (end-start)/(ds_x2-ds_x1+1);
|
||||
size_t i;
|
||||
|
||||
// I wanna do some optimizing by checking for out-of-range segments on either side to fill in all at once,
|
||||
// but I'm too bad at coding to not crash the game trying to do that. I guess this is fast enough for now...
|
||||
|
||||
for (i = left; i <= right; i++) {
|
||||
tiltlighting[i] = (start += step) >> FRACBITS;
|
||||
if (tiltlighting[i] < 0)
|
||||
tiltlighting[i] = 0;
|
||||
else if (tiltlighting[i] >= MAXLIGHTSCALE)
|
||||
tiltlighting[i] = MAXLIGHTSCALE-1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
*/
|
||||
void R_DrawTiltedSpan_8(void)
|
||||
{
|
||||
// x1, x2 = ds_x1, ds_x2
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_sz.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
//colormap = ds_colormap;
|
||||
|
||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
||||
// Use it only to see how things are supposed to look.
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (UINT32)(uz*z) + viewx;
|
||||
v = (UINT32)(vz*z) + viewy;
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
#define SPANSIZE 16
|
||||
#define INVSPAN 0.0625f
|
||||
|
||||
double startz = 1.f/iz;
|
||||
double startu = uz*startz;
|
||||
double startv = vz*startz;
|
||||
double izstep, uzstep, vzstep;
|
||||
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
double endz = 1.f/iz;
|
||||
double endu = uz*endz;
|
||||
double endv = vz*endz;
|
||||
UINT32 stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
UINT32 stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (UINT32)(startu) + viewx;
|
||||
v = (UINT32)(startv) + viewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (UINT32)(startu);
|
||||
v = (UINT32)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
double endz = 1.f/iz;
|
||||
double endu = uz*endz;
|
||||
double endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
UINT32 stepu = (INT64)((endu - startu) * left);
|
||||
UINT32 stepv = (INT64)((endv - startv) * left);
|
||||
u = (UINT32)(startu) + viewx;
|
||||
v = (UINT32)(startv) + viewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/** \brief The R_DrawTiltedTranslucentSpan_8 function
|
||||
Like DrawTiltedSpan, but translucent
|
||||
*/
|
||||
void R_DrawTiltedTranslucentSpan_8(void)
|
||||
{
|
||||
// x1, x2 = ds_x1, ds_x2
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_sz.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
//colormap = ds_colormap;
|
||||
|
||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
||||
// Use it only to see how things are supposed to look.
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (UINT32)(uz*z) + viewx;
|
||||
v = (UINT32)(vz*z) + viewy;
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
#define SPANSIZE 16
|
||||
#define INVSPAN 0.0625f
|
||||
|
||||
double startz = 1.f/iz;
|
||||
double startu = uz*startz;
|
||||
double startv = vz*startz;
|
||||
double izstep, uzstep, vzstep;
|
||||
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
double endz = 1.f/iz;
|
||||
double endu = uz*endz;
|
||||
double endv = vz*endz;
|
||||
UINT32 stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
UINT32 stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (UINT32)(startu) + viewx;
|
||||
v = (UINT32)(startv) + viewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (UINT32)(startu);
|
||||
v = (UINT32)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
double endz = 1.f/iz;
|
||||
double endu = uz*endz;
|
||||
double endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
UINT32 stepu = (INT64)((endu - startu) * left);
|
||||
UINT32 stepv = (INT64)((endv - startv) * left);
|
||||
u = (UINT32)(startu) + viewx;
|
||||
v = (UINT32)(startv) + viewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif // ESLOPE
|
||||
|
||||
/** \brief The R_DrawSplat_8 function
|
||||
Just like R_DrawSpan_8, but skips transparent pixels.
|
||||
*/
|
||||
|
|
34
src/r_main.c
|
@ -527,6 +527,8 @@ static void R_InitTextureMapping(void)
|
|||
focallength = FixedDiv(centerxfrac,
|
||||
FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
|
||||
|
||||
focallengthf = FIXED_TO_FLOAT(focallength);
|
||||
|
||||
for (i = 0; i < FINEANGLES/2; i++)
|
||||
{
|
||||
if (FINETANGENT(i) > FRACUNIT*2)
|
||||
|
@ -1026,34 +1028,31 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
{
|
||||
INT32 dy = 0;
|
||||
camera_t *thiscam;
|
||||
boolean forcechase = false;
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
&& player != &players[consoleplayer])
|
||||
{
|
||||
thiscam = &camera2;
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscam = &camera;
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||
forcechase = true;
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
if (!forcechase && player->spectator) // no spectator chasecam
|
||||
thiscam->chase = false;
|
||||
else if ((cv_chasecam.value || forcechase) && !player->spectator && thiscam == &camera && !thiscam->chase)
|
||||
if (chasecam && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, &camera);
|
||||
P_ResetCamera(player, thiscam);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if ((cv_chasecam2.value || forcechase) && !player->spectator && thiscam == &camera2 && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, &camera2);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if (!(cv_chasecam.value || forcechase) && thiscam == &camera)
|
||||
thiscam->chase = false;
|
||||
else if (!(cv_chasecam2.value || forcechase) && thiscam == &camera2)
|
||||
else if (!chasecam)
|
||||
thiscam->chase = false;
|
||||
|
||||
viewsky = !skybox;
|
||||
|
@ -1066,9 +1065,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && (forcechase
|
||||
|| (cv_chasecam.value && thiscam == &camera)
|
||||
|| (cv_chasecam2.value && thiscam == &camera2)))
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
|
@ -1105,8 +1102,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
|
||||
viewplayer = player;
|
||||
|
||||
if ((forcechase || (cv_chasecam.value && thiscam == &camera) || (cv_chasecam2.value && thiscam == &camera2))
|
||||
&& !player->awayviewtics && !player->spectator)
|
||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||
{
|
||||
viewx = thiscam->x;
|
||||
viewy = thiscam->y;
|
||||
|
|
122
src/r_plane.c
|
@ -74,7 +74,7 @@ static INT32 spanstart[MAXVIDHEIGHT];
|
|||
//
|
||||
// texture mapping
|
||||
//
|
||||
static lighttable_t **planezlight;
|
||||
lighttable_t **planezlight;
|
||||
static fixed_t planeheight;
|
||||
|
||||
//added : 10-02-98: yslopetab is what yslope used to be,
|
||||
|
@ -327,6 +327,11 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
if (pindex >= MAXLIGHTZ)
|
||||
pindex = MAXLIGHTZ - 1;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (currentplane->slope)
|
||||
ds_colormap = colormaps;
|
||||
else
|
||||
#endif
|
||||
ds_colormap = planezlight[pindex];
|
||||
|
||||
if (currentplane->extra_colormap)
|
||||
|
@ -423,11 +428,18 @@ static visplane_t *new_visplane(unsigned hash)
|
|||
//
|
||||
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
||||
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
|
||||
ffloor_t *pfloor)
|
||||
ffloor_t *pfloor
|
||||
#ifdef ESLOPE
|
||||
, pslope_t *slope
|
||||
#endif
|
||||
)
|
||||
{
|
||||
visplane_t *check;
|
||||
unsigned hash;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (slope); else // Don't mess with this right now if a slope is involved
|
||||
#endif
|
||||
if (plangle != 0)
|
||||
{
|
||||
// Add the view offset, rotated by the plane angle.
