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Update d_main.c
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1 changed files with 6 additions and 1 deletions
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@ -145,7 +145,7 @@ char srb2path[256] = ".";
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#endif
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boolean usehome = true;
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const char *pandf = "%s" PATHSEP "%s";
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const char *ASSET_HASH_JTELUA_DLL = "a6625632aa87a2221dfe25eada57b664";
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//
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// EVENT HANDLING
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//
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@ -833,6 +833,9 @@ static void IdentifyVersion(void)
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// Add the weapons
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D_AddFile(va(pandf,srb2waddir,"rings.dta"));
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//--Add temporary lua/wad fixes until next patch, or 2.3
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D_AddFile(va(pandf,srb2waddir,"liblua-51_ex.dll"));
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// Add our crappy patches to fix our bugs
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// D_AddFile(va(pandf,srb2waddir,"patch.dta"));
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@ -1125,6 +1128,8 @@ void D_SRB2Main(void)
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W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
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W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
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W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
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//Explicitly required for JTE related lua fixes (temporary)
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W_VerifyFileMD5(4, ASSET_HASH_JTELUA_DLL); // liblua-51_ex.dll
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//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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