Commit graph

612 commits

Author SHA1 Message Date
MascaraSnake
f8c51ccde3 Implement FOF types 220-222 2020-04-14 10:13:38 +02:00
MascaraSnake
9fc2b5b1b9 Implement FOF type 258 2020-04-14 09:51:48 +02:00
MascaraSnake
32a1131c68 Implement FOF type 251 2020-04-14 09:43:49 +02:00
MascaraSnake
916f831edb Implement linedef type 250 2020-04-14 09:14:10 +02:00
MascaraSnake
fdb46e5d14 Implement FOF types 202 and 223 2020-04-14 09:06:02 +02:00
MascaraSnake
60e589e92a Implement FOF types 200-201 2020-04-14 09:03:00 +02:00
MascaraSnake
61d903cb5b Revise setup of solid FOFs 2020-04-14 01:34:11 +02:00
MascaraSnake
77936f6c12 Merge branch 'udmf-colormaps' into udmf-fofs-mkii 2020-03-22 08:06:03 +01:00
MascaraSnake
2133bc89e6 Merge branch 'udmf-next' into udmf-colormaps 2020-03-22 08:05:05 +01:00
MascaraSnake
1580e14cbc Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
MascaraSnake
6e8760524c Implement water FOF types 2020-03-20 16:15:39 +01:00
MascaraSnake
1e306dc7b4 Implement linedef type 100-146 2020-03-20 16:08:48 +01:00
MascaraSnake
a9866f84ad Implemented FOF types 100-105 2020-03-20 16:03:48 +01:00
MascaraSnake
0ecf8616ba Add sector flag that protects the colormap from being changed 2020-03-20 12:19:02 +01:00
MascaraSnake
7cf9ad2f2b Adapt setup of colormap linedefs 2020-03-20 11:19:30 +01:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Monster Iestyn
31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
MascaraSnake
c2443b8e8c Merge branch 'udmf-formatcheck' into udmf-colormaps 2020-03-15 16:26:00 +01:00
MascaraSnake
f689bc88aa Add boolean variable that indicates if current map is in UDMF format 2020-03-15 16:23:15 +01:00
MascaraSnake
bc8a1350e4 Merge branch 'udmf-next' into udmf-colormaps 2020-03-15 09:58:39 +01:00
MascaraSnake
e545e5f9ba Add UDMF colormap fields 2020-03-15 09:55:57 +01:00
Nev3r
68f60f3c29 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Jaime Passos
94738bfd2d Don't get chosen as the tagger if you're a spectator 2020-02-23 19:28:16 -03:00
SteelT
a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
James R
fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R
8054f341a1 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
MascaraSnake
cae99654be Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
Sally Cochenour
07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
MascaraSnake
24de2968a3 Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
James R
57492347ed Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
Jaime Passos
cf7b4d826a Remove redundancy 2020-01-26 23:46:07 -03:00
Monster Iestyn
ef53672deb Merge branch 'master' into next
# Conflicts:
#	src/g_game.c
2020-01-26 19:23:05 +00:00
MascaraSnake
cedfc02f19 Implement linedef alpha field (replaces specials 900-908) 2020-01-26 12:24:52 +01:00
MascaraSnake
d947558576 Use tag instead of angle for skyboxes 2020-01-25 10:26:38 +01:00
MascaraSnake
5656d77c82 Use tag instead of angle for polyobject spawn points and anchors 2020-01-25 10:15:20 +01:00
MascaraSnake
37375972e2 Use tag field to setup vertex slopes 2020-01-25 10:01:01 +01:00
MascaraSnake
261f049f6c Add mapthing tag field (not used yet) 2020-01-25 09:52:13 +01:00
MascaraSnake
60cde39042 Rename some UDMF fields whose names have different meanings in other UDMF implementations 2020-01-24 23:02:42 +01:00
MascaraSnake
97c58957ee Merge branch 'next' into udmf-next 2020-01-24 22:38:26 +01:00
Louis-Antoine
b0b22b53d6 Ignore disconnected players in tag gametypes
Disconnected players do not become IT at round start.

If all non-ITs are disconnected, the round ends.

If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
412ba38a81 Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
James R
2373a0aa83 Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH 2020-01-21 16:47:47 -08:00
James R
d90c0b8fbd Don't check "Too many flats in level" with P_AddLevelFlatRuntime
Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
9cd101c68d Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
This reverts commit ea129f701c.
2020-01-21 15:35:07 -08:00
James R
f93ddc3f37 Merge branch 'keywords-back-again' into 'next'
Level header keywords

See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
Alam Ed Arias
a2b1b6289c use a byte, not a ptr2int with memset 2020-01-12 18:59:35 -05:00