|
||||
|
@ -462,7 +474,11 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
|||
&& xoff == check->xoffs && yoff == check->yoffs
|
||||
&& planecolormap == check->extra_colormap
|
||||
&& !pfloor && !check->ffloor && check->viewz == viewz
|
||||
&& check->viewangle == viewangle)
|
||||
&& check->viewangle == viewangle
|
||||
#ifdef ESLOPE
|
||||
&& check->slope == slope
|
||||
#endif
|
||||
)
|
||||
{
|
||||
return check;
|
||||
}
|
||||
|
@ -485,6 +501,9 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
|||
#ifdef POLYOBJECTS_PLANES
|
||||
check->polyobj = NULL;
|
||||
#endif
|
||||
#ifdef ESLOPE
|
||||
check->slope = slope;
|
||||
#endif
|
||||
|
||||
memset(check->top, 0xff, sizeof (check->top));
|
||||
memset(check->bottom, 0x00, sizeof (check->bottom));
|
||||
|
@ -551,6 +570,9 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|||
new_pl->plangle = pl->plangle;
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
new_pl->polyobj = pl->polyobj;
|
||||
#endif
|
||||
#ifdef ESLOPE
|
||||
new_pl->slope = pl->slope;
|
||||
#endif
|
||||
pl = new_pl;
|
||||
pl->minx = start;
|
||||
|
@ -842,6 +864,9 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
}
|
||||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later
|
||||
#endif
|
||||
if (viewangle != pl->viewangle)
|
||||
{
|
||||
memset(cachedheight, 0, sizeof (cachedheight));
|
||||
|
@ -915,6 +940,97 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (light < 0)
|
||||
light = 0;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (pl->slope) {
|
||||
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
||||
// I copied ZDoom's code and adapted it to SRB2... -Red
|
||||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
float fudge;
|
||||
|
||||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
|
||||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
|
||||
xoffs *= fudge;
|
||||
yoffs /= fudge;
|
||||
|
||||
vx = FIXED_TO_FLOAT(viewx+xoffs);
|
||||
vy = FIXED_TO_FLOAT(viewy-yoffs);
|
||||
vz = FIXED_TO_FLOAT(viewz);
|
||||
|
||||
zeroheight = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx, viewy));
|
||||
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||||
|
||||
// p is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
// errors if the flat is rotated.
|
||||
ang = ANG2RAD(ANGLE_270 - viewangle);
|
||||
p.x = vx * cos(ang) - vy * sin(ang);
|
||||
p.z = vx * sin(ang) + vy * cos(ang);
|
||||
p.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, -xoffs, yoffs)) - vz;
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANG2RAD(ANGLE_180 - viewangle - pl->plangle);
|
||||
m.x = cos(ang);
|
||||
m.z = sin(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
n.x = sin(ang);
|
||||
n.z = -cos(ang);
|
||||
|
||||
ang = ANG2RAD(pl->plangle);
|
||||
m.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(sin(ang)), viewy + FLOAT_TO_FIXED(cos(ang)))) - zeroheight;
|
||||
n.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(cos(ang)), viewy - FLOAT_TO_FIXED(sin(ang)))) - zeroheight;
|
||||
|
||||
m.x /= fudge;
|
||||
m.y /= fudge;
|
||||
m.z /= fudge;
|
||||
|
||||
n.x *= fudge;
|
||||
n.y *= fudge;
|
||||
n.z *= fudge;
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
d.x = (v1.y * v2.z) - (v1.z * v2.y);\
|
||||
d.y = (v1.z * v2.x) - (v1.x * v2.z);\
|
||||
d.z = (v1.x * v2.y) - (v1.y * v2.x)
|
||||
CROSS(ds_su, p, m);
|
||||
CROSS(ds_sv, p, n);
|
||||
CROSS(ds_sz, m, n);
|
||||
#undef CROSS
|
||||
|
||||
ds_su.z *= focallengthf;
|
||||
ds_sv.z *= focallengthf;
|
||||
ds_sz.z *= focallengthf;
|
||||
|
||||
// Premultiply the texture vectors with the scale factors
|
||||
#define SFMULT 65536.f*(1<<nflatshiftup)
|
||||
ds_su.x *= SFMULT;
|
||||
ds_su.y *= SFMULT;
|
||||
ds_su.z *= SFMULT;
|
||||
ds_sv.x *= SFMULT;
|
||||
ds_sv.y *= SFMULT;
|
||||
ds_sv.z *= SFMULT;
|
||||
#undef SFMULT
|
||||
|
||||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||||
spanfunc = R_DrawTiltedTranslucentSpan_8;
|
||||
else
|
||||
spanfunc = R_DrawTiltedSpan_8;
|
||||
|
||||
planezlight = scalelight[light];
|
||||
} else
|
||||
#endif // ESLOPE
|
||||
|
||||
planezlight = zlight[light];
|
||||
|
||||
// set the maximum value for unsigned
|
||||
|
|
|
@ -61,6 +61,9 @@ typedef struct visplane_s
|
|||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
#endif
|
||||
#ifdef ESLOPE
|
||||
pslope_t *slope;
|
||||
#endif
|
||||
} visplane_t;
|
||||
|
||||
extern visplane_t *floorplane;
|
||||
|
@ -79,6 +82,8 @@ extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
|||
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
extern fixed_t basexscale, baseyscale;
|
||||
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
extern fixed_t *yslope;
|
||||
extern fixed_t distscale[MAXVIDWIDTH];
|
||||
|
||||
|
@ -91,7 +96,11 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
|
|||
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
|
||||
void R_DrawPlanes(void);
|
||||
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
|
||||
extracolormap_t *planecolormap, ffloor_t *ffloor);
|
||||
extracolormap_t *planecolormap, ffloor_t *ffloor
|
||||
#ifdef ESLOPE
|
||||
, pslope_t *slope
|
||||
#endif
|
||||
);
|
||||
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||
void R_PlaneBounds(visplane_t *plane);
|
||||
|
@ -110,6 +119,14 @@ typedef struct planemgr_s
|
|||
INT16 f_clip[MAXVIDWIDTH];
|
||||
INT16 c_clip[MAXVIDWIDTH];
|
||||
|
||||
#ifdef ESLOPE
|
||||
// For slope rendering; the height at the other end
|
||||
fixed_t f_pos_slope;
|
||||
fixed_t b_pos_slope;
|
||||
|
||||
struct pslope_s *slope;
|
||||
#endif
|
||||
|
||||
struct ffloor_s *ffloor;
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
|
|
760
src/r_segs.c
125
src/r_things.c
|
@ -950,12 +950,22 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
if (sector->lightlist[i].height >= sprite->gzt || !(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
|
||||
fixed_t testheight = sector->lightlist[i].height;
|
||||
|
||||
if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
|
||||
continue;
|
||||
if (sector->lightlist[i].height <= sprite->gz)
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (sector->lightlist[i].slope)
|
||||
testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy);
|
||||
#endif
|
||||
|
||||
if (testheight >= sprite->gzt)
|
||||
continue;
|
||||
if (testheight <= sprite->gz)
|
||||
return;
|
||||
|
||||
cutfrac = (INT16)((centeryfrac - FixedMul(sector->lightlist[i].height - viewz, sprite->scale))>>FRACBITS);
|
||||
cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
|
||||
if (cutfrac < 0)
|
||||
continue;
|
||||
if (cutfrac > vid.height)
|
||||
|
@ -966,15 +976,15 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
newsprite = M_Memcpy(R_NewVisSprite(), sprite, sizeof (vissprite_t));
|
||||
|
||||
sprite->cut |= SC_BOTTOM;
|
||||
sprite->gz = sector->lightlist[i].height;
|
||||
sprite->gz = testheight;
|
||||
|
||||
newsprite->gzt = sprite->gz;
|
||||
|
||||
sprite->sz = cutfrac;
|
||||
newsprite->szt = (INT16)(sprite->sz - 1);
|
||||
|
||||
if (sector->lightlist[i].height < sprite->pzt && sector->lightlist[i].height > sprite->pz)
|
||||
sprite->pz = newsprite->pzt = sector->lightlist[i].height;
|
||||
if (testheight < sprite->pzt && testheight > sprite->pz)
|
||||
sprite->pz = newsprite->pzt = testheight;
|
||||
else
|
||||
{
|
||||
newsprite->pz = newsprite->gz;
|
||||
|
@ -1191,7 +1201,20 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
INT32 lightnum;
|
||||
#ifdef ESLOPE // R_GetPlaneLight won't work on sloped lights!
