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Implement FOF types 220-222
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3 changed files with 76 additions and 16 deletions
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@ -1611,6 +1611,38 @@ udmf
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}
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}
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220
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{
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title = "Intangible";
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prefix = "(220)";
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arg0
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{
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title = "Target sector tag";
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type = 13;
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}
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arg1
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{
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title = "Visibility";
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type = 12;
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enum
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{
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1 = "Don't render planes";
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2 = "Don't render sides";
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4 = "Don't render insides";
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}
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}
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arg2
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{
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title = "Appearance";
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type = 12;
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enum
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{
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1 = "Translucent";
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2 = "No shadow";
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}
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}
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}
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223
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{
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title = "Intangible, Invisible";
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@ -2931,6 +2931,31 @@ static void P_ConvertBinaryMap(void)
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case 223: //FOF: Intangible, invisible
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lines[i].args[0] = lines[i].tag;
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break;
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case 220: //FOF: Intangible, opaque
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case 221: //FOF: Intangible, translucent
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case 222: //FOF: Intangible, sides only
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lines[i].args[0] = lines[i].tag;
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//Visibility
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if (lines[i].special == 222)
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lines[i].args[1] |= 1; //Don't render planes
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if (lines[i].special != 220)
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lines[i].args[1] |= 4; //Don't render insides
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//Appearance
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if (lines[i].special == 221)
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{
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lines[i].args[2] |= 1; //Translucent
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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lines[i].alpha = FRACUNIT/2;
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}
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if (lines[i].special != 220 && !(lines[i].flags & ML_NOCLIMB))
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lines[i].args[2] |= 2; //Don't cast shadow
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lines[i].special = 220;
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break;
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case 250: //FOF: Mario block
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lines[i].args[0] = lines[i].tag;
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if (lines[i].flags & ML_NOCLIMB) //Brick block
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35
src/p_spec.c
35
src/p_spec.c
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@ -6959,28 +6959,31 @@ void P_SpawnSpecials(boolean fromnetsave)
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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break;
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case 220: // Like opaque water, but not swimmable. (Good for snow effect on FOFs)
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_BOTHPLANES|FF_ALLSIDES|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES, secthinkers);
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break;
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case 220: //Intangible
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ffloorflags = FF_EXISTS|FF_RENDERALL|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES;
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case 221: // FOF (intangible, translucent)
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// If line has no-climb set, give it shadows, otherwise don't
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ffloorflags = FF_EXISTS|FF_RENDERALL|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES;
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if (!(lines[i].flags & ML_NOCLIMB))
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//Visibility settings
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if (lines[i].args[1] & 1) //Don't render planes
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ffloorflags &= ~FF_RENDERPLANES;
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if (lines[i].args[1] & 2) //Don't render sides
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ffloorflags &= ~FF_RENDERSIDES;
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if (!(lines[i].args[1] & 4)) //Render insides
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{
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if (ffloorflags & FF_RENDERPLANES)
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ffloorflags |= FF_BOTHPLANES;
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if (ffloorflags & FF_RENDERSIDES)
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ffloorflags |= FF_ALLSIDES;
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}
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//Appearance settings
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if ((lines[i].args[2] & 1) && (ffloorflags & FF_RENDERALL)) //Translucent
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ffloorflags |= FF_TRANSLUCENT;
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if (lines[i].args[2] & 2) //Don't cast shadow
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ffloorflags |= FF_NOSHADE;
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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break;
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case 222: // FOF with no floor/ceiling (good for GFZGRASS effect on FOFs)
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// If line has no-climb set, give it shadows, otherwise don't
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ffloorflags = FF_EXISTS|FF_RENDERSIDES|FF_ALLSIDES;
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if (!(lines[i].flags & ML_NOCLIMB))
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ffloorflags |= FF_NOSHADE|FF_CUTSPRITES;
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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break;
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case 223: // FOF (intangible, invisible) - for combining specials in a sector
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_NOSHADE, secthinkers);
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break;
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