|
||||
light = thing->subsector->sector->numlights - 1;
|
||||
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
if (h <= gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
light = R_GetPlaneLight(thing->subsector->sector, gzt, false);
|
||||
#endif
|
||||
lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (lightnum < 0)
|
||||
|
@ -1546,23 +1569,12 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - thing->x,
|
||||
players[displayplayer].mo->y - thing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - thing->x,
|
||||
players[secondarydisplayplayer].mo->y - thing->y);
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectSprite(thing);
|
||||
|
@ -1579,23 +1591,12 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
// Someone seriously wants infinite draw distance for precipitation?
|
||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - precipthing->x,
|
||||
players[displayplayer].mo->y - precipthing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - precipthing->x,
|
||||
players[secondarydisplayplayer].mo->y - precipthing->y);
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
|
@ -1704,6 +1705,19 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
if (ds->maskedtexturecol)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
// Check for a polyobject plane, but only if this is a front line
|
||||
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
|
||||
// Put it in!
|
||||
|
||||
entry = R_CreateDrawNode(&nodehead);
|
||||
entry->plane = ds->curline->polyseg->visplane;
|
||||
entry->seg = ds;
|
||||
ds->curline->polyseg->visplane->polyobj = ds->curline->polyseg;
|
||||
ds->curline->polyseg->visplane = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
entry = R_CreateDrawNode(&nodehead);
|
||||
entry->seg = ds;
|
||||
}
|
||||
|
@ -1720,7 +1734,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->ffloorplanes[p];
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
{
|
||||
ds->ffloorplanes[p] = NULL;
|
||||
continue;
|
||||
|
@ -1761,24 +1775,34 @@ static void R_CreateDrawNodes(void)
|
|||
{
|
||||
if (r2->plane)
|
||||
{
|
||||
fixed_t planeobjectz, planecameraz;
|
||||
if (r2->plane->minx > rover->x2 || r2->plane->maxx < rover->x1)
|
||||
continue;
|
||||
if (rover->szt > r2->plane->low || rover->sz < r2->plane->high)
|
||||
continue;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Effective height may be different for each comparison in the case of slopes
|
||||
if (r2->plane->slope) {
|
||||
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy);
|
||||
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy);
|
||||
} else
|
||||
#endif
|
||||
planeobjectz = planecameraz = r2->plane->height;
|
||||
|
||||
if (rover->mobjflags & MF_NOCLIPHEIGHT)
|
||||
{
|
||||
//Objects with NOCLIPHEIGHT can appear halfway in.
|
||||
if (r2->plane->height < viewz && rover->pz+(rover->thingheight/2) >= r2->plane->height)
|
||||
if (planecameraz < viewz && rover->pz+(rover->thingheight/2) >= planeobjectz)
|
||||
continue;
|
||||
if (r2->plane->height > viewz && rover->pzt-(rover->thingheight/2) <= r2->plane->height)
|
||||
if (planecameraz > viewz && rover->pzt-(rover->thingheight/2) <= planeobjectz)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (r2->plane->height < viewz && rover->pz >= r2->plane->height)
|
||||
if (planecameraz < viewz && rover->pz >= planeobjectz)
|
||||
continue;
|
||||
if (r2->plane->height > viewz && rover->pzt <= r2->plane->height)
|
||||
if (planecameraz > viewz && rover->pzt <= planeobjectz)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1808,6 +1832,7 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
else if (r2->thickseg)
|
||||
{
|
||||
fixed_t topplaneobjectz, topplanecameraz, botplaneobjectz, botplanecameraz;
|
||||
if (rover->x1 > r2->thickseg->x2 || rover->x2 < r2->thickseg->x1)
|
||||
continue;
|
||||
|
||||
|
@ -1818,9 +1843,25 @@ static void R_CreateDrawNodes(void)
|
|||
if (scale <= rover->scale)
|
||||
continue;
|
||||
|
||||
if ((*r2->ffloor->topheight > viewz && *r2->ffloor->bottomheight < viewz) ||
|
||||
(*r2->ffloor->topheight < viewz && rover->gzt < *r2->ffloor->topheight) ||
|
||||
(*r2->ffloor->bottomheight > viewz && rover->gz > *r2->ffloor->bottomheight))
|
||||
#ifdef ESLOPE
|
||||
if (*r2->ffloor->t_slope) {
|
||||
topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy);
|
||||
topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy);
|
||||
} else
|
||||
#endif
|
||||
topplaneobjectz = topplanecameraz = *r2->ffloor->topheight;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*r2->ffloor->b_slope) {
|
||||
botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy);
|
||||
botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy);
|
||||
} else
|
||||
#endif
|
||||
botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight;
|
||||
|
||||
if ((topplanecameraz > viewz && botplanecameraz < viewz) ||
|
||||
(topplanecameraz < viewz && rover->gzt < topplaneobjectz) ||
|
||||
(botplanecameraz > viewz && rover->gz > botplaneobjectz))
|
||||
{
|
||||
entry = R_CreateDrawNode(NULL);
|
||||
(entry->prev = r2->prev)->next = entry;
|
||||
|
@ -1831,7 +1872,7 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
else if (r2->seg)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
#if 0 //#ifdef POLYOBJECTS_PLANES
|
||||
if (r2->seg->curline->polyseg && rover->mobj && P_MobjInsidePolyobj(r2->seg->curline->polyseg, rover->mobj)) {
|
||||
// Determine if we need to sort in front of the polyobj, based on the planes. This fixes the issue where
|
||||
// polyobject planes render above the object standing on them. (A bit hacky... but it works.) -Red
|
||||
|
@ -2039,21 +2080,21 @@ void R_ClipSprites(void)
|
|||
if (spr->gzt <= ds->tsilheight)
|
||||
silhouette &= ~SIL_TOP;
|
||||
|
||||
if (silhouette == 1)
|
||||
if (silhouette == SIL_BOTTOM)
|
||||
{
|
||||
// bottom sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->clipbot[x] == -2)
|
||||
spr->clipbot[x] = ds->sprbottomclip[x];
|
||||
}
|
||||
else if (silhouette == 2)
|
||||
else if (silhouette == SIL_TOP)
|
||||
{
|
||||
// top sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->cliptop[x] == -2)
|
||||
spr->cliptop[x] = ds->sprtopclip[x];
|
||||
}
|
||||
else if (silhouette == 3)
|
||||
else if (silhouette == (SIL_TOP|SIL_BOTTOM))
|
||||
{
|
||||
// both
|
||||
for (x = r1; x <= r2; x++)
|
||||
|
|
|
@ -39,8 +39,7 @@ set(SRB2_SDL2_HEADERS
|
|||
sdlmain.h
|
||||
)
|
||||
|
||||
prepend_sources(SRB2_SDL2_SOURCES)
|
||||
prepend_sources(SRB2_SDL2_HEADERS)
|
||||
source_group("Interface Code" FILES ${SRB2_SDL2_SOURCES} ${SRB2_SDL2_HEADERS})
|
||||
|
||||
# Dependency
|
||||
find_package(SDL2)
|
||||
|
@ -49,9 +48,22 @@ if(${SDL2_FOUND})
|
|||
set(SRB2_SDL2_TOTAL_SOURCES
|
||||
${SRB2_CORE_SOURCES}
|
||||
${SRB2_CORE_HEADERS}
|
||||
${SRB2_CORE_RENDER_SOURCES}
|
||||
${SRB2_CORE_GAME_SOURCES}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS}
|
||||
${SRB2_SDL2_SOURCES}
|
||||
${SRB2_SDL2_HEADERS}
|
||||
)
|
||||
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
|
||||
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
|
||||
source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
|
||||
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
|
||||
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
|
||||
|
@ -60,15 +72,9 @@ if(${SDL2_FOUND})
|
|||
${SRB2_R_OPENGL_SOURCES}
|
||||
${SRB2_R_OPENGL_HEADERS}
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS}
|
||||
)
|
||||
source_group("Hardware" FILES ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
|
||||
source_group("Hardware\\OpenGL Renderer" FILES ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
|
||||
endif()
|
||||
|
||||
if(${SRB2_USEASM})
|
||||
|
@ -85,7 +91,6 @@ if(${SDL2_FOUND})
|
|||
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES LANGUAGE C)
|
||||
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
|
@ -94,39 +99,36 @@ if(${SDL2_FOUND})
|
|||
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
|
||||
)
|
||||
endif()
|
||||
if(NOT CLANG)
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
|
||||
${CMAKE_SOURCE_DIR}/src/string.c
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
|
||||
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
|
||||
set(SRB2_SDL2_MAC_SOURCES
|
||||
macosx/mac_alert.c
|
||||
macosx/mac_alert.h
|
||||
macosx/mac_resources.c
|
||||
macosx/mac_resources.h
|
||||
macosx/Srb2mac.icns
|
||||
)
|
||||
source_group("Interface Code\\OSX Compatibility" FILES ${SRB2_SDL2_MAC_SOURCES})
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${SRB2_SDL2_MAC_SOURCES})
|
||||
endif()
|
||||
|
||||
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
|
||||
|
||||
if(CLANG)
|
||||
add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES})
|
||||
add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME})
|
||||
add_framework(SDL2 ${SRB2_SDL2_EXE_NAME})
|
||||
add_framework(SDL2_mixer ${SRB2_SDL2_EXE_NAME})
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
add_framework(CoreFoundation SRB2SDL2)
|
||||
add_framework(SDL2 SRB2SDL2)
|
||||
add_framework(SDL2_mixer SRB2SDL2)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
)
|
||||
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
|
||||
else()
|
||||
add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
|
||||
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${SDL2_LIBRARIES}
|
||||
${SDL2_MIXER_LIBRARIES}
|
||||
${PNG_LIBRARIES}
|
||||
|
@ -135,14 +137,15 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
m
|
||||
rt
|
||||
)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
|
||||
|
||||
if(${SRB2_USEASM})
|
||||
if(${SRB2_CONFIG_YASM})
|
||||
set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_YASM_COMPILER})
|
||||
|
@ -159,7 +162,7 @@ if(${SDL2_FOUND})
|
|||
foreach(ASMFILE ${SRB2_NASM_SOURCES})
|
||||
get_filename_component(ASMFILE_NAME ${ASMFILE} NAME_WE)
|
||||
set(ASMFILE_NAME ${ASMFILE_NAME}.obj)
|
||||
add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} PRE_LINK
|
||||
add_custom_command(TARGET SRB2SDL2 PRE_LINK
|
||||
COMMAND ${ASM_ASSEMBLER_TEMP} ARGS -f ${ASM_ASSEMBLER_OBJFORMAT} -o ${CMAKE_CURRENT_BINARY_DIR}/${ASMFILE_NAME} ${ASMFILE}
|
||||
COMMENT "assemble ${ASMFILE_NAME}."
|
||||
)
|
||||
|
@ -167,23 +170,23 @@ if(${SDL2_FOUND})
|
|||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES VERSION ${SRB2_VERSION})
|
||||
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
ws2_32
|
||||
)
|
||||
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
-U_WINDOWS
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
find_package(SDL2_MAIN REQUIRED)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${SDL2_MAIN_LIBRARIES}
|
||||
)
|
||||
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
/Umain
|
||||
/D_CRT_SECURE_NO_WARNINGS # something about string functions.
|
||||
/D_CRT_NONSTDC_NO_DEPRECATE
|
||||
|
@ -192,7 +195,7 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
endif()
|
||||
|
||||
target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_include_directories(SRB2SDL2 PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
${SDL2_MIXER_INCLUDE_DIRS}
|
||||
${PNG_INCLUDE_DIRS}
|
||||
|
@ -201,10 +204,10 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
|
||||
if(${SRB2_HAVE_MIXER})
|
||||
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DHAVE_SDL
|
||||
)
|
||||
|
||||
|
@ -212,21 +215,21 @@ if(${SDL2_FOUND})
|
|||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}> $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:${SRB2_SDL2_EXE_NAME}>.debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#### Installation ####
|
||||
if (CLANG)
|
||||
install(TARGETS ${SRB2_SDL2_EXE_NAME}
|
||||
install(TARGETS SRB2SDL2
|
||||
BUNDLE DESTINATION .
|
||||
)
|
||||
else()
|
||||
install(TARGETS ${SRB2_SDL2_EXE_NAME} ${SRB2_SDL2_EXE_NAME}
|
||||
install(TARGETS SRB2SDL2 SRB2SDL2
|
||||
RUNTIME DESTINATION .
|
||||
)
|
||||
endif()
|
||||
|
@ -257,10 +260,10 @@ if(${SDL2_FOUND})
|
|||
|
||||
# We also want to copy those DLLs to build directories on MSVC.
|
||||
# So we'll add a post_build step.
|
||||
copy_files_to_build_dir(${SRB2_SDL2_EXE_NAME} win_extra_dll_list)
|
||||
copy_files_to_build_dir(SRB2SDL2 win_extra_dll_list)
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
# Mac bundle fixup
|
||||
if(CLANG)
|
||||
install(CODE "
|
||||
|
@ -271,6 +274,9 @@ if(${SDL2_FOUND})
|
|||
)"
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)
|
||||
else()
|
||||
message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available")
|
||||
endif()
|
||||
message(WARNING "SDL2 was not found, so the SDL2 target will not be available.")
|
||||
set(SRB2_SDL2_AVAILABLE NO PARENT_SCOPE)
|
||||
endif()
|
|
@ -1,80 +1,425 @@
|
|||
/* XPM */
|
||||
static const char * SDL_icon_xpm[] = {
|
||||
"32 32 45 1",
|
||||
" c None",
|
||||
". c #6B6BFF",
|
||||
"+ c #3D00B9",
|
||||
"@ c #4848FF",
|
||||
"# c #2525FF",
|
||||
"$ c #310096",
|
||||
"% c #003196",
|
||||
"& c #003DB9",
|
||||
"* c #620096",
|
||||
"= c #6E6E6E",
|
||||
"- c #966200",
|
||||
"; c #250073",
|
||||
"> c #626262",
|
||||
", c #FF8F6B",
|
||||
"' c #FFC66B",
|
||||
") c #FFAB8E",
|
||||
"! c #000080",
|
||||
"~ c #B6B6B6",
|
||||
"{ c #929292",
|
||||
"] c #FFD48E",
|
||||
"^ c #0000B9",
|
||||
"/ c #565656",
|
||||
"( c #868686",
|
||||
"_ c #808080",
|
||||
": c #C0C0C0",
|
||||
"< c #DADADA",
|
||||
"[ c #F2F2F2",
|
||||
"} c #FFFFFF",
|
||||
"| c #CECECE",
|
||||
"1 c #AAAAAA",
|
||||
"2 c #E6E6E6",
|
||||
"3 c #000096",
|
||||
"4 c #AB8EFF",
|
||||
"5 c #190050",
|
||||
"6 c #000000",
|
||||
"7 c #8E8EFF",
|
||||
"8 c #3E3E3E",
|
||||
"9 c #7A7A7A",
|
||||
"0 c #0E0E0E",
|
||||
"a c #9E9E9E",
|
||||
"b c #001950",
|
||||
"c c #C2C2C2",
|
||||
"d c #323232",
|
||||
"e c #002573",
|
||||
"f c #A0A0A4",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" .+@##@. ",
|
||||
" @@.@#######@ ",
|
||||
" @@....######### ",
|
||||
" .. .@.....@+##$%%%&&% ",
|
||||
" ..@# @@....@+#*=-;%%%%% ",
|
||||
" ..@#@......@>,')!%%%$ ",
|
||||
" ~..$#.........{])^#+%/ ",
|
||||
" +##@.........()^@@@@@_ ",
|
||||
" $####@........#=#######+ ",
|
||||
" +######....@@##^#########_ ",
|
||||
" +#####=:<<:+##############/ ",
|
||||
"[<=####{<}}}}|###############= ",
|
||||
" }1###=2}}}}}}.############### ",
|
||||
" }<3#3~}}}}}}}4################ ",
|
||||
" }<5#6:}}}}}}}7################/",
|
||||
" }:6861}}}}}}}.########$$ 9 .@$",
|
||||
" }:0a6~}}}}}}}@######5b ",
|
||||
"22cd262}}}}}}2######5b$ ",
|
||||
" 2>1a}}}}}}}{(*###%be## ",
|
||||
" 860)1<[22c1)]]+##be### ",
|
||||
" ~)]]]))))]]]]]=#bb#### ",
|
||||
" )]]]]]]]]](]]=eb$#### ",
|
||||
" :]]]]]]]]]'9bbb$##### ",
|
||||
" ),'''''( >db+### ",
|
||||
" =##f ",
|
||||
" { ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
static char * C:\Repo\srb2\src\sdl\SDL_icon_xpm[] = {
|
||||
"32 32 390 2",
|
||||
" c None",
|
||||
". c #4F4F70",
|
||||
"+ c #4D4D87",
|
||||
"@ c #4D4D84",
|
||||
"# c #4E4E6C",
|
||||
"$ c #6C6C95",
|
||||
"% c #5E5EB2",
|
||||
"& c #6B6BE7",
|
||||
"* c #7373F9",
|
||||
"= c #7C7CFF",
|
||||
"- c #6F70E7",
|
||||
"; c #494BB2",
|
||||
"> c #4F4FA3",
|
||||
", c #6464D4",
|
||||
"' c #7979F5",
|
||||
") c #5F5FCA",
|
||||
"! c #5D5D93",
|
||||
"~ c #3A3A9F",
|
||||
"{ c #6060AC",
|
||||
"] c #777793",
|
||||
"^ c #5C5CB3",
|
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"+# c #767698",
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"@# c #9C866E",
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"## c #A9865D",
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"$# c #C0915D",
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"=# c #9D8971",
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"-# c #7F7A7A",
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";# c #70708F",
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"># c #6F6F91",
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",# c #575788",
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"'# c #464687",
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")# c #2F2F87",
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"!# c #15158F",
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"~# c #0101A8",
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"{# c #1313FB",
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"]# c #57579F",
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"^# c #343487",
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"/# c #434388",
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" ",
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" ",
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" ",
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" $ % & * = - ; > , ' ) ! ",
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" 7 8 9 0 a b c d e f g h i j k l m n o p q r ",
|
||||
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|
||||
" +.@.#.$.d d d d %.&._ *.=.-.;.>.,.'.).!.~. ",
|
||||
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|
||||
" 6.7.7.4 8.e : w 9.0.a.b.c.2 d.e.f.g.h.i.j.k. ",
|
||||
" l.m.n.o.p.q.r.s.t.u.v.w.x.y.z.o o z.A.B./.b C.D. ",
|
||||
" E.F.G.].o H.z.I.J.K.L.M.N.O.P.o o o Q.R.S._.b B.T. ",
|
||||
" U.V.W.X.f.f.7.Y.Z.`. + + +.+++].o o o.n z.q.@+#+$+%+ ",
|
||||
" &+ +*+=+].o -+;+>+ + + + +,+'+H.o o o o o H.)+o !+~+{+ ",
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" ]+ +^+/+H.o.(+_+ + + + + +:+<+z.o o o o o o o 7.n H.[+}+ ",
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" |+ +1+2+3+4+5+6+ + + + + +7+8+H.o o f.9+f.9+f.F 0+a+b+o.c+ ",
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" &+ +d+e+f+g+h+i+ + + + + +j+k+].f.9+l+m+n+o+p+q+r+s+t+u+v+ ",
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" f@g@h@i@i@j@k@l@|@m@n@o@p@q@r@s@t@u@p v@ ",
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" w@x@y@z@A@B@i@C@D@E@F@G@H@I@L+J@K@L@p M@ ",
|
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" N@O@P@Q@R@S@T@U@V@W@X@Y@Z@Y@`@ #.#p +# ",
|
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" @###$#%#&#*#=#-#;#>#,#'#)#!#~#{#]# ",
|
||||
" ^#/# ",
|
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" ",
|
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" ",
|
||||
" ",
|
||||
" "};
|
||||
|
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 364 KiB |
|
@ -2759,8 +2759,8 @@ static const char *locateWad(void)
|
|||
if (isWadPathOk(returnWadPath))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
|
@ -2771,7 +2771,7 @@ static const char *locateWad(void)
|
|||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
|
@ -2779,7 +2779,7 @@ static const char *locateWad(void)
|
|||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
|
|
|
@ -1,80 +1,425 @@
|
|||
/* XPM */
|
||||
static const char * SDL_icon_xpm[] = {
|
||||
"32 32 45 1",
|
||||
" c None",
|
||||
". c #6B6BFF",
|
||||
"+ c #3D00B9",
|
||||
"@ c #4848FF",
|
||||
"# c #2525FF",
|
||||
"$ c #310096",
|
||||
"% c #003196",
|
||||
"& c #003DB9",
|
||||
"* c #620096",
|
||||
"= c #6E6E6E",
|
||||
"- c #966200",
|
||||
"; c #250073",
|
||||
"> c #626262",
|
||||
", c #FF8F6B",
|
||||
"' c #FFC66B",
|
||||
") c #FFAB8E",
|
||||
"! c #000080",
|
||||
"~ c #B6B6B6",
|
||||
"{ c #929292",
|
||||
"] c #FFD48E",
|
||||
"^ c #0000B9",
|
||||
"/ c #565656",
|
||||
"( c #868686",
|
||||
"_ c #808080",
|
||||
": c #C0C0C0",
|
||||
"< c #DADADA",
|
||||
"[ c #F2F2F2",
|
||||
"} c #FFFFFF",
|
||||
"| c #CECECE",
|
||||
"1 c #AAAAAA",
|
||||
"2 c #E6E6E6",
|
||||
"3 c #000096",
|
||||
"4 c #AB8EFF",
|
||||
"5 c #190050",
|
||||
"6 c #000000",
|
||||
"7 c #8E8EFF",
|
||||
"8 c #3E3E3E",
|
||||
"9 c #7A7A7A",
|
||||
"0 c #0E0E0E",
|
||||
"a c #9E9E9E",
|
||||
"b c #001950",
|
||||
"c c #C2C2C2",
|
||||
"d c #323232",
|
||||
"e c #002573",
|
||||
"f c #A0A0A4",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" .+@##@. ",
|
||||
" @@.@#######@ ",
|
||||
" @@....######### ",
|
||||
" .. .@.....@+##$%%%&&% ",
|
||||
" ..@# @@....@+#*=-;%%%%% ",
|
||||
" ..@#@......@>,')!%%%$ ",
|
||||
" ~..$#.........{])^#+%/ ",
|
||||
" +##@.........()^@@@@@_ ",
|
||||
" $####@........#=#######+ ",
|
||||
" +######....@@##^#########_ ",
|
||||
" +#####=:<<:+##############/ ",
|
||||
"[<=####{<}}}}|###############= ",
|
||||
" }1###=2}}}}}}.############### ",
|
||||
" }<3#3~}}}}}}}4################ ",
|
||||
" }<5#6:}}}}}}}7################/",
|
||||
" }:6861}}}}}}}.########$$ 9 .@$",
|
||||
" }:0a6~}}}}}}}@######5b ",
|
||||
"22cd262}}}}}}2######5b$ ",
|
||||
" 2>1a}}}}}}}{(*###%be## ",
|
||||
" 860)1<[22c1)]]+##be### ",
|
||||
" ~)]]]))))]]]]]=#bb#### ",
|
||||
" )]]]]]]]]](]]=eb$#### ",
|
||||
" :]]]]]]]]]'9bbb$##### ",
|
||||
" ),'''''( >db+### ",
|
||||
" =##f ",
|
||||
" { ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
static char * C:\Repo\srb2\src\sdl\SDL_icon_xpm[] = {
|
||||
"32 32 390 2",
|
||||
" c None",
|
||||
". c #4F4F70",
|
||||
"+ c #4D4D87",
|
||||
"@ c #4D4D84",
|
||||
"# c #4E4E6C",
|
||||
"$ c #6C6C95",
|
||||
"% c #5E5EB2",
|
||||
"& c #6B6BE7",
|
||||
"* c #7373F9",
|
||||
"= c #7C7CFF",
|
||||
"- c #6F70E7",
|
||||
"; c #494BB2",
|
||||
"> c #4F4FA3",
|
||||
", c #6464D4",
|
||||
"' c #7979F5",
|
||||
") c #5F5FCA",
|
||||
"! c #5D5D93",
|
||||
"~ c #3A3A9F",
|
||||
"{ c #6060AC",
|
||||
"] c #777793",
|
||||
"^ c #5C5CB3",
|
||||
"/ c #7373EA",
|
||||
"( c #7A7AFF",
|
||||
"_ c #7575FF",
|
||||
": c #7979FF",
|
||||
"< c #6264DD",
|
||||
"[ c #47478C",
|
||||
"} c #564567",
|
||||
"| c #4647D0",
|
||||
"1 c #5C5CAE",
|
||||
"2 c #5E5EFF",
|
||||
"3 c #2929FF",
|
||||
"4 c #1D1DFF",
|
||||
"5 c #1919D1",
|
||||
"6 c #4F4F90",
|
||||
"7 c #1E1ECE",
|
||||
"8 c #5858FF",
|
||||
"9 c #6767A8",
|
||||
"0 c #4949A0",
|
||||
"a c #7070FB",
|
||||
"b c #7D7DFF",
|
||||
"c c #7777FF",
|
||||
"d c #7373FF",
|
||||
"e c #7272FF",
|
||||
"f c #7878FF",
|
||||
"g c #6465D8",
|
||||
"h c #363886",
|
||||
"i c #9F7655",
|
||||
"j c #C89B5C",
|
||||
"k c #1D1CB7",
|
||||
"l c #3031B1",
|
||||
"m c #1919F4",
|
||||
"n c #1111FF",
|
||||
"o c #1818FF",
|
||||
"p c #1B1BFF",
|
||||
"q c #1C1CFF",
|
||||
"r c #2626B3",
|
||||
"s c #1E1EC8",
|
||||
"t c #1A1AE8",
|
||||
"u c #24249F",
|
||||
"v c #2F2FD2",
|
||||
"w c #7676FF",
|
||||
"x c #6869E2",
|
||||
"y c #414290",
|
||||
"z c #8C6751",
|
||||
"A c #FCBA68",
|
||||
"B c #E9BD7D",
|
||||
"C c #201EB8",
|
||||
"D c #090AB8",
|
||||
"E c #1616EB",
|
||||
"F c #1818FD",
|
||||
"G c #1414EE",
|
||||
"H c #1010E1",
|
||||
"I c #0E0EE2",
|
||||
"J c #0E0EF4",
|
||||
"K c #0606B2",
|
||||
"L c #7A7A89",
|
||||
"M c #0C0C9A",
|
||||
"N c #0A0AA7",
|
||||
"O c #2424E4",
|
||||
"P c #6669E6",
|
||||
"Q c #4F4A8F",
|
||||
"R c #BF853B",
|
||||
"S c #FFD98D",
|
||||
"T c #CDAB76",
|
||||
"U c #1717C4",
|
||||
"V c #0F10BA",
|
||||
"W c #0909B6",
|
||||
"X c #0505C3",
|
||||
"Y c #0000B6",
|
||||
"Z c #0000BE",
|
||||
"` c #0000AD",
|
||||
" . c #1D1D83",
|
||||
".. c #63638E",
|
||||
"+. c #090975",
|
||||
"@. c #1414F3",
|
||||
"#. c #5B5BFF",
|
||||
"$. c #7B7BFF",
|
||||
"%. c #7070FF",
|
||||
"&. c #6E6EFF",
|
||||
"*. c #7172F6",
|
||||
"=. c #625DAF",
|
||||
"-. c #BA9E6C",
|
||||
";. c #887167",
|
||||
">. c #090DF2",
|
||||
",. c #1313BE",
|
||||
"'. c #000085",
|
||||
"). c #0000AC",
|
||||
"!. c #0202AA",
|
||||
"~. c #242488",
|
||||
"{. c #1414C7",
|
||||
"]. c #1717FF",
|
||||
"^. c #5959FF",
|
||||
"/. c #7F7FFF",
|
||||
"(. c #7474FF",
|
||||
"_. c #7171FF",
|
||||
":. c #8686FF",
|
||||
"<. c #7574FF",
|
||||
"[. c #797CFF",
|
||||
"}. c #5756B8",
|
||||
"|. c #1C19A4",
|
||||
"1. c #1617FF",
|
||||
"2. c #1212BD",
|
||||
"3. c #040485",
|
||||
"4. c #0707A4",
|
||||
"5. c #1B1B71",
|
||||
"6. c #373797",
|
||||
"7. c #1616FF",
|
||||
"8. c #5050FF",
|
||||
"9. c #8080FF",
|
||||
"0. c #AAAAFF",
|
||||
"a. c #AEAEF6",
|
||||
"b. c #8A8AEF",
|
||||
"c. c #6969FB",
|
||||
"d. c #2728FF",
|
||||
"e. c #1314FF",
|
||||
"f. c #1919FF",
|
||||
"g. c #1313E8",
|
||||
"h. c #1F1FF4",
|
||||
"i. c #5454FF",
|
||||
"j. c #6D6DF0",
|
||||
"k. c #6868B5",
|
||||
"l. c #0B0BB8",
|
||||
"m. c #1212C5",
|
||||
"n. c #1616FC",
|
||||
"o. c #1515FF",
|
||||
"p. c #1212FF",
|
||||
"q. c #2323FF",
|
||||
"r. c #3636FF",
|
||||
"s. c #4040FF",
|
||||
"t. c #4343F9",
|
||||
"u. c #5D5DB8",
|
||||
"v. c #7F7F92",
|
||||
"w. c #878793",
|
||||
"x. c #4B4B94",
|
||||
"y. c #0B0CE2",
|
||||
"z. c #1313FF",
|
||||
"A. c #4C4CFF",
|
||||
"B. c #8282FF",
|
||||
"C. c #7171ED",
|
||||
"D. c #636394",
|
||||
"E. c #575785",
|
||||
"F. c #A9A99C",
|
||||
"G. c #1414BC",
|
||||
"H. c #1414FF",
|
||||
"I. c #0707FD",
|
||||
"J. c #2525AA",
|
||||
"K. c #A8A8A4",
|
||||
"L. c #EBEBE2",
|
||||
"M. c #F9F9F2",
|
||||
"N. c #E1E1CC",
|
||||
"O. c #4D4D9F",
|
||||
"P. c #0B0BF7",
|
||||
"Q. c #2121FF",
|
||||
"R. c #3232FF",
|
||||
"S. c #5555FF",
|
||||
"T. c #6161B4",
|
||||
"U. c #B5B5B2",
|
||||
"V. c #FFFFF8",
|
||||
"W. c #4F4F9A",
|
||||
"X. c #0B0BF5",
|
||||
"Y. c #1616C5",
|
||||
"Z. c #A8A8A1",
|
||||
"`. c #FFFFFC",
|
||||
" + c #FFFFFF",
|
||||
".+ c #C0C0C4",
|
||||
"++ c #1212D4",
|
||||
"@+ c #4444FF",
|
||||
"#+ c #6464FF",
|
||||
"$+ c #8383FF",
|
||||
"%+ c #6767C3",
|
||||
"&+ c #E4E4E4",
|
||||
"*+ c #9494AE",
|
||||
"=+ c #0808DF",
|
||||
"-+ c #0D0DF2",
|
||||
";+ c #61619A",
|
||||
">+ c #F1F1E0",
|
||||
",+ c #E8E8DD",
|
||||
"'+ c #2424BB",
|
||||
")+ c #1010FF",
|
||||
"!+ c #3434FF",
|
||||
"~+ c #6161FF",
|
||||
"{+ c #6969D2",
|
||||
"]+ c #EFEFF0",
|
||||
"^+ c #C2C2BA",
|
||||
"/+ c #1010B6",
|
||||
"(+ c #0909AC",
|
||||
"_+ c #A4A49A",
|
||||
":+ c #EAEADE",
|
||||
"<+ c #2525B8",
|
||||
"[+ c #2F2FFF",
|
||||
"}+ c #3C3CB5",
|
||||
"|+ c #EEEEEE",
|
||||
"1+ c #BBBBAD",
|
||||
"2+ c #0B0B56",
|
||||
"3+ c #0B0BFC",
|
||||
"4+ c #1212EF",
|
||||
"5+ c #0C0C3E",
|
||||
"6+ c #919187",
|
||||
"7+ c #DEDED6",
|
||||
"8+ c #1F1FC0",
|
||||
"9+ c #1A1AFF",
|
||||
"0+ c #1717FA",
|
||||
"a+ c #1515F8",
|
||||
"b+ c #1111FC",
|
||||
"c+ c #494992",
|
||||
"d+ c #999998",
|
||||
"e+ c #3E3E3B",
|
||||
"f+ c #3C3C99",
|
||||
"g+ c #535397",
|
||||
"h+ c #5A5A4D",
|
||||
"i+ c #6F6F70",
|
||||
"j+ c #BFBFC9",
|
||||
"k+ c #1111D6",
|
||||
"l+ c #1515F1",
|
||||
"m+ c #0F0FE2",
|
||||
"n+ c #0D0DD9",
|
||||
"o+ c #0909CD",
|
||||
"p+ c #0808C7",
|
||||
"q+ c #0505C7",
|
||||
"r+ c #0303CB",
|
||||
"s+ c #0101C0",
|
||||
"t+ c #0202AF",
|
||||
"u+ c #0606AC",
|
||||
"v+ c #121283",
|
||||
"w+ c #BBBBBB",
|
||||
"x+ c #BEBEBE",
|
||||
"y+ c #2F2F2E",
|
||||
"z+ c #C7C8BB",
|
||||
"A+ c #D8DAD1",
|
||||
"B+ c #272828",
|
||||
"C+ c #929292",
|
||||
"D+ c #8688C7",
|
||||
"E+ c #0506F6",
|
||||
"F+ c #1616F5",
|
||||
"G+ c #0B0BD3",
|
||||
"H+ c #0202B6",
|
||||
"I+ c #0000AF",
|
||||
"J+ c #0000B4",
|
||||
"K+ c #0000BD",
|
||||
"L+ c #0000BB",
|
||||
"M+ c #00009E",
|
||||
"N+ c #2C2C7E",
|
||||
"O+ c #6A6A8B",
|
||||
"P+ c #959595",
|
||||
"Q+ c #F0F0F1",
|
||||
"R+ c #E1E1E1",
|
||||
"S+ c #8C8E90",
|
||||
"T+ c #BEBEBF",
|
||||
"U+ c #C9C7C5",
|
||||
"V+ c #939699",
|
||||
"W+ c #E7EAED",
|
||||
"X+ c #CBCBC7",
|
||||
"Y+ c #413B9B",
|
||||
"Z+ c #0607DD",
|
||||
"`+ c #0C0CE2",
|
||||
" @ c #0303B9",
|
||||
".@ c #0000A8",
|
||||
"+@ c #181888",
|
||||
"@@ c #6A6A6A",
|
||||
"#@ c #626263",
|
||||
"$@ c #4B4B4C",
|
||||
"%@ c #3E3B36",
|
||||
"&@ c #9B805C",
|
||||
"*@ c #D9B07D",
|
||||
"=@ c #C9AE89",
|
||||
"-@ c #B9AF9E",
|
||||
";@ c #C7C5C4",
|
||||
">@ c #CBCCCF",
|
||||
",@ c #C7C6C6",
|
||||
"'@ c #AEA59A",
|
||||
")@ c #B69974",
|
||||
"!@ c #D8B87F",
|
||||
"~@ c #9B8272",
|
||||
"{@ c #0E0B9B",
|
||||
"]@ c #0000B7",
|
||||
"^@ c #0000B8",
|
||||
"/@ c #000082",
|
||||
"(@ c #00007A",
|
||||
"_@ c #636379",
|
||||
":@ c #62533E",
|
||||
"<@ c #B59B6C",
|
||||
"[@ c #DEB07B",
|
||||
"}@ c #FECC90",
|
||||
"|@ c #FFCE92",
|
||||
"1@ c #FEC98C",
|
||||
"2@ c #F1BD82",
|
||||
"3@ c #D1A979",
|
||||
"4@ c #BC9E73",
|
||||
"5@ c #CCA777",
|
||||
"6@ c #EAB980",
|
||||
"7@ c #FFCD90",
|
||||
"8@ c #FFD595",
|
||||
"9@ c #FDD782",
|
||||
"0@ c #413678",
|
||||
"a@ c #0000AE",
|
||||
"b@ c #000077",
|
||||
"c@ c #010193",
|
||||
"d@ c #0C0CE4",
|
||||
"e@ c #38389E",
|
||||
"f@ c #EEC585",
|
||||
"g@ c #FFDA9D",
|
||||
"h@ c #FFC992",
|
||||
"i@ c #FFC88F",
|
||||
"j@ c #FFC990",
|
||||
"k@ c #FFCE93",
|
||||
"l@ c #FFD094",
|
||||
"m@ c #FFCC92",
|
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"n@ c #C9A174",
|
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"o@ c #EDBD88",
|
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"p@ c #FAD287",
|
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"q@ c #3A2F7F",
|
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"r@ c #0000BA",
|
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"s@ c #0000B0",
|
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"t@ c #0101B2",
|
||||
"u@ c #1111ED",
|
||||
"v@ c #1919C1",
|
||||
"w@ c #95887C",
|
||||
"x@ c #DCAC6E",
|
||||
"y@ c #FFD393",
|
||||
"z@ c #FFCD94",
|
||||
"A@ c #FFCA93",
|
||||
"B@ c #FFC991",
|
||||
"C@ c #FFC78E",
|
||||
"D@ c #FFCB91",
|
||||
"E@ c #E0B581",
|
||||
"F@ c #BB9A6F",
|
||||
"G@ c #FFDC97",
|
||||
"H@ c #C1A173",
|
||||
"I@ c #0E0B9A",
|
||||
"J@ c #0000B5",
|
||||
"K@ c #0101B6",
|
||||
"L@ c #1010E0",
|
||||
"M@ c #1616EC",
|
||||
"N@ c #A68156",
|
||||
"O@ c #E7AC6B",
|
||||
"P@ c #FFC582",
|
||||
"Q@ c #FFCF8F",
|
||||
"R@ c #FFD195",
|
||||
"S@ c #FFD296",
|
||||
"T@ c #FFD396",
|
||||
"U@ c #FFD193",
|
||||
"V@ c #FFD28F",
|
||||
"W@ c #D2A96B",
|
||||
"X@ c #2F2482",
|
||||
"Y@ c #0000C1",
|
||||
"Z@ c #0000C0",
|
||||
"`@ c #0000BF",
|
||||
" # c #0101BF",
|
||||
".# c #1212F0",
|
||||
"+# c #767698",
|
||||
"@# c #9C866E",
|
||||
"## c #A9865D",
|
||||
"$# c #C0915D",
|
||||
"%# c #C89760",
|
||||
"&# c #C29360",
|
||||
"*# c #AD8A61",
|
||||
"=# c #9D8971",
|
||||
"-# c #7F7A7A",
|
||||
";# c #70708F",
|
||||
"># c #6F6F91",
|
||||
",# c #575788",
|
||||
"'# c #464687",
|
||||
")# c #2F2F87",
|
||||
"!# c #15158F",
|
||||
"~# c #0101A8",
|
||||
"{# c #1313FB",
|
||||
"]# c #57579F",
|
||||
"^# c #343487",
|
||||
"/# c #434388",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" . + @ # ",
|
||||
" $ % & * = - ; > , ' ) ! ",
|
||||
" ~ { ] ^ / = ( _ : < [ } | 1 2 3 4 5 6 ",
|
||||
" 7 8 9 0 a b c d e f g h i j k l m n o p q r ",
|
||||
" s t u v _ f d d d w x y z A B C D E F G H I J K L ",
|
||||
" M N O _ c e d d d _ P Q R S T U V W X Y Z ` ... ",
|
||||
" +.@.#.$.d d d d %.&._ *.=.-.;.>.,.'.).!.~. ",
|
||||
" {.].^./.(.d d _.$.:._ <.[.}.|.1.2.3.4.5. ",
|
||||
" 6.7.7.4 8.e : w 9.0.a.b.c.2 d.e.f.g.h.i.j.k. ",
|
||||
" l.m.n.o.p.q.r.s.t.u.v.w.x.y.z.o o z.A.B./.b C.D. ",
|
||||
" E.F.G.].o H.z.I.J.K.L.M.N.O.P.o o o Q.R.S._.b B.T. ",
|
||||
" U.V.W.X.f.f.7.Y.Z.`. + + +.+++].o o o.n z.q.@+#+$+%+ ",
|
||||
" &+ +*+=+].o -+;+>+ + + + +,+'+H.o o o o o H.)+o !+~+{+ ",
|
||||
" ]+ +^+/+H.o.(+_+ + + + + +:+<+z.o o o o o o o 7.n H.[+}+ ",
|
||||
" |+ +1+2+3+4+5+6+ + + + + +7+8+H.o o f.9+f.9+f.F 0+a+b+o.c+ ",
|
||||
" &+ +d+e+f+g+h+i+ + + + + +j+k+].f.9+l+m+n+o+p+q+r+s+t+u+v+ ",
|
||||
" w+ +x+y+z+A+B+C+ + + + + +D+E+9+F+G+H+I+J+K+L+M+N+O+ ",
|
||||
" P+Q+R+S+T+U+V+W+ + + + +X+Y+Z+`+ @I+J+Z .@+@E. ",
|
||||
" @@#@$@%@&@*@=@-@;@>@,@'@)@!@~@{@]@^@I+/@(@_@ ",
|
||||
" :@<@[@}@|@1@2@3@4@5@6@7@8@9@0@L+a@b@c@d@e@ ",
|
||||
" f@g@h@i@i@j@k@l@|@m@n@o@p@q@r@s@t@u@p v@ ",
|
||||
" w@x@y@z@A@B@i@C@D@E@F@G@H@I@L+J@K@L@p M@ ",
|
||||
" N@O@P@Q@R@S@T@U@V@W@X@Y@Z@Y@`@ #.#p +# ",
|
||||
" @###$#%#&#*#=#-#;#>#,#'#)#!#~#{#]# ",
|
||||
" ^#/# ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
|
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 364 KiB |
|
@ -1590,7 +1590,7 @@ static void ST_drawSpecialStageHUD(void)
|
|||
if (sstimer)
|
||||
{
|
||||
V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT"));
|
||||
ST_DrawNightsOverlayNum(SCX(hudinfo[HUD_TIMELEFTNUM].x), SCY(hudinfo[HUD_TIMELEFTNUM].y), V_HUDTRANS, sstimer/TICRATE, tallnum, SKINCOLOR_WHITE);
|
||||
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE);
|
||||
}
|
||||
else
|
||||
ST_DrawPatchFromHud(HUD_TIMEUP, timeup);
|
||||
|
|
|
@ -2226,7 +2226,7 @@ angle_t tantoangle[2049] =
|
|||
};
|
||||
|
||||
|
||||
#ifdef NEED_FIXED_VECTOR
|
||||
#if 1 //#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
static angle_t fineacon[65536*2] = {
|
||||
ANGLE_MAX, 2143707442, 2142143280, 2140943052, 2139931208, 2139039753, 2138233813, 2137492672, 2136802831, 2136154917, 2135542102, 2134959233, 2134402306, 2133868139, 2133354148, 2132858208,
|
||||
|
|
|
@ -97,7 +97,7 @@ FUNCMATH angle_t FixedAngle(fixed_t fa);
|
|||
FUNCMATH angle_t FixedAngleC(fixed_t fa, fixed_t factor);
|
||||
|
||||
|
||||
#ifdef NEED_FIXED_VECTOR
|
||||
#if 1 //#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
/// The FixedAcos function
|
||||
FUNCMATH angle_t FixedAcos(fixed_t x);
|
||||
|
|
|
@ -413,6 +413,7 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
lump_p->disksize -= 4;
|
||||
}
|
||||
else lump_p->compressed = 0;
|
||||
memset(lump_p->name, 0x00, 9);
|
||||
strncpy(lump_p->name, fileinfo->name, 8);
|
||||
}
|
||||
free(fileinfov);
|
||||
|
|
|
@ -1,11 +1,18 @@
|
|||
add_executable(${SRB2_WIN_EXE_NAME} EXCLUDE_FROM_ALL
|
||||
${SRB2_CORE_SOURCES}
|
||||
${SRB2_CORE_HEADERS}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS})
|
||||
file(GLOB SRB2_WIN_SOURCES *.c *.h *.rc)
|
||||
|
||||
target_compile_definitions(${SRB2_WIN_EXE_NAME} PRIVATE
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
set(SRB2_WIN_SOURCES ${SRB2_WIN_SOURCES} ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
|
||||
set(SRB2_WIN_SOURCES ${SRB2_WIN_SOURCES} ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
|
||||
endif()
|
||||
|
||||
add_executable(SRB2DD EXCLUDE_FROM_ALL WIN32
|
||||
${SRB2_WIN_SOURCES}
|
||||
)
|
||||
|
||||
target_compile_definitions(SRB2DD PRIVATE
|
||||
-D_WINDOWS
|
||||
)
|
||||
)
|
||||
|
||||
set_target_properties(SRB2DD PROPERTIES OUTPUT_NAME ${SRB2_WIN_EXE_NAME})
|
||||
|
||||
target_link_libraries(SRB2DD PRIVATE SRB2Core)
|
||||
|
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 364 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 364 KiB |